1)I'm looking for info on RENDERING(not creating or modifying) spt(speedtree) trees.
To be more exact I'm looking for the algorithm to change those bezier splines in spt files into the final mesh ready to render.
It's for my oblivion renderer project( http://www.youtube.com/watch?v=3pC_Xgm7fLE ).
I'm stuck on rendering trees atm .
2)I'm in need of a mod with teared landscape to test a tool I made(a tool to fix tears obviously).
More than teared landscape I'd like this "test" mod to have some rock/object on it, I'm quite unsure of the inheritance/override of cell grups(I just exported the land and not the other entries, I may have to change that). If the teared landscape could be near the imperial city all the better .