Telekinesis Overhaul?

Post » Mon Mar 14, 2011 1:18 pm

Telekinesis has always been an interesting tool for thieves (Very useful in Morrowind, especially). You could grab objects from a safe distance... stealing them.

We'll probably see a return of it in that respect (For thieving). But what about combat?

The Skyrim devs have been talking about making combat and magic more dynamic...

what if telekinesis could also be used to stumble your opponent with a certain amount of force, or be used to throw objects to damage or stumble your enemies (You could only throw big ones if the amount of "force" of your spell was high enough)?

This could really increase interactivity, allowing you (if good enough at the skill) to push opponents off of cliffs, rooftops, or into traps. Increasing the force would increase the "push" of the Telekinesis, but also increase the magic requirements, of course.

Also... there was some talk in interviews about combining spells... what better tool of combination is there than Telekinesis? Maybe one could move globs of water, and then hit the enemy with a lightning spell? Or catch something on fire, and push an enemy into it or use Telekinesis to throw your sword. The possibilities are endless.
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Eileen Collinson
 
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Post » Mon Mar 14, 2011 9:44 pm

Also... there was some talk in interviews about combining spells... what better tool of combination is there than Telekinesis? Maybe one could move globs of water, and then hit the enemy with a lightning spell? Or catch something on fire, and push an enemy into it or use Telekinesis to throw your sword. The possibilities are endless.

Well that does sure sound nice to see. At least something as fun to use as the telekinesis in Dark Messiah is an OK too in my book.
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katsomaya Sanchez
 
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Post » Mon Mar 14, 2011 10:57 pm

What about lifting enemies with a strong enough spell? I would love to do that, and finish most my enemies by bashing them against a tree or wall, or the ocasional tumble over a cliff.
Anything new with Telekinesis would be better... Didn't really find that much use to it in Oblivion. If they make it better I will most likely devote my mage to whatever school they moved telekinesis into.
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Angel Torres
 
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Post » Mon Mar 14, 2011 7:58 am

Best game that does it is Force Unleashed IMO.
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Cool Man Sam
 
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Post » Mon Mar 14, 2011 9:36 am

What about lifting enemies with a strong enough spell? I would love to do that, and finish most my enemies by bashing them against a tree or wall, or the ocasional tumble over a cliff.
Anything new with Telekinesis would be better... Didn't really find that much use to it in Oblivion. If they make it better I will most likely devote my mage to whatever school they moved telekinesis into.


There's a bit of overlap with paralysis there, but that's not really a problem :P

I think their physics engine could definitely calculate damage dealt by objects based upon the force at which they hit (or the character is tossed into them). I'd like it, because it gives Mages a way to keep enemies "at bay", and at the same time gives you a Darth Vader feel.
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Monika
 
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Post » Mon Mar 14, 2011 7:03 pm

I SWEAR I WAS ABOUT TO START THIS SAME POLL :goodjob:
YES ! YES! YES! i would love to hurt enemies with teliknesis. throw a burning torch at an enemy and impale him why not? take said impaled enemy and throw him off rooftop squashing another enemy? hell yes!
imagine the how evil you could be, killing a mans wife and then hurling the body at said man.
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KRistina Karlsson
 
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Post » Mon Mar 14, 2011 7:03 pm

Yeah,I'd like i to send enemys flying just a bit,I found a staff the other day in OB which had the spell for use on a target,foolishly thought it would send this bandit flying (First time I'd used a target based Telik staff/spell,even after years of playing).It didn't.... muh
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Felix Walde
 
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Post » Mon Mar 14, 2011 5:30 pm

As long as there are throwable rocks scattered through out the world, the simple throwing of objects is all I need (bioshock).

The throwing of people seems overpowered, I suppose if they had a low bar (health, mana, stamina) or if they were a corpse it would be fine. I wouldn't mine being able to toss people around as long as I couldn't open with it.
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Richus Dude
 
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Post » Mon Mar 14, 2011 1:49 pm

As long as there are throwable rocks scattered through out the world, the simple throwing of objects is all I need (bioshock).

The throwing of people seems overpowered, I suppose if they had a low bar (health, mana, stamina) or if they were a corpse it would be fine. I wouldn't mine being able to toss people around as long as I couldn't open with it.


The ability to throw them should be... very minimal until the magika requirements get huge. (Only Pure mages should be able to have enough magicka for the hardest core, telekinesis)

Also... I think the amount of force required should be more, depending on the level of your enemy. The higher their level, the harder to throw... for instance, a throw that could chuck a lvl 1 bandit down a cliff, should be a mere annoyance to Dagoth Ur.

The ability to throw a torch as an Impromptu fireball is... an amazing idea. Nice work daisah
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Brooke Turner
 
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Post » Mon Mar 14, 2011 3:50 pm

4 words:

"Fearsome Magicka's Combat Telekenisis"

This is how it should be done in Skyrim.
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Chantelle Walker
 
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Post » Mon Mar 14, 2011 11:01 pm

Thank you manganator
how about the abillit to pick up animals?
take a bear to a city, throw a slaugther fish at a local nord.
teliknesis's power is really endless if they make it possible to hurt people with it.
i also think it should be a leveled spell, you can only manipultae live enemis at a higher level.
did that gaurd look at you funny or call you scum again? dont worry just drown him in the local river or that conveniantly placed barrel of water over there.
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GLOW...
 
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Post » Mon Mar 14, 2011 9:57 am

God... could you imagine holding a low level enemy underwater with telekinesis...

It just feels so evvvilll
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OTTO
 
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Post » Mon Mar 14, 2011 9:18 am

God... could you imagine holding a low level enemy underwater with telekinesis...

It just feels so evvvilll

haha i've imagined it since i first played morrowind :P
i just like the feel of playing an evil charechter.
kinda svcks when i get kicked ut of guilds but....
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Everardo Montano
 
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Post » Mon Mar 14, 2011 12:19 pm

Yet another telekinesis thread, yet another chance to say : Telekinetic snowballs :celebration: , and sending a spray of snow to blind or confuse enemies
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Angus Poole
 
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Post » Mon Mar 14, 2011 6:20 pm

What about lifting enemies with a strong enough spell? I would love to do that, and finish most my enemies by bashing them against a tree or wall, or the ocasional tumble over a cliff.


That's how I would kill the dark side jedi in Jedi Outcast. I would throw them up in the air and then they would fall to their death.
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candice keenan
 
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Post » Mon Mar 14, 2011 6:34 pm

Yet another telekinesis thread, yet another chance to say : Telekinetic snowballs :celebration: , and sending a spray of snow to blind or confuse enemies


Love it ^_^
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Bambi
 
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Post » Mon Mar 14, 2011 12:32 pm

OP I think without a doubt that your ideas, which im sure are shared by many here, should be used. I am pretty certain that the devs will have been toying around with different ideas on how to make such a cool spell be a little more worth while. Telekenisis in combat should be in, and interaction with water, trees, vegitation and pretty much anything else you can see for high level mages should also be considered.
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Sara Lee
 
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Post » Tue Mar 15, 2011 12:41 am

I LOVE these ideas, especially telekenisis as a weapon to be used on live enemies. That said, I can't imagine it being implemented (believe me it makes me sad) just because it would be extremely overpowered, I mean, I love a lot if your ideas here for how to make it not Overpowered, and some of them even seem legitimate.

bottom line: I would absolutely love this to happen, but I'm not holding my breathe.
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Bambi
 
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Post » Mon Mar 14, 2011 9:11 pm

I'd love to see a Dancing Sword spell!
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Katy Hogben
 
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Post » Mon Mar 14, 2011 9:52 am

if i had teliknesis you wouldnt be able to hold your breath, id force pump your lungs :frog:
it sad though, such good ideas that would make this game comparable to none.
what am i saying this game is already going to be second to none.
immagine grabbing a dragon out of the sky and dowsing out its inner flame in the local lake. okay that may be a bit overpowered......
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rebecca moody
 
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Post » Mon Mar 14, 2011 11:30 pm

Telekinesis has always been a bit underwhelming for me-- both in Morrowind and Oblivion. I found it weak and overpowering at the same time (stealing stuff from across the room? Talk about a cakewalk!). In Oblivion I did use it a fair bit, but it was almost exclusively in Ayleid ruins to get the Welkynd Stones and those other ones...the ones that recharged your magic weapons...Anyway. Basically haven't found it to be particularly useful in either game. :shrug: So I'm definitely up for an overhaul of some kind! :)
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ijohnnny
 
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Post » Mon Mar 14, 2011 7:54 pm

I want Jedi powers. choking power is enough for me.
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Sophie Payne
 
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Post » Mon Mar 14, 2011 3:15 pm

I want Jedi powers. choking power is enough for me.


jedi mind trick? i am not the nord you are looking for''
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Elisha KIng
 
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Post » Mon Mar 14, 2011 5:20 pm

Oh telekinesis...how I would love you so, if those at Beth would just do you right; give you a chance to be more than you were and give you a new lease on life.

A SHORT TALE OF TELEKINESIS:

Jurgen woke to the muffled sound of soft wood snapping beneath the weight of a stealthy man's step as he approached carelessly from the right. The startled Nord stirred from beneath the blanket of thick white mist that the early morning had draqed over his campsite. The fire of the day before was now all but out; its feasting flames had starved in his slumber and its warmth had vanished with the night. A thin wisp of smoke was all that remained of the once healthy blaze. It lazily drifted upwards from the fading orange embers embedded within the small mound of ash to feed the dense fog that now lingered along the edge of this cliff. Jurgen rose swiftly to his feet and tried to clear the fog of sleep and dreams from his mind. He glanced around to try and get his bearings, to locate the brink of the precipice upon which he stood, but the shroud of white was so thick and his sleepy haze so heavy that he couldn't be sure which way it was that the mountain fell away underfoot. He swallowed hard as he squinted and swivelled his head frantically about. He could feel the glare of unseen eyes staring back at him and so he quickly pulled the small waraxe loose from the hook at his belt. Its weight in his hand was well balanced even though it was of a simple iron make. Jurgen didn't need the flashy gold of Dwarven -- to him a blade was a blade.

"Who's there," he called out into the wall of blinding white. His deep voice answered him back with an echo, followed by an arrow in flight.

He spun at the sound of its piercing whistle, but it still managed to find a home in his leg. The battle hardened Nord didn't even flinch at the sting of its penetration, but he did become grossly enraged.

"Show yourself you coward!"
"Or what," a slimy voice did reply.
"Do you know who I am you arrogant fool?"
"An oaf about to meet his demise?"

The Nord was now steaming with fury, as the mystery voice cackled away. Another arrow suddenly carved through the misty morning, but this time Jurgen the Willful held the projectile at bay. His left hand glowed purple with power, while the arrow hovered in front of his face, then with the sound of five knuckles cracking, he balled up his fist and willed the arrow to break.

More missiles came whizzing his way in a hurry, but each was skillfully waved aside by the Nord's telekinetic might. The barrage of arrows slowly sliced a funnel through the heart of the mist, until the form of his would-be assasin appeared in his sight. The Nord rose his waraxe up over his shoulder and flung the deadly weapon away. It spun through the air with a vengeance before embedding itself in the archer's leg.

"Justice...Skyrim style," the Nord proudly stated amid distant cries of pain and dismay, then he reached out his hand -- its palm glowing purple, and summoned his axe back from his victim's torn leg. The hefty blade; now stained crimson, obediently returned from whence it came, while the injured little Bosmer it had bitten screamed in agony and tried to cowardly scurry away.

"Oh not so fast my little friend, the fun hasn't ended for you. I have a task that needs doing...one that I thought you could do."

The Nord calmly hooked his weapon back to his belt then furiously lunged his arms forward -- magically ensnaring his prey. A radiant burst of raw magic turned the white haze purple -- the frightened Bosmer screamed violently as his body was invisibly snagged. He floated about in a fury, hissing and spitting, swinging his arms and kicking his legs. The Nord reeled him in like a fish on a line -- the prized Wood Elf catch of the day.

"I've been looking for the edge of this cliff, you know, ever since a pesky little Bosmer stirred me awake"

Hovering and helpless, the Wood Elf's eyes went wide with understanding as panic flooded his face -- a fitting end for any story -- a gruesome and well-deserved fate .
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Camden Unglesbee
 
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Post » Tue Mar 15, 2011 1:37 am

duel weilding telekinesis could be epic. pick up and hold the enemy in the air with one hand and then rip the enemies heart out through the ribcage with the other. with one hand take hold of the enemies leg and the other take hold of the enemies arm and just pull apart like a rag doll. dislocate every bone in the enemies body and leave them laying on the floor. stop flying arrows in mid air then send them flying back at the enemy. telekinesis is delicious. doubt the game would go as far as my examples though.
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chloe hampson
 
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