Telekinesis should be like The Force

Post » Thu May 19, 2011 6:03 am

i dont think it should be like the force but it certainly needs improvement over oblivion
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Thu May 19, 2011 3:11 am

In most of the screenshots I'm noticing rocks scattered on the ground. Maybe this is just scenery--but what if we can control rocks and throw them at enemies?
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Thu May 19, 2011 6:55 am

You should only be able to lift objects and thowing/pull them, giving minor defense/utility/offense.

With proper timing, you can also hold arrows or physical spells (ice spike) in place that are about to hit you.


Basically like the grav gun, Overall a well rounded spell/weapon, but not overpowering. (not including the ending of HL2, which it becomes OP)
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Wed May 18, 2011 9:59 pm

Some people need to recheck the TES lore. Telekinesis http://www.uesp.net/wiki/Lore:Mysticism, http://www.uesp.net/wiki/Lore:Mysticism_%28skill%29, and http://www.uesp.net/wiki/Morrowind:Telekinesis http://www.uesp.net/wiki/Oblivion:Telekinesis. So, Jedi powers and The Force would not fit into Skyrim. Sorry.


So then it should be like the gravity gun in Halflife 2?
User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Wed May 18, 2011 10:47 pm

So then it should be like the gravity gun in Halflife 2?


if you want it to be well rounded, perfectly balanced, and very fun - then yes :celebration: Same goes for Bioshock tele.

But i'd understand Perks increasing the benefits, just not too much.
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Thu May 19, 2011 6:43 am

if you want it to be well rounded, perfectly balanced, and very fun - then yes :celebration:

But i'd understand Perks increasing the benefits, just not too much.

I think it should be more like:
telekinesis without perks --> fetch apples from trees, play with mudcrab legs.
telekinesis with max perks --> toss big boulders at mammoths, shield your self from dragon-fire with a dead giants :foodndrink:
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Thu May 19, 2011 10:51 am

I don't remember if this was confirmed or not, but since they've had the grab feature it hasn't been too useful in any TES game so hopefully you can now throw objects at NPCs and it'll actually hurt them some or at least have some effect on them. If it ends up being that way I'd imagine Telekinesis to work that was as well except being able to pick up from a further distance than normal and being capable of throwing objects much harder thus dealing more damage. So kind of like the Gravity Gun from Half-Life 2.
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Thu May 19, 2011 8:33 am

I agree that making it as strong as the Force (which sort of would be the equivalent of ALL spells) is too much. But it should definitely be useful in combat--either picking up opponents, disarming them, or being able to fling objects at them for damage.

The upper echelon of it would have to be implemented via perk tree with corresponding high skill and level. For instance, I don't see why it would be so "overpowered" for my massively powerful level 45 mage to be able to disarm some bandits. In fact, I think it's sort of stupid that such a character has to basically hide behind a (single) summoned creature and blast fireballs at them for combat.

As for the deflecting arrows idea, I think that higher level shield spells should do that. They already deflect the damage, it would just be cool if there were some sort of animation whereby you saw arrows (and maybe sword swings) bounce off you.

Oh, and I have always wished the TES games had a choke spell. It doesn't need to be (and probably shouldn't be) telekinesis, but having a separate spell would be awesome. At lower levels it would just do damage to health and stamina, but at mid levels it could slow down and significantly impair enemies ability to fight, and at high levels it could basically stop them in their tracks.

Perhaps this thread is not the correct venue for much of the above, but all of this sort of stems from my opinion that mages are underpowered in combat (note that I agree that in OB they were overpowered in some respects--including lock-picking and invisibility). When I play a high level warrior, he can basically take out most opponents in a few hits and suffer very little damage; many opponents go down in one or two hits. Mages have to run around hide behind summoned creatures to survive; they can choose to shoot slow fireballs/lightning/ice that often misses or do area affect spells that hurt their own summoned creature. Moreover, magika is infinitely more important to a mage than stamina is to a warrior--this is an imbalance. I don't think it is a valid answer that warriors are inherent combatants while mages are not; the entire game is about combat and most quests include combat as an inherent part of it. Spells like paralyze and calm humanoid are incomplete answers (though fun); I believe that a high level mage should be able to thoroughly dominate his opponents in combat as much as a high level warrior could.
User avatar
lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Thu May 19, 2011 5:35 am

and lets add force lightning as well

Chain lightning has already been confirmed :shocking:
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Wed May 18, 2011 11:19 pm

I want it like bioshocks that was awesome, but I also want to be able to grab an arrow
User avatar
Raymond J. Ramirez
 
Posts: 3390
Joined: Sun Oct 14, 2007 8:28 am

Post » Thu May 19, 2011 12:10 pm

There is the part where you sit like a duck while using telekinesis. Oh, let's add that all spell effects on you that you cast yourself are removed, because you should be REALLY concentrated.


So an arrow is fired at you, and you've got until it gets there to get into your "seated meditative trance position" to save yourself....yeah, I see something of a problem here. :thumbsdown:

"Poorly thought out this idea is, yes..."

totally. and we should also be able to pilot the Millenium Falcon and shoot womp rats


:rofl:
User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Thu May 19, 2011 8:11 am

I think you should be able to use levitate on things like, arrows, blade type weapons, and blunt objects/weapons, and when they are flung at an enemy they should do some damage but not so much that it's over powered.
User avatar
Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Thu May 19, 2011 9:47 am

It shouldn't have all the capabilities of The Force, but I do think tele needs a damned overhaul. That spell, more than any other, has repeatedly failed to meet it's incredible potential.

It needs to be able to lift, move, and manipulate objects in an intuitive way. It needs to be able to shove, lift, and grab people (but probably should count as assault). It needs to be able to push buttons and activate switches, but not carry you through doors that move between cells.
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Wed May 18, 2011 9:39 pm

I like your idea of stopping arrows in their tracks. Returning them to the archer... not so much.

The disarm and "Wingardium Leviousa" spells are far too overpowered. As Dragon Shouts with long cooldowns, perhaps. But not as Telekinesis-related spells. :)

ChomskyDisciple brings up a good idea:
Maybe a Star Wars mod (Hoth mod, perhaps?) will fulfill your dreams.


I'm a huge Star Wars fan myself, but we should let the Force be the Force and magic be magic - I would not want to see "Force Fireball" or "Mind Trick (Illusion school)" anytime soon. ;)
We can always settle with channeled shock damage, and let our enemies get a taste of our UNLIMITED POWAAAAHH!!!!
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Thu May 19, 2011 10:54 am

I'm a huge Star Wars fan myself, but we should let the Force be the Force and magic be magic - I would not want to see "Force Fireball" or "Mind Trick (Illusion school)" anytime soon. ;)
We can always settle with channeled shock damage, and let our enemies get a taste of our UNLIMITED POWAAAAHH!!!!


I remember making several references to The Empire Strikes Back (specifically Hoth, wampas and tauntauns!) AND Return of the Jedi (specifically the forest moon of Endor, Ewoks!) in an easter egg thread several days ago. But nobody commented on it. That made me sad. But your comment made me very happy. :)

EDIT: Let's DO keep The Force in Star Wars.
User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Wed May 18, 2011 8:53 pm

I agree with using Telekinisis as a way to push/pull an object/person like the force. But not Choke or lightniing (your shock spells take the lightning part). I liked The force unleashed and Star wars battlefront 2 but to apply the force-like effects from those games just isnt right (Im also a SWBF2 veteran from clans like ROS, TSL, Flamelance, AZTEC, and Storm).
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Thu May 19, 2011 11:22 am

I vote yes.

I want to have my assassin use telekinesis and illusion so I can play a psionic Dunmer assassin in Skyrim!
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Thu May 19, 2011 1:43 am

I remember making several references to The Empire Strikes Back (specifically Hoth, wampas and tauntauns!) AND Return of the Jedi (specifically the forest moon of Endor, Ewoks!) in an easter egg thread several days ago. But nobody commented on it. That made me sad. But your comment made me very happy. :)

EDIT: Let's DO keep The Force in Star Wars.

That's fun to hear! I saw a thread about easter eggs a few days ago (or was it yesterday?), but I never bothered to read more than a few posts.
If I had seen your post, I would've probably replied. :D

Telekinesis really has to be improved. What was it's use in Oblivion? You could steal stuff easier, since they didn't care when you were lifting their stuff with magic.
Essentially useless. :P
User avatar
Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Thu May 19, 2011 7:01 am

I'd be happy with it working like bioshock just being able to chuck objects and fire arrows back would rock. Duel weilding the spell for disarming would be cool.
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Thu May 19, 2011 7:59 am

Perhaps Bethesda could allow for the combination of the bullet timing shout and an improved oblivion telekinesis, which would let you catch arrows etc. Would be pretty sweet.
But yeah i've always wanted to be able to throw an bandit against a wall like a rag doll.
In other words; yes, just remember to differentiate it between star wars.
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Thu May 19, 2011 10:21 am

i think with this we should be able to use a rock or object to shield ourselves from incoming arrows...u know the lazy way of doing it
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Thu May 19, 2011 11:30 am

what was the point in telekineses in OB.. alll you could do is lift something with no hands but thats it right
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Thu May 19, 2011 12:32 am

and lets add force lightning as well


already in.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Thu May 19, 2011 8:08 am

I don't care much for the rest, but fling arrows aside would be awesome. Since mages usually don't wear much armour, it would be logical to have something to prevent being hit by arrows. I'd rather not have the ability to throw them back, it's just something that I would never use.

Perhaps a stronger magician could also fling away weaker spells.
For example, say your wandering around in the forest, and a hedge mage jumps out from under a cart and throws a weak fireball at you. You wait for the right moment, and then [censored] slap that fireball right off to the side.
How awesome would that be? :happy:

Also, I love the part about timing right. Keeps it fair.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Thu May 19, 2011 6:43 am

I think its a great idea.

I was really disappointed by telekinesis in oblivion


I too would like telekenisis to have battle applications. . . that said, if they aren't going to make objects more easy to manuver manually, I am still going to need a simple form of the spell for putting my bookshelves in order, and placing my rare items on display.
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

PreviousNext

Return to V - Skyrim