technical Mod editing question

Post » Tue Mar 15, 2011 12:07 am

Got two questions for those used to digging into the guts of a mod.

1. I used Tes3cmd on a mod to clean out the junk. It found and deleted junk cells but when I examined the mod there seemed to be a chunk more. I checked the cells with TESCK, Enchanted, TESPCD, and MWedit and as far as I can tell they contain no change data just the standard junk cell info. Is there something Tes3cmd misses or a special flag or something that a cell might have that isn't apparent but keeps it from being cleaned?

2. I notice that interior cells show in TesFaith as being exterior 0,0? Is that because it's flagged to act as an exterior? I noticed this in my efforts to move a chunk of Tusar out of Deus Ex mods territory.

Thanks in advance

Pinkertonius
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CORY
 
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Post » Mon Mar 14, 2011 6:52 pm

1. I used Tes3cmd on a mod to clean out the junk. It found and deleted junk cells but when I examined the mod there seemed to be a chunk more. I checked the cells with TESCK, Enchanted, TESPCD, and MWedit and as far as I can tell they contain no change data just the standard junk cell info. Is there something Tes3cmd misses or a special flag or something that a cell might have that isn't apparent but keeps it from being cleaned?

Well, tes3cmd is still under development. It's certainly possible that it misses some stuff. What I use as the definition of "junk cell" is pretty strict, in order to be conservative, but if you can give me a specific example, I'll look into it. Maybe I can make it do a better job.

2. I notice that interior cells show in TesFaith as being exterior 0,0? Is that because it's flagged to act as an exterior? I noticed this in my efforts to move a chunk of Tusar out of Deus Ex mods territory.

I've never used TesFaith, but interior cells do not have fields for the world grid X,Y coordinates. So it's likely that what you are seeing is just an artifact of how the TesFaith UI was written.
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katie TWAVA
 
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Post » Mon Mar 14, 2011 11:52 pm

Well, tes3cmd is still under development. It's certainly possible that it misses some stuff. What I use as the definition of "junk cell" is pretty strict, in order to be conservative, but if you can give me a specific example, I'll look into it. Maybe I can make it do a better job.

I've never used TesFaith, but interior cells do not have fields for the world grid X,Y coordinates. So it's likely that what you are seeing is just an artifact of how the TesFaith UI was written.


Well, I ran it on the new Deus Ex Machima mod. After I used Tes3cmd there were still a 5X5 block cells to the west of Gnaar Mok (in the water area) showing as part of the mod but have just basic not mod data. I thought it might be an GUI error with TesFaith (like the second problem) but when i check with the other editors all the cells showed up (unlike the second problem)



Yeah I think this was just a TesFaith# GUI problem. I don't use the GUI version to actually move anything anyways.

Thanks for the quick response (love Tes3cmd btw)

Pinkertonius
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