Telekinesis Possibilities

Post » Tue Dec 07, 2010 12:26 am

I just recently read that the Telekinesis spells have been confirmed in http://www.gamesas.com/index.php?/topic/1172376-info-from-the-new-us-oxm/

I think that after reading an article about how Todd was inspired by how bioshock did things, I would like to see us using Telekinesis to throw things at people.

I would like to hear some of y'all ideas on how you like Telekinesis to work.
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Kat Stewart
 
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Post » Tue Dec 07, 2010 5:31 am

I would love to see a Bioshock style Telekinesis. Being able to use items around you against your enemies would be sweet.
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Brian Newman
 
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Post » Tue Dec 07, 2010 3:04 am

I would love to see a Bioshock style Telekinesis. Being able to use items around you against your enemies would be sweet.



I felt that you couldn't do anything with Telekinesis in Oblivion, it would be nice to add a little more depth in that type of spell
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Robert DeLarosa
 
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Post » Mon Dec 06, 2010 8:41 pm

Totally unrealistic wishful thinking, but if you could use telekinesis to throw a load of snow in the air, to slow or confuse an enemy, how wonderful would that be?
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Heather M
 
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Post » Mon Dec 06, 2010 10:26 pm

Totally unrealistic wishful thinking, but if you could use telekinesis to throw a load of snow in the air, to slow or confuse an enemy, how wonderful would that be?



I don't think that it's unrealistic at all, they took the big daddy idea and put it in the game, why not that idea?
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Anna Beattie
 
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Post » Mon Dec 06, 2010 7:12 pm

Because although they have mentioned dynamic snow, I think that just applies to when and where it falls and accumulates, not that it can in any way move or be interacted with.
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Lynne Hinton
 
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Post » Mon Dec 06, 2010 10:57 pm

Because although they have mentioned dynamic snow, I think that just applies to when and where it falls and accumulates, not that it can in any way move or be interacted with.


I think that they have stated that the snow will fall if you run into it
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Kim Bradley
 
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Post » Mon Dec 06, 2010 8:39 pm

Then I will hold out hope for my telekinetic snowballs, yay!

Another possibility is they have mentioned the greater amount of traps and puzzles, surely there must be the odd advantage or shortcut for a telekinetic mage.
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Nice one
 
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Post » Tue Dec 07, 2010 12:19 am

You seen Bioshock Infinate? Telekinesis you can pick up guns from enemies hands and pull the trigger on them from far away... In game like Skyrim you could probably pick up a random arrow or weapon and throw it at people =/
Also if the AI is better as they say and react to sounds or to doors opening and such, then you could use it to open doors far away or drop stuff to distract them and get behind them...
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Kat Stewart
 
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Post » Mon Dec 06, 2010 8:56 pm

Yeah, or even more simple, hungry wolf pack+beef or venison+telekinesis=escape in style.
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Anthony Diaz
 
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Post » Mon Dec 06, 2010 10:27 pm

100% what bamith20 said. Telekinesis in any game can add a ton of possibilities. Just do it right
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Isabell Hoffmann
 
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Post » Tue Dec 07, 2010 8:29 am

There was a mod for oblivion where you could use telekinesis to throw enemies away, from one enemy to a mob of them, you could also do a 'force-choke' star wars style attack on enemies. It would be pretty cool if Bethesda included this in Skyrim but its not your typical idea of telekinesis so it may not be
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RUby DIaz
 
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Post » Tue Dec 07, 2010 5:40 am

At least make telekinesis more usefull than in oblivion, where it was useless. I'd like to use telekinesis to disarm opponents from a distance, pulling their weapon out of their hands
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Rinceoir
 
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Post » Tue Dec 07, 2010 10:28 am

Gravitygun/Bioshock style Telekinesis would be amazing.



Imagine arming 2 Telekinesis spells at once and what it could possibly result in :) ...possibly throwing the enemy around?
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Naazhe Perezz
 
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Post » Tue Dec 07, 2010 1:27 am

If a telekinesis spell, like in Bioshock is in, it would be fun.... But, the original telekinesis of TES should also stay.
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michael flanigan
 
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Post » Mon Dec 06, 2010 10:54 pm

Well how can telekinesis work with new magic system?
Wat we can do with old one?
Take and manipulate items in dimension and open doors at distant, activate traps and buttons, steal items, read description
What can be added?
Pull and grab enemy weapons, grab and move actors, push enemies, thrown items at enemies, block enemy throwing weapon retrieve own throwed weapons from distant, even casted on self telekinesis can simulate levitation!
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Lily Something
 
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Post » Mon Dec 06, 2010 10:10 pm

What is telekinesis, really?

The ability to use your mind to repel or attract object to yourself, right? Essentially? Well, in that case, why couldn't a person who jumped off the roof of a building just use Telekinesis to push off the ground the same way, essentially Levitating?

What makes your ability to push/pull horizontally not work vertically? If someone had Telekinesis, the only problem I see with using it like Levitation is the AMOUNT of force generated. Most Telekinesis spells talk in terms of pounds about how much one could manipulate. If you had the power to Levitate, essentially, that's generating enough magical forces to hold your body in the air. If you had that kind of power, then you could also blast your enemies with it, and send them flying into the air as well.

I don't see why one spell, Telekinesis, would be in the game, while Levitation would not, based on meta-game knowledge. The only reason Lev is not in is because the devs don't want people flying over their ground-based challenges and breaking things.
-----------------------

As far as how to use Telekinesis, here a few ideas:

1. Knock shields and swords out of NPC hands during combat.
2. Use it to remotely steal from NPC's without getting caught if the theft is detected. You'd have to use a distraction to hide the theft ... a money pouch floating through the air toward you would be a bit too noticeable to be a successful plan. But then, if a man was rising a horse past your mark, you could steal the bag and float it on the other side of the horse where the mark couldn't see it flying through the air.
3. Repel creatures trying to jump on your from above such as spiders.
4. Use it to pull your enemy's helm down over his eyes (a distraction) while you go in for a killing blow he can't see coming.
5. Course correct arrows you shot that won't hit the target because your default aim would have missed. This would have to be built into the game's engine because arrows fly to fast to judge what's going on and make any difference in real time. But if you cast the spell on your arrow, then that arrow would almost certainly hit its target even from pretty far away.
6. If there's a fire going in the enemy's camp, you could "push" the fire outward one time toward one of the enemy's camped out around it, lighting one on fire and causing mayhem to erupt in the camp. (I call it "Death & Distraction" hahaha)
7. In theory, it should help you repel arrows. You could push the arrow up or down, and it would either sail up over your head, or push the arrow into the dirt. But this would require casting the spells in a different way, in a quick-cast method. You'd have to cast it as such, and a list of options would come up, and from those you'd pick "Repel Arrow" and the points you spent to cast the spell would be permanently removed from your Magicka until you automatically use the spell on the next arrow to try and strike you.
8. Telekinesis used to press against the jugular vein of one's enemy could cause blood loss, causing them to pass out. To the windpipe, you could cause choking. Hello, Darth.
9. You could use to steal the guard's keys to escape from your jail cell.
10. You could use it to nudge a horse to stop if it tries to run off, just push on its mouth like a bit would and it may fool the horse into thinking the bit is in, slowing it back down.

Just some ideas, maybe not all are very good, but some are pretty good I think. Thanks!
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Alexandra Ryan
 
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Post » Tue Dec 07, 2010 2:54 am

as long as it is as awesome as in dark messiah I will be very happy, never played Bioshock :P hehe

and maybe some warp/throw/pull kind of variations as well will be great :)
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Stephanie I
 
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Post » Tue Dec 07, 2010 8:22 am

What is telekinesis, really?

The ability to use your mind to repel or attract object to yourself, right? Essentially? Well, in that case, why couldn't a person who jumped off the roof of a building just use Telekinesis to push off the ground the same way, essentially Levitating?

What makes your ability to push/pull horizontally not work vertically? If someone had Telekinesis, the only problem I see with using it like Levitation is the AMOUNT of force generated. Most Telekinesis spells talk in terms of pounds about how much one could manipulate. If you had the power to Levitate, essentially, that's generating enough magical forces to hold your body in the air. If you had that kind of power, then you could also blast your enemies with it, and send them flying into the air as well.

I don't see why one spell, Telekinesis, would be in the game, while Levitation would not, based on meta-game knowledge. The only reason Lev is not in is because the devs don't want people flying over their ground-based challenges and breaking things.
-----------------------

As far as how to use Telekinesis, here a few ideas:

1. Knock shields and swords out of NPC hands during combat.
2. Use it to remotely steal from NPC's without getting caught if the theft is detected. You'd have to use a distraction to hide the theft ... a money pouch floating through the air toward you would be a bit too noticeable to be a successful plan. But then, if a man was rising a horse past your mark, you could steal the bag and float it on the other side of the horse where the mark couldn't see it flying through the air.
3. Repel creatures trying to jump on your from above such as spiders.
4. Use it to pull your enemy's helm down over his eyes (a distraction) while you go in for a killing blow he can't see coming.
5. Course correct arrows you shot that won't hit the target because your default aim would have missed. This would have to be built into the game's engine because arrows fly to fast to judge what's going on and make any difference in real time. But if you cast the spell on your arrow, then that arrow would almost certainly hit its target even from pretty far away.
6. If there's a fire going in the enemy's camp, you could "push" the fire outward one time toward one of the enemy's camped out around it, lighting one on fire and causing mayhem to erupt in the camp. (I call it "Death & Distraction" hahaha)
7. In theory, it should help you repel arrows. You could push the arrow up or down, and it would either sail up over your head, or push the arrow into the dirt. But this would require casting the spells in a different way, in a quick-cast method. You'd have to cast it as such, and a list of options would come up, and from those you'd pick "Repel Arrow" and the points you spent to cast the spell would be permanently removed from your Magicka until you automatically use the spell on the next arrow to try and strike you.
8. Telekinesis used to press against the jugular vein of one's enemy could cause blood loss, causing them to pass out. To the windpipe, you could cause choking. Hello, Darth.
9. You could use to steal the guard's keys to escape from your jail cell.
10. You could use it to nudge a horse to stop if it tries to run off, just push on its mouth like a bit would and it may fool the horse into thinking the bit is in, slowing it back down.

Just some ideas, maybe not all are very good, but some are pretty good I think. Thanks!


though long and hard about this huh?
Those are all pretty interesting theories
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jenny goodwin
 
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Post » Tue Dec 07, 2010 1:34 am

There was a mod for oblivion where you could use telekinesis to throw enemies away, from one enemy to a mob of them, you could also do a 'force-choke' star wars style attack on enemies. It would be pretty cool if Bethesda included this in Skyrim but its not your typical idea of telekinesis so it may not be

Actually I think I read something about one of the five new magic affects being force push, or something to that affect.
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Euan
 
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Post » Tue Dec 07, 2010 11:08 am

I'll just be happy to throw enemies!
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Stu Clarke
 
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Post » Tue Dec 07, 2010 7:22 am

What is telekinesis, really?

The ability to use your mind to repel or attract object to yourself, right? Essentially? Well, in that case, why couldn't a person who jumped off the roof of a building just use Telekinesis to push off the ground the same way, essentially Levitating?

What makes your ability to push/pull horizontally not work vertically? If someone had Telekinesis, the only problem I see with using it like Levitation is the AMOUNT of force generated. Most Telekinesis spells talk in terms of pounds about how much one could manipulate. If you had the power to Levitate, essentially, that's generating enough magical forces to hold your body in the air. If you had that kind of power, then you could also blast your enemies with it, and send them flying into the air as well.

I don't see why one spell, Telekinesis, would be in the game, while Levitation would not, based on meta-game knowledge. The only reason Lev is not in is because the devs don't want people flying over their ground-based challenges and breaking things.
-----------------------

As far as how to use Telekinesis, here a few ideas:

1. Knock shields and swords out of NPC hands during combat.
2. Use it to remotely steal from NPC's without getting caught if the theft is detected. You'd have to use a distraction to hide the theft ... a money pouch floating through the air toward you would be a bit too noticeable to be a successful plan. But then, if a man was rising a horse past your mark, you could steal the bag and float it on the other side of the horse where the mark couldn't see it flying through the air.
3. Repel creatures trying to jump on your from above such as spiders.
4. Use it to pull your enemy's helm down over his eyes (a distraction) while you go in for a killing blow he can't see coming.
5. Course correct arrows you shot that won't hit the target because your default aim would have missed. This would have to be built into the game's engine because arrows fly to fast to judge what's going on and make any difference in real time. But if you cast the spell on your arrow, then that arrow would almost certainly hit its target even from pretty far away.
6. If there's a fire going in the enemy's camp, you could "push" the fire outward one time toward one of the enemy's camped out around it, lighting one on fire and causing mayhem to erupt in the camp. (I call it "Death & Distraction" hahaha)
7. In theory, it should help you repel arrows. You could push the arrow up or down, and it would either sail up over your head, or push the arrow into the dirt. But this would require casting the spells in a different way, in a quick-cast method. You'd have to cast it as such, and a list of options would come up, and from those you'd pick "Repel Arrow" and the points you spent to cast the spell would be permanently removed from your Magicka until you automatically use the spell on the next arrow to try and strike you.
8. Telekinesis used to press against the jugular vein of one's enemy could cause blood loss, causing them to pass out. To the windpipe, you could cause choking. Hello, Darth.
9. You could use to steal the guard's keys to escape from your jail cell.
10. You could use it to nudge a horse to stop if it tries to run off, just push on its mouth like a bit would and it may fool the horse into thinking the bit is in, slowing it back down.

Just some ideas, maybe not all are very good, but some are pretty good I think. Thanks!

Thats sounds great, you catch my minds, thats Telekinetic choke and crush on enemy NPC sounds interesting,
About example of NPC ability be aware of player telekinetic actions you should see thats mod for oblivion
Put it in its Place - Enhanced Grabbing
http://tesnexus.com/downloads/file.php?id=19847

Also if levitation need much powers from user its defiantly will be great for high level mages, without such powers and Magicka reserves it can work like jump and slowfall\feather spell combination, apprentices can levitate like lich in Oblivion and not suffer from backward strafe like archers, thats can be channeling spell so need concentration for it e.g have no weapon in hands or have free hand for channeled spell and enemy strike can distract mage concentration or it can drain Magicka constant.
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Isaiah Burdeau
 
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Post » Tue Dec 07, 2010 2:14 am

If it can be used to the same effect as in dead space 2 I would be happy. We have to remember that the whole game isn't going to be based around this one spell.
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asako
 
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Post » Mon Dec 06, 2010 11:26 pm

Actually I think I read something about one of the five new magic affects being force push, or something to that affect.

Yes it is one of the dragon shouts. So if you take that point, bearing in mind that dragon shout have to be learnt with hard work, and have a cool down period, i wouldn't expect too much from the telekenisis spells. I doubt they will over power the dragon shouts anyway. So i'd expect the Telekenisis spells to have more options but not as powerful as some of these suggestions, as cool as they all are.
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Nikki Morse
 
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Post » Tue Dec 07, 2010 10:47 am

One of the perks for Telekinesis should be the ability to crush the trachea of your foes.
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Damien Mulvenna
 
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