FORMS: Package
hmph! I kinda want their GECK version, now! It sounds like we could all make one giant mod together. haha!
I imagine Bethesda uses Perforce or something along those lines. In the last maybe 5 years or so every project I have worked on whether it was with Valve, Activision, Id, EA, even Zenimax it seems to be the general practice to use Perforce or some derivative. What these programs do is store all the files for a game on a server and in order for anyone to edit them they have to have a login and check the files out like you check out books in a library. This way anyone can see who has what files checked out and it warns you if someone already has that file. You can see who checked things in and you can read the comments to see what changes they made. Its not some super Geck version its more about the support for software like perforce or simply the inclusion of that software in the pipeline.
This thread helped me out allot with my question before though. Thanks pkleiss.
I believe I want to begin working in this manor from now on if its possible. I hope FO3edit is setup properly to handle this work flow effectively.