Similar to my Vivec Bump Map replacer, I bump-enabled the telvanni exterior meshes and created high resolution textures for them. I was inspired by Plangkye's and Connary's textures. Plangkye's textures were carefully crafted and made the meshes look like they were covered by one big (and beautiful) texture, which I really liked. I wanted to do the same. Connary's textures had a very organic look that turned out to work fantastically with bump maps, so I tried to combine the two.
Now let me get one thing out of the way: The tiling of the textures in the telvanni meshes can drive you insane. Instead of being seamless one after another - as you would expect, the texures go back and forth. So you need to mirror the top and bottom part without it being too obvious. Plangkye did a fantastic job at hiding those seams and I think did a good job as well.
Now are some screenshots of what I have so far:
http://imageshack.us/g/51/mgescreenshot26.jpg/
These aren't final. Expect them to look a lot better when I'm done with them. Please let me know what you think.