seems like TRAP also is using OBME? should I do the same thing for it?
Looks like you've sorted that out, but for the benefit of anyone else who runs into this: yes, if Bash complains about OBME records in TRAP, you can safely strip them using the technique described above. Those records are empty, TRAP uses no OBME features.
I've spoken with JRoush about this and the next version of OBME won't save those records if they're empty.
i basically just want to add an additional timer that triggers when the loop checks true to make you invisible but instead creates a timer for say 3 seconds and THEN you turn invis.
That's another interesting idea. Take a look at the Khajiit night-eye script -- it works more like that, with a timer before the effect. Curious what Elenhil thinks of this idea.
What with all the modding (and, as a result, a usually-unstable installation), I get very little time to play, and I've never really gotten into the stealth game at all. You folks probably have more practical knowledge than I do of the balance on that ability, so don't hold back comments. Here is the lore text which inspired that ability, emphasis mine, from the Pocket Guide to the Empire (First Edition):
For a brief time the Colovian armies used Wood Elf archers, as in the War of Rihad two years past. The Bosmer proved to be too undisciplined and prone to desertion for further use. They would sometimes walk into the shade of a single tree and vanish. Their forest-coupling skills are remarkable. The title of their most famous poem, the Meh Ayleidion, means "The One Thousand Benefits of Hiding."