Teleportation Chamber in Mages Guild

Post » Sun May 29, 2011 1:05 am

Remember the teleportation chamber in Daggerfall and how you could only use it once you were a Patriarch? And it would send you to any place on the map. This post is about how it actually works as far as lore. There's nothing written on it so I'm assuming that the mages have harnessed a great amount of magicka in the chamber room and can tap it to teleport you to anywhere you want to go. This would then explain why you can't make/buy a spell that can teleport you anywhere, and why you can only use the mark/recall spell.

What are your guys' thoughts? Does that sound legitimate?
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Dan Stevens
 
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Post » Sat May 28, 2011 5:57 pm

My guess? Magic.
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Chloe Mayo
 
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Post » Sat May 28, 2011 6:29 pm

I'd actually like to know this too.

My guess? Magic.


:slap:
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X(S.a.R.a.H)X
 
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Post » Sun May 29, 2011 3:53 am

Remember the teleportation chamber in Daggerfall and how you could only use it once you were a Patriarch? And it would send you to any place on the map.

The teleportation chamber did nothing.

It was the member of the Travelers' League that would send you where you wanted to go.

Consider them to be Senior Guild Guides.
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Tamara Dost
 
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Post » Sat May 28, 2011 9:02 pm

The teleportation chamber did nothing.

It was the member of the Travelers' League that would send you where you wanted to go.

Consider them to be Senior Guild Guides.


Okay, now hold that thought. Now explain why the CoC or the Nerevarine can't learn the same magic spell that the teleporter casts on you to teleport you. Honestly, if the mage up in the teleportation chamber can do it, why can't anybody else? (Besides it ruining the fun of playing the game and going "ooooh boy, I can't wait to reach rank 10 so I can use the teleporter)


What is this "Travelers' League" you speak of? Is it something official or just a random name you picked?
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Sheila Reyes
 
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Post » Sat May 28, 2011 10:53 pm

Okay, now hold that thought. Now explain why the CoC or the Nerevarine can't learn the same magic spell that the teleporter casts on you to teleport you. Honestly, if the mage up in the teleportation chamber can do it, why can't anybody else? (Besides it ruining the fun of playing the game and going "ooooh boy, I can't wait to reach rank 10 so I can use the teleporter)


What is this "Travelers' League" you speak of? Is it something official or just a random name you picked?

Logic would suggest that if they had the requisite materials and spells, they'd be able. Gameplay suggests otherwise. Of course, ingame, there is no spell, merely a cellchange is activated.

The Travellers' League, I believe, is the group in Daggerfall that gives you discounts or faster travel, I forget which. Of course, if you'd played it, you ought to know that?
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loste juliana
 
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Post » Sun May 29, 2011 2:03 am

Way, way back, I think I did a theory on Bralizar's Mazed Band where essentially instead of using magic to travel your body more or less instantly, it took a shortcut through Oblivion and the process opened up some unexpected results, which was part of the reason why it was so dangerous and could "summon" such strange creatures. Naturally, since its just speculation, take it with a large grain of salt.

Not very related. But kinda.
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Mr.Broom30
 
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Post » Sat May 28, 2011 10:31 pm

Okay, now hold that thought. Now explain why the CoC or the Nerevarine can't learn the same magic spell that the teleporter casts on you to teleport you. Honestly, if the mage up in the teleportation chamber can do it, why can't anybody else?

Maybe it's one of those well kept secrets among the followers of the trade.
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saxon
 
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Post » Sat May 28, 2011 1:49 pm

Okay, now hold that thought. Now explain why the CoC or the Nerevarine can't learn the same magic spell that the teleporter casts on you to teleport you. Honestly, if the mage up in the teleportation chamber can do it, why can't anybody else? (Besides it ruining the fun of playing the game and going "ooooh boy, I can't wait to reach rank 10 so I can use the teleporter)


My guess is that they don't teach that spell to outsiders so that no one else ends up setting up the same service and taking their business.

Presumably, if someone would teach the player this spell, it would be possible for the player to use it as well, but since there is no such person in the game, you just have to use the services that exist. But you can't make your own armor in the game either, even though if you could only learn, there's really no reason why they player couldn't use that smithing equipment to work the ebony and glass you find either.
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Jessica Nash
 
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Post » Sat May 28, 2011 10:58 pm

So the Teleportation Pad in the Mages Guild building (forget the name) uses this same technique? How does the Traveler's League know that I'm about to use the pad? And why don't I ever see them? :confused:
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lolly13
 
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Post » Sat May 28, 2011 10:24 pm

In my opinion Dagerfall's teleportation room isn't performing the teleportation, but rather makes it safe by letting you see your intended destination. Which lets you teleport (or be teleported by the mage) to a place neither of you knows without ending six feets under (or one hundred above) your destination.

There's also probably some sort of enchantement to make the teleportation spell itsef easier.

They're aslo probably not interested in teaching the spell much : first to keep competition away from their turf. A second reason is to prevent it from being used for theft/espoinage/murder whatever.
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Miguel
 
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Post » Sat May 28, 2011 5:46 pm

Logic would suggest that if they had the requisite materials and spells, they'd be able. Gameplay suggests otherwise. Of course, ingame, there is no spell, merely a cellchange is activated.

The Travellers' League, I believe, is the group in Daggerfall that gives you discounts or faster travel, I forget which. Of course, if you'd played it, you ought to know that?


You're right, I just checked it in the DFhack. Been playing DF since 1996 and never knew that.

http://img268.imageshack.us/img268/2672/33406843.jpg





My guess is that they don't teach that spell to outsiders so that no one else ends up setting up the same service and taking their business.

Presumably, if someone would teach the player this spell, it would be possible for the player to use it as well, but since there is no such person in the game, you just have to use the services that exist. But you can't make your own armor in the game either, even though if you could only learn, there's really no reason why they player couldn't use that smithing equipment to work the ebony and glass you find either.



That's true. There are lots of things that you could do on your own but are just not implemented in the game. You couldn't learn to sew to make your own clothes. And the whole business competition concept makes sense, too. Alrighty, thanks.

And the Traveler's League is just an affiliate of the Mages Guild, kinda like the Order of the Lamp who protects them. The Traveler's League just offers their teleporting services to the guild is all. I suppose the Guild doesn't really need them and could just have any of their elite members learn the spell when you actually think about it.


EDIT: Oh, and logically speaking, could any Mages Guild teleport you to any location on Nirn supposedly? Or do you have to know where the location you're going to is before you teleport there? i.e. I couldn't just say, hey teleport me to akavir or to the other side of the planet.

And can they teleport you to one of the moons? Or would the spell have to be super duper powerful to be able to do that? I wonder if there's air in space.
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Christine
 
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Post » Sat May 28, 2011 6:33 pm

So the Teleportation Pad in the Mages Guild building (forget the name) uses this same technique? How does the Traveler's League know that I'm about to use the pad? And why don't I ever see them? :confused:

The teleportation pads in the Arcane university don't have an organic element to their operation outside of someone stepping on them. My guess is that their designed to be a dedicated bridge between two locations by acting as essentially someone casting recall on you with a preset mark being used as the point of arrival.

edit: though in terms of game mechanics, the thing is really just a door on the floor.
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Kim Kay
 
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Post » Sat May 28, 2011 6:43 pm

Okay, now hold that thought. Now explain why the CoC or the Nerevarine can't learn the same magic spell that the teleporter casts on you to teleport you.

Because it would be completely useless? "Teleport other: teleports one person (not yourself) where they want to go." As far as a hero's needs go, it's completely pointless. You can't use it to travel (since it doesn't teleport yourself) and you can't use it for attack (since it's the other person that picks the destination, so you can aggressively teleport people ten thousand feet high).


What is this "Travelers' League" you speak of? Is it something official or just a random name you picked?

If you had played Daggerfall, you should remember that name. It was one of the subfactions of the Mages Guild, namely the one responsible for teleporting people. All services of the various guilds -- including the spell makers, item makers, potion makers, daedra summoners, teleporters, quest givers, healers, etc. -- had their own subfaction.

In my opinion Dagerfall's teleportation room isn't performing the teleportation, but rather makes it safe by letting you see your intended destination. Which lets you teleport (or be teleported by the mage) to a place neither of you knows without ending six feets under (or one hundred above) your destination.

No, because in Daggerfall they teleport you anywhere you want to go, including to dungeons the Traveller has presumably never visited. He just sends you where you want to go, according to what you want. Uses the exact same interface as fast travel, except it's instantaneous.

The teleportation chambers are just their own private offices.
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Ash
 
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Post » Sat May 28, 2011 6:28 pm

Because it would be completely useless? "Teleport other: teleports one person (not yourself) where they want to go." As far as a hero's needs go, it's completely pointless. You can't use it to travel (since it doesn't teleport yourself) and you can't use it for attack (since it's the other person that picks the destination, so you can aggressively teleport people ten thousand feet high).

Presumably, one could re-work the spell to teleport on self and to aggressively teleport enemies, much like how someone in-game can learn an almost pointlessly weak touch spell but then re-work into a powerful ranged spell.
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Michelle Serenity Boss
 
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Post » Sun May 29, 2011 2:39 am

Presumably, one could re-work the spell to teleport on self and to aggressively teleport enemies, much like how someone in-game can learn an almost pointlessly weak touch spell but then re-work into a powerful ranged spell.

I agree with that. This is "magic" which as I'm learning through these posts, is the potential to cause change. So anything that causes change is possible with magic. I think the rule with magic is that you can't create something from nothing. But yeah, if a Psijic learned magic well enough, let's say, he could learn how to teleport his enemies to the realm of Oblivion or 1000 feet below the ocean or inside red mountain. Or he could teleport himself anywhere he wanted, as long as he knew where he was going. Or he could teleport himself and others, or objects or creatures. He could probably teleport magic, like, sending a fireball to some other part of the world by teleporting it to someone's house.
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Chris Johnston
 
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Post » Sun May 29, 2011 1:20 am

Way, way back, I think I did a theory on Bralizar's Mazed Band where essentially instead of using magic to travel your body more or less instantly, it took a shortcut through Oblivion and the process opened up some unexpected results, which was part of the reason why it was so dangerous and could "summon" such strange creatures. Naturally, since its just speculation, take it with a large grain of salt.

Not very related. But kinda.


Interestingly, this begs a question about Sotha Sil's city and its location - perhaps it was/is a pocket realm in Oblivion or Aetherius instead of existing on Nirn?

According to Divath Fyr, it still existed after his apparent death at the hand of his sister-wife Almalexia, however. If he truly died when his body was broken, that is. Sotha Sil reminds me of the Primogen from Turok 2 in a lot of ways, and the awesome quote about him if you get the "bad ending" in that game - "his body has been crushed but the power of his mind is great."
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sara OMAR
 
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