Daggerfall is actually how an Offline-MMORPG would be, if they existed.
While playing Daggerfall, I used to dream of a multiplayer version of the game, where some of the "adventurer" npcs (I think for DF, there was only one type
) would actually be other players walking around town, going to shops, getting weapons repaired, etc. and that you'd be able to meet up with other players in a tavern and go on a dungeon crawl together...
Then I played Everquest for the first time, and the reality of MMOs hit. "Griefers" "L33t D00ds" etc. towns filled with people running madly from place to place, jumping on tables, dancing randomly, slapping static NPCs in the face, asking "D00d, can I haz UR WEPON?!?
Daggerfall is a huge open-ended world, populated by random people, with a vague resemblance to an offline MMO, if the other PCs walking around (randomly) acted fairly "normal."
That and "HALT! HALT! HALT!", not to mention "VEANGEANCE!!!!!"
Seriously, Arena and Daggerfall were huge, sprawling games with epic quests (esp Arena's main quest) and Huge dungeons (Daggerfall). They each had lots of character traits and skills, with Daggerfall having the most Character features/traits/skills and the most developed and wide ranging Guild progression. If you have the imagination to gloss over the somewhat generic random quests/gameworld/dated graphics and the patience to deal with a few persistent bugs (Avoid the VOID!!!) then I'd say do yourself a favor and play them yourself!
If they ever finish the Daggerfall remake project "DaggerXL" I'd love to play through it again, and maybe even finish the main quest
this time!