Tell me a little bit about Skyrim

Post » Fri Feb 18, 2011 11:44 pm

Well, it all comes down to the precipitation, frankly none of us truly realize the power of DX11 yet, everything will just blow us away and could look far more realistic than this tech demo
http://www.youtube.com/watch?v=iY0xeCYFpI8
Take note that demo is even a YEAR OLD.

Well, um, DX11 doesn't run on any of the consoles so if you were hoping for a game from TES in this generation it won't be using DX11.
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Jani Eayon
 
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Post » Sat Feb 19, 2011 2:10 am

Well, um, DX11 doesn't run on any of the consoles so if you were hoping for a game from TES in this generation it won't be using DX11.

lol, I know that, but games have been coming out for the PC that support both DX 9, 10, and 11. What's to say that can't do both? :celebration:
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Del Arte
 
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Post » Sat Feb 19, 2011 2:30 am

There's also http://www.imperial-library.info/sites/default/files/pgtte_v3_skyrim.jpg, that's in the PGTTE V3.

I see two rivers going down a hill, grass on the hill, flowers, a little town down the hill from the cabin, and a mountain in the distance.

Hardly snow and ice. Although, there WILL be snow and ice there, maybe not everywhere, but there will be some places covered with snow and ice. Or else it really wouldn't be the "Land of the Nords" who are used to the cold, high altitudes, are resistant to cold, and all of that sort-of stuff.

Personally, I'll be disappointed if there isn't at least 1 large area with tons of snow and ice.

http://www.crankydragon.com/images/The_Ice_Cave_small.jpg, http://www.jasperjournal.com/jaspergallery/d/206-2/DSC03676_glacier_Jasper.jpg, http://www.bbc.co.uk/wear/content/images/2009/01/07/himalayas_2815_470x353.jpg, etc.

Just imagine crossing a frozen river, and all of the sudden the ice breaks and you're drifting down-river while some Rieklings try to pick you off. Or venturing into a deep (2010 graphics/processing!) Ice Cave where you can see in some areas because the sun shines through and in others you need a torch to see. With something very... http://images.uesp.net//1/1d/Beastofthirsk.jpg about the cave.

That looks more like Switzerland than Canada. Which would be fine by me. Lots of green valleys with snowy peaks etc. Might not be as exotic as some would hope, but hopefully it won't just be a big section of the Oblivion mountains.
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Steve Smith
 
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Post » Sat Feb 19, 2011 8:31 am

lol, I know that, but games have been coming out for the PC that support both DX 9, 10, and 11. What's to say that can't do both? :celebration:


I don't think they would design it for DX11 especially for PC. It would be nice if they did, but sadly they're gonna have to stoop to the console level and design it around DX10.
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Jeff Tingler
 
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Post » Sat Feb 19, 2011 3:03 am

I don't think they would design it for DX11 especially for PC. It would be nice if they did, but sadly they're gonna have to stoop to the console level and design it around DX10.

Unless they design TWO versions :celebration:
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Becky Cox
 
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Post » Sat Feb 19, 2011 10:34 am

The entire province will look like Mortrag Glacier. ALL OF IT. And every single nord will be naked, everyone else will be a witch. And everyone will be 100% drunk 100% of the time.
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Angus Poole
 
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Post » Fri Feb 18, 2011 9:13 pm

The entire province will look like Mortrag Glacier. ALL OF IT. And every single nord will be naked, everyone else will be a witch. And everyone will be 100% drunk 100% of the time.

and they all carry a giant axe, and love it to the point of being axeophiles.
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sexy zara
 
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Post » Sat Feb 19, 2011 4:09 am

I see you like to dance close to the fire.
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REVLUTIN
 
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Post » Fri Feb 18, 2011 9:30 pm

lets not forget the huge underground city where the dwemer have been hiding this whole time. it will add much to the scenery. and will add some warmth the the game world.


hehehe....
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Amy Gibson
 
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Post » Sat Feb 19, 2011 1:46 am

The entire province will look like Mortrag Glacier. ALL OF IT. And every single nord will be naked, everyone else will be a witch. And everyone will be 100% drunk 100% of the time.


Seen any elves?
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Oceavision
 
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Post » Fri Feb 18, 2011 11:45 pm

If it is featured in the next ES game, I'm hoping it'll be like Northrend from the Warcraft series. Instead of just snow and wasteland, it could have Fjords, Tundras, etc. Maybe the area around the Skyrim/Morrowind border could be more warmer and forest-like. And, something I've always wondered, how can Argonians survive in a place like Skyrim? Being that they are cold-blooded reptiles
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Toby Green
 
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Post » Fri Feb 18, 2011 11:15 pm

That looks more like Switzerland than Canada.

Problem: neither looks like Skyrim.
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Anne marie
 
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Post » Fri Feb 18, 2011 11:46 pm

I'm really expecting to see something along the lines of the Alps. Also, I really hope Bethesda does seasons, so it will be able to be snowy and icy, but after a while it will become green again. Also, a climbing skill would become quite neccesary, I don't want something like the annnoying mountain climbing of Oblivion.
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Nikki Morse
 
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Post » Sat Feb 19, 2011 9:07 am

I'm really expecting to see something along the lines of the Alps. Also, I really hope Bethesda does seasons, so it will be able to be snowy and icy, but after a while it will become green again. Also, a climbing skill would become quite neccesary, I don't want something like the annnoying mountain climbing of Oblivion.


No climbing skills. What we need is the "levitate" effect. ...or just a high acrobatic!
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josh evans
 
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Post » Sat Feb 19, 2011 10:05 am

The same way that Cyrodil had a large portion of forest type terrain, as well as swampy terrain in the south, mountainous and snow-covered terrain in the north and a tropical-esque terrain around Anvil, Skyrim would have that large portion be close to how the area surrounding Bruma is, however they also have valleys which are closer to evergreen forests found in the Pacific Northwest and im sure there would be areas that create ideal conditions for harbors, and tundra-eque areas that arent as elevated as the mountains. I would just expect a lot more different types of cold environments mixed in with the usual environments in Skyrim instead of the fantasy forest that was Cyrodil
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Ezekiel Macallister
 
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Post » Sat Feb 19, 2011 10:31 am

Problem: neither looks like Skyrim.
That's barely a problem, as Skyrim doesn't look like Skyrim yet, so it might as well look like something cool.
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Anna Watts
 
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Post » Sat Feb 19, 2011 9:51 am

I'm just hoping the environment isn't too mountainous, because of what I call The Mountain Dilemma.

Basically, mountains present a problem for an open-world game, as they can reduce the area of the map that is actually traversable. With a map covered in mountains, a sizeable percent of the landmass will be made up of sharp slopes that cannot normally be scaled. This usually leads to the devs creating "passes" which amount to linear pathways up and down the mountain (as could be seen in the northwest corner of the Fallout 3 map). This type of design detracts from the "go anywhere" feeling of a seamless open-world, as you end up just being funneled from point A to point B - more like the inferior "open world" design of games like Fable or Borderlands. Mountains can also lend themselves to invisible walls (again like the downtown DC area of Fallout 3 - just imagine it with mountain caves instead of subways).

For these reasons, if TESV is set in Skyrim, I really hope they keep the mountains to a minimum, or at least give us more lowlands to make up for it.
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T. tacks Rims
 
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Post » Fri Feb 18, 2011 11:17 pm

That's barely a problem, as Skyrim doesn't look like Skyrim yet, so it might as well look like something cool.

I mean Skyrim is past its concept stage. The search for the ideal Skyrim is over.
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Brandon Wilson
 
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Post » Sat Feb 19, 2011 11:35 am

Or make mountains climbable.
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Jaki Birch
 
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Post » Sat Feb 19, 2011 4:35 am

Or make mountains climbable.

This is Bethesda we're talking about. If they can't handle ladders, I'm going to bet against mountain climbing :)
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Enny Labinjo
 
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Post » Sat Feb 19, 2011 11:05 am

My biggest concern is not that Skyrim will be all ice and snow, but to the contrary. I believe it will be rocky and mountainous, with green valleys and perhaps snowy hill land in the north...essentially exactly what Oblivion had in Cyrodiil.

So I'm still waiting on an official announcement. Frankly, I think the Daggerfall area (Illiac Bay?) is an almost pefect setting. You have temperate forest, mountains, ocean, tropical, and desert all within a relatively small area.

I would also be interested in seeing REAL jungle or desert, making Elsweyr and Valenwood an interesting choice, and also giving as a backdrop the wars between Kahjiit and Bosmer.
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Jade Payton
 
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Post » Sat Feb 19, 2011 5:35 am

Bethesda reminds me of George Lucas. He somewhat made up the StarWars story as he was going along. I don't think he intended Leia to be Luke's sister at first. But any hoo, Bethesda changes the lore as they go along because it fits the game better in one area or another. So I imagine that they'll change something about Skyrim and we're supposed to just pretend that that is how it's always been.
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Juanita Hernandez
 
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Post » Sat Feb 19, 2011 4:13 am

For everyone saying snow and shades of grey... think about it. Mountain areas with snow caps... forest greens along the way. Some of the most beautiful scenes one can make. Bethesda can make Skyrim a thing of absolute beauty.
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Dalton Greynolds
 
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Post » Fri Feb 18, 2011 10:08 pm

I'm cold and hungry. So here's my last post on the matter (http://www.gamesas.com/index.php?/topic/1110902-why-skyrim-partie-deux/):

I have absolutely nothing against Skyrim's environment and I think people have to get the preposterous, "it's just snow" assumptions out of their heads. If you want to use the real world for reference, there certainly are some impressive natural formations throughout Scotland and Norway. Yet at the same time, lots of people seem to take these real-world locations far too seriously as a possibility as to what the province would resemble. Think of it this way. Vvardenfell started out as a volcanic wasteland. We have those in real life. They're surprisingly devoid of mushroom towers and giant insects, but they're there. Did Bethesda decide to take inspiration from them? Thankfully no - irrespective of the setting, Bethesda does not have to comply with what's seen as "normal" and "familiar". If anything, I feel that Skyrim's the earthlike province with the greatest potential to be interesting. Frozen lakes, glaciers, springs, chasms, the works. But as stated, they don't even have to follow these rules - they could do something completely outlandish if they want to! :)

In some regards, yes, I hope that TES V takes place in a more exotic locale such as Black Marsh or Summerset, just so that Bethesda can redeem themselves immediately and be done with it - prove to us that they haven't lost their creativity, their dreamy inspiration that stems from the days of the traditional RPG and the niche market. However, at this point I could practically imagine Bethesda scrapping an entire concept and wanting to unleash some amazing rendition of the province, just to put all the dissonance on the forum to rest.

The first complaint about Skyrim is the environment itself - not just the snow, but even the temperate regions could prove to be boring and uninspired if they're anything like Oblivion's. People in these threads tend to overemphasize the projected natural environment of the game. Maybe this is just me, but Morrowind's environment wasn't particularly unique. Visually spectacular and diverse, yes - but I've seen giant mushrooms in videogames before, as well as volcanoes. No, I'm not bashing Morrowind. Read on.

Try this. Remove all the buildings from Morrowind. Just think of the natural, untamed landscape. Again, aside from some mushrooms and other exotic foliage, it still lacks a fair bit of purpose. When you add in everything else, however - from the ancient canols of Vivec to the great Skaar, they form a complete and whole sense of culture and the world becomes absolutely amazing. Don't forget the creatures! The game deserves credit for delivering a lot of variety with its regions and integrating the flora/fauna into the culture. Have you ever noticed that Silt Striders, Guar, and Netches actually have a purpose in Dunmer living? Not like the beasties in Oblivion, which could occasionally be found on the floor or mounted over a fireplace but otherwise were just there so you could kill them.

It doesn't come down to climate one bit - everything counts in the design of a province, and certainly the real world could not possibly be considered a limit to the uniqueness of these elements. So please, don't just complain about Skyrim because you fear it may be a frosted wasteland. Don't forget about the buildings, the people, the culture. More importantly, don't forget that real world comparisons - whether used in favor of or against the actual game world - aren't the only things that matter.
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Nicole Coucopoulos
 
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Post » Sat Feb 19, 2011 3:28 am

If TESV takes place in Skyrim the only thing I hope for is the chance to RETURN to Solstheim: think about it, we heard in Oblivion that the Nords have retaken the island, Ravenrock failed, the empire is in shambles, and the proud Nord race now has the chance to once again take Tamriel through conquest. Solstheim man.
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Georgia Fullalove
 
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