I was thinking what your plans for MagLite are
Well, wondering more like it.
Funny you should ask, because that's actually the focus of my attention right now!
All heavy, and cheaper across the board: it's a better deal than a Shield spell,
if you've got the skill. Also, after taking a peek at OMOBS, the next version will make them all quest items (i.e. un-droppable).
Secondly, does it fix the Illusion skills not working for high level creatures?
Very much so.
Do you plan on adding any new spells or do you want to keep to the Vanilla ones?
I've added a handful of spells. I've redesigned the starting spells mechanic to give up to 4 spells per school depending on your starting skill, and I had to add a few new low-level spells to accommodate this. Because of the cheaper armor summons, I added a full suit (minus shield). Also, I've disabled Open Lock from spellmaking; so there's a purchasable Open Very Hard Lock. (All spells are added to vendors with a script, so this won't conflict with anything.)
As a whole, I don't plan on adding new spells, or new effects. Sometimes something genuinely new is called for, but there's a lot to work with already, and wherever possible I want to focus on
better without defaulting to
more. For example, I've changed Fire, Frost and Lightning to have stronger distinctions in their tactical usage. (Mind you, the current state of Conjuration is quite a headache. I'm starting to understand the appeal of the "nature summon" line.)
Now, something I'm doing for the next version is a general power-boost for purchased spells.
No pre-made spell will be autocalc'd; they'll all be a bit stronger than something you can make yourself, probably in the range of +10% to +25%. Since this basically means re-building every spell in the game, I might get a little more creative with a few of them.
Light I think should have stayed in Illusion though - this way you're forcing Alteration as the only means of seeing stuff without a torch.
...as opposed to Illusion being the only means of seeing stuff without a torch?
Illusion still has Night Eye, so now there are actually two schools with dark-place utility.
If you're willing to go into more depth, I recommend Daggerfall's Spell distribution
Daggerfall's scheme was an important influence, but the existence of Conjuration throws a wrench in the works!
Finally, would MagLite work with http://www.tesnexus.com/downloads/file.php?id=18072? And would you consider expanding your mod that way?
Probably, but I can't guarantee it without digging into that mod. Which I might do. The multiple-arrow enchanting looks brilliant, and scribing scrolls is something painfully absent from Oblivion. Other features scare me balance-wise, but are worth investigation.
Ha! Just noticed it's Toaster's work. I wonder how much I've stolen from him...
I know it's "Lite", but still
Yeah, about that... I'm strongly considering a name change. The implication really is wrong... while I'm not trying to
expand the magic system, the ways in which I'm
revising it are pretty drastic. Current top candidate is "Ars Gratia Artaeum," though I wonder if that's too doubly-obscure.