[RELz] Tel Meskoa & Tel Matouigius EV

Post » Thu May 03, 2012 3:42 am

hey

finally i managed to do the last things that kept this mod from releasing, and it wasn't much so... :tongue: i tested it a few times, everything worked...
hope u can understand my english, don't expect much pls ^^ actually i just translated this mod to see if i can complete it, and to do something for my english :biggrin:

so have fun enjoy it and in case you play and read most of the dialog feel free to tell me how bad my english is, so i know where i stand :biggrin:

here is the download link and lazy as i am, i c&p the description from nexus.... screenshots you will find there btw... and lets hope i didn't forget anything..

greetings

http://tes.nexusmods.com/downloads/file.php?id=41896
http://www.moddb.com/mods/tel-meskoa-and-tel-matouigius-ev
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9493

Intro
This mod was first released in 2005 for the german version of morrowind... but some day i got insane and started translating with my poor english...
so feel free to laugh about my english :tongue:

Requires
Morrowind
Tribunal
Bloodmoon

Features
5 Islands
Quests and small story
Hard Enemies
New Items
2 New Playable Races
2 Mercenaries
Buyable Castle
~90 Exterior cells
~160 Interior cells

Compatibilities
It is compatible with Tamriel Rebuilt and the moved Wizards' Islands

It is possible that "Vurts Bitter Coast Trees II" can look strange since it uses an esp, when i tested it some of the trees where half in the ground... but it should be playable ...

Playing
I recommend characters with level 40-50

At Tel Mora is a teleport shrine with that you can travel to Tel Meskoa, from there
you can travel with a ship to Tel Matouigius.
The main quest on Tel Matouigius can only be started if the guild quests on Tel Meskoa are done.

You will not see the islands on the map unless you use the MCP (Morrowind Code Patch)
under - Interface changes - you need to activate Map expansion.

Credits
Grisum, Beta Tester ! (german version)
Garak, Admin of planetmorrowind.de, thanks for hosting the german version since 2005
speedy2 (sxc.hu) and Shejan, Amanita muscaria Texture
Focuras, vocie of Dreoram
Lady E some particle effect meshes and creatures

FAQ
got a question ? bug ? etc write me a mail, you will find the adress in the readme file...
There is also a list (spoiler) where to find the quests, in case u missed something...

i hope i didn't forget anything... enjoy
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Tania Bunic
 
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Post » Thu May 03, 2012 11:31 am

You built stonehenge in Morrowind :biggrin: This whole mod looks like it took a lot of effort to make.
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Gen Daley
 
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Post » Thu May 03, 2012 6:25 am

Awesome, will check it out (at some stage, so many mods, so little time).



Thanks!
:)
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Yvonne
 
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Post » Thu May 03, 2012 11:20 am

Can You tell us a bit about it? Is it for telvanni players? Or what exactly is it all about?
-moshingpanda
=)
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Kellymarie Heppell
 
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Post » Thu May 03, 2012 9:03 am

@Spiffyman, hehe yeah i guess so :D

@Mr KWMonk, thanks and good luck with that time :D

@moshingpanda, owell there is not much to tell about it... there is a renegade telvanni guild, but its open for all not only telvanni, afterall they are renegade they don't care xD
whats it about, well, on tel meskoa there are mostly bring me this and/or kill them quests, and on tel matougius there is a small "story" line or quest line what ever you wanna call it :D this is a bit more complex... and here and there are some side quests and dungeons just to explore...

so thats it i guess :D
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K J S
 
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Post » Wed May 02, 2012 7:28 pm

I haven't played it yet, but the landmass looks wonderful. And to think you made it in 2005. Wonderful job sir!

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Stace
 
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Post » Thu May 03, 2012 7:06 am

The screenshots look really impressive, I am looking forward to trying this out. One question: I'm using Vurt's groundcover, but not MGE. Do I need the second grass .esp?
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Euan
 
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Post » Wed May 02, 2012 8:57 pm

The screenshots look really impressive, I am looking forward to trying this out. One question: I'm using Vurt's groundcover, but not MGE. Do I need the second grass .esp?

That'll cause a very significant hit to your fps - using MGE to render the grass esp's is highly recommended. But to answer your question, without actually loading the mod mind you, yes you'd need the grass esp from this mod to place the grass on the mod's terrain.


-kwm
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Gaelle Courant
 
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Post » Thu May 03, 2012 10:00 am

looks great! and 2005 you say? Looks like it was made last week!

Also - How did you get your wizard island up there?
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Jacob Phillips
 
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Post » Wed May 02, 2012 8:28 pm

@Slaanesh The Corruptor, thanks :biggrin: and thanks to them replacers :biggrin:

@Lyssia, you don't need the grass esp, its optional, but i believe that mge is needed for the grass esp, and also i would recommend using mge, my mod isn't that hardware friendly :\ i have more fps with mge

@Midgetalien, thanks, but all those replacer do a good job, especially the stuff from vurt :biggrin: and also last week i would have done many things different then back in 2005 xD

and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9075
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Oceavision
 
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Post » Thu May 03, 2012 1:17 am

That'll cause a very significant hit to your fps - using MGE to render the grass esp's is highly recommended. But to answer your question, without actually loading the mod mind you, yes you'd need the grass esp from this mod to place the grass on the mod's terrain.


-kwm
@Lyssia, you don't need the grass esp, its optional, but i believe that mge is needed for the grass esp, and also i would recommend using mge, my mod isn't that hardware friendly :\ i have more fps with mge
I can't get MGE to work on my system, no matter what I try, and unfortunatly, no one in the MGE thread seems able to assist me, so it's simply not an option.

Turns out, though, that I am using the Morrowind Grass Mod, by Vality, Yacoby, and Liztail, not Vurt's after all; sorry about that, it's been too long since I installed it and I remembered wrong. :blush: I assume the included Grass.esp won't work with Morrowind Grass? I know it's optional, I just like the consistancy of having the grass if possible.

Regardless of that, thanks again for this. I am just amazed at how good everything looks, especially for a 2005 release!
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Saul C
 
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Post » Thu May 03, 2012 3:04 am

that's unfortunate :\
i don't think its gonna work with morrowind grass, since my esp uses animated meshes, maybe, if u can handle the CS, you can replace the meshes with non animated, but i wouldn't recommend it anyways, since my mod is pretty hardware hungry and lots of grass wouldn't do any good :D

and thank you :) but here i have to give credit to all them replacers too :D
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Ricky Meehan
 
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Post » Thu May 03, 2012 7:25 am

Nevermind. User error strikes.

Now just get a character up to the right level.



:D
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Miragel Ginza
 
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Post » Thu May 03, 2012 9:47 am

hehe glad you solved it :D

btw moddb.com mirror added
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Valerie Marie
 
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Post » Thu May 03, 2012 2:43 am

Looks really impressive!
I'll try it :)
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Stay-C
 
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Post » Thu May 03, 2012 3:15 am

thanks :smile:

and have fun :biggrin:
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ashleigh bryden
 
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Post » Wed May 02, 2012 9:05 pm

How lore-friendly is this? I see there are new races mentioned.
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Penny Courture
 
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Post » Thu May 03, 2012 6:44 am

ask me something i know xD all i know is, if i made this today i would have done a lot of things different :D

the 2 races are, playable dremora and some sort of vampire race...
i used the dremora for a few quests and the vampire race i believe wasn't used, but not 100% sure...

what i dislike the most is my use of all trees in a random pattern, but i was young back then, and whats done is done :D
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lisa nuttall
 
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Post » Thu May 03, 2012 3:21 am

finally i managed to login to my PES account
so, PES mirror added
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Emily Martell
 
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Post » Wed May 02, 2012 8:55 pm

ask me something i know xD all i know is, if i made this today i would have done a lot of things different :biggrin:

the 2 races are, playable dremora and some sort of vampire race...
i used the dremora for a few quests and the vampire race i believe wasn't used, but not 100% sure...

what i dislike the most is my use of all trees in a random pattern, but i was young back then, and whats done is done :biggrin:
So you are saying that even thought you made this stuff, you dont know much about it?
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Laura Cartwright
 
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Post » Wed May 02, 2012 8:01 pm

i made this mod in 2005 !!! also i have no clue about morrowind lore !

so YES, if he asks if this is MW lore friendly, i have no freaking idea !

so what do you want from me ? -_-
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Cccurly
 
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Post » Thu May 03, 2012 7:53 am

so what do you want from me ? -_-
Can I have your soul?
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Alina loves Alexandra
 
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