Telekinesis...

Post » Sat May 28, 2011 4:37 am

I'm not trying to gimp magic, I'm trying to keep it in a reasonable realm. I'm not sure why people like you always want to make it some god powers. Your not gods and making magic so overly powerful makes melee and ranged less appealing.

I see your reasoning, and it's sound. However, I feel like if you are a "master" of a certain school then you should be able to do certain god-like feats in that school after putting in so much time. Sure, if you just walk around hitting the spell button over and over then it'll go quicker but if you just play and you actually make it to master (in anything other than alchemy lol) then you've put a LONG time into that skill and if your playing a magic centric character you ought to be able to reap real epic rewards. On;y recently with video game technology have we been able to accomplish this type of feat and I think it's time to amp up the telekinesis.
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Imy Davies
 
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Post » Sat May 28, 2011 8:19 am

I would like that when you have maxed out Alteration or whatever school telekinesis is in you would be able to design a spell that allows you to pick up enemies....and drop them from 1000 feet in the air.
Only if the first high-level mage you fight picks you up and drops you from 1000 feet in the air.

Player gets extra special Dragon Shout powers. Any "generic" magic we want for the PC should be usable against the PC.
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Emily Jones
 
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Post » Sat May 28, 2011 8:23 pm

I see your reasoning, and it's sound. However, I feel like if you are a "master" of a certain school then you should be able to do certain god-like feats in that school after putting in so much time. Sure, if you just walk around hitting the spell button over and over then it'll go quicker but if you just play and you actually make it to master (in anything other than alchemy lol) then you've put a LONG time into that skill and if your playing a magic centric character you ought to be able to reap real epic rewards. On;y recently with video game technology have we been able to accomplish this type of feat and I think it's time to amp up the telekinesis.


I agree that once your a master of something you should be able to do something incredible but just not flinging people about like rag dolls, it's just not in the lore and is something you might think of one of the tribunal being able to do. Now, say you can pick up bigger and bigger things because when you become a master of alteration it reduces the speed at which your magicka drains from weight so you can pick up a nice sized boulder or some cart or something, I don't know, but just not picking people up and flicking them like a booger.

Edit: However I would be fine with being able to levitating someone with the limitations on levitate that I explained above. It's just that if you could pick up someone with telekinesis, then you could hold them in place while you beat them to death with your sword or blast them with spells. It would just turn into an overpowered spell like levitation used to be.
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Paula Ramos
 
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Post » Sat May 28, 2011 12:06 pm

Only if the first high-level mage you fight picks you up and drops you from 1000 feet in the air.

Sure! As long as I have Slowfall I'll be fine with that
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Lory Da Costa
 
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Post » Sat May 28, 2011 4:14 pm

A great spell with so few uses. It really needs improving, you should be able to cause damage to enemies by hurling huge objects at Master level. I hope they do improve it!
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Elisha KIng
 
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Post » Sat May 28, 2011 4:53 pm

Agree with Sleign' s take on telekinesis. :thumbsup:
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Austin Suggs
 
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Post » Sat May 28, 2011 6:15 pm

Anyone who thinks Telekinesis was useless has never played a thief who knows Mysticism, that′s all.
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Angel Torres
 
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Post » Sat May 28, 2011 2:40 pm

I just hope the spell isn't as buggy as it was in Oblivion.
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Heather M
 
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Post » Sat May 28, 2011 10:22 am

They have said that all Mysticism spells will be in their proper magic schools, the ones they should've been in originally. I want telekinesis to be able to make items as effective weapons that do some damage when I hit someone with them. I also want to pick up a large rock and be able to use it as a shield to block attack or catch arrows out of the air. But this time around Telekinesis needs to constantly drain your magicka and the heavier the object the faster it drains your magicka.

This

I would like to see this, I have thought about it it should be more intuitive to use as well, I think the old telekinesis spell was clunky.

It would make sense for it to be in alteration thats where I think it would be, I dont see why they would axe the spell.
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Amanda Furtado
 
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Post » Sat May 28, 2011 11:29 am

Hmmm, that would be nice, until you decide to throw a sword in the air for no reason. Then a guard comes at you with a sword in his face "STOP, you violated the law"
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Kortknee Bell
 
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Post » Sat May 28, 2011 5:08 am

Hmmm, that would be nice, until you decide to throw a sword in the air for no reason. Then a guard comes at you with a sword in his face "STOP, you violated the law"

You shouldn't do things like that around people like you shouldn't practice Conjuration in town :nono:
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Richard Thompson
 
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Post » Sat May 28, 2011 2:58 pm

You shouldn't do things like that around people like you shouldn't practice Conjuration in town :nono:

Well said well said, it would be asking for, misfortune. :shifty:
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Kyra
 
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Post » Sat May 28, 2011 2:37 pm

That's Dark Messiah, picking up people with telekinesis in TES doesn't fit the lore and would take more power than your character would be able to muster. I would think people would be content with what I suggested and be able to pick up items and use them as weapons or shields. Oh look, two mages, I killed one and the other is about to blast me with magic, I pick up his dead friend's corpse and block the spell with it then fling the corpse at him to make him take moderate damage and knock him off balance/down and then you can proceed with fighting him, if not picking up a large rock with telekinesis and beating them to death with it before your magicka runs out. But picking up people....really? So I can fling them off cliffs or slam them against walls? That would be an instant kill, something I'd rather not have in a game, or else it will be another broken spell that needs to be removed like so many other things from Morrowind.

Where does it say in lore that you couldnt pick someone up with Telekinesis? And if it is in lore, lore is not concrete.
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Lew.p
 
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Post » Sat May 28, 2011 5:08 am

They already said that all the effects of Mysticism will simply be moved to other skills.
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Emmanuel Morales
 
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Post » Sat May 28, 2011 4:30 am

If you read the GI article it makes it clear that the spell that should have been the offensive version of telekenisis is going to be a dragon shout, throwing enemies backwards.

I just hope its not a sign of things to come with dragonshouts overshadowing spell effects to the point that its not worth bothering with magic.
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Emily Rose
 
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Post » Sat May 28, 2011 5:14 am

Where does it say in lore that you couldnt pick someone up with Telekinesis? And if it is in lore, lore is not concrete.

Thats what I have said several times, "lore is not concrete" its not set in stone an d reguardless what people want things change.
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BEl J
 
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Post » Sat May 28, 2011 2:56 pm

Where does it say in lore that you couldnt pick someone up with Telekinesis? And if it is in lore, lore is not concrete.


It doesn't say you can't pick up people in the lore, that's the point really. As for lore not being concrete, your right but it's highly unlikely that it will be added. I'm okay with telekinesis being able to manipulate objects like corpses or other objects to use against people as offense but picking people up and tossing them aside like Force Unleashed doesn't fit TES lore at all and not to mention that is a feature that would be game breaking. We shouldn't be putting in things that are obviously exploitable....
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Gaelle Courant
 
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Post » Sat May 28, 2011 7:12 pm

I just hope its not a sign of things to come with dragonshouts overshadowing spell effects to the point that its not worth bothering with magic.

Dragon shouts will probably be like Powers - powerful spells you can only use once a day. I imagine they will limit you to just one dragon shout (regardless of how many you know of them) per day. So you'll be inclined to use them sparingly.
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BRIANNA
 
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Post » Sat May 28, 2011 2:46 pm

I'd like to see it become more of a Bioshock Telekinesis. Being able to hurl items at people and cause damage.
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Joe Alvarado
 
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Post » Sat May 28, 2011 7:17 pm

I agree that once your a master of something you should be able to do something incredible but just not flinging people about like rag dolls, it's just not in the lore and is something you might think of one of the tribunal being able to do. Now, say you can pick up bigger and bigger things because when you become a master of alteration it reduces the speed at which your magicka drains from weight so you can pick up a nice sized boulder or some cart or something, I don't know, but just not picking people up and flicking them like a booger.

Edit: However I would be fine with being able to levitating someone with the limitations on levitate that I explained above. It's just that if you could pick up someone with telekinesis, then you could hold them in place while you beat them to death with your sword or blast them with spells. It would just turn into an overpowered spell like levitation used to be.

I don't want to be that guy but... if it's in the lore that you can't lift living beings I'd like to see a little proof and just as soon as I'm done writing this I'll go looking for myself (just to show I'm not lazy :)). Also, if it's never been done before it makes more sense that it's a limitation of the technology at the time the games were made rather than a lore issue unless there's a specific reference in the lore which states it (fairly) clear. I don't want to fling someone a 1000 feet away but I sure would like to lift some bandit up and drop him off a cliff as I think that'd be hilarious.






later....

I found in the lore that telekinesis seems to only be used on "objects". It didn't give any reason but it never mentioned having previously been used on people or creatures. However it never states that you CAN'T use it on people and if you think about how mysticism works it seems likely that it would be possible given the use of teleportation and other mysticism effects work on people just fine.
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Alexis Estrada
 
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Post » Sat May 28, 2011 5:35 am

id like for it to be removed from the game for a more useful spell or something.
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Kayla Keizer
 
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Post » Sat May 28, 2011 4:42 pm

Being a compulsive cleptomaniac in any RPG I have ever played, I definately want this one in game. If it can be improved to suit combat purposes, all the better.
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anna ley
 
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Post » Sat May 28, 2011 9:22 am

hope its not lame
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Mrs Pooh
 
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Post » Sat May 28, 2011 3:58 pm

I don't want to be that guy but... if it's in the lore that you can't lift living beings I'd like to see a little proof and just as soon as I'm done writing this I'll go looking for myself (just to show I'm not lazy :)). Also, if it's never been done before it makes more sense that it's a limitation of the technology at the time the games were made rather than a lore issue unless there's a specific reference in the lore which states it (fairly) clear. I don't want to fling someone a 1000 feet away but I sure would like to lift some bandit up and drop him off a cliff as I think that'd be hilarious.
later....

I found in the lore that telekinesis seems to only be used on "objects". It didn't give any reason but it never mentioned having previously been used on people or creatures. However it never states that you CAN'T use it on people and if you think about how mysticism works it seems likely that it would be possible given the use of teleportation and other mysticism effects work on people just fine.


Well think about it. Try holding something with one hand that is constantly writhing and trying to get free. That would basically be like trying to hold a person with telekinesis. It only makes sense that you can't pick up a living thing with telekinesis. A corpse yes, because it isn't trying to get free, but living things, no, leave that to a Daedric prince to do.
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Judy Lynch
 
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Post » Sat May 28, 2011 5:51 am

If telekinesis became useful in combat, I'd roll a character whose soul purpose is to kill people ala telekinesis.
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Bones47
 
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