» Thu Feb 11, 2010 3:38 am
I am usually a lore nazi myself, when it comes to games/books/movies that I love. But I do have an issue with two statements that are made in discussions like this:
1. TES is unique
2. Regular fantasy is cliche
I disagree with both statements. That is to say - TES is indeed unique. So is Dragon Age, EverQuest, Lord of the Rings, Ego Draconis, Neverwinter Nights (D&D) and other fantasy worlds. If you know a fantasy world and are familiar with it's lore, it becomes unique. But all of them are also cliche. I love TES, it's not only my favourite fantasy game series, but my favourite game series overall. Yet it's still as unique, and as cliche-filled, as most other fantasy settings out there. Have you guys seen the races you can choose from in EQ2? High Elf, Wood Elf, Dark Elf, feline-humanoid and reptile-humanoid amongst others. Someone who had a superficial knowledge of EQ2 and TES would say they seem like clones, down to identical races with similar traits and backstories. Until you start to dig a bit more into the lore, then you see that all fantasy settings have their own twists to it. As I see it, most high fantasy worlds are from the same myth, the same mould, put together first by Tolkien and also by D&D. All of them are cliches, and all of them are unique.
So on to the topic at hand: No, I don't think lore is restricting gameplay. Lore is the framework the game can be developed within. Some lore can be changed or developed to suit the next game installment if necessary, but I actually think it can be easier to develop a good game if you have a framework to go by, instead of starting from scratch.