Technically GI was pc screenshots

Post » Fri Apr 22, 2011 6:08 am

They aren't. They are from a 360

Oh, okay. Sorry if that had been mentioned before. I skipped a page or too.

Given that the screenshot of the tower in the ravine was from the 360 version, I think it is safe to assume all of them are. It would be odd to say the least to take screenshots from different versions when you already have one of that you could take them all on.

Good point. ^_^'
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Fri Apr 22, 2011 1:02 pm

No, the screenshots were taken on an Xbox 360 running the game.
The only role a PC played was putting the pictures in the magazine/on the internet.



No, it was on an actual Xbox 360, GStaff confirmed it somewhere in this thread. A super special one used for development, though.


Alright, thanks for clearing that up for me.
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Fri Apr 22, 2011 9:12 am

so we confirmed that the version seen is the 360 version, what we already assumed. Either way it looks good and the game play is what really breaks the game
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Fri Apr 22, 2011 3:00 pm

Is there no one else who thought that screenshot (the one with the warerfall) was amazing? Then again, as a PS3 player, I guess I wouldn't know what good graphics supposedly are, eh?
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Fri Apr 22, 2011 9:01 am

Is there no one else who thought that screenshot (the one with the warerfall) was amazing? Then again, as a PS3 player, I guess I wouldn't know what good graphics supposedly are, eh?


I think it looks awesome :) BTW what do you mean I'm both a PS3 and PC gamer and PS3 games look pretty good in most cases.
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Fri Apr 22, 2011 11:37 am

You're also wrong about the type of map games actually use for bump mapping. Bump mapping is usually applied with normal maps these days, but the generic term sticks.

You're also wrong about it looking the same everywhere. Oblivion for instance had medium quality textures on Xbox, and high quality textures on PS3 (if I'm not mistaken) as well as PC. The quality of the textures would define the quality of the bump map as well. So the game could still have better bump mapping on PC.

What I'm saying is that bump/normal mapping is the same no matter which resolution it's in. If you've baked a normal map texture, then it's fixed. It wont matter much if it's displayed on either platform, if fur and hair is done as normal mapping (bumps) then it will look like [censored] no matter what. Same with oblivion, higher resolution doesn't make the technique used for fur and hair look much better. Bumps isn't the best way of doing that, resolution won't help that much. Real fur and hair should be used. Black and white 2 had that years ago.
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Fri Apr 22, 2011 6:05 pm

What I'm saying is that bump/normal mapping is the same no matter which resolution it's in. If you've baked a normal map texture, then it's fixed. It wont matter much if it's displayed on either platform, if fur and hair is done as normal mapping (bumps) then it will look like [censored] no matter what. Same with oblivion, higher resolution doesn't make the technique used for fur and hair look much better. Bumps isn't the best way of doing that, resolution won't help that much. Real fur and hair should be used. Black and white 2 had that years ago.

Ugh, the fur/hair topic was completely separate from the bump mapping topic. You're the one combining the two.

What people have been saying, in one shot, everything looked terribly flat. People explained that it could look better on PC because like I said, it will have greater texture quality, as witnessed in most PC-Xbox ports and vice versa. It doesn't matter if the bump mapping process is the "same" because the resultant textures are NOT. Look at any console vs PC textures thread at any forum. Since all textures are displayed in lower quality usually, bump mapping would be affected.

The separate topic was that there was fur/hair on clothing that looked particularly bad. These used alpha transparency, and thus it was predicted that it would look better on PC with proper transparency AA.

I of course agree "real" fur and hair should be used, but it doesn't exist. You can mimic fur with shells (and add fins for DX10 for better quality) which is a technical term, so don't go thinking it means turtle shells and dolphin fins, please. :) Hair is much more complicated because of its length, there are probably no implementations that are fast enough for real-time.
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Fri Apr 22, 2011 3:25 pm

I think it looks awesome :) BTW what do you mean I'm both a PS3 and PC gamer and PS3 games look pretty good in most cases.

I just assumed that with all the talk of the "limitations of consoles" and how great tesselatation and DX11 are that many PC players must be seeing something that puts my PS3's graphical capabilities to shame. :shrug:
User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Fri Apr 22, 2011 3:34 pm

I just assumed that with all the talk of the "limitations of consoles" and how great tesselatation and DX11 are that many PC players must be seeing something that puts my PS3's graphical capabilities to shame. :shrug:

I have to see an implementation of tessellation that doesn't look horrendous.
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Fri Apr 22, 2011 5:32 am

What's AAA?


AAA is adaptive anti-aliasing. It makes clear distinction between finer textures like leaves in a tree, or bars on a metal fence or hair. Sorry it took so long for me to reply, had to get all the animals in their lots, it's snowing hella-hard down in southwest Missouri.

Well, he did know what he was talking about. He was talking about the fur/hair textures which look particularly "meh" in some shots, and he said that having transparency AA would likely help make them look better. The fur/hair textures use alpha channels.

You're also wrong about the type of map games actually use for bump mapping. Bump mapping is usually applied with normal maps these days, but the generic term sticks.

You're also wrong about it looking the same everywhere. Oblivion for instance had medium quality textures on Xbox, and high quality textures on PS3 (if I'm not mistaken) as well as PC. The quality of the textures would define the quality of the bump map as well. So the game could still have better bump mapping on PC.


This.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Fri Apr 22, 2011 1:57 pm

I have to see an implementation of tessellation that doesn't look horrendous.

I'm confused. Then what is it about consoles that are so limiting?
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Fri Apr 22, 2011 11:08 am

I'm confused. Then what is it about consoles that are so limiting?


Well they aren't dx11 (or dx10?) compatible as far as I know, so they can't use tesselation.

I have to see an implementation of tessellation that doesn't look horrendous.


I thought Metro 2033 did a nice job with tesselation, it could've been refined a bit but it's a newer tech.
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Fri Apr 22, 2011 9:04 am

I'm sorry but I think everyone who says that graphics don't matter is a liar. If that were true why would you even bother to play any new video games in the past 10 years. Imagine how huge of a game someone could make currently if it was all text adventure. Graphics do matter, and are a good chunk of game development. I am not saying that they are all that matters. There are many things such as graphics, story, gameplay, playability, etc; all of which matter immensely.
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Fri Apr 22, 2011 11:25 am

Well they aren't dx11 (or dx10?) compatible as far as I know, so they can't use tesselation.



I thought Metro 2033 did a nice job with tesselation, it could've been refined a bit but it's a newer tech.

...and some people have $15,000 Alienware supercomputers.

How many people have computers which support DX11? How much would that even cost? Compared to a $300 360 or PS3, is it worth the price? I didn't see anything wrong with the picture people are criticizing about Skyrim. I think it looks beautiful and I can't imagine much better, so why is anyone complaining?
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Fri Apr 22, 2011 1:28 pm

I'm confused. Then what is it about consoles that are so limiting?

Don't listen to that person. Like *everything* in graphics it relies on the art direction. I assume that he's talking about the overly accentuated effects in the Unigine benchmark. They're overly accentuated for a reason. It's a benchmark.

And in actual *games* he's probably just plain wrong. I've replied to him (I believe) spouting this crap in another thread. Tessellation can't look "horrendous" as it's a technique. It's almost as if he doesn't want a beach ball to look smooth, he just wants to be able to count the triangles. Tessellation as applied in most games today are usually just to smooth out character details, and it looks great.

See my reply below for other reasons they're so limiting.

Well they aren't dx11 (or dx10?) compatible as far as I know, so they can't use tesselation. I thought Metro 2033 did a nice job with tesselation, it could've been refined a bit but it's a newer tech.


Hah, well not only that they have between 256-512MB total for GPU memory. Their GPUs are 5 generations old:

GTX 5xx > GTX 4xx > GTX2xx > 9xxxGTX > 8xxxGTX > 7xxxGTX (PS3)
HD 6xxx > HD 5xxx > HD 4xxx > HD 3xxx > HD 2xxx > X1900 (Xbox)

Their CPUs are getting old, but at least they can downsize the nm process the silicon is on for power/heat.

...and some people have $15,000 Alienware supercomputers.

How many people have computers which support DX11? How much would that even cost? Compared to a $300 360 or PS3, is it worth the price? I didn't see anything wrong with the picture people are criticizing about Skyrim. I think it looks beautiful and I can't imagine much better, so why is anyone complaining?


No matter the generation of technology, you can almost always nearly max out GPU and CPU power for under $2000. To the point it actually matters for current games anyway.

I never get the argument that consoles are only $300. They used to be more, for one, and secondly PCs do infinitely more things than a console can, which is part of the reason you are paying for it. Also if people buy a $2000 computer from some place, a monitor may also be included. Should we count the cost of HDTVs in the price of console purchases to make it more fair? Since the way you've presented it, all the money put into a PC must go to the cost of gaming, then we must include the price of everything that goes into gaming. So take your $300 console, and now add the $1000 HDTV.... and so on.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Fri Apr 22, 2011 6:51 pm

...and some people have $15,000 Alienware supercomputers.

How many people have computers which support DX11? How much would that even cost? Compared to a $300 360 or PS3, is it worth the price? I didn't see anything wrong with the picture people are criticizing about Skyrim. I think it looks beautiful and I can't imagine much better, so why is anyone complaining?

High-end gaming computers aren't as expensive as many make them out to be. Sure, if you buy an Alien Ware, it's going to cost double or more what is actually in the computer because of the name brand. But any well-informed customer can easily build just as good a computer for half the price or less. One could easily build a respectable gaming computer that would probably cost around $900 or so and would last a few years, considering games are still lagging behind the technology. Where as if one were to go with Alien Ware, it would probably cost $4000 or some outrageous price of that sort. At the same time, consoles are still a respectable platform. Obviously Skyrim will look better on PC (especially if it is DX10 and maybe DX11 capable, not to mention mods in the future), but it will still look largely improved over Oblivion on all platforms. My advice is if one has a monster gaming computer like myself, get Skyrim on PC. If you don't, Skyrim will be just fine on console (btw multi-platform games typically look better on 360 more so than PS3).
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Fri Apr 22, 2011 6:15 am

High-end gaming computers aren't as expensive as many make them out to be. Sure, if you buy an Alien Ware, it's going to cost double or more what is actually in the computer because of the name brand. But any well-informed customer can easily build just as good a computer for half the price or less. One could easily build a high-end computer that would probably cost around $900 or so and would last a few years, considering games are still lagging behind the technology. Where as if one were to go with Alien Ware, it would probably cost $4000 or some outrageous price of that sort. At the same time, consoles are still a respectable platform. Obviously Skyrim will look better on PC (especially if it is DX10 and maybe DX11 capable, not to mention mods in the future), but it will still look largely improved over Oblivion on all platforms. My advice is if one has a monster gaming computer like myself, get Skyrim on PC. If you don't, Skyrim will be just fine on console (btw multi-platform games typically look better on 360 more so than PS3).

I have another question. Is the 360 technically more powerful than the PS3 or vice-versa?
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Fri Apr 22, 2011 12:37 pm

I have another question. Is the 360 technically more powerful than the PS3 or vice-versa?

PS3 is technically superior.
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Fri Apr 22, 2011 4:37 pm

PS3 is technically superior.

Ah, thanks. So... wouldn't logic dictate that the PS3 version look at least as good as the 360 version of a multiplatform game, if not better? :huh:
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Fri Apr 22, 2011 5:12 am

Ah, thanks. So... wouldn't logic dictate that the PS3 version look at least as good as the 360 version of a multiplatform game, if not better? :huh:

It should, but a lot of developers code and make games for the 360 first, because its "easier" to use, then bring it over to the PS3. Some time its the other way around, but there's plenty of games that are superior on the 360, only because the devs made it that way.
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Fri Apr 22, 2011 7:03 am

It should, but a lot of developers code and make games for the 360 first, because its "easier" to use, then bring it over to the PS3. Some time its the other way around, but there's plenty of games that are superior on the 360, only because the devs made it that way.

So... how noticeable of a difference do you think there will be for Skyrim, in terms of graphics, between those two versions? :unsure:
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Fri Apr 22, 2011 9:08 am

So... how noticeable of a difference do you think there will be for Skyrim, in terms of graphics, between those two versions? :unsure:

Wont know until it comes out I guess.
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Fri Apr 22, 2011 6:45 am

those are a lot of facts. its almost like you are trying to put up an argument, only nobody is arguing with you.
your efforts are better used elsewhere, because we are here to talk about skyrim. not the fact that game developers use PCs rather than an xbox to make their video games.
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Fri Apr 22, 2011 3:33 am

Wont know until it comes out I guess.

Can... maybe... I should have bought a 360. :dry:
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Fri Apr 22, 2011 11:31 am

Can... maybe... I should have bought a 360. :dry:

If this was the first year or two of the PS3, I would say that it would be better on the 360, but that trend is dying out. The PS3 is finally getting the amount of time it needs to make a multi-platform game superior on its console. This is coming from a 360 owner. Look at NV for example. it looks the same as 360, possibly a little better, but the load times on the PS3 blow the 360 out of the water. Then again, with the money M$ throws around, I'm sure they wont let Sony out-do them too much. Multi-platform games are only going to be as good/in depth etc. as the 360 allows.
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

PreviousNext

Return to V - Skyrim