This time I have a technical question.
I've read a lot about the Shadow Distance option being somewhat ridiculous, as that it jumps from 6000 to 20000 from medium to high setting and noticed a remarkable performance increase when I dropped down to medium.
My question is: What does that actually mean? 6000 what? Polygons?
How does that distance setting work exactly, and what are its' effects on how the game world is rendered?
And sorry if I posted this in the wrong forum, apparently there is no Tech-subforum and it isn't really a hard-/software issue, is it?