I'm using a sub folder within the /data/script/source/ directory to store and compile my scripts, I find it easier to manage my scripts that way, not to mention the convenience of bulk compiling.
The problem arises when using the CK to link my scripts to game objects. The CK kit is set to look for script sources inside /data/script/source/ but it doesn't look recursively, it ignores every folder inside. As a result it can't find my scripts.
Is there a way to force the CK to use additional script source folders?