[RELz/WIPz] tej?n's thread-O-mods

Post » Fri May 27, 2011 3:31 am

Err... wait. Ability? As in, on the active effects page?

That's the script which controls the magnitude of your Nordic Frost power. I thought you were referring to the latter showing up twice. :blink:
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Cagla Cali
 
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Post » Fri May 27, 2011 1:48 am

Ah no no, I thought Nordic Frost power, it might be not really ability (or is it?), but its somewhat different of spells and doesnt want to be deleted by "spell delete" mods. :( So the method would be RefScope + console, but I dunno if it will then allow you to name another spell with same name as deleted one?
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Astargoth Rockin' Design
 
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Post » Fri May 27, 2011 6:23 am

Um, does Fizzle display a message like this at any point of time - Chance to Cast : xx% ?
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Chris Guerin
 
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Post » Fri May 27, 2011 2:46 am

Um, does Fizzle display a message like this at any point of time - Chance to Cast : xx% ?


Yes, it's enabled by default, but you can disable the message.
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Dawn Porter
 
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Post » Fri May 27, 2011 9:14 am

Yes, it's enabled by default, but you can disable the message.
Thanks.
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Bad News Rogers
 
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Post » Fri May 27, 2011 10:35 am

Oh god oh god Tejon you are a god at playing this game if you really use the default settings for the fatigue mod. I don't know how you got through the tutorial I don't know how I got through the tutorial. Now that the complements are over, time for the critique.

1. How the [censored] am I supposed to fight with marksman when firing an arrow as a classless level one lowers my fatigue to nearly nothing.

2. Your basically forcing me to use magicka mainly to survive as a level one. That's not fun I'm supposed to be playing a Thief not a Mage. I can't even melee because if I try to block I get reduced to nearly no fatigue so as I swing I fall over then die. I died 27 times to RATS. Now I eventually learned that by sneak attacking each individual rat then firing a flare quickly I could kill them fast and with no falling down and dieing. But that factors in to the I'M BLOODY SUPPOSED TO BE PLAYING AN A**hole ROGUE NOT A WIZARD thing.

3. How am I supposed to melee when blocking takes 7/8 of my Cubix-Unicorn-Nox-Tiger-Iggnis-Nova-Gamer fatigue.

4. There is no four...moving on.

5. I have a fetish for numbered lists.

6. I haven't posted much lately because Spelunky has been eating my soul.

7. Why make falling down the standard penalty for doing anything that brings you below 0 fatigue? Wouldn't it be possible to say make that the penalty for jumping and make other penalty for doing other things. I don't see how swinging an 8 pound dagger is going to somehow make me fall down by swing it. Thats kind of a fool proof action.
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lauren cleaves
 
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Post » Fri May 27, 2011 12:09 pm

1. How the [censored] am I supposed to fight with marksman when firing an arrow as a classless level one lowers my fatigue to nearly nothing.

This particular bit, I've been thinking about myself. It's often very hard to get started with Marksman. Block is tough, but playable. Marksman... not impossible, but very slow going. You definitely can't do it exclusively. Mind you, the rate of drain is 50% lower than Vanilla! It seems so nasty because of the reduced regeneration rate for many starting characters. But I agree, it still feels too high and playing classless only exacerbates this.

If you're relying on magic, I'm guessing you're not using Fizzle. ;) Eating food restores Fatigue, that's been central to my own strategies.

Do you have the difficulty slider above the middle? I've never come anywhere close to rat-induced mortality!

Falling down is the default penalty because at zero Fatigue your lungs are burning and you can't see straight. :P
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Dewayne Quattlebaum
 
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Post » Fri May 27, 2011 3:44 am

Just because I feel like sharing... I just closed my first Oblivion gate. Like, ever. That's right, I've never even liberated Kvatch before. :P


Oh. My. God.

That is just so ... wrong.

Well, onto my question. I may be missing something, but any thoughts on load order for TRAP? BOSS hasn't gotten around to adding yet, and I didn't see anything here in your RELz.

For the time being, I'm placing it between nGCD and Progress in the BOSS masterlist to see how things go.

Thanks for all your work!

-RMWChaos
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DarkGypsy
 
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Post » Thu May 26, 2011 10:00 pm

If I sounded pissy in that post earlier I was just attempting humour. Me attempting humour and joking often comes off as biting, sarcastic, and pissy. I generally mean most of my post in a somewhat respectful manner.

This particular bit, I've been thinking about myself. It's often very hard to get started with Marksman. Block is tough, but playable. Marksman... not impossible, but very slow going. You definitely can't do it exclusively. Mind you, the rate of drain is 50% lower than Vanilla! It seems so nasty because of the reduced regeneration rate for many starting characters. But I agree, it still feels too high and playing classless only exacerbates this.


Yeah to me it was like "Oh hey a weapon that's stealthy and does two damage Sweet." I draw, I aim, I faw down go boom.

If you're relying on magic, I'm guessing you're not using Fizzle. ;) Eating food restores Fatigue, that's been central to my own strategies.


I'm not enough of a masochist to attempt fizzle... yet.

Do you have the difficulty slider above the middle? I've never come anywhere close to rat-induced mortality!


I set difficulty at 75-90% depending on how much I want to be challenged 75% is hard but doable at low levels with FCOM. 90% is nigh impossible.

Falling down is the default penalty because at zero Fatigue your lungs are burning and you can't see straight. :P


I see... How does that effect balance?(as in the falling down or staying standing type not the make sure everything got a semi equal chance type thing)
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Nathan Hunter
 
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Post » Thu May 26, 2011 11:41 pm

Just because I feel like sharing... I just closed my first Oblivion gate. Like, ever. That's right, I've never even liberated Kvatch before. :P


Thanks for sharing Tejon, it was an awesome read :) Maybe you should post it in Wrye's thread on mod-stories to get a larger audience. I've only saved kvatch twice as I recall. I always begin new characters after a few levels too hehe.
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Rude_Bitch_420
 
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Post » Fri May 27, 2011 3:19 am

Yeah that was a great story and you should share it. Also if this joke has already been made I apologize. But as Ackbar says "IT'S A TRAP!"
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Kevan Olson
 
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Post » Fri May 27, 2011 9:13 am

Just because I feel like sharing... I just closed my first Oblivion gate. Like, ever. That's right, I've never even liberated Kvatch before. :P
IIRC, I couldn't close my first gate because of some silly bug. Spent a whole day trying out different approaches in vain. Finally ended up disabling as many mods as I could and then trying again, when it worked.
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Lewis Morel
 
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Post » Fri May 27, 2011 5:45 am

Hopefully this is a quick question about nGCD and gold weight types of mods. Is there a particular one that works better than the rest with nGCD, Progress, BE, and the rest of Tejon's mods? If so what are the potential conflicts that might exist?
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Andrea P
 
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Post » Fri May 27, 2011 7:07 am

I've been using kuertee's "Gold Is an Inventory Item," because he wrote it before I got around to doing my own. ;) It works fine, assuming he's patched the issue I reported several weeks ago (which had nothing to do with my mods).

Personally I bump the weight of one Septim up to 0.02.
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Monika Krzyzak
 
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Post » Fri May 27, 2011 11:37 am

Yeah he patched it :)
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rebecca moody
 
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Post » Fri May 27, 2011 3:05 am

Quick question:

The Mage power Epiphany didn't recharge when I rested for 24 hours straight. Is this a bug, or does it just take longer to "recharge"?
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Chloe Botham
 
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Post » Fri May 27, 2011 10:04 am

I've recently been trying out TRAP and trying to get it to function correctly and while it seems to be functioning correctly on its own, there does seem to be a conflict with Roberts Male Body replacer in that Khajiits skin textures are very badly messed up, I tried loading TRAP before MaleBodyReplacer and whilst that solved the skin textures problem TRAP seemed to stop functioning correctly. I'm hoping that a peek around the CS and mabey adding some bashed patch tags will solve the problem but I'm unsure. If anyone else had a similar problem I'd love to know if you fixed it.

But other than that, big big thanks for this wonderful mod. Its simple in that it only edits racials which is fantastic, but the fact that everything scales is the big selling point for me.

EDIT: Messing around with various bash tags didn't seem to make a difference. Heres a picture of exactly whats happened.

http://img12.imageshack.us/img12/5016/screenshot0iq.png

Having TRAP load before my bashed patch results in Khajiits looking as they should however TRAP doesn't take effect, TRAP after my bashed patch makes TRAP function correctly but then the male Khajiit skin textures go to hell.

EDIT: SUCCESS. I found out the problem was that TRAP was trying to get the Khajiit male textures to point to the original texture/mesh files, so I changed like two of the parts, the foot and tail I think it was to point to the new textures and all works fine now.

LAST EDIT: While I'm here, thought I'd drop a suggestion in, the Wood Elf Shadow Play racial is really great, but perhaps a little imbalanced, it might be nice to consider changing it to Chameleon of mabey 25-75%. That way it would retain Wood Elves ability to blend in without meaning that someone right in your face can't see you.
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Rachael Williams
 
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Post » Fri May 27, 2011 12:33 pm

I've been using kuertee's "Gold Is an Inventory Item," because he wrote it before I got around to doing my own. ;) It works fine, assuming he's patched the issue I reported several weeks ago (which had nothing to do with my mods).

Personally I bump the weight of one Septim up to 0.02.

I tried it and the weight at differing levels. However, in the tutorial dungeon my inventory always showed the weight of a single coin was no matter how much gold (septims since i used the rename option in the ini) I had picked up. This also continued into the world at large. Reneers fluctuated the quantity by thousands incorrectly. I tried a few others but can not seem to get an accurate weight in my inventory or either an accurate count of my gold. Since they all did not work what is the patch...fix you are talking about? Er nevermind I'll post that in kuertee's thread so I won't hijack this one.
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remi lasisi
 
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Post » Fri May 27, 2011 10:31 am

Hello Tejon,

Got http://i279.photobucket.com/albums/kk145/koki373737/ngcd.jpg on my console while traveling around Lost Coast... not sure if its the same issue already reported on the OBSE thread. It didnt crash the game or anything, but I guess no problem in reporting.

Thanks for all amazing mods : ) I already use ngcd, will add Progress now!
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Damned_Queen
 
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Post » Fri May 27, 2011 10:51 am

Hello Tejon,

Got http://i279.photobucket.com/albums/kk145/koki373737/ngcd.jpg on my console while traveling around Lost Coast... not sure if its the same issue already reported on the OBSE thread. It didnt crash the game or anything, but I guess no problem in reporting.
Looks similar to the error messages generated by AA ( the stuff tejon posted awhile ago ). I take that you loaded your game sometime earlier ? In any case, if you've got the corresponding obse.log file, I suggest that you post the contents in the OBSE thread. Could help with it's fixing.
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Isabella X
 
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Post » Fri May 27, 2011 1:35 pm

Quick question:

The Mage power Epiphany didn't recharge when I rested for 24 hours straight. Is this a bug, or does it just take longer to "recharge"?

Well, I tried resting some more, slept for a week straight I think, and the power still wouldn't reactivate. :/ Anyone have any idea why this might be?
It worked fine thus far, I've made two or three spells with it already. And I dunno when it got stuck exactly, as I haven't paid attention to it since the last time I made a spell with it.
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Christine
 
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Post » Fri May 27, 2011 4:01 am

Looks similar to the error messages generated by AA ( the stuff tejon posted awhile ago ). I take that you loaded your game sometime earlier ? In any case, if you've got the corresponding obse.log file, I suggest that you post the contents in the OBSE thread. Could help with it's fixing.


Yes, I loaded the game ealier. Unfortunantly, the obse.log was lost.. I also got some odd script output from Supreme Magicka. *That* one I was able to post the obse.log on Supreme Magicka?s thread, since I can reproduce it. This one so far I couldnt...Will keep trying a bit.
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Alister Scott
 
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Post » Thu May 26, 2011 10:27 pm

LAST EDIT: While I'm here, thought I'd drop a suggestion in, the Wood Elf Shadow Play racial is really great, but perhaps a little imbalanced, it might be nice to consider changing it to Chameleon of mabey 25-75%. That way it would retain Wood Elves ability to blend in without meaning that someone right in your face can't see you.

That power is based on this excerpt from the Pocket Guide to the Empire:
For a brief time the Colovian armies used Wood Elf archers, as in the War of Rihad two years past. The Bosmer proved to be too undisciplined and prone to desertion for further use. They would sometimes walk into the shade of a single tree and vanish. Their forest-coupling skills are remarkable. The title of their most famous poem, the Meh Ayleidion, means "The One Thousand Benefits of Hiding."

Total invisibility, even directly adjacent, seemed appropriate. The stiff immobility requirements and slight cooldown on re-activation are intended to balance it... if you've got playtest results suggesting that it's still a little broken let me know, but the current flavor is intended, even if it seems a little fantastic. :)

I'm surprised you had to hard-edit TRAP to get Robert's to work... it seems like the kind of thing Bash should be good for. At some point I need to get firsthand knowledge of that program so I can tag things appropriately. :spotted owl:


However, in the tutorial dungeon my inventory always showed the weight of a single coin was no matter how much gold (septims since i used the rename option in the ini) I had picked up. This also continued into the world at large.

Your actual encumbrance is being adjusted correctly. The reason you see only the weight of a single coin is the same as the reason you see only the weight of a single arrow, it's just how Oblivion displays stacks. The reason it's done this way, instead of having a single item which gets edited to have the total weight of all your gold, is to allow you to drop any number of coins through the normal inventory method rather than needing a separate user interface mod for that.

Speaking of a user interface mod, though: I bet one could be created which shows the total weight (and value) for stacks, much like Major Jim's shows base and effective skills/attributes separately. (No, I'm not volunteering. :P )


Well, I tried resting some more, slept for a week straight I think, and the power still wouldn't reactivate. :/ Anyone have any idea why this might be?

Unless you're using Tekuromoto's Time Manager, I have no idea why this would happen. (And if you are, it would be a previously-undetected bug. That's just the only mod I can think of which plays with recharge times.) However, it should be fixable by changing your birthsign to something else, then back again.


Edit: For the record I'm taking a bit of a break. Have been for a week and a half already, in fact (so obviously I'm still checking in). I've been spending too much time sitting alone in a dark room; time to lose some weight and engage in non-virtual social contact. All those boring necessities of health and sanity, y'know?
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Rex Help
 
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Post » Thu May 26, 2011 11:42 pm

Edit: For the record I'm taking a bit of a break. Have been for a week and a half already, in fact (so obviously I'm still checking in). I've been spending too much time sitting alone in a dark room; time to lose some weight and engage in non-virtual social contact. All those boring necessities of health and sanity, y'know?


Well enjoy the break.
For a while there it was a mod a week and a fix per day, and that takes it's toll to be sure.
Thanks much for the updates to your earlier mods, and some very interesting innovations with the new ones.
Just don't dissapear on us again like the last time, eh? :biglaugh:

-Cheers
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~Sylvia~
 
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Post » Fri May 27, 2011 10:33 am

Just don't dissapear on us again like the last time, eh? :biglaugh:

I'll do my best. ;) No real burnout this time, just want to do something else for a while. It's definitely been a productive run, anyway!

edit: My girlfriend will probably appreciate no longer being a modding widow, heh.
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alicia hillier
 
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