Technically GI was pc screenshots

Post » Fri Apr 22, 2011 6:15 am

Basically it was PC using xbox 360 or some type of 360 emulation software (doubt the later), like crysis 2 did for it's IGN interview :). Because there is literally no point of putting it on the 360 until the game and QA of the game IS done. All developers do this.

EDIT: i have a habit of not writing or taking time to write everything down i feel i should state, this is mainly due to lazyness. Then i come back to the post later edit it to add a thought.

When games are demoed at events like E3, CES ect most are demoed on a PC the reasons why.
1: game may not be finished and may not be optimized enough to run on a console simply running it on a PC with a console controller at console settings fixes the issue of possible stuttering ect and so on.

well heck thats pretty much the reason right thar.
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Rude Gurl
 
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Post » Fri Apr 22, 2011 1:46 pm

Who cares about graphics?
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Gemma Flanagan
 
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Post » Fri Apr 22, 2011 3:17 am

Who cares about graphics?


well i didn't mention graphics but thats cool, and many people.

Graphics, physics, effects and so on allow an artist to paint a picture and tell a story. Also whats funny is console gamers normally say this to PC gamers and then proceed to laugh at the graphics/tech of another console.

Yesterday a guy at work said to me, "why would anyone want to play minecraft the graphics svck" two days earlier he said "crysis pfft it's about gameplay not graphics."
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gary lee
 
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Post » Fri Apr 22, 2011 11:47 am

Basically it was PC using xbox 360 or some type of 360 emulation software (doubt the later), like crysis 2 did for it's IGN interview :). Because there is literally no point of putting it on the 360 until the game and QA of the game IS done. All developers do this.


Yes. Most likely true.

But emulation software or not, they still need go by limitations of consoles. But I doubt that there will be any spectacularly better graphics on PC version.
And in this state of development there might not yet be all those eye candy effects what you will see in final product. But again... We will see
trailer soon (I hope). Which means that graphics start to be in that state when they are finished.
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Stat Wrecker
 
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Post » Fri Apr 22, 2011 1:15 am

Hell if i know , Hell if i care
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Leonie Connor
 
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Post » Fri Apr 22, 2011 8:40 am

Who cares about graphics?


I do! it is a very shallow quality of mine, but I can't really help it. I find it is much easier for me to get into a game if it has good graphics. For example, I was immediately hooked into God of war 3 from the moment the DEMO started because of the graphics improvement from the previous games.
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Megan Stabler
 
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Post » Fri Apr 22, 2011 12:38 pm

Who cares about graphics?



A ton of guys BGS hires including Todd
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Mari martnez Martinez
 
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Post » Fri Apr 22, 2011 12:10 am

Yes. Most likely true.

But emulation software or not, they still need go by limitations of consoles. But I doubt that there will be any spectacularly better graphics on PC version.
And in this state of development there might not yet be all those eye candy effects what you will see in final product. But again... We will see
trailer soon (I hope). Which means that graphics start to be in that state when they are finished.


Normally the trailer is spoofed with high end assets OR PC assets; i remember the trailer for BFBC2 they said console footage; to bad there was DX11 lighting effects.
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Rhi Edwards
 
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Post » Thu Apr 21, 2011 11:56 pm

Who cares about graphics?

Judging from the topics here, a lot of people. :P
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Gavin boyce
 
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Post » Thu Apr 21, 2011 10:53 pm

Judging from the topics here, a lot of people. :P


Actually the point of the topic was the fact it wasn't real 360 footage. Technically it was just XX settings on a pc.
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Katie Samuel
 
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Post » Fri Apr 22, 2011 9:03 am

It makes sense that most demos would be from the PC, as they develop the games on PCs and the content is thus available first there.

And while graphics will never make or break a purchasing decision on a game for me, I groan at the idea of the thousand+ complaint posts about the graphics if they Don't improve them over Oblivion. :P

I am also super-psyched about the new look, that church/temple screenshot on the mountain wall is Fantastic - I can't wait to get lost in this game. :)
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Nathan Maughan
 
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Post » Fri Apr 22, 2011 12:36 am

There is something called "devkits", you know?
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Melanie
 
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Post » Fri Apr 22, 2011 2:20 am

Who cares about graphics?


Yes, why should they bother? Let Skyrim use Daggerfall's engine. It's already done! Give us new sprites!
::sigh::
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Jaki Birch
 
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Post » Fri Apr 22, 2011 1:12 am

Yes, why should they bother? Let Skyrim use Daggerfall's engine. It's already done! Make us new sprites!
::sigh::


In my day... we didn't have any quote-un-quote "graphics"

http://www.gamasutra.com/features/20060209/akalabeth.jpg
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Laura Elizabeth
 
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Post » Fri Apr 22, 2011 9:07 am

When games are demoed at events like E3, CES ect most are demoed on a PC the reasons why.
1: game may not be finished and may not be optimized enough to run on a console simply running it on a PC with a console controller at console settings fixes the issue of possible stuttering ect and so on.


That's not necessarily true. At events last summer (E3, PAX), we showed Brink on PS3 (PC, too), RAGE on 360, New Vegas on 360, and Hunted on 360. Oftentimes it's easiest to show a game on 360, because our kits have detachable hard drives -- just like older 360s. Snapping hard drives onto dev kits is a heck of a lot easier than shipping PCs.

There is something called "devkits", you know?


Yup, we're using dev kits for PS3 and 360 during development.
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luis ortiz
 
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Post » Fri Apr 22, 2011 1:05 pm

That's not necessarily true. At events last summer (E3, PAX), we showed Brink on PS3 (PC, too), RAGE on 360, New Vegas on 360, and Hunted on 360. Oftentimes it's easiest to show a game on 360, because our kits have detachable hard drives -- just like older 360s. Snapping hard drives onto dev kits is a heck of a lot easier than shipping PCs.



Yup, we're using dev kits for PS3 and 360 during development.



:clap:
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Daniel Holgate
 
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Post » Fri Apr 22, 2011 8:24 am

What exactly is the point here of saying something that we either already know being gamers, or don't care about being TES fans?

Making 360 discs for every test would get ridiculously expensive.
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Jack Bryan
 
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Post » Fri Apr 22, 2011 3:24 pm

In my day... we didn't have any quote-un-quote "graphics"

http://www.gamasutra.com/features/20060209/akalabeth.jpg


Hey, I'm a fan of Ultima. And also of a good story. I played MUSHes and MUDs before MMRPGs became graphical, and you probably can't have the same kind of entertainment anywhere these days. But like all good old things, they soon become nostalgic. We don't need to keep embracing new things just for the sake of it, but holding on to the past also doesn't get you out of the same place.

Part of the charm of the gaming industry is that it needs both aspects to keep going. It needs technology and it needs originality, creativeness and the will to tell a good story. Akalabeth wouldn't be Akalabeth if someone didn't bother to invent a computer and other people didn't have enough interest and money to buy them. In the same way it wouldn't be remembered these days if it was just a tech demo of really impressive technology. Progress is not only inevitable, it is necessary. The kids of tomorrow will be pointing at Skyrim with the same degree of nostalgia we look at Ultima these days.

So lots of people care about graphics, and you may do more than you realize. Visuals are vital to the existence of -video-games, it's how a story is first presented to the audience. It's what they say, the first impressions are usually the ones that stick with us.
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Sara Lee
 
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Post » Fri Apr 22, 2011 12:46 pm

There is something called "devkits", you know?


It's true. When they say it's an Xbox screenshot they mean they compiled a game, run it on 360's hardware and took a screenshot.

Off course they don't tell you the game was running @ 1fps. :D
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kristy dunn
 
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Post » Fri Apr 22, 2011 4:09 am

That's not necessarily true. At events last summer (E3, PAX), we showed Brink on PS3 (PC, too), RAGE on 360, New Vegas on 360, and Hunted on 360. Oftentimes it's easiest to show a game on 360, because our kits have detachable hard drives -- just like older 360s. Snapping hard drives onto dev kits is a heck of a lot easier than shipping PCs.



Yup, we're using dev kits for PS3 and 360 during development.


On these devkits can you load any old .esp, just like on PC?? If so, and one of them managed to get "lost", I'm sure someone could make a ton of money out of it on ebay :P
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Mr. Allen
 
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Post » Fri Apr 22, 2011 1:33 am

Who cares about graphics?


Well, http://www.gamesas.com/index.php?/topic/1160185-thoughts-on-skyrim-and-graphics/... and... http://www.gamesas.com/index.php?/topic/1159867-shadows-what-shadows/.
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cutiecute
 
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Post » Fri Apr 22, 2011 8:31 am

As a gamer, I don't care about graphics. As a modder, Skyrim is just a fancy engine, and I'd like that fancy engine to look as good as possible.
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Danii Brown
 
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Post » Fri Apr 22, 2011 3:45 am

Already said.
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OTTO
 
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Post » Fri Apr 22, 2011 7:28 am

On these devkits can you load any old .esp, just like on PC?? If so, and one of them managed to get "lost", I'm sure someone could make a ton of money out of it on ebay :P


Microsoft would not be happy about that.
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Barbequtie
 
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Post » Fri Apr 22, 2011 3:07 pm

Who cares about graphics?


Every game developer since the inception of electronic gaming. If they all took your stance on graphics our games would still look like Doom, or Quake.
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RUby DIaz
 
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