Technology vs Lore

Post » Thu Feb 11, 2010 5:00 am

Alois, don't say that... The Elder Scrolls won't water themselves to Tolkien.


It's not Tolkien I'm woried about the series being diluted down to...it's "TES X: FPS Cyrodiil." :shrug:
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Wane Peters
 
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Post » Thu Feb 11, 2010 4:56 am

Okay, Tolkien would be better than that. Skyrim's the sign to abandon ship or hold on tight, though. I really, really hope it's the latter.
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Sunny Under
 
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Post » Thu Feb 11, 2010 2:04 pm




Ultimately this will always be the case because it's very existence is to entertain us.

I'm sorry to be the one to break it to you lore fanatics but you are far from being in the 75th percentile and though determining the actual number is impossible I could confidently guess that it's lower than 25%. Does that mean your opinion has no value or that the lore should be treated carelessly? Not in the least. I like the lore and do not want to see it miss treated but whatever will be will be. Just omit the "x # of people will react such and such way" from all your future debates and you'll be on righteous ground.


The good news is that Elder Scrolls Lore has been created to be flexible enough to account for the adaption of game play elements. I am on the side that the lore should accommodate gameplay decisions to make a more entertaining product. It's easier to adapt the lore to fit the game play than to adapt the game play to fit the lore, in my opinion. Naturally, everything has to be done in balance. You can't wipe out the lore to the point that It's not Elder Scrolls any more just to suite game play. at that point your are making a different game.

I just don't feel that potential gameplay elements, like new spell effects, should be outright denied because they "go against lore". I have faith that the designers would be able to accomplish this to the satisfaction of the bulk of the game playing audience.
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Big mike
 
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Post » Thu Feb 11, 2010 4:48 am

Okay, Tolkien would be better than that. Skyrim's the sign to abandon ship or hold on tight, though. I really, really hope it's the latter.


Oblivion's two expansions + the two books shows promise of a game filled with lore.
The dragons shown as evil [censored] wreckers does not.
The fate of the series might be concluded the 6th - HOLD ON TO YOUR BUTTS!
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lilmissparty
 
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Post » Thu Feb 11, 2010 7:53 am

The bulk don't care about lore. If they get to ride a dragon and kill another one, it'll be the best TES game ever... Does that mean they're bad people? Hell no. Does that mean they're TES fans, I wouldn't really classify them as TES fans personally. I honestly think for the majority of TES players probably don't even know who Galerion is.
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Marion Geneste
 
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Post » Thu Feb 11, 2010 12:21 pm

I have faith that the designers would be able to accomplish this to the satisfaction of the bulk of the game playing audience.


I have no reason to doubt them. I have spent aprox. 350$ on Bethesda's games in the past 9 years and I'm nearing 5000 hours of game play. I'm getting far more than my money's worth so I can't complain.
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Anthony Santillan
 
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Post » Thu Feb 11, 2010 3:37 pm

I just don't feel that potential gameplay elements, like new spell effects, should be outright denied because they "go against lore". I have faith that the designers would be able to accomplish this to the satisfaction of the bulk of the game playing audience.


I agree that the developers have a handle on this...somewhat at least.

But the OP of this thread had another one going where he chanted, almost like a mantra, that he didn't care about lore and all he wanted was cool gameplay, period. It's reasonable to assume, given who started the thread, that this is in some way a continuation of the concept: whether he and those who agree with him should get whatever they want, period, and to hell with the lore as long as the gameplay kicks ass...or not.

And perhaps the whole "dragons of fire and horses of water spells" argument isn't the best to illustrate this phenomenon- maybe it's better illustrated by those who insist that what would make Skyrim great is Sloads as a playable race? Nevermind that everything about them lorewise suggests them to be tropical in nature, that in lore they're universally hated and would likely be attacked on sight by...well...99% of the men and mer on Tamriel, and that one in Skyrim would likely be little more than a stationary Sloadsicle- that's all irrelevant, because: "it would be soooo kewl!!!one!!1!!"
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michael flanigan
 
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Post » Thu Feb 11, 2010 6:44 am

In my opinion lore should come first; above anything else.
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Dragonz Dancer
 
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Post » Thu Feb 11, 2010 4:28 pm

Alois brings up a fair point.
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Roberta Obrien
 
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Post » Thu Feb 11, 2010 5:10 pm

The bulk don't care about lore. If they get to ride a dragon and kill another one, it'll be the best TES game ever... Does that mean they're bad people? Hell no. Does that mean they're TES fans, I wouldn't really classify them as TES fans personally. I honestly think for the majority of TES players probably don't even know who Galerion is.



>.> Now, I try and keep up with the lore, though I'm admittedly a novice. I know the basic ideas behind each race, as well as their histories: Aldmer = Proto-mer, Sloads = Despised Cretins, Atmora = Land of men, etc. I don't know who Galerion is... Who is this Galerion?!

Furthermore, I would say anyone that feels gameplay and lore are seperate needs to rethink the entire situation. They aren't seperate entities. The gameplay is dependent upon the lore for inspiration, while the lore is reliant on the gameplay and "teknologiez" for expression. While there might not be dragons of fire and horses of water (which are rather foolish ideas to begin with) as technology increases, the lore can be expressed in new and different ways, influencing gameplay and the "bad-assery" of the game. In order to be a great game that makes the best of the technology at its disposal, it doesn't need to change the lore, rather expand upon it.

We have yet so many things to be explored in the Elder Scrolls universe: The Thu'um (The Voice), The Tsaeci, the Ka Po Tun, new "undiscovered" varieties of Daedra that serve the Daedra princes. I think someone mentioned the Shivering Isles of a way technology, inspired by lore, served to expand upon the game without breaking lore. Bethesda has always managed to do this in some way or another, and I think we can rely on them to do so in the future.
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Richard
 
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Post » Thu Feb 11, 2010 6:15 am

Galerion is the arch-nemesis of Mannimarco, King of Worms. He is also founder of the Mages' Guild. However, he left because it had become a beauracratical 'morass'

Kind of ironic I use that as an example you say you don't know who he is. And do you know why the sload are hated?
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Naomi Ward
 
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Post » Thu Feb 11, 2010 6:07 am

I agree that the developers have a handle on this...somewhat at least.

But the OP of this thread had another one going where he chanted, almost like a mantra, that he didn't care about lore and all he wanted was cool gameplay, period. It's reasonable to assume, given who started the thread, that this is in some way a continuation of the concept: whether he and those who agree with him should get whatever they want, period, and to hell with the lore as long as the gameplay kicks ass...or not.

And perhaps the whole "dragons of fire and horses of water spells" argument isn't the best to illustrate this phenomenon- maybe it's better illustrated by those who insist that what would make Skyrim great is Sloads as a playable race? Nevermind that everything about them lorewise suggests them to be tropical in nature, that in lore they're universally hated and would likely be attacked on sight by...well...99% of the men and mer on Tamriel, and that one in Skyrim would likely be little more than a stationary Sloadsicle- that's all irrelevant, because: "it would be soooo kewl!!!one!!1!!"


Yes, that is where the balance comes in, and where we have to have faith that the designers know what they are doing. There are two extreme points of view, gameplay always over lore and lore always over gameplay. I think there is reasonable middle ground.
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Kelsey Anna Farley
 
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Post » Thu Feb 11, 2010 2:09 pm

Jimis, you know how I feel, but I will explain so you understand how I feel and why.

In The Elder Scrolls, lore is important. The games may have the technology to do the neat things you suggested, but the Elder Scrolls has a lot more lore than just the games. A LOT! The Elder Scrolls may have the tech to summon dragons of flame or create horses of water, but the huge world they've built disagrees with it. The world of Mundus, Oblivion, and Aetherius is far bigger than any of the games, or even all of the games.

If you delve into the world as I have, it isn't a series of games, it's an entirely different world. That's why I'm so fanatical when it comes to the lore. I'll give you a few examples so that you understand what I mean.

In Oblivion, we met Uriel Septim (as well as Arena and Daggerfall). But what do we not know about the Septim Dynasty? Pelagius is the craziest emperor to ever rule (think Nero of the Roman Empire). Tiber Septim was either betrayed by or betrayed the Underking, Zurin Arcturus and became known as Talos Stormcrown. That Uriel Septim isn't the direct descendent of Tiber Septim, but rather a cousin (2nd cousin or 2x removed).

In Morrowind, we met Vivec. But did you know that the mer (even dwemer) all came from the long lost land of Aldmeris and were all part of the Aldmer race (proto-mer). One branch of Aldmer followed Prophet Veloth and worshipped Boethiah, Azura, and Mephala. These eventually became the Dunmer, because Azura cursed them for the mistakes of three members of their race.

In Daggerfall (and again in Oblivion), we met Mannimarco. But did you know that he was an arch-rival of the founder of the Mages' Guild? He was also the first lich.

Just a few examples of the world. Again I say, it's not a game series, it's a wondrous world that is vastly different from ours. If given the opportunity, I'd love to travel to Morrowind and see Azura's Coast. Or see Cyrodiil's White-Gold Tower. Or view the Summerset Isles. It's an amazing universe that is so unique that I can't help but be immersed in it. Jimis, I hope this better enlightens you on why I contested you in your thread about controlled magic.

agreed, its not always about the mods, its about how unique, beautiful, and interesting TES has always been, and what it stands for. this is the reason why we have love for TES series
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Jerry Cox
 
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Post » Thu Feb 11, 2010 2:44 am

Alois, if 51% od the Oblivion fans wanted sloads, we'd have sloads.
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BlackaneseB
 
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Post » Thu Feb 11, 2010 2:37 am

Galerion is the arch-nemesis of Mannimarco, King of Worms. He is also founder of the Mages' Guild. However, he left because it had become a beauracratical 'morass'

Kind of ironic I use that as an example you say you don't know who he is. And do you know why the sload are hated?


Why yes! They released a plague upon Tamriel. I know some things, and not others. At any rate, I still feel this discussion about "technology versus lore" is moronic. The lore has always taken precedence for Bethesda. Hell, even with Daggerfall with its multiple endings, they made it fit lore with the "Warp of the West."
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Tamara Primo
 
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Post » Thu Feb 11, 2010 2:52 am

I'm kind of enjoying the logical debate about lore, personally. But I think lore>gameplay, always.
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Liii BLATES
 
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Post » Thu Feb 11, 2010 5:31 pm

Alois, if 51% od the Oblivion fans wanted sloads, we'd have sloads.


Then we, sir, are screwed. Just surf through some of the (countless) polls here and see what we're in for. :cry:
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teeny
 
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Post » Thu Feb 11, 2010 2:21 am

Well at least we won't have guns.
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Craig Martin
 
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Post » Thu Feb 11, 2010 4:42 am

I'm kind of enjoying the logical debate about lore, personally. But I think lore>gameplay, always



I say Gameplay+ Respect to Lore. A game without good gameplay is a BAD GAME so gameplay is importent and cannot be undermined because of lore BUT the lore needs to be respected because without it we would have a crap story which makes a game bad as well. So what to do? I dont mind getting some new bigger and badder spells with crazy animations and effects because from what I have read from the lore people have done some really insane things. If the lore doesent say a specific effect is possible but also doesent say it is why not put it in? Im sure spellcraft has advanced a bit and Im sure new spells are always being created. Plus if Im a master mage I want to be able to cast some spells that look powerfull anyway.
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benjamin corsini
 
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Post » Thu Feb 11, 2010 1:40 pm

Then we, sir, are screwed. Just surf through some of the (countless) polls here and see what we're in for. :cry:


That would only apply if 5 million people posted on this site but it's less than 100,000...way less. We here represent only a small portion of their overall demographic.
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Dona BlackHeart
 
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Post » Thu Feb 11, 2010 9:58 am

It's called a sample, heh.
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Harry Leon
 
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Post » Thu Feb 11, 2010 4:00 pm

It's called a sample, heh.

Not really though. I would suspect that the majority of the people that come to this forum are the majority that even know about the Sload. The rest who aren't dedicated to the series enough to come to the forums and research the lore a little bit don't really have an opinion on the matter (not saying their opinons don't matter, just that they don't know enough about the series to suggest things like that). It's up to Bethesda to keep their lore as consistent as they think it should be, and to just deliver a great game over all to the masses.
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Abi Emily
 
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Post » Thu Feb 11, 2010 12:31 pm

It's called a sample, heh.

Aware, but it's taken with a grain of salt because even if every single member of this forum voted for a fishy stick dagger to be added to the game Bethesda would not even consider doing it. It's why petitions are not allowed on this site.
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Jennifer Munroe
 
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Post » Thu Feb 11, 2010 5:12 am

I would like a fishy stick easter egg (like an alchemy ingredient) *grins* I am loving this convo.
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Donald Richards
 
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Post » Thu Feb 11, 2010 8:09 am

OP, why do you think it is lore keeping these things out of the game? I can think of several technological limitations for giant dragons, for instance. Storyline also plays a part - there is no need to devote manpower to something special that is not part of a major quest.
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Breautiful
 
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