[REL] Tears of the Fiend 1.22: REDEMPTION (Thread 7)

Post » Tue May 10, 2011 11:22 am

"A Demon whose entire existence thrives on manipulation.

A General whose entire existence is dictated by the Demon that drives him.

And You, whose entire existence has somehow manipulated and dictated the existence of those around you.

You have shaped Tamriel beyond that which is justifiable by your own existence.

Your Legacy will reveal to you why this is so, and why your past is intertwined with The Butcher of Armindale.

And only the Tears of the Fiend will bring about its conclusion..."



The TOTF: REDEMPTION Trailer can be found at:

http://youtube.com/watch?v=zU8H_MN8RtY
http://www.tesnexus.com/downloads/file.php?id=11598

And the TOTF: REDEMPTION "Gameplay" Trailer can be found at the same locations:

http://www.youtube.com/watch?v=6-pC39R5hAM
http://www.tesnexus.com/downloads/file.php?id=11598

Some REDEMPTION screenshots can be found at:

http://www.tesnexus.com/downloads/images/11598-1190965485.jpg

http://www.tesnexus.com/downloads/images/11598-1190965501.jpg

http://www.tesnexus.com/downloads/images/11598-1190963044.JPG

http://www.tesnexus.com/downloads/images/11598-1190965533.jpg


For a complete list of changes effected in TOTF 1.22: Redemption, see below.


The previous thread can be found http://www.gamesas.com/bgsforums/index.php?showtopic=834758...


NOTE: Due to the nature of this quest MOD, it is requested by all concerned that ANY posts on this thread which could be construed as a SPOILER are to be in tags (using the "Insert special item" feature at the top of the posting window.)


TOTF 1.22 Downloads:

http://www.tesnexus.com/downloads/file.php?id=11598 - TES Nexus

http://files.filefront.com/TOTF+1+27z/;8723124;/fileinfo.html - FileFront

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=37819&id=2974 - Planet ElderScrolls (Vanilla Oblivion and Shivering Isles versions.)


Update 1.22 Changes


*Amended a number of quest stages to more accurately reflect the events occurring in the story.

*Stopped a number of unexpected creatures following the Player.

*Changed Edward Pellew's combat style to reflect yields.

*Removed Pellew and Maris's weapons if they give them to the Player.

*Resolved an inconsistency in which the Damned would refuse to talk to the Player.

*Effected some changes to the Potion of Undeath and associated scripts.

*Corrected an inconsistency with one method of acquiring the Redemption ending.

*A few other minor changes to avoid glitches.



Update 1.2 Changes

*Added an entirely new quest section entitled "Redemption." This section takes place at the same time as Cleon's "quest" dialogues, and is designed to play at out approximately the same rate as the dialogue's occur. Once Cleon is in your party you can initiate this quest by resting. If you have already completed TOTF, you can play through the quest anyway (even though technically it isn't canon to the story at this point) by finishing the MOD with both companions in your party, and simply resting. For more details on the Redemption Quest, refer to the included TOTF Guide. Just for statistics sake, Redemptions adds 1685 lines of new dialogue.

*Created a "Shivering Isles" compatible .esp for players running SI Oblivion. This version is downloaded separately to the Vanilla Oblivion version.

*Shortened the time delay between Cleon's quest dialogues.

*Made a number of quest related dialogue changes.

*Made a few scripting changes to prevent minor occurring bugs.

*Modified the Ruined Arena doors to completely eradicate the scripting issues that resulted from other MODs conflicting.

*Changed the state of the Potion of Undeath to avoid players drinking it accidently.

*Set Cleon to remain permanently Essential.

*Made changes to Allecia's initial dialogue structure for consistancy purposes.

*Added map markers for various locations (rather than simply using "Quest pointers.")

*Made a number of changes to ensure that the "Call Allecia" and "Call Cleon" spells are removed and added at the correct times.

*Forced the player to unequip torches in the "Flashbacks/Dreams."

*Mediated the changing aggression levels of NPCs in certain scripted sequences to ensure that they perform as they are supposed to.

*Numerous script consistancy changes made.

*Corrected numerous spelling errors.

*Altered Allecia's appearance to make it more appealing. (In Arilita's mind anyway =P)

*Made a number of changes to Allecia's "waiting" package for the purpose of realism.

*Corrected Shann the Bandit's escape from Bruma so it doesn't bug out.

*Prevented Allecia and Cleon from dissappearing before triggering the final quest notification for TOTF in the Ruined Arena.

*Forced the TOTF quest to conclude if Cleon retires.

*Forced "The Hunt for Cleon" to conclude if you fail the interrogation portion of the quest.

*Reset some more cells' owner factions to NONE

*Triggered Pellew and Maris to disable at the end of the MOD.

*Added 1 new loading screen.

*Added 6 new Quest icons.




The Tears of the Fiend ReadMe follows:

TEARS OF THE FIEND
==================

Release 1.22 (Dated as of: 28th December 2007)
By Paul 'Simyaz' Thomson


"A Demon whose entire existence thrives on manipulation.

A General whose entire existence is dictated by the Demon that drives him.

And You, whose entire existence has somehow manipulated and dictated the existence of those around you.

You have shaped Tamriel beyond that which is justifiable by your own existence.

Your Legacy will reveal to you why this is so, and why your past is intertwined with The Butcher of Armindale.

And only the Tears of the Fiend will bring about it�s conclusion�"


"The Legacy and The Butcher of Armindale Convergent Storylines"


TABLE OF CONTENTS:
==================

I: Features
II: Premise
III: Update Details
IV: Installation
V: Quest Help
VI: Technical Help
VII: Editing and Distribution
VIII: Credits and Acknowledgements
IX: Additional Information


I - FEATURES:
=============

The complete storyline behind The Legacy and The Butcher of Armindale merged together as one complex, interchangable, multi-pathed Quest/companion MOD.

The "true" conclusion to both The Legacy and The Butcher of Armindale (which takes place AFTER the existing events in both MODs.)

Complex quest involving a number of different encounters, 4000+ lines of dialogue, and a highly complex and engaging story.

Branching quest/dialogue line, resulting in varying encounters and endings depending on HOW you choose to progress through the quest itself.

Companion NPC packaged with all the features available to NPC Companion MODs at this point in time.

Complex and highly detailed guide featuring everything necessary to get you through the MOD with all manner of path variances and solutions, as well as a related story and trivia related to the MOD.


II - PREMISE:
=============

Much to my surprise, the re-release of The Legacy attracted far more attention than I had expected. In fact, it attracted so much attention that a few gaming magazines featured blurbs on it, and with that my faith in Oblivion MODding was restored. I was already in the process of updating all three of the MODs to give them a more professional feel, but with this revelation that The Legacy (my personal favourite of all of my MODs) was what I would classify as a success I knew that I had to create something totally different.

A while back I had started work on a Convergent Storylines MOD entitled "A Tale of Two Worlds" which would have merged The Butcher of Armindale and Ruined-Tail's Tale. In short, the MOD was a failure due to the fact that at the time there were not the 3rd party tools necessary to complete the task to a suitable standard, and I was unable to convince Ruin's original voice actor to reprise his starring role. Now that merging .esps is a simple practice (TESGecko is a gift from the Gods) I decided that it was time to return to work on a Convergent Storylines MOD. Yet by this point Ruined-Tail's Tale was far too complex to even consider such a merging of storylines, so the solution had to come from elsewhere.

The Legacy built upon the lore I had created in The Butcher of Armindale, and more or less told the remaining 2/3rds of the story that the player gleans during his travels with Cleon. Thus, it was entirely logical for both stories to come together and create one complete tale that ultimately wrapped up both in a decisive manner. Furthermore, to add to the appeal of the project, it would be yet another "first-time" as far as Oblivion MODding was concerned, meaning that it would doubtless provide the challenge that has driven me during the creation of each of my MODs.

10 months after The Butcher of Armindale was first released (and almost a full year after Ruined-Tail�s Tale was first released) Arilita and myself released The Butcher of Armindale 1.0, the first REAL update for that MOD since it�s initial release. It was also the first of my MODs to harbour the unofficial flag �Tears of the Fiend compatible.� That is to say, that it �and The Legacy soon after- were completely ready for the merger.

So, why did I opt to use �Tears of the Fiend� as the title? Well, for one thing I�ve always liked the sound of that as a story-title. But more important is how it applies to the MOD itself. Since I don�t want to spoil anything, I will simply say this: Regardless of whether or not you have played The Legacy and The Butcher of Armindale, the Fiend whose tears have been shed is not who you expect�


III - Update Details
====================

UPDATE 1.22

*Ammended a number of quest stages to more accurately reflect the events occurring in the story.

*Stopped a number of unexpected creatures following the Player.

*Changed Edward Pellew's combat style to reflect yields.

*Removed Pellew and Maris's weapons if they give them to the Player.

*Resolved an inconsistency in which the Damned would refuse to talk to the Player.

*Effected some changes to the Potion of Undeath and associated scripts.

*Corrected an inconsistency with one method of aquiring the Redemption ending.

*A few other minor changes to avoid glitches.


UPDATE 1.2

*Added an entirely new quest section entitled "Redemption." This section takes place at the same time as Cleon's "quest" dialogues, and is designed to play at out approximately the same rate as the dialogue's occur. Once Cleon is in your party you can initiate this quest by resting. If you have already completed TOTF, you can play through the quest anyway (even though technically it isn't canon to the story at this point) by finishing the MOD with both companions in your party, and simply resting. For more details on the Redemption Quest, refer to the included TOTF Guide. Just for statistics sake, Redemptions adds 1685 lines of new dialogue.

*Created a "Shivering Isles" compatible .esp for players running SI Oblivion. This version is downloaded separately to the Vanilla Oblivion version.

*Shortened the time delay between Cleon's quest dialogues.

*Made a number of quest related dialogue changes.

*Made a few scripting changes to prevent minor occurring bugs.

*Modified the Ruined Arena doors to completely eradicate the scripting issues that resulted from other MODs conflicting.

*Changed the state of the Potion of Undeath to avoid players drinking it accidently.

*Set Cleon to remain permanently Essential.

*Made changes to Allecia's initial dialogue structure for consistancy purposes.

*Added map markers for various locations (rather than simply using "Quest pointers.")

*Made a number of changes to ensure that the "Call Allecia" and "Call Cleon" spells are removed and added at the correct times.

*Forced the player to unequip torches in the "Flashbacks/Dreams."

*Mediated the changing aggression levels of NPCs in certain scripted sequences to ensure that they perform as they are supposed to.

*Numerous script consistancy changes made.

*Corrected numerous spelling errors.

*Altered Allecia's appearance to make it more appealing. (In Arilita's mind anyway =P)

*Made a number of changes to Allecia's "waiting" package for the purpose of realism.

*Corrected Shann the Bandit's escape from Bruma so it doesn't bug out.

*Prevented Allecia and Cleon from dissappearing before triggering the final quest notification for TOTF in the Ruined Arena.

*Forced the TOTF quest to conclude if Cleon retires.

*Forced "The Hunt for Cleon" to conclude if you fail the interrogation portion of the quest.

*Reset some more cells' owner factions to NONE

*Triggered Pellew and Maris to disable at the end of the MOD.

*Added 1 new loading screen.

*Added 6 new Quest icons.


UPDATE 1.1:

*Ammended two of the endings to Tears of the Fiend so that the Quest Update received is the appropriate one for the ending obtained.

*Changed one aspect of the "best" ending for the purpose of consistancy.

*Completely changed numerous dialogues in the "Cleon Recovery" path of the story so that it is canon to the rest of the story.

*Changed the way in which Allecia's AI is handled in the Ruins of Armindale to prevent her following the player too deep into the mine.

*Corrected a section of the Ruined Arena which would prevent players from receiving their entitled "good" ending due to a bug instigated by an existing bug in Oblivion. (Thanks RylAssassin for your help identifying and resolving this.)

*Stopped Allecia's "passive" conversations from continuing after she has run out of topics.

*Corrected a few minor spelling errors.

*Corrected a clipping error on the inside of the Ehothorn Estate.

*Corrected a clipping error on the exterior of the Hunter's Cabin.

*Adjusted the pathing for the Archaeologists in the Ruins of Armindale to prevent them walking through the walls.

*increased the distance that Cleon follows the player at.

*Prevented Allecia from speaking another NPC's dialogue lines prior to the trip into the Abyss of the Faithless.

*Amended a bug that occurred when the player was "poisoned" by a certain traitor in which the Player's poison state could never be removed.

*Stopped The Hunter from trying to arrest the player if he/she was a criminal.

*Made a number of changes to the Summon Allecia and Summon Cleon spells to prevent the player having access to them at times where Cleon or Allecia are MEANT to be absent.

*Corrected a single faulty dialogue which would prevent Allecia from speaking to the player once The Legacy section of the MOD was complete.


IV - Installation
==================

NOTE: You must not have THE BUTCHER OF ARMINDALE or THE LEGACY .esp's enabled in the Oblivion Data Files menu else this MOD will not work. TotF REPLACES both THE BUTCHER OF ARMINDALE and THE LEGACY.

NOTE: You MUST be using Oblivion version 1.1 or above for this MOD to work. If you are using 1.0 you WILL receive strange and crippling bugs that prevent quest progression.

Simply unzip TotF.zip into your Oblivion directory, being sure to maintain the "folder/directory integrity" during the unzip process. If for some reason you are unable to complete this, the relative files should be placed as follows:

TotF.esp file - Oblivion\Data\
Sound files (prefixed with LEGACY_Soundname or BUTCHER_Soundname) - Oblivion\Data\Sound\FX\
Voice files - Oblivion\Data\Sound\Voice\TotF.esp\\\
Texture files - Oblivion\Data\Textures\Menus\Book\TheLegacy\
Loading screen files - Oblivion\Data\Textures\Menus\Loading\
Music files - Oblivion\Data\Music\Specific\

Once the files are correctly installed, start up Oblivion, be sure to select "TotF.esp" within the "data files" section of the Oblivion splash screen.

Load up a saved game, or start a new game, and simply "rest" in an Inn or Tavern to trigger the first encounter, and start this epic tale.


V - QUEST HELP:
===============

Refer to the "Tears of the Fiend Guide" included with the TotF.zip file for a complete walkthrough of the entire quest.


VI - TECHNICAL HELP:
====================

Refer to the "Tears of the Fiend Guide" included with the TotF.zip file for a complete troubleshooting regarding this MOD.


VII - EDITING, USING, DISTRIBUTING:
===================================

I really don't care where or how you distribute Tears of the fiend, The Legacy or The Butcher of Armindale provided that you don't change the attached ReadMe's (all 3 of them) and you don't remove this guide or take undue credit for the MOD's creation and development. Feel free to use my script and NPCs all you want, but PLEASE don't plagiarise my story/dialogue. Obviously I can't do anything to stop you, but seriously, there can be no justifiable reason to steal my writing. Basically, as long as you aren't going to publish any changes to this MOD (By posting it online or distributing it in any way) I don't care what changes you make.

If you want to translate any of my MODs into another language with the intent on using it for something other than personal use (distributing) be sure to contact me at Simyaz@Bigpond.com first for permission, and the relative conditions associated with the translation.


VIII - CREDITS/ACKNOWLEDGEMENTS:
================================

Development Team:

Paul 'Simyaz' Thomson - Writer, scripter, creator, Voice Actor, MOD Leader.

Arilita - Co-Developer, Bug-Hunter, Tester, 2D Artwork. If it weren't for Arilita's persistence, this MOD and the 1.0 release of The Butcher of Armindale would never have been completed. Her dedication to perfecting this MOD is unparalleled.

Wizard of Thay - Bug-Hunter. Wizard has been working with me since the 1.0 build of Ruined-Tail's Tale (way back in the dimmest mists of Oblivion's dawn) and has always been completely reliable and tactful in his approach to MODding.

AndyW - Creator of the CompanionSHARE script used (with permission) in this MOD.


Back-Of-House Team:

Fred 'Blue Wolf' H - Voice acting for Cleon 'The Butcher of Armindale.'

Robert Cuninghame - Creator of the "Tears of the Fiend" poster used to promote this MOD.


Miscellaneous Credits:

The TES4Gecko Team (ScripterRon, KomodoDave, dev_akm) - Without TES4Gecko, doing a mod of this level of complexity would have been near impossible.

Aubrey "dev_akm" McAuley - A good friend of mine from the Elderscrolls Forums. Despite being overcommitted to a dozen odd projects, he still always found time to answer any technical questions I had, and was always ready to help bug-hunt when necessary.

RylAsasin - The creator of the two optional .esp files included with this MOD. "Stronger Cleon" and "Allecia Mighty Magic Patch" that change the nature of how the two Companions operate.


IX - ADDITIONAL:
================

MAKE USE OF THE TEARS OF THE FIEND GUIDE!

The Guide is highly complex and will provide an answer for any quest or technical question that you might have. Furthermore, if you have finished the MOD I would suggest reading the short story included in order to make the most out of the MOD.


EDITING, USING AND DISTRIBUTING:

I really don't care where or how you distribute Tears of the Fiend, provided that you don't change the attached Tears of the Fiend ReadMe and the Tears of the Fiend Guide, and you don't take undue credit for the MOD's creation and development. Feel free to use my script and NPCs all you want, but PLEASE don't plagiarise my story/dialogue. Obviously I can't do anything to stop you, but seriously, there can be no justifiable reason to steal my writing. Basically, as long as you aren't going to publish any changes to this MOD (By posting it online or distributing it in any way) I don't care what changes you make.

If you want to translate any of my MODs into another language with the intent on using it for something other than personal use (distributing) be sure to contact me at Simyaz@Bigpond.com first for permission, and the relative conditions associated with the translation.


Other MODs by SIMYAZ:

Ruined-Tail's Tale - http://tesnexus.com/downloads/file.php?id=3027

Malevolent - http://www.tesnexus.com/downloads/file.php?id=17781


CONTACT POINTS:

E-mail: Simyaz@Bigpond.com
MSN Messenger: Simyaz@Hotmail.com
AIM: Simyaz0

User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Tue May 10, 2011 7:57 pm

Hi, I've never downloaded this mod before and I'm having an issue with the 1.22 version on TESNexus. The .esp file appears as an empty folder instead of an .esp. I've tried downloading it more than once and am still having this issue.. is there any way that this is an incomplete upload? or maybe I'm just having bad luck?
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Tue May 10, 2011 8:57 pm

Colin_man - Have a look at how many downloads there have been of the 1.22 .7z.... Definately not a dud upload... More than likely it relates to the database problems TES Nexus have had of late. Alternatively, make sure you are using 7-zip to unpack the files.
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Tue May 10, 2011 1:32 pm

Do "The Butcher of Armindale" and "The Legacy" need to be installed for this to work, or can I just use this alone?
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Tue May 10, 2011 2:12 pm

Elentar - This MOD is "self-contained"... God only knows what would happen if you tried to active TB and TL at the same time as running TOTF. =P

(In other words: No).
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Tue May 10, 2011 11:08 am

I didn't mean to imply that the mod was not working.. merely that something seemed off when I downloaded it. Hope I didn't offend, and thanks for the reply.
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Tue May 10, 2011 10:17 pm

Elentar - This MOD is "self-contained"... God only knows what would happen if you tried to active TB and TL at the same time as running TOTF. =P

(In other words: No).


Thanks, loved your other mods, can't believe I didn't install them earlier :)
User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Tue May 10, 2011 2:00 pm

heya guys,

first time posting a message on here, just downloaded tears of the fiend, great mod! i'm hoping someone could help me with a slight problem i've encountered. i've read the guide that came with the files, still can't figure it out. just a heads up, theres some spoilers below.

Spoiler
i'm up to the part where you can convince cleon not to retire, but i don't have the option. not sure where i've stuffed up.


just trying to take this mod right till the end :)

ive got the 1.2 version (i should've checked for the latest version).

thanks in advance
User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Tue May 10, 2011 9:35 am

I've been watching this mod with great interest for a while now. Is it neccesary to complete Oblivion's main quest before starting Tears of the Fiend, or can I just jump into it?

In either case, thanks for a very interesting looking mod.
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Tue May 10, 2011 12:52 pm

spacedout - It'll only let you convince Cleon not to retire if you asked the Duplicate the right questions during the first trip to the Abyss of the Faithless.

Old Book - You don't need to have finished the MQ, though I do suggest you have a few levels on your character... Some people find some of the (few) combat elements very difficult with newbie characters, though this MOD *has* been completed at Level 2 (only level 2 because the experience gained while completing the MOD levelled the character to level 2 before the end of the MOD.)
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Tue May 10, 2011 10:20 am

What level should I be before attempting this?
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Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Wed May 11, 2011 12:38 am

Old Book - You don't need to have finished the MQ, though I do suggest you have a few levels on your character... Some people find some of the (few) combat elements very difficult with newbie characters, though this MOD *has* been completed at Level 2 (only level 2 because the experience gained while completing the MOD levelled the character to level 2 before the end of the MOD.)

Simyaz, thanks. Looking forward to playing through. :)
User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Post » Tue May 10, 2011 4:44 pm

Is there any particular order in which I should play these mods (I.E. Tears of the Fiend then Ruined Tail's Tale or vice versa)?
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Tue May 10, 2011 1:13 pm

If I had only looked at the above post before posting my own... lol. Thanks for the all the hard work, Simyaz. I hope my level 2 healer with a grand total of 41 hp can handle it.

Oh, one more thing, any chance that we could get an omod of this? Or omod conversion data?
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Tue May 10, 2011 4:28 pm

thanks a lot simyaz, i got one more question,
Spoiler
if i found ruined tale in tamriel, is that the end of the redemption mod? i haven't intalled any of your other mods yet


looking forward to playing the ruined tale and malevolent mod :)

thanks again

Ylurien: you can use obmm to create an omod after you extract the files from the archive. i tried it and it seems to work. just helps me enable/disable other mods quicker if i'm having problems.
in obmm, click on create omod, then add folder, find the data folder of TOTF. after you've done that, right click on the .esp file and click 'import mod details'. then click create omod. i think thats how you do it. i got it from here: http://lhammonds.game-host.org/obmm/tutorial_create_omod.asp
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Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Tue May 10, 2011 11:35 am

Hey there Simyaz, I've heard great things about your mod and would like to try it. However I've got a tiny little problem that has prevented me from playing your mod much further than the beginning:

When I go to the bookstore to get the Pellew book, the bookseller sells it to me, and I get a message saying that it's been added to my inventory, but when I go into my inventory it isn't there. I've also tried adding it via console, which doesn't work. The book gets added to other things (like chests via the console) just fine, but not to my inventory.

Any ideas about why this is happening and how I can fix it?
User avatar
Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Post » Tue May 10, 2011 12:56 pm

Meddle
Are you using any inventory enhancements, or a mod affecting quest items display?
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TASTY TRACY
 
Posts: 3282
Joined: Thu Jun 22, 2006 7:11 pm

Post » Wed May 11, 2011 12:41 am

I'm using DarNUI. That's the only mod I've got that alters display or the inventory. Would that be causing the problem?
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Post » Tue May 10, 2011 1:50 pm

Hi, i need technical help. I installed TOTF 122 and i'm about to enter the family crypt of the Ehothorns. There is a glich. Just when i enter the crypt i get stuck, partially in the wall. I can't move in any direction.

Some1 has a noclip command at hand, that i can type in ? Or what may help ?

EDIT: found it, nvm
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Tue May 10, 2011 5:34 pm

It's sad, but I have no damned idea concerning the reasons of your problem. Could you maybe post your mod list?
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Ashley Clifft
 
Posts: 3468
Joined: Thu Jul 26, 2007 5:56 am

Post » Tue May 10, 2011 5:29 pm

Hello there!

First i would like to say that i played through RTT and it was awesome.

Second, I'm playing TOTF - The Legacy now and im stuck at a certain part.
I did manage to solve that damn sun-dial puzzle and now im at the part where you need to run like hell ;)
I can easily outrun my opponent but when i get to the starting point of the area nothing happens and i just have to wait for him to catch up to me. I looked in your guide and it said that i was supposed to run back to the altar where i first appear, and that is indeed what i do.
I didn't see a activation icon so i never tried pressing use, tried looking all over the altar until he caught up to me and did..... evil things :P

Ive tried reloading to just before going to the Dreamscape and it still won't work.
Do you know what is wrong?
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Tue May 10, 2011 6:58 pm

Greger9009 - Hmm... When you return to the alter you basically just need to stand next to it for a second or two (at most) and it teleports you back to the Mysterious Chamber. Occasionally -if you're running a lot of MODs, and the script cyclic rate is running very slow as a result- you might need to wait UP TO 5 seconds, but I cannot imagine needing to wait any longer than that.

If you need more time, try /disable ing the Fiend and see if it ever actually teleports you back.
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Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Tue May 10, 2011 5:46 pm

Well i disabled the Fiend but this time i got ported back in a second. The only thing i did different was to stand still instead of running into the altar and jumping on it in fear of the fiend chasing me :P

Anyway it worked and i fast talked my way out of the fight and got allecia as a companion. Great mod as well!

Time for the butcher of armindale then ;)
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Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Wed May 11, 2011 2:17 am

Does anyone recall "white screen" issues while flashbacks/dreams? The Legacy included a low end version without flashback effects, what about TotF in this regard?
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lauren cleaves
 
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Post » Wed May 11, 2011 12:41 am

Well TotF uses an optimized version of the flashback effect, no CTDs guaranteed... I guess it wasn't tested on "white-screening". Though, it sounds like a hardware issue (where CTD had a game-dependent workaround). Make sure you have the latest graphic driver and Oblivion patched 1.2. And the latest version of the mod.
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Mélida Brunet
 
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