Adaptive Multisample AA (for transparency)
I presume he meant Anti-Aliasing.,..
Technically.
Don't know why these forums are full of people who talk without knowing what their talking about..The fur has nothing to do with consoles. Bump mapping will look that way everywhere. On consoles and on pc. Aa won't do a thing about it because aa doesn't have anything to do with bump mapping. Bump mapping is a texture shading technique where devs apply a black and white image as a texture on the model which dictates where it should look bumpy. Nothing more.This is basically an ancient trick used everywhere and it's pretty cheap to use it on fur and hair. Just doesn't look right. What they should use is real fur, like in little big planet 2.
Well, he did know what he was talking about. He was talking about the fur/hair textures which look particularly "meh" in some shots, and he said that having transparency AA would likely help make them look better. The fur/hair textures use alpha channels.
You're also wrong about the type of map games actually use for bump mapping. Bump mapping is usually applied with normal maps these days, but the generic term sticks.
You're also wrong about it looking the same everywhere. Oblivion for instance had medium quality textures on Xbox, and high quality textures on PS3 (if I'm not mistaken) as well as PC. The quality of the textures would define the quality of the bump map as well. So the game could still have better bump mapping on PC.