Teens?

Post » Fri Nov 27, 2015 11:02 pm

I've seen advlts in FO. The eight year old children. At least one baby (the Pitt I think).

What about teens? I thought for a while that Sunny Smiles in FONV might be a teenager, though at least 18-19 if so, but really there seems to be very little depiction of early teens, though if there are kids and advlts ... somewhere the teens are hiding. Does anyone else want to see teens and other ages of kids in the game? Would it help make the world more believable?

I know I have used mods to add teens and such in MW and other game and loved them.

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Laura Hicks
 
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Post » Fri Nov 27, 2015 2:49 pm

Sticky in Fallout 3 is supposed to be 16, as well as the characters taking the GOAT near the start. But they all have the body model of advlts of course. It would be good to see some different body types in general. Some overweight people, some slender people, some very muscular people etc.

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Nick Tyler
 
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Post » Fri Nov 27, 2015 5:44 pm

Fallout 3 was the first game featuring ANY other age, aside from advlts....... In Oblivion, and the other previous games, there weren't ANY children.... of any age. Probably a lot of work to have all those different sized/featured models, and the animations to go with them.

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Vahpie
 
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Post » Fri Nov 27, 2015 12:47 pm

In general, this is a big problem with BGS games for me because I play adolescent girls and prefer early- to mid-adolescence (i.e., 18-19 is essentially an advlt and may legally be advlt in some cultures). As was said, BGS may have to deal with problems/uncertainties regarding legal stuff such as depicting killing/harming adolescents, or sixual content of certain kinds where such characters may be involved. They skirted the issue with Little Lamplight and I think they did an excellent job in that case, but that might not be possible in most contexts.

I use the shoujo race mod in my FO3 and FONV. Before the mod, I simply adjusted my own size using the console (but that's not as good/accurate as a mod, of course). In Oblivion, I made my own custom races so that the size and other characteristics would behave properly in the game world (setsize doesn't necessarily make the NPCs and game world realize your changed size, at least in Oblivion).

Some of the kids in FO3 seem to be early adolescents.

The PC is given to be 19, of course.

Bittercup might be adolescent but it's not stated for sure.

Veronica in FONV might be adolescent. I use a mod that makes her and Cass shoujo so they are both adolescents in my game.

In my FO3, I use a mod to make some other characters such as Brianna and Jenny shoujo. Also the BoS scribe.

These are just a few examples that might be helpful. :)

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Jamie Moysey
 
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Post » Fri Nov 27, 2015 3:04 pm

Sunny Smiles :wub:

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Hussnein Amin
 
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Post » Fri Nov 27, 2015 3:18 pm

In a post-apocalyptic world, teens would have to grow up attitude wise pretty fast or not at all. I would guess some of the residents of Big Town are teens.

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Silencio
 
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Post » Sat Nov 28, 2015 12:25 am

I always figured the Weathers kids in Cottonwood Cove as teenagers.

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Taylah Haines
 
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Post » Fri Nov 27, 2015 8:50 pm

Yes. I gave the example of Bittercup but she also came with Pappy so he is probably the same age as her.

The other young woman there (I forgot her name) also seems to be very young.

Of course, in many areas of the world where combat is frequently a daily experience, even preteens learn a different set of life values. Rambo III shows this with the one young boy but it's far more explicit in real situations.

The problem, of course, is that Bethesda is a business and trying to offer their products in various global markets. They've already had lots of problems offering FO3 in Australia, for example. The fact that they've sort of skipped early- to mid-adolescence may indicate that they checked into it and decided that it wasn't really feasible (or perhaps feasible but not worth the potential battles).

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james tait
 
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Post » Fri Nov 27, 2015 2:56 pm

you wont see overweight people it a wasteland survival of the fittest an overweight person is just a happy meal to a deathclaw or any thing and food is in short supply

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Wayne Cole
 
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Post » Fri Nov 27, 2015 11:57 am

i can see the headline now "Bethesda's new game fallout 4 allows advlts too kill teens" yeah that might not go over well .

of coruse you could make them not killable then people will mod it then your back to "with a simple mod Bethesda's new game fallout 4 allows advlts too kill teens".

so im all for the being included (yes im gonna use this pun) but the fallout might be not worth it .

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sophie
 
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Post » Fri Nov 27, 2015 8:26 pm

And presuming most of them will be making amateur mistakes they'll die out pretty quickly in the harshness of the Wasteland.

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Josee Leach
 
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Post » Sat Nov 28, 2015 12:02 am

I don't think that alternate universe has teens and such. 101 came out vault as an advlt in the perspective of that era.

You can try to roleplay as one but the npc's are just kids or advlts.

Unless i have become totally senile and missed some obvious teen characters. That is possible, i make mistakes.

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Alex Vincent
 
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Post » Fri Nov 27, 2015 8:56 pm

I woudnt mind a body type to represent different ages. Late teens (anything from 16 or 17) i think can be done, aslong as BGS keeps in mind that different countries have differents "age of concent" In some this may be 18, which for our FO3 character was fine, but for others this is 21+, wich meant our FO3 protag is considered still underage. I can see why therefor BGS keeps age for various characters who might otherwise be teens are kept ambigious. Now i dont want kids to be killable (thats my personal preferance), but FO1 and 2 didnt shirk from this, so i dont see why not, solong as sixual content remains among the advlt range, anything else could go for all i care.

PS: there are plenty of NPC clearly teen, but just not visualy represented that way. I thought of Sunny just as like 18/19 though, never realy pictured her as a teen. But that might be because she is so mature in how she acts, hunting gecko's and wise of the land sort of way.

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Lyd
 
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Post » Sat Nov 28, 2015 12:22 am

The wasteland is horrible, hellish place as is. Teenagers would only make it more so.

I do miss the "child killer" perk from 1 & 2 though. Stupid immortal kids ruining all my fun.

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Dewayne Quattlebaum
 
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Post » Fri Nov 27, 2015 12:35 pm

How will you tell if the person is a teen though? (I mean unless it's like a 13-14 year old) I hardly changed at all between the ages of 16 and 20, though I guess it's more extreme for men.

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Anna S
 
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Post » Fri Nov 27, 2015 9:41 pm

Teens like Myron, baby, Myron?

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Queen of Spades
 
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Post » Fri Nov 27, 2015 1:16 pm

Some kids in Little Lamplight, and Big Town are about the age of what you would call teenagers, not to mention the Lone Wanderer, who is ateast Nineteen or Eighteen. (of course by Fallout 4 he will certainly have become older)

I think once you're 16, they kick you out to either crawl to Big Town, or die to Super Mutants.

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Tha King o Geekz
 
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Post » Sat Nov 28, 2015 12:57 am

In fallout 3, they were slightly smaller advlts.

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Heather Kush
 
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Post » Fri Nov 27, 2015 7:08 pm

Bittercup in F3 was a teen probably 15-16
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Solina971
 
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Post » Fri Nov 27, 2015 12:29 pm

I'm no scientist but I believe intense exposure to radiation potentially can make puberty a near instantaneous process. Either that or people in post-apocalyptic dystopias don't have much patience for edgy, depressed teens moping around everywhere, if you catch my drift.

No, no, no, no.

It MAY have been a necessary job, but if was FAR from excellent. Making a small handful of characters invincible in a game (for purely arbitrary reasons such as age) where, largely speaking, you can kill whoever you like without any sort of warning that you can't in fact kill these characters is far from excellent game design. I'm from one of those countries with legal issues surrounding animated depictions of minors in violent/sixual situations. Bethesda should just refuse to release their games here and rob my disgrace of a country of the tax revenue.

I'll import.

I get that's a little unrealistic to expect, but it really would be nice to see big developers with financial clout actually challenge (although maybe they do, we don't know what goes on behind the scenes with this stuff, I guess) this crap in countries like mine rather than pander to it and butcher the vanilla game just to accomodate their oppressive, moralistic laws.

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Ernesto Salinas
 
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Post » Fri Nov 27, 2015 7:28 pm

Edit - Apologies for the accidental double post, forgot to edit this into the one above.

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Josh Dagreat
 
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Post » Fri Nov 27, 2015 2:41 pm

Sticky was clearly 16 years old and you could kill him just like any (non-essential) advlt.

The problem with the kid characters is that they're both unkillable and detestable little [censored]. If one of those 2 things was removed things would be fine.

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hannaH
 
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Post » Fri Nov 27, 2015 6:16 pm

Many of the child characters in FO3 were fine. Knock Knock, Lucy, Maggie, Bumble, and Princess were all just fine. Moira as a shoujo is great. Many of the less prominent girls were also fine (e.g., Jenny Wilson, Flower, Mary, etc.).

In any work, there are going to be characters that some people don't like, but don't try to claim that your view is universal when it obviously isn't. :)

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Mariaa EM.
 
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Post » Fri Nov 27, 2015 3:15 pm

Mostly the mayor and princess were ya, I'd kill those 2 if I could, maybe one of those you save from prison too, Idr the name but he was a condescending brat. The others are ok as far as kids go.

My point was, unlikable characters is fine, but unkillable unlikeable characters is annoying. So either make them killable or likeable.

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Louise Andrew
 
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Post » Sat Nov 28, 2015 1:13 am

It's not easy. And it has not much to do with game design but with legal and marketing issues. Killing children in a 3d game is different than killing children in an 2d game. It could very easily lead to bad marketing for Bethesda if they do it like 'Fallout allowes to kill children! Desperate parents boycott the HQ!'. Killable children in games, especially AAA games with a huge audience, is not a easy topic... really. And they can't make a own version of the game in every corner of the world. Especially if it would be the English version too.

We have to deal with unkillable children in this business...

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Danger Mouse
 
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