So...tell a non-player whats so AWESOME about TES

Post » Fri May 27, 2011 11:16 pm

This post was awesome. These pics are from Oblivion correct? Can anyone does something similar to this post but for the other games in the series?



If I was to post any pics from Daggerfall, I'd be taken away by the bethstapo for breaking the PG Contect rules :biglaugh:

Jokes aside, here are some Morrowind pics I've taken.

http://i264.photobucket.com/albums/ii165/overlordFT/ScreenShot4.jpg

http://i264.photobucket.com/albums/ii165/overlordFT/ScreenShot0.jpg

http://i264.photobucket.com/albums/ii165/overlordFT/ScreenShot1.jpg

http://i264.photobucket.com/albums/ii165/overlordFT/ScreenShot3-1.jpg
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Hairul Hafis
 
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Post » Sat May 28, 2011 5:44 am

1. Character creation. Much more complicated and PnP RPG-like than in many other RPGs today.

2. Leveling. You level by playing you character and using the skills, not by killing stuff.

3. Items. Separate pauldrons, boots, greaves, gauntlets, helmets, cloaks, pants, shirts, you name it.

4. Lore. Complicated and mature.

5. 1st person. You feel like you're in there, not just hanging on the ceiling, telling small people what to do next.

6. Modability. Many shortcomings are fixed by community mods.
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Julia Schwalbe
 
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Post » Fri May 27, 2011 7:14 pm

Those are my reasons too. (as above, so below) :P

When another rpg can do the above better, I'll be there. For now, there's TES.
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Heather beauchamp
 
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Post » Sat May 28, 2011 4:45 am

The lore which covers everything from provinces to factions, to religions to races.

Its amazing stuff and theres so much to absorb.


The fact that its an open world (like Fallout 3) is a massive plus too.
The modding community for Oblivion also seems bigger than Fallout 3's.
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Dark Mogul
 
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Post » Fri May 27, 2011 8:16 pm

This is the kind of information I'm looking for. Why do you LOVE TES....not some much, you should go buy the game and find out. I will likely check these games out. I often pick up games to sit on for a while (like the Metal Gear Solid series) then come back once I have the time to play them.

So if you just found this topic or are coming back; in nitty gritty detail ..... WHAT DO YOU LOVE ABOUT THE TES SERIES?



There's a book that first appeared in Morrowind called "the lusty argonian maid."

At the moment I read it, I laughed hard. I was inspired to pick up more books in the game and read them.

I spent over an hour in a book store, just reading all the books.

Tamriel is an incredibly rich world, with a massive back story. That's what I love about the games. You're in a world that has real history. And you have the freedom to do as you please in said world.
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Red Sauce
 
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Post » Sat May 28, 2011 6:46 am

to piggy back on a few things. for those of us who were PnP geeks of the 80's or even later, this is the only thing that comes close. KOTOR and Fable being a distant second and third. a large part of that is because the creators all played D&D first edition just like I did back in the 80's. this similarity to the pnp system is where the sandbox idea came from. you can create your own background, skillset, and pick what types of activities/quests you do so you are participating in the story. a linear game like an FPS doesn't allow for that at all. i love getting an idea in my head for a type of character to play and making a new one. for example.

the Courteson, non combatant, illusion and alchemy using female that completed the MQ without ever putting points in End, Blade/Block/blunt,armorer, Dest, and very little str, she dominated anyway with about 120 health at level 20.

the Crusader - a Paladin.. nuf said

Conan...yes you can make a very good replica of Conan

the Nightblade - spell using assassin - mage type

Archer

etc.... spellmaking is the coolest...
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REVLUTIN
 
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Post » Fri May 27, 2011 10:13 pm

1. Character creation. Much more complicated and PnP RPG-like than in many other RPGs today.

2. Leveling. You level by playing you character and using the skills, not by killing stuff.

3. Items. Separate pauldrons, boots, greaves, gauntlets, helmets, cloaks, pants, shirts, you name it.

4. Lore. Complicated and mature.

5. 1st person. You feel like you're in there, not just hanging on the ceiling, telling small people what to do next.

6. Modability. Many shortcomings are fixed by community mods.


Totally agree. Though, keep in mind that Arena used the traditional exp. to level up by killing the opposition.
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Etta Hargrave
 
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Post » Sat May 28, 2011 7:36 am

Oblivion and fallout 3 are the only interesting games that take me longer than 3 days to beat.
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Taylor Tifany
 
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Post » Fri May 27, 2011 8:55 pm

What's awesome about TES?

Daggerfall, that's what.

And Morrowind to a lesser extent.
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Taylor Thompson
 
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Post » Sat May 28, 2011 3:07 am

I love them for the large open ended worlds to explore, and the rich lore. Morrowind has tons of things scattered all around the game world to find. There's dungeons with legendary artifacts, gods looking to use you for amusemant at their shrines, places with their own background detail, many books to read, varied landscape, and tons of other things.

All across the gameworld, there's various people who require assistance, and endless places waiting to be discovered and explored. The armor is all customisable, and you can wear any combinations of it. The roleplaying opportunities are another endless part. You can play as any sort of character you could want to.

There's all sorts of factions striving for political power. Ancient wizards who just want to be left alone, greedy merchant governments who support the Empire, noble warriors who don't do much of anything except live inside of dead giant crabs, and a couple of others.

The skill system is realistic in the sense that by doing something, you improve your skill in it.

Best of all, mods. If there's anything you dislike, it can likely be changed using mods. Mods also mean that there's an essentially limitless possibilities of things to do.

Really, there's way too many good things to list. I could go on all night.
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Oyuki Manson Lavey
 
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Post » Sat May 28, 2011 4:51 am

It's not really worth playing. You can't give your character a beard :/
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Shelby Huffman
 
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Post » Sat May 28, 2011 5:47 am

It's not really worth playing. You can't give your character a beard :/


In Oblivion you can... O_o
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Nicole Mark
 
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Post » Sat May 28, 2011 1:12 am

In Oblivion you can... O_o


Us console players sure can't. And if you're calling that pathetic excuse for stubble that you can put on your character a beard I shall smite ye.
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Emily Jones
 
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Post » Fri May 27, 2011 6:46 pm

There's a book that first appeared in Morrowind called "the lusty argonian maid."

At the moment I read it, I laughed hard. I was inspired to pick up more books in the game and read them.

I spent over an hour in a book store, just reading all the books.

Tamriel is an incredibly rich world, with a massive back story. That's what I love about the games. You're in a world that has real history. And you have the freedom to do as you please in said world.

I once spent 2 hours reading the entire "The Real Barenziah" series. I also once spent a similar amount of time reading the entire "A Dance in Fire" series. You know a game is more than a game when you can sit down and simply READ TEXT for 2 or more hours straight (I never stopped once) and end the session happy and fulfilled. There is much more in a series than one might think when one can do something like that.
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Kayla Bee
 
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Post » Fri May 27, 2011 10:28 pm

So all the comments here have been inspiring. I've started looking for a GOTY edition of Oblivion.

I don't really know to much about the differences (accept there is extra content). So is it worth it? Why do you love it?
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Nichola Haynes
 
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Post » Fri May 27, 2011 11:16 pm

My main reason is a big open world.. Like, the only boundaries are the borders of the game world, and even they are bypassable! I've not really experienced this true free roaming ability before.. And you can totally ignore the main quest and sandbox, I roleplay in my head.. Have done with pretty much every character, but then again, I have done this with many games since I was really young.. For example making up stories in my head whilst playing games like Croc and Abe's Oddysee on PS1, hehe.

The second reason is how the game is mod friendly.. Hundreds upon hundreds of addons to choose, some crap, some excellent and they really increase the longevity of the game. I'll probably still be playing for years to come! I've been playing since release year and I still think there's a long way to go.
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lucy chadwick
 
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Post » Sat May 28, 2011 9:08 am

So I picked up Oblivion, finally. Started playing and got totally into the world. I never started the actual main quest until level 10.

The world is massive. There is way more going on in this game than Fallout. It makes me wonder why the Capital Wasteland is so small. That game could be even more amazing. I'm really looking forward to spending alot of time checking out Oblivion more.

What kind of comparisons would you make between Oblivion and Morrowind?
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Jonathan Braz
 
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Post » Fri May 27, 2011 10:24 pm

Beteween Oblivion and Morrowind?

For me Oblivion is more like a "relaxator", an easy action game, while Morrowind is an another, immersive world, full of mysteries, political intrigues and and generally a deeper world. I wish i knew English more so I could describe that.

They are just different games, one will like more action, another will love deep world.
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Dan Endacott
 
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Post » Fri May 27, 2011 7:43 pm

What's awesome about TES?

Daggerfall, that's what.

And Morrowind to a lesser extent.


this.

also, dont pay any heed to what a guy named Seti here on TESF says, he is just a walking Oblivion advertisemant sign.

try the older games and get your own taste for them.
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Mike Plumley
 
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Post » Sat May 28, 2011 4:43 am

Well, let's see. To avoid complaining means we're pretty much going to have to skip over the lastest TES games then. I'd say more, but that'd be "complaining".

What I loved about TES was that it was a series written by roleplayers, for roleplayers. It really took the best of role playing games to heart when it was designed. From the ground up TES was a wonderful experience in storytelling and creativity. From the very beginning you had such wonderful choices in what character you were going to play. Daggerfall was so stunning in how vastly deep you could design your character. No stone was left unturned. It was amazing the depth just there!

Then open-world concept was done so well in Daggerfall too, with its vast expanse of cities and towns and shrines and so on. It felt like a whole world to explore. You even had a ship to get to a lot of it. And you could fill your home with the fruits of conquests and adventures, and your bank account with lots and lots of money. ;) But more than just the treasure was the way that you could handle situations your way. For example you could open a door with a lockpick, by bashing it open, by casting a spell, by getting the attention of someone inside who would open it for you, it was all so wonderfully balanced. Likewise was the whole of the game. There were no limits, only consequences for your choices. You had decisions, and they mattered.

The dungeons were also absolutely lovely. And by that, I mean expansive and creepy. Some would get wonderfully complex with their illusionary walls, secret doors, walls to climb, pits to levitate through, etc. And the ambiance, just positively creepy hearing even something as simple as a rat or a skeleton moving around, never being sure exactly where it was, but knowing that something could be right there in front of you at any moment! Positively frightening!

And the lore, oh the lore. From the people. From the books. The sheer vast expanse of writing that went in to the games. The pantheons of gods and demigods, demons and daedra. It was fascinating!

And the people! Oh the people! Society is an interactive beast and TES was so aware of this, with the way your character interacted with different factions, with individual people, with the world.

Heck, even the simple disease of lycanthropy had not just wolves, but bears and boars and such. The depth to everything was so astounding. Truly the creators left no thought unchurned.

And the simple frankness with which reality was portrayed. No veils or illusions to protect the innocent. Just simple raw humanity as it is. It was such refreshing approach without the hemming and hawing, or just as bad, the overdramatic, that so often insults the intelligence of advlts. Simply allowing the rating to protect the children whilst simultaneously not pandering to the perverse was so wonderfully honest.

Of course it would have been even better yet had the factions and regions been affected by your actions as was originally meant. Mind you, this is not so much a complaint as just a wish, a longing for what could have been. To just know that it had been planned, even if it never actually came to fruition, showed just how much thought and intent went into every last detail.

There is so much to love about TES. It was simply everything it could be programmed to be, in balance and harmony. It was the epitome of role playing.
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christelle047
 
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Post » Sat May 28, 2011 4:03 am

:brofist:
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Shannon Lockwood
 
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Post » Fri May 27, 2011 9:22 pm

You become the self-annointed. The player can act on every merderous fantasy, every dream-theft, every delusion of grandeur he possibly can, within the confines of the game. Honestly, that's why I like the game. The lore and myth can stand separately from the game itself, so I don't count it.
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Juanita Hernandez
 
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Post » Fri May 27, 2011 8:37 pm

Roleplaying my charater in an immersive open ended game littered with an unprecedented amount of lore.The over all story as a whole the history no game has ever drawed me in such as. TES.
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Suzy Santana
 
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Post » Sat May 28, 2011 5:30 am

For its complete open endedness, its infinite replayability, its customization of characters.

The MODs OMG THE MODS.

Seriously, no other game lets me customize my character as much as tes games do, they look exactly how i want them to, they wear what i want, they play how i want.

Its a huge world that takes quite a bit of time to explore, heck, i still havnt explored everything in oblivion, nor have I dont half the mod added quests.

Compared to other games, TES (and FO) are just enormous games, its like a single player, more in depth MMO rpg.
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Lauren Denman
 
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Post » Sat May 28, 2011 2:37 am

this.

also, dont pay any heed to what a guy named Seti here on TESF says, he is just a walking Oblivion advertisemant sign.

try the older games and get your own taste for them.

Are you referring to me? I love all TES games, but Oblivion isn't the hack and slash piece of crap that people sometimes claim it is. All TES games are like second lives, but yes, I love Oblivion, and while it is my favorite game in the series, I only defend it so much more than the others because it receives the most criticism, by far.
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mimi_lys
 
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