Upon the creation of the plane which we now know as Nirn the god Lorkhan sacrificed his body to create the living world and several portions of his existence were left behind as a result of this sacrifice. Most famously his heart, which was used by Morrowind's Triumvirate to endow the powers of the gods upon themselves. Less known though was the remnant of this god's soul; a small, perfectly smooth and absolutely translucent piece of spherical crystal, discovered at the core of a mountain by a long forgotten race of Ayleids, upon the creation of their great marble city, hidden deep within the darkest part of the Dragontail mountains. They found this power and upon first sight lust filled their hearts and the individual who discovered it went crazy with power. He was killed and at the decision of a council of their wisest elders it was hidden, locked away for the ages in a fortress designed for the soul purpose of keeping it hidden from a world of greed, and there it sat, in isolation for the ages.
Centuries later, at the dawn of the fourth era, a group of Imperial scholars and archaeologists discovered this fortress. They worked for years, slowly pealing apart it's defenses, disarming traps and taking down seemingly impenetrable fortifications. Finally they found their bounty, a gold chest of Daedric engineering, which still held the power of Aedra Tear from the world.
They presented their discovery to the new Emperor of Tamriel who put his chief Battlemage to the task of opening this mysterious chest. Several months later he finally cracked it and saw the power that lie within. He lost all control upon the sight of this power and struck down the new emperor, usurping his position and gaining control of the entire Tamriellic empire.
Driven mad with his new found power the former Battlemage made emperor, Lucas Fareen, declared war on anyone who opposed him and used his new found power to lay fear into the hearts of Tamriel's inhabitants and declare martial law on the land. The leaders of Tamriel's other sovereign nations declared war and they descended upon the capital in a reign of fire, killing the new emperor and discovering the source of his insanity.
Ignoring the better judgement of the Altmer commander the other leaders fought over their new found power, all driven mad at it's sight, the Altmer general being the only exception to this insanity. He realized what this item was doing to the nation's leaders and decided to take it himself under cover of night, but he was found out and executed. This execution spurred the war for this new found power and each general called their armies to fight their former allies, all hell broke loose and the forces of Tamriel engaged in a massive war for this mysterious artifact, which was left for the victor at the core of White Gold Tower, the only sane concession made by the leaders.
About a year after the war for Aedra Tear began a legendary thief snuck into White Gold Tower and took the artifact from it's hiding spot. He travelled north and ultimately ended up in a small village north of Cyrodil's border at the tail end of the Dragontain mountains, in Skyrim. After stealing from one the village's inhabitants he got caught by a wary father and was killed, the artifact still in his possession. The son of this man, a young warrior by the name of Areth Semniil discovered it. Upon the realization of what it was he still remained sane in it's possession and went to his village elder with news of his discovery. The elder spoke of a prophecy, passed down by his ancestors, about their people's future place in the destiny of Tamriel, that a youth from their village would end the chaos caused by the stone's existence. Areth is given a crystal blade which is said channel the power of the stone and told that him and his younger sister are to set out on a journey to rid the world of this power and usher in a new era of peace and prosperity.
With this new knowledge in hand Areth and his younger sister set out on a journey to rid the world of this evil and usher in a new era of peace and prosperity.
Where do we start?
Your character will start however you want them to, but must ultimately end up in a position where they can interact with Areth and company. The ultimate goal of this RP is to get a group together who will begin a quest to rid the world of Aedra tear.
What are the rules of this RP?
? You MUST PM me your character sheet before posting and get a confirmation from me granting you permission to post.
? No ubering
? No character controlling unless certain circumstances require it, which includes the killing of other characters unless prearranged by the member who controls that character.
? Wereanimals and vampires allowed, but must be played properly and fairly.
? Make sure your posting quality stays up, I don't want people posting without thinking about what they are doing.
??Multiple characters are allowed and preferential, multiple characters makes interactions more interesting and forces the member controlling them to think about their posts more thoroughly.
? Remember this is my RP, anything I say goes, so unless I go senile between now and the end of the RP my word is law.
Anything else I should know before posting?
Yes, Tamriel isn't as it is portrayed in the games, it is thousands of miles across, the distance between cities probably measures in the hundreds so be wary about in RP travel.
I'm going to wait till I have a few takers to start posting IC. Hopefully this one lasts and I can stay focused enough to keep it going.
Also as a note, some may think this is based on LoTR, but it's not, the idea came to me several years ago when I made another RP by the same name which I had to shut down with how hectic RL was becoming at that point. The thing which spawned this idea was the story of Kamahl, a barbarian from Magic the Gathering's Odyssey series forward and his connection to an ancient artifact known as the Mirari.
Where is the character sheet?
It's right here, remember that this is just a template, you can use your own CS if you wish, as long as it contains all vital character information.
Name:
Preferred Name:
six:
Race:
Age:
Birthsign:
Character Focus:
Skills and Abilities:
Powers, Magick and Otherwise:
Class:
General Physical Appearance:
Facial Appearance:
Hair:
Eyes:
Weight:
Height:
Tatoos/Scars+Any Other Distinguishing Features:
Weapon/s:
Clothing/Armor:
Inventory:
Miscellaneous:
[b]Psyche:
[b]Short Bio: