Tell me about Daggerfall and Arena

Post » Thu May 03, 2012 8:41 pm

Interkarma is correct. The layouts of areas never change. Most of the big dungeons in Daggerfall province have become very familiar to long-time players as a result. Yeten's Web still makes me want to tear my hair out. :biggrin:

Heh. :) There's one repeated dungeon layout I remember well, because it involved floors of circular corridors with rooms leading off, all around an empty center. I used to levitate my up to the top to get whatever artifact my current quest required. Saved time. ;)
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Nina Mccormick
 
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Post » Thu May 03, 2012 6:49 pm

I started with Oblivion, decided to try Arena and promptly got hooked. I love the cheesy 'olde' writing, the spooky music, the enemies and the sounds they make...

It's a very atmospheric game. Run around dungeons and kill stuff. Simple and fun. I love the sense of freedom, you can go absolutely anywhere in Tamriel.
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Jordyn Youngman
 
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Post » Fri May 04, 2012 2:41 am

Out of the 5 main Elder Scrolls (Arena - Skyrim) Daggerfall is my favorite.

Daggerfall has the quest-system that never ends.
All 16 Daedric Quests is possible but very hard to even begin!
Almost all Artifacts are in Daggerfall (A few not in it would be Blade of Woe, Umbra, Chillrend, etc)
From what I've read, Daggerfall is currently the game with the largest landscape (Takes Two REAL LIFE Weeks straight to get from one side to the other)
Huge Dungeons, though they do get repitive but Idc. More things to kill = More fun.
Leveled Spells; the spells gets stronger as you level up the magic skills for them and they'll cost less magicka.
Werewolves, Wereboars, and Vampires. There is a lot of Vampire Clans you may possible join as well.
A lot of Guilds. Mages Guild, Thieves Guild, Fighters Guild, Dark Brotherhood, Temples(Varies), Knights Order (Varies where you are).
You also have horses that you can ride and you have mounted combat so no worries about dismounting. You can also have a carriage to carry more stuff.
You can buy houses and ships.

As for bad things.... Time limit in Quests. There is only the Mainquest; no other Questlines. Dungeons repeats a lot. Graphics. Few Glitches. Only 9/10 races are playable; orcs are considered evil... I think that's all for bad things.
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Dagan Wilkin
 
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Post » Thu May 03, 2012 12:33 pm

As for Arena, it's alright. I had fun on it but I hate all the restrictions in it. Example: Can't have both Magic and Ability to wear Powerful Armor. Arena also lacks "Dae" stuff. Daedric Artifacts, Daedric Gear, Daedric Princes, Daedric Creatures etc. There is prolly only a few things that may count as a Daedra (Hellhound would be one)

I only played Arena just to kill Jagnar Tharn and I did that.
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priscillaaa
 
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Post » Thu May 03, 2012 8:14 pm

Out of the 5 main Elder Scrolls (Arena - Skyrim) Daggerfall is my favorite.

Daggerfall has the quest-system that never ends.
All 16 Daedric Quests is possible but very hard to even begin!
Almost all Artifacts are in Daggerfall (A few not in it would be Blade of Woe, Umbra, Chillrend, etc)
From what I've read, Daggerfall is currently the game with the largest landscape (Takes Two REAL LIFE Weeks straight to get from one side to the other)
Huge Dungeons, though they do get repitive but Idc. More things to kill = More fun.
Leveled Spells; the spells gets stronger as you level up the magic skills for them and they'll cost less magicka.
Werewolves, Wereboars, and Vampires. There is a lot of Vampire Clans you may possible join as well.
A lot of Guilds. Mages Guild, Thieves Guild, Fighters Guild, Dark Brotherhood, Temples(Varies), Knights Order (Varies where you are).
You also have horses that you can ride and you have mounted combat so no worries about dismounting. You can also have a carriage to carry more stuff.
You can buy houses and ships.

As for bad things.... Time limit in Quests. There is only the Mainquest; no other Questlines. Dungeons repeats a lot. Graphics. Few Glitches. Only 9/10 races are playable; orcs are considered evil... I think that's all for bad things.

Actually I believe Imperial is not available correct?
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WYatt REed
 
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Post » Thu May 03, 2012 3:05 pm

Actually I believe Imperial is not available correct?

You can play as an Imperial. I mean, you are sent by the Imperial Emperor to Daggerfall.. It would make sense if you are an Imperial.
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gemma king
 
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Post » Thu May 03, 2012 3:00 pm

In Daggerfall? No. Only Breton, Nord, Redguard, High Elf, Wood Elf, Dark Elf, Khajiit, and Argonian are available. The Imperial Province appears on the "select where you're from" (or, as Arena puts it, "From where dost thou hail?") map, but you can't select it.
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Roisan Sweeney
 
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Post » Thu May 03, 2012 5:40 pm

In Daggerfall? No. Only Breton, Nord, Redguard, High Elf, Wood Elf, Dark Elf, Khajiit, and Argonian are available. The Imperial Province appears on the "select where you're from" (or, as Arena puts it, "From where dost thou hail?") map, but you can't select it.

I always found that strange, how you could clearly see the Imperial Province, yet you cannot select it. At the time, didn't Bethesda assume that the humans living there were just Nord-offshoots instead of making a whole new race for them?
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kirsty williams
 
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Post » Thu May 03, 2012 10:16 pm

I always found that strange, how you could clearly see the Imperial Province, yet you cannot select it. At the time, didn't Bethesda assume that the humans living there were just Nord-offshoots instead of making a whole new race for them?

If memory serves, it was supposed to be populated by a mix of all races, with everyone speaking a variation on the Aldmeri (or possibly the Ayleid) tongue. It wasn't until Redguard that they added in the idea of the Nibenese and Colovians as separate groups.
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Trent Theriot
 
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Post » Thu May 03, 2012 7:51 pm

Daggerfall is actually how an Offline-MMORPG would be, if they existed.
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flora
 
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Post » Fri May 04, 2012 12:04 am

Daggerfall is actually how an Offline-MMORPG would be, if they existed.
While playing Daggerfall, I used to dream of a multiplayer version of the game, where some of the "adventurer" npcs (I think for DF, there was only one type :P ) would actually be other players walking around town, going to shops, getting weapons repaired, etc. and that you'd be able to meet up with other players in a tavern and go on a dungeon crawl together...

Then I played Everquest for the first time, and the reality of MMOs hit. "Griefers" "L33t D00ds" etc. towns filled with people running madly from place to place, jumping on tables, dancing randomly, slapping static NPCs in the face, asking "D00d, can I haz UR WEPON?!?

Daggerfall is a huge open-ended world, populated by random people, with a vague resemblance to an offline MMO, if the other PCs walking around (randomly) acted fairly "normal."

That and "HALT! HALT! HALT!", not to mention "VEANGEANCE!!!!!"

Seriously, Arena and Daggerfall were huge, sprawling games with epic quests (esp Arena's main quest) and Huge dungeons (Daggerfall). They each had lots of character traits and skills, with Daggerfall having the most Character features/traits/skills and the most developed and wide ranging Guild progression. If you have the imagination to gloss over the somewhat generic random quests/gameworld/dated graphics and the patience to deal with a few persistent bugs (Avoid the VOID!!!) then I'd say do yourself a favor and play them yourself!

If they ever finish the Daggerfall remake project "DaggerXL" I'd love to play through it again, and maybe even finish the main quest this time! :rofl:
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Sherry Speakman
 
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Post » Thu May 03, 2012 4:02 pm

While playing Daggerfall, I used to dream of a multiplayer version of the game, where some of the "adventurer" npcs (I think for DF, there was only one type :tongue: ) would actually be other players walking around town, going to shops, getting weapons repaired, etc. and that you'd be able to meet up with other players in a tavern and go on a dungeon crawl together...

Then I played Everquest for the first time, and the reality of MMOs hit. "Griefers" "L33t D00ds" etc. towns filled with people running madly from place to place, jumping on tables, dancing randomly, slapping static NPCs in the face, asking "D00d, can I haz UR WEPON?!?

You know, it's funny, when I gave Everquest a bit of a try (didn't take, of course), the main thing I noticed was that parts of the interface vaguely reminded me of Daggerfall. Yeah, that's what stuck with me, besides rolling my eyes at my character looking like she was dressed to go to the beach - no wonder I didn't bother staying with it.
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CArla HOlbert
 
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Post » Fri May 04, 2012 2:11 am

Gotta love arena and daggerfall<3 I just started playing it.
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phil walsh
 
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