» Thu May 19, 2011 8:33 am
I agree that making it as strong as the Force (which sort of would be the equivalent of ALL spells) is too much. But it should definitely be useful in combat--either picking up opponents, disarming them, or being able to fling objects at them for damage.
The upper echelon of it would have to be implemented via perk tree with corresponding high skill and level. For instance, I don't see why it would be so "overpowered" for my massively powerful level 45 mage to be able to disarm some bandits. In fact, I think it's sort of stupid that such a character has to basically hide behind a (single) summoned creature and blast fireballs at them for combat.
As for the deflecting arrows idea, I think that higher level shield spells should do that. They already deflect the damage, it would just be cool if there were some sort of animation whereby you saw arrows (and maybe sword swings) bounce off you.
Oh, and I have always wished the TES games had a choke spell. It doesn't need to be (and probably shouldn't be) telekinesis, but having a separate spell would be awesome. At lower levels it would just do damage to health and stamina, but at mid levels it could slow down and significantly impair enemies ability to fight, and at high levels it could basically stop them in their tracks.
Perhaps this thread is not the correct venue for much of the above, but all of this sort of stems from my opinion that mages are underpowered in combat (note that I agree that in OB they were overpowered in some respects--including lock-picking and invisibility). When I play a high level warrior, he can basically take out most opponents in a few hits and suffer very little damage; many opponents go down in one or two hits. Mages have to run around hide behind summoned creatures to survive; they can choose to shoot slow fireballs/lightning/ice that often misses or do area affect spells that hurt their own summoned creature. Moreover, magika is infinitely more important to a mage than stamina is to a warrior--this is an imbalance. I don't think it is a valid answer that warriors are inherent combatants while mages are not; the entire game is about combat and most quests include combat as an inherent part of it. Spells like paralyze and calm humanoid are incomplete answers (though fun); I believe that a high level mage should be able to thoroughly dominate his opponents in combat as much as a high level warrior could.