Well, let's see. To avoid complaining means we're pretty much going to have to skip over the lastest TES games then. I'd say more, but that'd be "complaining".
What
I loved about TES was that it was a series written by roleplayers, for roleplayers. It really took the best of role playing games to heart when it was designed. From the ground up TES was a wonderful experience in storytelling and creativity. From the very beginning you had such wonderful choices in what character you were going to play. Daggerfall was so stunning in how vastly deep you could design your character. No stone was left unturned. It was amazing the depth just there!
Then open-world concept was done so well in Daggerfall too, with its vast expanse of cities and towns and shrines and so on. It felt like a whole world to explore. You even had a ship to get to a lot of it. And you could fill your home with the fruits of conquests and adventures, and your bank account with lots and lots of money.
But more than just the treasure was the way that you could handle situations
your way. For example you could open a door with a lockpick, by bashing it open, by casting a spell, by getting the attention of someone inside who would open it for you, it was all so wonderfully balanced. Likewise was the whole of the game. There were no limits, only consequences for your choices. You had decisions, and they
mattered.
The dungeons were also absolutely lovely. And by that, I mean expansive and creepy. Some would get wonderfully complex with their illusionary walls, secret doors, walls to climb, pits to levitate through, etc. And the
ambiance, just positively creepy hearing even something as simple as a rat or a skeleton moving around, never being sure exactly where it was, but knowing that
something could be right there in front of you at any moment! Positively frightening!
And the lore, oh the lore. From the people. From the books. The sheer vast expanse of writing that went in to the games. The pantheons of gods and demigods, demons and daedra. It was fascinating!
And the people! Oh the people! Society is an interactive beast and TES was so aware of this, with the way your character interacted with different factions, with individual people, with the world.
Heck, even the simple disease of lycanthropy had not just wolves, but bears and boars and such. The depth to
everything was so astounding. Truly the creators left no thought unchurned.
And the simple frankness with which reality was portrayed. No veils or illusions to protect the innocent. Just simple raw humanity as it is. It was such refreshing approach without the hemming and hawing, or just as bad, the overdramatic, that so often insults the intelligence of advlts. Simply allowing the rating to protect the children whilst simultaneously not pandering to the perverse was so wonderfully honest.
Of course it would have been even better yet had the factions and regions been affected by your actions as was originally meant. Mind you, this is not so much a complaint as just a wish, a longing for what could have been. To just know that it had been planned, even if it never actually came to fruition, showed just how much thought and intent went into every last detail.
There is so much to love about TES. It was simply everything it could be programmed to be, in balance and harmony. It was the epitome of role playing.