Technically GI was pc screenshots

Post » Fri Apr 22, 2011 1:37 pm

Yes, as stated before, devkits. Basically just a big old expensive computer software companies use to develop for consoles.
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Anne marie
 
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Post » Fri Apr 22, 2011 2:55 pm

Who cares about graphics?

I do. For instance, I find bump mapping/normal mapping to - at least, the way BGS does it - to be hideous. I got my GI today, and I looked at the screenshot with the Mountain Giant and the one with the Frost Troll. The bump mapping is disgusting, it makes soft things like fur and skin look hard and lumpy like crudely carved plaster or wrought iron.

I would prefer less model detail and more texture detail. Anyone seen Connary's texture work? That guy makes TESIII's low poly models look astoundingly beautiful. I'll take a gorgeous detailed texture over a plain texture slapped onto a crudely detailed mesh.
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Lily Evans
 
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Post » Fri Apr 22, 2011 6:01 am

Basically it was PC using xbox 360 or some type of 360 emulation software (doubt the later), like crysis 2 did for it's IGN interview :). Because there is literally no point of putting it on the 360 until the game and QA of the game IS done. All developers do this.
Pretty sure I saw an Xbox 360 Dev kit attached to a TV in one of the videos.. Can't recall which. Doesn't argue either way but just thought I'd point that out. :)
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Heather Stewart
 
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Post » Fri Apr 22, 2011 3:32 pm

Basically it was PC using xbox 360 or some type of 360 emulation software (doubt the later), like crysis 2 did for it's IGN interview :). Because there is literally no point of putting it on the 360 until the game and QA of the game IS done. All developers do this.

EDIT: i have a habit of not writing or taking time to write everything down i feel i should state, this is mainly due to lazyness. Then i come back to the post later edit it to add a thought.

When games are demoed at events like E3, CES ect most are demoed on a PC the reasons why.
1: game may not be finished and may not be optimized enough to run on a console simply running it on a PC with a console controller at console settings fixes the issue of possible stuttering ect and so on.

well heck thats pretty much the reason right thar.


Incorrect. They make everything where they will run on the consoles then go back and add in pc features. Also, it has been confirmed that the pictures in GI mag are 360 screens. Your welcome!! Just because they make it on a PC doesn't mean it is a PC version.

Pretty sure I saw an Xbox 360 Dev kit attached to a TV in one of the videos.. Can't recall which. Doesn't argue either way but just thought I'd point that out. :)


You did. It was in one of the "Sounds of Skyrim" videos.
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Andrew Tarango
 
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Post » Fri Apr 22, 2011 1:50 pm

Simulating a console on a PC is like pretending you have a stick when you have a katana
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Heather M
 
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Post » Fri Apr 22, 2011 12:51 pm

I do. For instance, I find bump mapping/normal mapping to - at least, the way BGS does it - to be hideous. I got my GI today, and I looked at the screenshot with the Mountain Giant and the one with the Frost Troll. The bump mapping is disgusting, it makes soft things like fur and skin look hard and lumpy like crudely carved plaster or wrought iron.


So that's what makes it look like plasticine? Interesting.
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jessica robson
 
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Post » Fri Apr 22, 2011 4:18 pm

Microsoft would not be happy about that.


Do it for the lulz; and for the gamers to.

Just say julian assange did it.
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Rebekah Rebekah Nicole
 
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Post » Fri Apr 22, 2011 2:43 am

So that's what makes it look like plasticine? Interesting.


No, the hair/fur is going to look that way due to the limitations of the consoles. On the pc, AAA will fix that quickly. Not to mention Beth still has 7-8 months to fine tune the graphics and other things that have nothing to do with gameplay.

Just say julian assange did it.


Uh oh, you said his name so now CIA will be kicking in your door and FBI flying through your windows and skylight because they think your a co-conspirator.
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Trista Jim
 
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Post » Fri Apr 22, 2011 9:08 am

No, the hair/fur is going to look that way due to the limitations of the consoles. On the pc, AAA will fix that quickly. Not to mention Beth still has 7-8 months to fine tune the graphics and other things that have nothing to do with gameplay.


What's AAA?
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Big Homie
 
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Post » Fri Apr 22, 2011 2:15 pm

I presume he meant Anti-Aliasing.,..
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Danial Zachery
 
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Post » Fri Apr 22, 2011 5:00 am

I appreciate how the developers are participating in this forum.
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Lillian Cawfield
 
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Post » Fri Apr 22, 2011 10:02 am

Since the PC and the XBox and the PS3 are going to get exactly the same game, the same graphics, and the same GUI it really makes no difference.
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Paula Rose
 
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Post » Fri Apr 22, 2011 4:20 pm

Incorrect. They make everything where they will run on the consoles then go back and add in pc features. Also, it has been confirmed that the pictures in GI mag are 360 screens.


Where and how has it been confirmed?
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Bloomer
 
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Post » Fri Apr 22, 2011 2:34 am

Since the PC and the XBox and the PS3 are going to get exactly the same game, the same graphics, and the same GUI it really makes no difference.


That′s not true, on pc you can bump up your graphics alot more. If you have the computer for it.
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CHangohh BOyy
 
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Post » Fri Apr 22, 2011 5:42 am

No, the hair/fur is going to look that way due to the limitations of the consoles. On the pc, AAA will fix that quickly. Not to mention Beth still has 7-8 months to fine tune the graphics and other things that have nothing to do with gameplay.

Don't know why these forums are full of people who talk without knowing what their talking about..

The fur has nothing to do with consoles. Bump mapping will look that way everywhere. On consoles and on pc. Aa won't do a thing about it because aa doesn't have anything to do with bump mapping.

Bump mapping is a texture shading technique where devs apply a black and white image as a texture on the model which dictates where it should look bumpy. Nothing more.
This is basically an ancient trick used everywhere and it's pretty cheap to use it on fur and hair. Just doesn't look right. What they should use is real fur, like in little big planet 2.
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lacy lake
 
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Post » Fri Apr 22, 2011 4:21 am

Basically it was PC using xbox 360 or some type of 360 emulation software (doubt the later), like crysis 2 did for it's IGN interview :). Because there is literally no point of putting it on the 360 until the game and QA of the game IS done. All developers do this.

EDIT: i have a habit of not writing or taking time to write everything down i feel i should state, this is mainly due to lazyness. Then i come back to the post later edit it to add a thought.

When games are demoed at events like E3, CES ect most are demoed on a PC the reasons why.
1: game may not be finished and may not be optimized enough to run on a console simply running it on a PC with a console controller at console settings fixes the issue of possible stuttering ect and so on.

well heck thats pretty much the reason right thar.


So technically it was a screenshot taken off of the pc with xbox360 graphics because it was using an emulator?
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TRIsha FEnnesse
 
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Post » Fri Apr 22, 2011 2:12 am

So technically it was a screenshot taken off of the pc with xbox360 graphics because it was using an emulator?

No, the screenshots were taken on an Xbox 360 running the game.
The only role a PC played was putting the pictures in the magazine/on the internet.
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TOYA toys
 
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Post » Fri Apr 22, 2011 11:12 am

So technically it was a screenshot taken off of the pc with xbox360 graphics because it was using an emulator?


No, it was on an actual Xbox 360, GStaff confirmed it somewhere in this thread. A super special one used for development, though.
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Madeleine Rose Walsh
 
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Post » Fri Apr 22, 2011 1:42 am

Just because the GameInformer screenshots are of the PC version doesn't mean we don't have a good idea of what the console versions will look like. They'll simply look slightly inferior, but still breathtakingly gorgeous.
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Ron
 
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Post » Fri Apr 22, 2011 2:18 am

Just because the GameInformer screenshots are of the PC version doesn't mean we don't have a good idea of what the console versions will look like. They'll simply look slightly inferior, but still breathtakingly gorgeous.


They aren't. They are from a 360
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Scott
 
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Post » Fri Apr 22, 2011 4:41 pm

I do! it is a very shallow quality of mine, but I can't really help it. I find it is much easier for me to get into a game if it has good graphics. For example, I was immediately hooked into God of war 3 from the moment the DEMO started because of the graphics improvement from the previous games.


I agree and hoenstly I don't believe people when they say "I don't care if the game looks worse than Oblivion as long as the gameplay is good" because although I do believe some people do care more about the gameplay than grpahics I think humans are too shallow to simply not care about how a game looks...the graphics, animations etc make a game feel much more realsitic and bring a ton of immersion.
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Scarlet Devil
 
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Post » Fri Apr 22, 2011 6:49 am

No, it was on an actual Xbox 360, GStaff confirmed it somewhere in this thread. A super special one used for development, though.

It's not really "super special". It's just a dev kid. They are easy to find and buy for even the average consumer.

Just because the GameInformer screenshots are of the PC version doesn't mean we don't have a good idea of what the console versions will look like. They'll simply look slightly inferior, but still breathtakingly gorgeous.

Given that the screenshot of the tower in the ravine was from the 360 version, I think it is safe to assume all of them are. It would be odd to say the least to take screenshots from different versions when you already have one of that you could take them all on.
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lauraa
 
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Post » Fri Apr 22, 2011 9:41 am

What's AAA?

Adaptive Multisample AA (for transparency)

I presume he meant Anti-Aliasing.,..

Technically.

Don't know why these forums are full of people who talk without knowing what their talking about..The fur has nothing to do with consoles. Bump mapping will look that way everywhere. On consoles and on pc. Aa won't do a thing about it because aa doesn't have anything to do with bump mapping. Bump mapping is a texture shading technique where devs apply a black and white image as a texture on the model which dictates where it should look bumpy. Nothing more.This is basically an ancient trick used everywhere and it's pretty cheap to use it on fur and hair. Just doesn't look right. What they should use is real fur, like in little big planet 2.

Well, he did know what he was talking about. He was talking about the fur/hair textures which look particularly "meh" in some shots, and he said that having transparency AA would likely help make them look better. The fur/hair textures use alpha channels.

You're also wrong about the type of map games actually use for bump mapping. Bump mapping is usually applied with normal maps these days, but the generic term sticks.

You're also wrong about it looking the same everywhere. Oblivion for instance had medium quality textures on Xbox, and high quality textures on PS3 (if I'm not mistaken) as well as PC. The quality of the textures would define the quality of the bump map as well. So the game could still have better bump mapping on PC.
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Joey Bel
 
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Post » Fri Apr 22, 2011 3:58 am

are you talking about the febuary leaked gi pics? if so then yes but the picture of the ruins in GI's website is xbox
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Rusty Billiot
 
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Post » Fri Apr 22, 2011 9:53 am

are you talking about the febuary leaked gi pics? if so then yes but the picture of the ruins in GI's website is xbox

That picture is also in the magazine. From that one could extrapolate that all the screenshots in the magazine are the Xbox 360 version.
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BaNK.RoLL
 
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