http://tamrielchronicles.com/html/maps.html.
http://images.uesp.net/2/24/MW-map-Great_House_Influence.jpg.
http://tamrielchronicles.com/assets/map-morr-enormous.jpg.There was a lot of rivalry in beliefs between different factions in Morrowind:
http://www.uesp.net/wiki/Morrowind:Great_HousesThree were join-able, but only one per each character.
"
http://www.uesp.net/wiki/Morrowind:Imperial_Cult" rivaled with the local cult and government, "
http://www.uesp.net/wiki/Morrowind:Tribunal_Temple", but as imperial cult was a peaceful faction you were not prevented from joining both, and they did not plot against each other, a lot.
On the other hand, "
http://www.uesp.net/wiki/Morrowind:Imperial_Legion" was there to enforce the power the emperor "Uriel Septim" on Morrowind, and rivalled the local power of the tribunal temple, from "
http://www.uesp.net/wiki/Morrowind:High_Fane" in the "
http://elderscrolls.neoseeker.com/wiki/Vvardenfell" capital "
http://www.uesp.net/wiki/Morrowind:Vivec_%28city%29".
As opposed to the imperial cult, the imperial legion actively rival the tribunal temples and have a lot of conflicts with each other.
The three archetype guilds were as always present in Morrowind, but here we see a lot of rivalry in those factions, to the point that they would like the head of other factions dead.
- http://www.uesp.net/wiki/Morrowind:Fighters_Guild.
- http://www.uesp.net/wiki/Morrowind:Mages_Guild.
- http://www.uesp.net/wiki/Morrowind:Thieves_Guild.
All of
http://www.uesp.net/wiki/Morrowind:Factions follow different beliefs and rules, and rival each other.
You could become a vampire of a specific clan and join their war against other clans.
Or even help the "
http://www.uesp.net/wiki/Morrowind:Twin_Lamps" fight the slavery in Vvardenfell.
Oh, I really missed all the culture, beliefs, conflict, rivalry, and intrigue in Oblivion's clean slate of factions, and quests.