[RELz/WIPz] tej?n's thread-O-mods

Post » Fri May 27, 2011 4:02 am

I had no idea there was a b5, I just looked on the site this morning and it still says obse18b4. Ill look into it. Also, the Progress v2.2 says that it requires obse18 or later. thanks for the advice.

I cant find obse18b5 on the OBSE site or through searches. If you think it might help and know where I can find it, Id appreciate it.

Sorry didn't see/know of v2.2 thought it was still v2.1

b5 is buried in the obse thread
edit: b5 is in post 1 of new thread below copied intro
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Jerry Cox
 
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Post » Fri May 27, 2011 2:16 am

thanks, I found it. Ill try it out and see if that fixes the problems.
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Angel Torres
 
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Post » Fri May 27, 2011 10:01 am

Sorry didn't see/know of v2.2 thought it was still v2.1

b5 is buried in the obse thread
edit: b5 is in post 1 of new thread below copied intro


WOW, that made a world of a difference! All those problems were fixed once I got b5, thanks a ton!
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Schel[Anne]FTL
 
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Post » Fri May 27, 2011 2:40 am

WOW, that made a world of a difference! All those problems were fixed once I got b5, thanks a ton!


I think this would be a great feedback to give on the OBSE thread, they are still checking to see if this kind of problem got fixed with the new version.
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Ronald
 
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Post » Thu May 26, 2011 11:28 pm

I'm too getting this console spam with OBSE 0018b5, obse log file got over 100MB in size during few hours of play. Funnily, the character seems to level normally, and different characters (with Wrye Bash's save profile function) with the exactly same mod configuration don't get this problem, one of them is 6 level's higher even.


May or may not be related, but i noticed in training menu "Times trained at this level: 0/9999" with the character the problem occurs.
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Mike Plumley
 
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Post » Fri May 27, 2011 6:04 am

May or may not be related, but i noticed in training menu "Times trained at this level: 0/9999" with the character the problem occurs.

That is the correct phrase "Times trained at this level: 0/9999". The number is set to 9999 from the progress.ini this ties in with ngcd so you don't get vanilla levelups.
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Christine
 
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Post » Fri May 27, 2011 4:31 am

My bad, i remebered it was supposed to be 0/10, but that was with Galerion's leveling, not nGCD :)
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Robert Garcia
 
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Post » Fri May 27, 2011 5:13 am

I think this would be a great feedback to give on the OBSE thread, they are still checking to see if this kind of problem got fixed with the new version.


Have you ever had one of those instances where you have to really your foot in your mouth for speaking too soon? Well this was one for me.

Here's how things happened:

I discovered that deactivating either nGCD or DR timed block would fix my problems. That lead me to suspecting OBSE as the problem.

I then reinstalled an older version of OBSE as well as nGCD, but since I hadnt found a version of Progress that would run on OBSE17 yet, I had it deactivated. (The one on TESNexus is v2.2)

All my problems were fixed.

I then installed OBSE18b5 and the latest version of nGCD but not Progress yet since I had uninstalled it. Everything worked great!

I then reinstalled Progress.....all my problems came right back. :brokencomputer: :banghead: :swear:


So maybe its progress now?!! I tested all the plugins and narrowed it down to just SBSP. I can run all of progress, and nGCD, and DR timed block with no issues. But wth? OBMM says there arent any conflicts between DR timed block and anything at all, and no conflicts between SBSP and anything at all. But I did notice a conflict between TFE and Progress.esm. So I deactivated TFE.
Problems solved....again! Now I can turn off any one of either TFE, nGCD, ProgressSBSP, or DR timed block to fix this issue. Ive never experienced anything like this before.
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JUan Martinez
 
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Post » Fri May 27, 2011 12:28 am

I'm having a very, very, very bad install day.

I'm doing a clean install of Oblivion and installing F.C.O.M./nGCD/Progress/Ely's Uncapper. It's been a fight every single step of the way. My latest problem is that I can't seem to get nGCD to work. I installed RC6, I'm running OBSE 18, I'm running the latest version of Progress. But when I start the game my characters don't have the 0% on the Progress to Next Level Bar - instead, new players start with 3% and go up from there. As I indicate below, nGCD is running, and so is Progress (at least when I attempt training I see the 0/9999 in the training box).

These are my Progress settings:

set Progress.iLevelUpSkillCount to 9999
set Progress.iTrainingSkills to 9999
set Progress.fTrainingCostMult to 10.0

EDIT: And I've checked using the console command: show nGCD.iSkillMax and got the result 100.000 so nGCD is running.

YET ANOTHER EDIT: Okay, now I feel like an idiot. I read the entire readmes again. In the nGCD readme, under the Version History (which I admit I generally don't read), I found the follow phrase: "The Oblivion level progress bar now correctly represents your nGCD level progress!" So, in earlier version this bar was disabled and remained at zero. Now, it actually works to show your nGCD progress. During the long road to level 1, I can just glance at the progress bar and see close I'm getting to level 2? Did I really just spend the entire night (well, literally about three hours) trying to solve a problem that didn't exist?

Can someone confirm this is right and settings above are correct? Thanks.
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Matthew Warren
 
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Post » Fri May 27, 2011 12:43 am

I'm having a very, very, very bad install day.
I'm doing a clean install of Oblivion and installing F.C.O.M./nGCD/Progress/Ely's Uncapper. It's been a fight every single step of the way. My latest problem is that I can't seem to get nGCD to work. I installed RC6, I'm running OBSE 18, I'm running the latest version of Progress. But when I start the game my characters don't have the 0% on the Progress to Next Level Bar - instead, they have 3% and go up from there. Progress is running becasue if I go to train I do see the 0/9999 on the training screen.
These are my Progress settings:

set Progress.iLevelUpSkillCount to 9999
set Progress.iTrainingSkills to 9999
set Progress.fTrainingCostMult to 10.0

It seems like last time I deleleted the first line: set Progress.iLevelUpSkillCount . . . is that correct? Or what am I doing wrong?
EDIT: And I've checked using the console command: show nGCD.iSkillMax and got the result 100.000 so nGCD is running.


Sorry to hear the reload is not going smoothly.

From the readme:
'nGCD users should set iTrainingSkills to a high value, as nGCD's advancement
method never resets the training count. I recommend either 9999 for unlimited
training, or 250 which is about the number of training sessions you'd normally
be entitled to over a character's lifespan.'
so your 'set Progress.iTrainingSkills to 9999' is good

You definitely need to change 'set Progress.iLevelUpSkillCount to 9999' because this is the number of major skills up to advance a level. So you will never get to second level.

The progress bar starts out at 7% for my character, it will vary from character to character. Its from the new calculations to balance the start out for all characters.
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Elisha KIng
 
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Post » Fri May 27, 2011 10:03 am

Sorry to hear the reload is not going smoothly.

From the readme:
'nGCD users should set iTrainingSkills to a high value, as nGCD's advancement
method never resets the training count. I recommend either 9999 for unlimited
training, or 250 which is about the number of training sessions you'd normally
be entitled to over a character's lifespan.'
so your 'set Progress.iTrainingSkills to 9999' is good

You definitely need to change 'set Progress.iLevelUpSkillCount to 9999' because this is the number of major skills up to advance a level. So you will never get to second level.

The progress bar starts out at 7% for my character, it will vary from character to character. Its from the new calculations to balance the start out for all characters.


Thank you, Thumper. I really appreciate it.

I just realized what was throwing me was a changed feature in nGCD. In earlier versions, the progress bar stayed at 0 - frozen in place. I noticed in the readme that when Tejon released (I believe) RC1, he (I assume Tejon is a "he" but, hey, it has been a long, long day) he enabled that feature so you could watch your progress. If I undertand it right. Sneaky, very sneaky, that Tejon . . . :)
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Ashley Clifft
 
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Post » Fri May 27, 2011 5:08 am

FWIW, there is an older version of Progress v2.1 built as an OMOD with an install script that prompts/configures the *.ini for you available in my http://www.tesnexus.com/downloads/file.php?id=12801. I'm holding off updating to Progress v2.2 until OBSE 0018 is released as stable...
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Marlo Stanfield
 
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Post » Fri May 27, 2011 7:33 am

This can't be normal, during the last play session (understandably ending in a crash) the obse.log grew over 600 MB in size :blink: Due to the console spam, i think, but even Word can't open files that big. It seems i have to give up trying to play with nGCD for now.
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Syaza Ramali
 
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Post » Fri May 27, 2011 1:50 pm

A few questions about ProgressMercantile - does mercantile only advance for the sale of very high value items, or can I get it to go up by selling a lot of low value items as well?

The reason I ask is that, at the start of the game (right after escaping the sewers), I tend to head into the IC to sell equipment, and my mercantile has not been going up at all during this process. I am playing with OOO, MMM, nGCD, Progress, and MagLite (plus a few graphical/interface mods), and I'm playing as an Imperial with Mercantile as a major skill (starts at 35). My other major skillls are advancing fine, so it is disappointing to see no advance on Mercantile. Is this right?

Edit: Just checked, and Mercantile (along with Speechcraft) both start at 35, not 25. After about 2 hours of play, most of my majors have advanced significantly (even Restoration is at 30% or so), but Mercantile has only gone up 2%.
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Charles Mckinna
 
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Post » Fri May 27, 2011 6:18 am

This can't be normal, during the last play session (understandably ending in a crash) the obse.log grew over 600 MB in size :blink: Due to the console spam, i think, but even Word can't open files that big. It seems i have to give up trying to play with nGCD for now.

Get 'ConScribe' which will record all the console messages including mods errors in a separate log file. Just play a couple minutes and exit. Then see what is in the conscribe log file. It should identify which mod and the errors.
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Nick Swan
 
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Post » Fri May 27, 2011 9:11 am

Whoops, missed that. Anyway, i restarted with the character, same race, birthsign, class and playstyle and this hasn't reoccured yet, even though i've already played to the same level where this happened. Maybe something was wrong in the previous saves? I'll post again if it starts happening again.
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Brian Newman
 
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Post » Fri May 27, 2011 12:54 pm

Post limit.
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Amiee Kent
 
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