Okay, that little rant out of the way, I've decided to just release everything I've put together so far updating my original beta of the Techno Industrial Dwemer Retexture, whose point is to make the Dwemer textures look even more technologically advanced than they did originally.
The main thing that I believe is updated here are the icons for the various Dwemer items-I think I've covered them all but I'm not entirely sure. Also, I've included a Dwemer satchel replacer as an optional add-on.
http://modprojects.deejaygamer.com/scifidwemer/satchel-screenshot.jpg
There are also three ESPs which are also explained in the Read Me file.
Trailers:
http://www.youtube.com/watch?v=fWh-jOuy2TI
http://www.youtube.com/watch?v=nqFNN4fSByM
http://www.youtube.com/watch?v=Lh3WhUOvUS8
Creature Screenshots:
http://modprojects.deejaygamer.com/scifidwemer/dwemercreature00.jpg
http://modprojects.deejaygamer.com/scifidwemer/dwemercreature01.jpg
http://modprojects.deejaygamer.com/scifidwemer/dwemercreature02.jpg
http://modprojects.deejaygamer.com/scifidwemer/dwemercreature03.jpg
http://modprojects.deejaygamer.com/scifidwemer/dwemercreature04.jpg
http://modprojects.deejaygamer.com/scifidwemer/dwemercreature05.jpg
http://modprojects.deejaygamer.com/scifidwemer/dwemercreature06.jpg
http://modprojects.deejaygamer.com/scifidwemer/dwemercreature07.jpg
Read_Me:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|++++++++++++++++++++++/READ ME\++++++++++++++++++++++||/\/\/\/\/\Techno Industrial Dwemer Retexture/\/\/\/\/||-----------------Created By DJGamer------------------|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~??????????????????-[BETA VERSION 2]-???????????????????[-{Description}-]This started out as a little project that I might've used as a new tileset in Otherworldly Goods and/or the Biomechanical Race mods, but a couple people said it'd be cool to release it as a separate retexture pack for all Dwemer Ruins.This retexture pack contains several meshes, for two reasons-one, there are parts of the Dwemer textures that are normally shared with other parts of the Morrowind world-in order to prevent for instance an eggmine texture being changed everywhere in the game, I created a new texture and then changed the property in the mesh to point to that new texture. The second reason is because I use a lot of glow-mapping and some pseudo bump-mapping, which requires new properties to be added to the meshes. It does mean an increased file size, but it also means everything looks more awesome and unique. Also, the Dwemer helmet has been "remeshed" with new parts in order to make it look more interesting, at some point I intend to release a separate version of this with only the new helmet-perhaps even as a separate item.This is the beta test-although everything should probably work correctly, I want to make absolutely sure. The thread you likely found the download for this mod from has more details about the Beta-Testing process and a claim system involving inspections of all the Dwemer ruins.[-{Installation}-]It should be pretty simple. Just copy the Data Files folder over the Data Files folder in the Morrowind directory, which should be something like:C:\Program Files\Bethesda Softworks\MorrowindOR for 64-bit versions of Windows:C:\Program Files (x86)\Bethesda Softworks\MorrowindSay yes to any folder or file overwriting notifications.[-{Uninstallation}-]A bit of a trickier proposition. Since this is a retexture pack, you can't just remove it from the game be deactivating an .esp.I recommend using Yacoby's Texture Manager Program: http://yacoby.silgrad.com/MW/Mods/TextureManager.htmI haven't tried it myself but it should work fairly well for at least getting rid of the textures, although the meshes may be a bit trickier.It's best to keep a back-up of this archive somewhere where you can find it and use it as a reference for finding the textures and meshes which this mod installs.[-{Description of ESPs}-]TIDR - Red Lights MW.esp: Since the retexture changes the color of the texture for Dwemer lights to red, this plug-in will change all the lights in the Dwemer ruins of vanilla Morrowind to be red as well.TIDR - Red Lights TR.esp: If I recall correctly, this plug-in is for the Tribunal expansion and not Tamriel Rebuilt, since Tribunal adds some new Dwemer light meshes whose data needs to be changed. I made it a seperate ESP so as to make the modifications compatible regardless of whether or not you have the Tribunal expansion. This mod should only effect the lights Tribunal adds, so still use the MW EsP alongside it.TIDR - Toxic Waste.esp: This in-particular is purely optional. It changes all the lava pits in the Dwemer ruins into "toxic waste" with a green glow. The process is obviously a bit more involved since I need to replace the lava meshes in Dwemer ruins without replacing them elsewhere. It's more a mater of taste whether you prefer keeping the original lava or not of course as well.[-{Compatability & Requirements}-]Technically, this texture pack can be used without Tribunal, however it does include some meshes/retextures of items from it, but none of them will actually appear in your game unless you own Tribunal and have it installed and running.I was going to work a bit on compatability with Greater Dwemer Ruins but since as of right now I can't get MW to work on my laptop (although I might try my desktop computer) that may be on hold indefinately (although I suppose I could still work on retexturing the meshes themselves).[-{Credits}-]Retexturing and Remeshing by: DJGamerTextures from:http://hfx.planetquake.gamespy.com/textures.htmlhttp://www.simonoc.com/pages/materials/tptechno/index.htm& 3D Total TexturesModified by DJGamerSpecial Thanks to: Valtiy7, Midgetalien, Aukalakaus, and Sabian7.Beta-Testers will be mentioned in the final release.[-{Contact}-]You can e-mail me: deejaygamer@gmail.comOr you can find me on the gamesas forums under the username DJGamer.[-{Permissions}-]Please do not use anything from this retexture pack for your mods-I may be releasing a modder's resource edition of this mod in the near future.If you'd like to help me "finish" this mod (particularly adding GDR compability)-please contact me about it.
There's also a separate read me for the satchel, but I won't post that here. The main thing to know about that is I'm not sure if I've got the sub-directory for the mesh correct since I don't have Tribunal installed right now due to being unable to get MW to run on my laptop atm. It also doesn't have a custom icon for it yet for similar reasons.
Downloads:
http://modprojects.deejaygamer.com/infusions/pro_download_panel/download.php?did=9
http://www.tesnexus.com/downloads/file.php?id=34851
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8733
I think I'd already walked through all the Dwemer ruins myself to test them out at one point, minus GDR.