Thanks.
Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x00000512 Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x00000512 Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x00000527 Command:This error happens when I either remove http://www.gamesas.com/bgsforums/index.php?showtopic=1074534 or add it back in for updating. Duke's new mod does adjust the marksman skill dynamically, but not while at rest (if I understand that correctly) the error does not happen once the the archery mod has been initialized and is likely to only happen on uninstall of that mod or if I re-enable the mod then save the next time I load that save the error will occur. It does not happen every time and about once in 4-5 times it does not happen, so I was hesitant to say outright that it was a mod conflict.(0x7361)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x0000058C Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x0000058C Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x0000059E Command: (0x7361)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x000005D6 Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x000005D6 Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x000005E6 Command: (0x6F4D)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x00000512 Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x00000512 Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x00000527 Command: (0x7361)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x0000058C Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x0000058C Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x0000059E Command: (0x7361)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x000005D6 Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x000005D6 Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x000005E6 Command: (0x6F4D)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x00000512 Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x00000512 Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x00000527 Command: (0x7361)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x0000058C Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x0000058C Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x0000059E Command: (0x7361)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x000005D6 Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x000005D6 Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x000005E6 Command: (0x6F4D)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x00000512 Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x00000512 Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x00000527 Command: (0x7361)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x0000058C Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x0000058C Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x0000059E Command: (0x7361)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x000005D6 Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x000005D6 Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x000005E6 Command: (0x6F4D)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x00000512 Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x00000512 Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x00000527 Command: (0x7361)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x0000058C Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x0000058C Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x0000059E Command: (0x7361)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x000005D6 Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x000005D6 Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x000005E6 Command: (0x6F4D)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x00000512 Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x00000512 Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x00000527 Command: (0x7361)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x0000058C Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x0000058C Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x0000059E Command: (0x7361)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x000005D6 Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x000005D6 Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x000005E6 Command: (0x6F4D)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x00000512 Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x00000512 Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x00000527 Command: (0x7361)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x0000058C Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x0000058C Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x0000059E Command: (0x7361)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x000005D6 Command: Let (0x1765)Error in script d600db4eOperator [ failed to evaluate to a valid result File: nGCD.esp Offset: 0x000005D6 Command: Let (0x1765)Error in script d600db4eAn expression failed to evaluate to a valid result File: nGCD.esp Offset: 0x000005E6 Command: (0x6F4D)Error in script d600db4eInvalid array access - the array was not initialized. File: nGCD.esp Offset: 0x00000512 Command: Let (0x1765)Error in script d600db4e
ScN nGCDPlayerScriptfloat fQuestDelayTimeshort HasClassfloat LevelPoolfloat LevelPoolMaxfloat BaseOffsetfloat Offsetshort Levelfloat LevelProgressfloat Regenshort Recalcshort indexref thingfloat valuefloat temparray_var ActorValuearray_var Previousarray_var eachshort specMinshort specMaxfloat RacialAttrOffsetfloat RacialLuckOffsetlong FortifyAttributelong DrainAttributelong FortifySkilllong DrainSkilllong FortifyHealthlong DrainHealthlong FortifyMagickalong DrainMagickabegin GameMode if (GetGameLoaded) let fQuestDelayTime := 0.001 let nGCD.BOOT := 1 RETURN elseif (nGCD.STOP) || (nGCD.CLEAN) || (nGCD.BOOT) || eval !(nGCD.Influence) RETURN endif ; Set up magic effect codes if eval !(FortifyAttribute) let FortifyAttribute := GetMagicEffectCode FOAT let DrainAttribute := GetMagicEffectCode DRAT let FortifySkill := GetMagicEffectCode FOSK let DrainSkill := GetMagicEffectCode DRSK let FortifyHealth := GetMagicEffectCode FOHE let DrainHealth := GetMagicEffectCode DRHE let FortifyMagicka := GetMagicEffectCode FOSP let DrainMagicka := GetMagicEffectCode DRSP endif ; Set up primary array if eval !(ActorValue) let ActorValue := ar_Construct Array let index := 0 While (index < 33) let ActorValue[index] := ar_Construct StringMap if (index < 8) let ActorValue[index]["GameActual"] := 0 else let ActorValue[index]["GameBase"] := 0 endif let index += 1 Loop endif ; Set up previous-frame array (for optimization) if eval !(Previous) let Previous := ar_Construct Array let index := 0 while (index < 33) let Previous[index] := -1 let index += 1 Loop message "nGCD Activated" endif ; Flag recalc only if pertinent changes are discovered. ; Populated with ASSERT so no further code needed if ASSERT != 0. let Recalc := nGCD.ASSERT if (player.GetClass == CharactergenClass) let HasClass := 0 else let HasClass := 1 endif let index := 0 While (index < 33) let each := ActorValue[index] if (index < 8) let value := player.GetActorValueC index if eval (value != Previous[index]) let Recalc := 1 endif let each["GameActual"] := value let Previous[index] := value if (HasClass) let each["Class"] := (player.IsClassAttributeC index) else let each["Class"] := 0 let each["Spec"] := 0 endif else let value := player.GetBaseActorValueC index if eval (value != Previous[index]) let Recalc := 1 endif let each["GameBase"] := value let Previous[index] := value endif if (index < 12) let each["Pool"] := 0 else if (HasClass) let each["Class"] := (player.IsClassSkillC index) else let each["Class"] := 0 endif endif let each["Mod"] := 0 let index += 1 Loop if (Recalc == 0) RETURN endif ; Reset accumulators. let LevelPool := 0 let LevelPoolMax := 0 let BaseOffset := 0 - nGCD.iSkillLevelDivisor ; Gather magic effect modifiers ForEach each <- player.GetSpells let thing := each["Value"] if (GetSpellType thing) == 4 let index := GetMagicItemEffectCount thing While (index > 0) let index -= 1 let value := GetNthEIMagnitude thing index if (value =http://forums.bethsoft.com/index.php?/topic/1049541-relzwipz-tejons-thread-o-mods/= 0) CONTINUE endif let temp := GetNthEICode thing index if (temp == FortifyAttribute) || (temp == FortifySkill) let temp := GetNthEffectItemActorValue thing index let ActorValue[temp]["Mod"] += value elseif (temp == DrainAttribute) || (temp == DrainSkill) let temp := GetNthEffectItemActorValue thing index let ActorValue[temp]["Mod"] -= value elseif (temp == FortifyHealth) let ActorValue[8]["Mod"] += value elseif (temp == DrainHealth) let ActorValue[8]["Mod"] -= value elseif (temp == FortifyMagicka) let ActorValue[9]["Mod"] += value elseif (temp == DrainMagicka) let ActorValue[9]["Mod"] -= value endif Loop endif Loop ; Skills let specMin := (player.GetClassSpecialization * 7) + 12 let specMax := specMin + 7 let index := 12 While (index < 33) let each := ActorValue[index] if eval (each["Mod"] > 0) let value := each["Mod"] else let value := 0 endif if (nGCD.bAbilitiesReduceSkillMax) let each["Max"] := nGCD.iSkillMax - value else let each["Max"] := nGCD.iSkillMax endif let each["Base"] := each["GameBase"] - value let each["LevelFactor"] := nGCD.fSkillLevelBase let each["Exponent"] := nGCD.fSkillExpBase let each["Race"] := (player.GetRaceSkillBonusC index) if eval (each["Race"]) let each["LevelFactor"] += (each["Race"] * nGCD.fSkillLevelRaceScale) + nGCD.fSkillLevelRaceFlat let each["Exponent"] += (each["Race"] * nGCD.fSkillExpRaceScale) + nGCD.fSkillExpRaceFlat endif if (HasClass) if eval (each["Class"]) let each["LevelFactor"] += nGCD.fSkillLevelClass let each["Exponent"] += nGCD.fSkillExpClass endif let each["Spec"] := ((index >= specMin) && (index < specMax)) if eval (each["Spec"]) let each["LevelFactor"] += nGCD.fSkillLevelSpec let each["Exponent"] += nGCD.fSkillExpSpec endif endif let value := 5 + each["Race"] if (HasClass) let value += (each["Class"] * 20) + (each["Spec"] * 5) endif let BaseOffset += value * each["LevelFactor"] let LevelPool += each["Base"] * each["LevelFactor"] let LevelPoolMax += each["Max"] * each["LevelFactor"] if eval (each["Exponent"] < 0) let each["Exponent"] := 0 endif let each["Influence"] := (each["Base"] / each["Max"]) let each["Influence"] ^= each["Exponent"] let value := 0 While (value < 12) let ActorValue[value]["Pool"] += (each["Influence"] * nGCD.Influence[index][value]) let value += 1 Loop let index += 1 Loop ; Attributes let RacialAttrOffset := (nGCD.iRacialAttributesBaseValue + nGCD.iRacialAttributesOffset) * nGCD.fRacialAttributesRatio let RacialLuckOffset := (nGCD.iRacialAttributesBaseLuck + nGCD.iRacialAttributesOffset) * nGCD.fRacialAttributesRatio let index := 0 While (index < 8) let each := ActorValue[index] if (index == 7) && (nGCD.iForceBaseLuck >= 0) let value := nGCD.iForceBaseLuck else let value := (player.GetRaceAttributeC index) endif let value += nGCD.iRacialAttributesOffset let value *= nGCD.fRacialAttributesRatio if (nGCD.iAttrMin < 0) let each["Min"] := value let each["Base"] := 0 else let each["Min"] := nGCD.iAttrMin let each["Base"] := value endif if (nGCD.bAttrMinRaisesAttrMax) if (nGCD.iAttrMin < 0) if (index == 7) let value := (each["Min"] - RacialLuckOffset) * nGCD.fRacialAttrMaxRatio else let value := (each["Min"] - RacialAttrOffset) * nGCD.fRacialAttrMaxRatio endif let each["Max"] := nGCD.iAttrMax - each["Min"] + value let each["Cap"] := nGCD.iAttrMax + value else let each["Max"] := nGCD.iAttrMax let each["Cap"] := nGCD.iAttrMax + each["Min"] endif else let each["Max"] := nGCD.iAttrMax - each["Min"] let each["Cap"] := nGCD.iAttrCap endif if eval (each["Mod"] > 0) if (nGCD.bAbilitiesObeyAttrMax == 1) let each["Max"] -= each["Mod"] else let each["Cap"] += each["Mod"] endif endif if (HasClass) if (index < 7) || (nGCD.bLuckGetsClassAttr) let each["Base"] += (nGCD.iClassAttr * each["Class"]) endif endif if (index < 7) || (nGCD.bLuckAlwaysIncreases) || eval (each["Class"]) let temp := 1 - (each["Base"] / each["Max"]) if eval (temp < 0) let temp := 0 endif let value := each["Pool"] if (value > 1) let value := 1 endif let value ^= temp let value *= each["Max"] let value := (FLOOR value) let value += each["Mod"] + each["Min"] if eval (value > each["Cap"]) let value := each["Cap"] endif else ; Static Luck let value := each["Base"] + each["Mod"] if eval (value > each["Cap"]) let value := each["Cap"] elseif eval (value < each["Min"]) let value := each["Min"] endif endif if (value < 0) let value := 0 endif if (index < 7) || (nGCD.bManageLuck) player.SetAVC index value endif let each["Yield"] := value let index += 1 Loop let Offset := (LevelPool - BaseOffset + (BaseOffset * (LevelPool - BaseOffset) / (LevelPoolMax - BaseOffset))) if (Offset < 0) let Offset := 0 endif let value := Offset / nGCD.iSkillLevelDivisor if (value < 1) let value := 1 endif let Level := (FLOOR value) let LevelProgress := (value - Level) let value := LevelProgress * nGCD.iSkillLevelDivisor SetPCMajorSkillUps value player.SetLevel Level ; Health let value := nGCD.fHealthSkillFlatMult let value += (ActorValue[0]["GameActual"] * nGCD.fHealthSkillStrengthMult) let value += (ActorValue[1]["GameActual"] * nGCD.fHealthSkillIntelligenceMult) let value += (ActorValue[2]["GameActual"] * nGCD.fHealthSkillWillpowerMult) let value += (ActorValue[3]["GameActual"] * nGCD.fHealthSkillAgilityMult) let value += (ActorValue[4]["GameActual"] * nGCD.fHealthSkillSpeedMult) let value += (ActorValue[5]["GameActual"] * nGCD.fHealthSkillEnduranceMult) let value += (ActorValue[6]["GameActual"] * nGCD.fHealthSkillPersonalityMult) let value += (ActorValue[7]["GameActual"] * nGCD.fHealthSkillLuckMult) let value *= ActorValue[8]["Pool"] * nGCD.iSkillMax / nGCD.iHealthSkillDivisor let value += (ActorValue[0]["GameActual"] * nGCD.fHealthBaseStrengthMult) let value += (ActorValue[1]["GameActual"] * nGCD.fHealthBaseIntelligenceMult) let value += (ActorValue[2]["GameActual"] * nGCD.fHealthBaseWillpowerMult) let value += (ActorValue[3]["GameActual"] * nGCD.fHealthBaseAgilityMult) let value += (ActorValue[4]["GameActual"] * nGCD.fHealthBaseSpeedMult) let value += (ActorValue[5]["GameActual"] * nGCD.fHealthBaseEnduranceMult) let value += (ActorValue[6]["GameActual"] * nGCD.fHealthBasePersonalityMult) let value += (ActorValue[7]["GameActual"] * nGCD.fHealthBaseLuckMult) let value += ActorValue[8]["Mod"] + nGCD.iHealthBaseFlat let value := (FLOOR value) if (value < nGCD.iHealthMinimum) let value := nGCD.iHealthMinimum endif let ActorValue[8]["Yield"] := value if (nGCD.bManageHealth > 0) let value -= ActorValue[5]["GameActual"] ; Engine compensation. if (value < 0) let value := 0 endif player.SetAV Health value endif ; Magicka let value := nGCD.fMagickaSkillFlatMult let value += (ActorValue[0]["GameActual"] * nGCD.fMagickaSkillStrengthMult) let value += (ActorValue[1]["GameActual"] * nGCD.fMagickaSkillIntelligenceMult) let value += (ActorValue[2]["GameActual"] * nGCD.fMagickaSkillWillpowerMult) let value += (ActorValue[3]["GameActual"] * nGCD.fMagickaSkillAgilityMult) let value += (ActorValue[4]["GameActual"] * nGCD.fMagickaSkillSpeedMult) let value += (ActorValue[5]["GameActual"] * nGCD.fMagickaSkillEnduranceMult) let value += (ActorValue[6]["GameActual"] * nGCD.fMagickaSkillPersonalityMult) let value += (ActorValue[7]["GameActual"] * nGCD.fMagickaSkillLuckMult) let value *= ActorValue[9]["Pool"] * nGCD.iSkillMax / nGCD.iMagickaSkillDivisor let value += (ActorValue[0]["GameActual"] * nGCD.fMagickaBaseStrengthMult) let value += (ActorValue[1]["GameActual"] * nGCD.fMagickaBaseIntelligenceMult) let value += (ActorValue[2]["GameActual"] * nGCD.fMagickaBaseWillpowerMult) let value += (ActorValue[3]["GameActual"] * nGCD.fMagickaBaseAgilityMult) let value += (ActorValue[4]["GameActual"] * nGCD.fMagickaBaseSpeedMult) let value += (ActorValue[5]["GameActual"] * nGCD.fMagickaBaseEnduranceMult) let value += (ActorValue[6]["GameActual"] * nGCD.fMagickaBasePersonalityMult) let value += (ActorValue[7]["GameActual"] * nGCD.fMagickaBaseLuckMult) let value += ActorValue[9]["Mod"] + nGCD.iMagickaBaseFlat let value := (FLOOR value) if (value < nGCD.iMagickaMinimum) let value := nGCD.iMagickaMinimum endif let ActorValue[9]["Yield"] := value if (nGCD.bManageMagicka > 0) let value -= ActorValue[1]["GameActual"] ; Engine compensation. if (value < 0) let value := 0 endif player.SetAV Magicka value endif ; Regen let value := nGCD.fRegenSkillFlatMult let value += (ActorValue[0]["GameActual"] * nGCD.fRegenSkillStrengthMult) let value += (ActorValue[1]["GameActual"] * nGCD.fRegenSkillIntelligenceMult) let value += (ActorValue[2]["GameActual"] * nGCD.fRegenSkillWillpowerMult) let value += (ActorValue[3]["GameActual"] * nGCD.fRegenSkillAgilityMult) let value += (ActorValue[4]["GameActual"] * nGCD.fRegenSkillSpeedMult) let value += (ActorValue[5]["GameActual"] * nGCD.fRegenSkillEnduranceMult) let value += (ActorValue[6]["GameActual"] * nGCD.fRegenSkillPersonalityMult) let value += (ActorValue[7]["GameActual"] * nGCD.fRegenSkillLuckMult) let value *= ActorValue[11]["Pool"] * nGCD.iSkillMax / nGCD.iRegenSkillDivisor let value += (ActorValue[0]["GameActual"] * nGCD.fRegenBaseStrengthMult) let value += (ActorValue[1]["GameActual"] * nGCD.fRegenBaseIntelligenceMult) let value += (ActorValue[2]["GameActual"] * nGCD.fRegenBaseWillpowerMult) let value += (ActorValue[3]["GameActual"] * nGCD.fRegenBaseAgilityMult) let value += (ActorValue[4]["GameActual"] * nGCD.fRegenBaseSpeedMult) let value += (ActorValue[5]["GameActual"] * nGCD.fRegenBaseEnduranceMult) let value += (ActorValue[6]["GameActual"] * nGCD.fRegenBasePersonalityMult) let value += (ActorValue[7]["GameActual"] * nGCD.fRegenBaseLuckMult) let value += nGCD.fRegenBaseFlat if (value < nGCD.fRegenMinimum) let value := nGCD.fRegenMinimum endif let ActorValue[11]["Yield"] := value let Regen := valueendI messaged Abo (next best thing to Tejon) and got this response:
Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmTamrielTravellers.esmFCOM_Convergence.esmArmamentarium.esmArtifacts.esmBetter Cities Resources.esmProgress.esmStaticAlchemyMod.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espBetter Cities .espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espFran Armor Add-on.espFran_Lv30Item_Maltz.espoc_darker_nights.espWindowLightingSystem.espAdonnays Ranger Coats.espFF_Real_Thirst.espFF_Real_Thirst, Cobl.espTFF_Races_Base_RSM.espAdonnays Classical Weaponry.espAdonnays Elven Weaponry.espHadhafang.espTFF_Armor_Base.espTFF_Clothing_Base.espUFF_Unrepetant_Archer.espKDCircletsOOOOptimized - NPC Equip.espFCOM_KDCircletsOOOOptimizedNPCEquip.espExnemRuneskulls.espFCOM_ExnemRuneskulls.espCobl Glue.espCobl Si.espFCOM_Cobl.espBob's Armory Oblivion.espFCOM_BobsArmory.espLoth's Blunt Weapons for Npcs.espFCOM_LothsBluntWeapons.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espArmamentariumLLVendors.espArmamentariumLLMagic.espArmamentariumArtifacts.espFCOM_Convergence.espFCOM_RealSwords.espFCOM_SpawnRatesStronger.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - No Slimes.espMart's Monster Mod - No Beholdens.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - Slof Horses Complete.espMart's Monster Mod - Diverse Runeskulls Loot G&GD.espTamrielTravellers4000.espTamrielTravellersItemsNPC.espFCOM_TamrielTravelers.espFCOM_DiverseGuardUnity.espFCOM_BobsGuardUnity.espFCOM_Archery.espMart's Monster Mod - Shivering Isles.espArmamentariumLL4OOO.espOOO-WaterFish.espArboretumHouse.espArtifacts.espArtifacts - ArmaCompleteAddon.espBetter Benirus Manor.espImperialCityHouse.espThe Ayleid Steps.espza_bankmod.espKnights.espKnights - Unofficial Patch.espMart's Monster Mod - Knights.espMart's Monster Mod - City Defences.espFCOM_Knights.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espBag of Holding.espDS Less Predictable Respawn.espSalmo the Baker, Cobl.espReal Hunger, Cobl.espRealisticFatigue.espRealSleepExtended.espGather Ye Rosebuds.espbgMagicEV.espSupremeMagicka.espSM_ShiveringIsles.espSM_OOO.espSM_MMM.espSM_COBL.espSM_VanillaSpells.espSM_Scrolls.espSM_SigilStone.espStealthOverhaul.espnGCD.espProgressSBSP.espProgressRBSP.espProgressRacial.espProgressArmorer.espDark Dungeons.espDark Dungeons - SI.espAtmospheric Loading Screens - No Text.espMart's Monster Mod - Resized Races.espTFF_Races_Base.espBP_Roberts_BR_Hair.espbgMagicSpellTomes_for_WryeBash.espbgMagicEVPaperChase.espWillful Resistance.espBetter Cities Full.espBetter Cities - Full City Defences.espBetter Cities - No LEYAWIIN Flooding.espBetter Imperial City.espBetter Cities - COBL.espBetter Cities Full FPS Patch.espBashed Patch, 0.espStreamline 3.1.esp