[RELz/WIPz] tejon's thread-O-mods

Post » Tue Oct 12, 2010 11:05 pm

Is progress compatible with 'enhanced mercantile progress'? And if it is, is it advised to use both?

They are compatible. Just turn off the merc progress in the Progress INI. I forget which one. Progress has its own merc progress mod. In fact, merc progress might be disabled by default. I can't remember what the exact situation is, and I don't have access to my files at the moment. However, a quick look at the Progress INI file should let you know. Regardless, there is no compatibility issue here.
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Mark Churchman
 
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Post » Tue Oct 12, 2010 9:58 pm

Thanks.
I guess you meant this option: set Progress.fSkillMercantileBarter to 0.435 ; Per transaction
I've set it to 0, hope this works :)
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Mark
 
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Post » Wed Oct 13, 2010 1:07 am

Thanks.
I guess you meant this option: set Progress.fSkillMercantileBarter to 0.435 ; Per transaction
I've set it to 0, hope this works :)

Yep, that'll work just fine.
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Leonie Connor
 
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Post » Wed Oct 13, 2010 1:45 am

Regarding http://www.tesnexus.com/downloads/file.php?id=12149 there are a couple of things I'd like to raise.

* The 'official thread' link from the tesnexus page is to an older, locked, thread not this one.
* The readme includes the text "OMOD conversion data is included for quick installation with that tool", but it does not actually appear to be included (in the V3 RC6).
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bimsy
 
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Post » Wed Oct 13, 2010 1:28 am

Not too much tejon or these forums can do about TESNexus not linking to the correct thread.
Some threads move at a very rapid pace and I'm sure it's difficult for the admin there to keep pace with what's happening elsewhere.
It 's far from unusual.
As for the OMOD script, I obviously can't speak for tejon, but it's not difficult at all to create your own
http://lhammonds.game-host.org/obmm/tutorials.asp
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Kate Schofield
 
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Post » Wed Oct 13, 2010 10:08 am

Trying to pin down the causes of my crashes. Upgrades... OBSE has logged a few errors for nGCD. I'm using OBSEb5 and nGCD RC6.

Error in script 4d008491GetItems must be called within an OBSE expression.Error in script 4d008491Operator <- failed to evaluate to a valid result    File: P1DkeyChain.esp Offset: 0x000000C2 Command:  (0x0215)Error in script 4d008491An expression failed to evaluate to a valid result    File: P1DkeyChain.esp Offset: 0x000000DA Command:  (0x0000)Error in script 4d008491ForEach expression failed to return a valueError in script 4d008492ar_First/Last must be called within an OBSE expression.Error in script 4d008492ar_First/Last must be called within an OBSE expression.Error in script 5100db4eGetSpells must be called within an OBSE expression.Error in script 5100db4eOperator <- failed to evaluate to a valid result    File: nGCD.esp Offset: 0x00000655 Command:  (0x08C2)Error in script 5100db4eAn expression failed to evaluate to a valid result    File: nGCD.esp Offset: 0x00000668 Command:  (0x0000)Error in script 5100db4eForEach expression failed to return a valueError in script 5100db4eGetSpells must be called within an OBSE expression.Error in script 5100db4eOperator <- failed to evaluate to a valid result    File: nGCD.esp Offset: 0x00000655 Command:  (0x08C2)Error in script 5100db4eAn expression failed to evaluate to a valid result    File: nGCD.esp Offset: 0x00000668 Command:  (0x0000)Error in script 5100db4eForEach expression failed to return a valueError in script 4d003eaaGetItems must be called within an OBSE expression.Error in script 4d003eaaar_Null must be called within an OBSE expression.Error in script 1701c39ear_Null must be called within an OBSE expression.Error in script 4d003eaaGetItems must be called within an OBSE expression.Error in script 4d003eaaar_Null must be called within an OBSE expression.Error in script 1701c39ear_Null must be called within an OBSE expression.

Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  FCOM_Convergence.esm  [Version 0.9.9a7]07  Kvatch Rebuilt.esm08  Better Cities Resources.esm09  Progress.esm  [Version 2.2]**  TNR ALL RACES FINAL.esp**  TNR - ShiveringIsles.esp0A  Unofficial Oblivion Patch.esp  [Version 3.2.3a]0B  DLCShiveringIsles.esp0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0D  Better Cities .esp0E  Francesco's Optional Chance of Stronger Bosses.esp0F  Francesco's Optional Chance of Stronger Enemies.esp10  Francesco's Optional Chance of More Enemies.esp11  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]12  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]13  Enhanced Water v2.0 HD.esp14  MIS.esp15  WindowLightingSystem.esp16  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp++  Regrowing Nirnroot - Dissappear Reappear.esp  [Version 1.01]17  Enhanced Economy.esp  [Version 3.3.3]18  sr_super_hotkeys.esp**  Book Jackets DLC.esp**  mz_Shields_SI.esp19  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]1A  Slof's Oblivion Robe Trader.esp1B  Cobl Glue.esp  [Version 1.72]1C  Cobl Si.esp  [Version 1.63]1D  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]1E  Bob's Armory Oblivion.esp1F  FCOM_BobsArmory.esp  [Version 0.9.9]20  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]21  Oblivion WarCry EV.esp22  FCOM_WarCry.esp  [Version 0.9.9]23  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]**  OMOBS.esp  [Version 1.0]24  FCOM_Convergence.esp  [Version 0.9.9]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]25  FCOM_RealSwords.esp  [Version 0.9.9]26  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]27  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]28  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]29  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 1.0]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]**  FineWeapons for OOO.esp**  RustyItems for OOO.esp++  MMM-Cobl.esp  [Version 1.69]2A  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp2B  Kvatch Rebuilt - Leveled Guards - FCOM.esp2C  Slof's Oblivion Goth Shop.esp2D  za_bankmod.esp2E  Blood&Mud.esp2F  Blood&Mud - EE patch.esp  [Version 1.0]30  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]31  xuldarkforest.esp  [Version 1.0.3]32  xulStendarrValley.esp  [Version 1.2.1]33  xulTheHeath.esp34  MMMMWL-TheHeath patch.esp35  XulEntiusGorge.esp36  xulFallenleafEverglade.esp  [Version 1.3.1]37  xulColovianHighlands_EV.esp  [Version 1.2.1]38  xulChorrolHinterland.esp  [Version 1.2.2]39  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]3A  xulBravilBarrowfields.esp  [Version 1.3.2]3B  xulLushWoodlands.esp  [Version 1.3]3C  xulAncientYews.esp  [Version 1.4.2]3D  xulAncientRedwoods.esp  [Version 1.6]3E  xulCloudtopMountains.esp  [Version 1.0.1]3F  xulArriusCreek.esp  [Version 1.1.2]40  xulPatch_AY_AC.esp  [Version 1.1]41  xulRollingHills_EV.esp  [Version 1.3.2]42  MMMMWL-RollingHills patch.esp43  xulPantherRiver.esp44  xulRiverEthe.esp  [Version 1.0.2]45  xulBrenaRiverRavine.esp  [Version 1.0.2]46  xulImperialIsle.esp  [Version 1.6.3]47  xulBlackwoodForest.esp48  xulCheydinhalFalls.esp  [Version 1.0.1]49  KvatchRebuilt-CheydinhalFalls patch.esp4A  xulAspenWood.esp  [Version 1.0]4B  Better Cities - House price patch.esp  [Version 1.0]4C  Harvest [Flora].esp  [Version 3.0.1]4D  P1DkeyChain.esp  [Version 5.00]++  Enhanced Vegetation [100%].esp4E  Toggleable Quantity Prompt.esp  [Version 3.1.1]4F  Quest Award Leveller.esp  [Version 2.1.0]50  EnchantmentRestore.esp++  EnchantmentRestore_Wells.esp51  nGCD.esp52  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp53  ProgressMBSP.esp  [Version 2.0]54  ProgressRBSP.esp  [Version 1.0]55  ProgressRacial.esp56  ProgressArmorer.esp  [Version 1.0]57  ProgressMercantile.esp  [Version 1.11]58  Let There Be Darkness - Cyrodiil + SI.esp59  Atmospheric Loading Screens - No Text.esp5A  bgBalancingEVCore.esp  [Version 10.5EV-D]5B  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]5C  bgMagicEVPaperChase.esp  [Version 1.68EV]5D  Better Cities - Full City Defences.esp5E  Better Cities Full - B&M Edition.esp5F  BCBravilB&MFULL-Barrowfields patch.esp60  BCChorrol-ChorrolHinterland fix.esp61  BCCheydinhalFULLB&M-CheydinhalFalls patch.esp62  Better Imperial City.esp++  Disable Tutorial Text.esp63  Viconia.esp++  My Faces - Companions.esp++  Merge - Graphics.esp64  Bashed Patch, 1.esp65  Patch - Cells&Worldspace.esp66  Streamline 3.1.esp

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Michelle davies
 
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Post » Wed Oct 13, 2010 12:37 pm

Trying to pin down the causes of my crashes. Upgrades... OBSE has logged a few errors for nGCD. I'm using OBSEb5 and nGCD RC6.

Looks like a general failure, since several scripts in several mods are having errors. Do the errors start with game load or after playing a while? Any particular event(s) happen before the errors start? Like in a menu, bartering, combat, going through doors, ...
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Ben sutton
 
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Post » Wed Oct 13, 2010 2:11 am

Looks like a general failure, since several scripts in several mods are having errors. Do the errors start with game load or after playing a while? Any particular event(s) happen before the errors start? Like in a menu, bartering, combat, going through doors, ...

I didn't even think to look at the OBSE log until after receiving ONE alert. I'm dealing with visual C++ runtime errors and interior/exterior transition switch crashes. I've been starting over from a base save, and I think I need to do that again. I've taken out the other two mods with the errors, leaving only nGCD. I'll play through again and see what happens.
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STEVI INQUE
 
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Post » Wed Oct 13, 2010 1:44 pm

Im having some problems with ngcd, im not levelling up.
The progress bar is full but no level change.

I brought up the console and typed show ngcdplayer.levelprogress
and it came up with value.0.000

Any help?
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CHANONE
 
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Post » Wed Oct 13, 2010 7:09 am

Im having some problems with ngcd, im not levelling up.
The progress bar is full but no level change.

I brought up the console and typed show ngcdplayer.levelprogress
and it came up with value.0.000

Any help?

When you first created this character if the progress bar was at 0%, I don't know.
But, if it was above 0, I think that was its initial offset due to the calculations and you will need to advance above 100% by that amount. Which is kind of unknown at this point, since its off the bar. But if you look at your character's accomplishments and see what your skill increase number is and then if you don't get to level 2 after another skill increase, possibly two if its minor skills, somethings not working.
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Star Dunkels Macmillan
 
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Post » Wed Oct 13, 2010 12:40 am

Your using version RC6 along with OBSE 18 and a default configuration of the ini?
As I explained in your original post it will normally take approx 21 to 24 skill increases to get over the level 1 "hump" before you start to level normally.
I suggest securing a save then training a few major skills.
If after 6 or so sessions you haven't leveled, reuse the console command to check your progress.
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Danny Warner
 
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Post » Wed Oct 13, 2010 4:10 am

I am using all the defaulet settings of ngcd apart from the magicka regen, i have set that to vanilla setting rather than
the ngcd, other than that everything is as it was.

I checked my skill progresses, i have had 204 skill increases...
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Matthew Barrows
 
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Post » Wed Oct 13, 2010 2:34 am

Any help would be appreciated

I dont want to play until i get the levelling system sorted
since itll mess with the difficulty of the game
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Nicholas
 
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Post » Wed Oct 13, 2010 5:45 am

The only thing I could suggest is a re-installation of the mod, as if your using default settings I can't see a problem arising.
Ensure you unzip the file into the Oblivion folder and not data files..
Check you have a tejon sub directory within your data files folder after the install.
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Tamara Dost
 
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Post » Wed Oct 13, 2010 3:17 pm

I tried installing nGCD again and left all the default values, even the one for the magic regen (which is the only one i changed last time).
It still isnt levelling up.

Also, i never posted which versions i was using: nGCD RC6 with OBSE 17 not 18, when i downloaded off the official
site it says 18 is a beta and i should only download it if i know what im doing or am interested in testing it,
if not i should download 17 which is the latest stable version so i went with 17.

Im now at 214 skill increases and still at level 1 with a full progress bar.
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Claire Lynham
 
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Post » Wed Oct 13, 2010 7:43 am

Well, version RC6 certainly isn't going to work without OBSE 18.
Either install it or revert to a previous version of nGCD.
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FITTAS
 
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Post » Wed Oct 13, 2010 1:17 am

I deleted all of the OBSE 17 and installed OBSE 18.

Just to check i did it right, i unzipped the file, then moved

obse_1_2_416.dll
obse_editor_1_2.dll
obse_loader

into the folder with the oblivion.exe files.

I didnt move anything else at all, and when i click the obse loader it loads the game no prob.

I deleted ngcd again, then used OMOD to reinstall it, its at the end of my mod list,
i deactivated the realisitc levelling mod i downloaded (to see what it was like),
went to the configuration settings for ngcd and reset the magick regen to vinailla,
launched the game and opened a save game with the ngcd saved game (not the realistic levelling save)

Still no levelling

Im at a loss :(

i could copy and paste the level determination settings of ngcd but i dont see the point since i haven't touched any of the settings
apart from the magick regen.
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Fluffer
 
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Post » Wed Oct 13, 2010 5:54 am

re-reading that it may be a little confusing, i launched OBSE 18 after i re-installed ngcd and deactivated RL.

It sounds like i ran the game with OBSE 18 then went back and deactivated RL etc
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Sophie Morrell
 
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Post » Wed Oct 13, 2010 6:28 am

Read the readme for your realistic leveling mod again. I suspect there may be some specific uninstall directions.

gothemasticator
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Red Sauce
 
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Post » Wed Oct 13, 2010 12:51 pm

i used a save file which did not have RL just ngcd,
but i will re-read the readme for ngcd, see if there was anything i missed for a clean un-install and then re-install it again.

If this doesn't work i really don't know where i'm going wrong
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RAww DInsaww
 
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Post » Wed Oct 13, 2010 9:58 am

No need to delete versions of OBSE. Install version 18 overwriting any current files.
You are launching the game through the OBSE launcher I'm assuming?
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Gwen
 
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Post » Wed Oct 13, 2010 7:41 am

I know, i just thought id delete to be extra sure.

Yeah i always launch using OBSE

thanks a bunch though, i got it to work, finally!

It wouldn't have been possible without your and other's help so thanks a whole lot,
this problem has stopped me from playing oblivion all weekend
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I love YOu
 
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Post » Wed Oct 13, 2010 7:35 am

I'm planning a playthrough with a bunch of tejon's mods and FCOM, and I was wondering about the state of maglite. I was planning to use Supreme magicka or LAME to get the new spells, and then plug maglite in to override the balancing. Has anybody else done this and have them work together well?
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Prohibited
 
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Post » Wed Oct 13, 2010 2:55 am

I have two small unserstanding problems:

1. with Elys Uncapper I will set

nGCD.iSkillMax to 200
nGCD.bAbilitiesReduceSkillMax to 0
nGCD.iAttrMax to 200
nGCD.iAttrCap to 200

Is it correct?

2. nGCD + Progress

In Progrss.ini you can adjust the skills needed for a level up (default 10).
In my nGCD.ini there is a section "Level Determination" where the level will be calculated from skills

Now which of these two has a higher priority?
Do I have to change one of the two ini files?

Thank you
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Bird
 
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Post » Wed Oct 13, 2010 11:53 am

I have two small unserstanding problems:
1. with Elys Uncapper I will set
nGCD.iSkillMax to 200
nGCD.bAbilitiesReduceSkillMax to 0
nGCD.iAttrMax to 200
nGCD.iAttrCap to 200
Is it correct?

2. nGCD + Progress

In Progrss.ini you can adjust the skills needed for a level up (default 10).
In my nGCD.ini there is a section "Level Determination" where the level will be calculated from skills
Now which of these two has a higher priority?
Do I have to change one of the two ini files?
Thank you


1. looks good, you probably want to add this change so your abilities are treated like your skills:
set nGCD.bAbilitiesObeyAttrMax to 0 ; 1

2. nGCD level determination will take priority. Progress has that option for when it is used on its own.
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Ashley Campos
 
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