Hey!
TRAP... let's see.
I never used this. It came out after I had my old character well under way and I was, myself, quite heading out the door towards Fallout 3 or something.
For my new playthrough, I did consider it though. Since you're back now, I might revise my decision because, initially, I went for RBP. Why? Well, the fact the TRAP as in "alpha" was one thing. Secondly, I needed some sort of cosmetic pack and RPB doesn't allow (as far as I know) the installation of only the "decorative" stuff. Thirdly, I wanted a more radical change on vanilla's magic system so I picked LAME over MagLite and that kind of tipped it over that way.
I do admit though, that from a strict one on one point of view, I would be at a loss as to which one to pick.
So, having said that, I have a couple of things unclear about TRAP. Apologies if this is the wrong place to ask.
Powers: Deep Magicka on self, instant Restore Magicka X X = racial Magicka bonus
This one is for the High Elf - why do you have an "X" there? I mean, isn't the High Elf's racial Magicka bonus a constant? And what is it?
Abilities: 50% Resistance to Fire 50% of current lost Health is added to base Magicka
This is the Dunmer - does this mean the as the Dunmer takes damage, his Magicka increases by half that? Why "base Magicka"?
Last question - all powers are Lesser or Greater?
Overall, the changes you made for TRAP are a lot less radical than those for B.E. I'm sure it was by design, but I'm uncertain if this is a good thing. The races that sound best are probably the Bosmer and the Orsimer. They all do seem quite interesting, to be honest. It's definitely an increase in power, but since it's across the board, that comes in as a welcome addition.
The Dunmer's power is the least of my favourites, and slapped on my favourite race. I do tend to play a non-magicka focused character most of the time, usually stealth based, and the fact that both TRAP and RPB add caster-like bonuses to them is something I've frowned upon in the past. It is just a matter of personal preference though.
Again, I shall return with news and glorious ideas, should I have any.
Cheers!
cc