TenpennyTower Quest..tough call

Post » Fri May 04, 2012 1:53 am

I'm on the Ps3, so no mods, and I done it before.
No you didn't a few days after the ghouls move in peacefully Roy murders the human residents anyway. Its a scripted event no way to avoid it outside of PC mods.
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Ben sutton
 
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Post » Fri May 04, 2012 2:02 pm

The Mask is worth the lives of a few dozen bigots. :devil:

It's not bigotry when they really *ARE* going to massacre you and eat your brains. After I found out what happens, I reloaded and settled for murdering Alistair Tenpenny, and otherwise left all the ghouls outside (but alive). It's the closest I could find to a "good" ending. Tenpenny deserved it for comissioning the destruction of Megaton, even though I stopped that particular scheme.
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no_excuse
 
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Post » Fri May 04, 2012 1:37 pm

As sympathetic as I am to the plight of Ghouls, I don't think helping the Ghouls in this case is 'good'. Showing they, at the request of Roy, murder the residents regardless, I think killing 3 ghouls is more fair than butchering a whole tower. If the Tower wants to live in it's naive bigotry, more power to them. I have better things to do than worry about an out of the way Tower's ego.
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Your Mum
 
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Post » Fri May 04, 2012 1:21 pm

If the Tower wants to live in it's naive bigotry, more power to them.

I think the fact that the Tenpenny Tower Resident's fears prove to be well founded when they drop that bigotry and decided to give the ghouls a chance, tells me that the bigotry is not naive. At least in this particular case.
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Agnieszka Bak
 
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Post » Fri May 04, 2012 3:30 am

I think the fact that the Tenpenny Tower Resident's fears prove to be well founded when they drop that bigotry and decided to give the ghouls a chance, tells me that the bigotry is not naive. At least in this particular case.
The reason it happens is because of Roy. In general their bigotry is naive. Ghouls don't eat peoples brains, or act like zombies (Barring ferals). That's like deciding that because the Enclave's plan was to kill off all non-enclave, all Enclave wanted to butcher the mainlanders, which as the Remnants show, there were many who did not agree with this.
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candice keenan
 
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Post » Fri May 04, 2012 12:00 am

snip

Regardless. Had they maintained their policy of "keeping out the ghouls because they turn feral" they would have lived. Thus, they weren't really being naive. They were being cautious, and their caution proved to be justified.

Perhaps they were naive in automatically thinking that ghouls=zombies (as in traditional "shufflers") but the point still remains that it is true that most ghouls appear to turn feral at some point. Roy, in my opinion, was showing signs of going feral. Their bigotry is not unfounded.

Also despite Roy being the main instigator, the other two in his gang followed him right in step.
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jadie kell
 
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Post » Fri May 04, 2012 3:52 am

It's not bigotry when they really *ARE* going to massacre you and eat your brains. After I found out what happens, I reloaded and settled for murdering Alistair Tenpenny, and otherwise left all the ghouls outside (but alive). It's the closest I could find to a "good" ending. Tenpenny deserved it for comissioning the destruction of Megaton, even though I stopped that particular scheme.
It is bigotry when they fear and hate ghouls without knowing any of the facts about them like they don't eat peoples brains and they aren't all feral.
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Brentleah Jeffs
 
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Post » Fri May 04, 2012 10:46 am

Kill all zombies.
The wastes are better off without these mutant scum corrupting it.
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Claire Jackson
 
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Post » Fri May 04, 2012 9:39 am

Well...the residents of Tenpenny Tower do seem to be a bit luxurious, not researching into things, such as feral/non-feral ghouls. I guess it's fair to say that the residents, aren't quite sure of the harm, that the ghouls might or might not inflict, to them. The reason that you would probably receive bad karma is cause it's sorta like an act of being close-minded and not opening your tolerance to a different "race". It's like being racist. And in the game...the residents of Tenpenny Tower are viewed as racists or "skinnist" towards ghouls, which is mean and bad.

So siding with them, can be a bad thing. However, if you like ghouls and want to get them into the Tower, WITHOUT having them kill any of the residents, just ask Tenpenny, once you meet up with Roy in the sewers. Tenpenny will give you a list of people to convince, so that ghouls can come stay in the tower. You can either convince those certain people, to be okay with ghouls, entering their homes or threaten them(With a speech check) that ghouls will move in and tell them to pack their things.

Once you got all approvals from all of the people on the list, head back to Tenpenny and inform him. He will tell you that it is okay, for ghouls to stay there. Then you just walk back to Roy Phillips and tell him the good news. He walks to the Tower and then him and his ghoul friends, appear there.

If you go upstairs to Tenpenny's room, you will see blood swiped across the edge of the bathtub.
:blink:

Talking with Roy, he tells you that him and Tenpenny "met up" for a long-awaited meeting.

With this...you can have ghouls stay at the Tower, along with having Tenpenny dead and gone(Note: You might not wanna do this, if you haven't finished the "You Gotta Shoot 'Em In The Head" quest, as Tenpenny is involved in this).
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Bigze Stacks
 
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Post » Fri May 04, 2012 2:04 pm

I have no personal preference on which side I choose. On my first playthrough, I got the mask. What did I do? I put it on Butch for fun.
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Brandon Bernardi
 
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Post » Fri May 04, 2012 8:41 am

With this...you can have ghouls stay at the Tower, along with having Tenpenny dead and gone(Note: You might not wanna do this, if you haven't finished the "You Gotta Shoot 'Em In The Head" quest, as Tenpenny is involved in this).
And a few days later Roy slaughters the rest of the human residents
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djimi
 
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Post » Fri May 04, 2012 10:45 am

Accept the mask for helping the ghouls, run back to Tempenny Tower, kill them all myself :devil:
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Hussnein Amin
 
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Post » Fri May 04, 2012 12:01 pm

I love how helping the ghouls slaughter a bunch of people is considered the good karma option by the game.
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Emma Copeland
 
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Post » Fri May 04, 2012 12:27 pm

Tenpenny will listen to reason and I see no reason why Tenpenny is a bad guy. Just some old guy living out his life. The fact that the ghouls killed Dashwood was the last straw...
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Mel E
 
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Post » Fri May 04, 2012 2:11 am

I love how helping the ghouls slaughter a bunch of people is considered the good karma option by the game.

That's Bethesda 4 u!
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Becky Palmer
 
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Post » Fri May 04, 2012 4:44 am

I love how helping the ghouls slaughter a bunch of people is considered the good karma option by the game.

Well technically you get good karma for trying to get them to live peacefully together. You get bad karma for actually helping Roy attack the tower.
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James Wilson
 
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Post » Fri May 04, 2012 12:58 pm

It is a tough call and the quest left me feeling robbed.

Spoiler
The first time I played through Fallout 3, I worked out the deal peacefully between Roy and Tenpenny tower.
Before I left the tower I spoke to all the usual residents. They were all speaking tolerantly of the idea of having the new ghoul residents.

This I liked. I left feeling like I accomplished something.

I returned sometime later, and all I see are these ghouls running around. Where's the other people? What's with that?

So I talk to the vendor and he says to go down to the basemant. Great, dead bodies. Dashwood's dead. The trash killed him and he wasn't even against ghouls.

So I head up to see Roy about this.

I confront him. Not only was he crass, but then he through dialogue, he threatens Me and he tells me to
leave. I never like that guy.

Spoiler
That was only time the game storyline actually made me very angry.

I burned him alive with the flamer, until he died. Then, I stole everything that he owned. Then I emptied
3 magazines into his corpse.
I threw a threw a nuka grenade at him.
He scattered into little tiny pieces. They went flying all over the bedroom walls. Bouncing on the walls. Squishing.
Then, I set every one of his little pieces I could find, on fire again and I hosed the walls down.
I threw another 3 frag grenades, watched his little bits fly around some more. Finally I threw another nuka
grenade at him. It was nice, they were all burning all at once. Then I left.

I didn't kill the rest of the ghouls.
I ran out of the tower, and then I launched 10 missiles at tenpenny tower. After that I threw another nuka grenade against it and I left.

It was excellent roleplay. I felt better after that.

I liked to think RP wise I'd left it as a less windowed, more ragged charred heap with bricks falling off all over. Like swiss cheese. Worse for wear, but still standing.
A slight PITA for the residents living in it to remember me for.
I never came back again to tenpenny tower after that.

Can't remember what I did then afterward. Think I went to Megaton.
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james reed
 
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Post » Fri May 04, 2012 3:13 pm

Nice, Victor Grey ^^. Yeah, my first time going back after working it out with all involved..... I was upset too. I cut off every ghoul's head I could and lay them down in a row at the base of the stairs behind Gustavo's front desk. Think of it like a head on a pike in front of the castle kind of warning.
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Quick Draw III
 
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Post » Fri May 04, 2012 9:16 am

I simply popped Roy's head off with a double barrel shotgun after coming back to Tenpenny Tower for the first time and finding out what happened. Then I proceeded to confront other ghouls to find out what they had to say about me finishing off Roy. Of course when I came back downstairs most other ghouls had apparently already left with the exception of Roy's lacky, who attacked me and I returned the favor with the same shotgun. Now unfortunately Tenpenny Tower sits a ghost tower in my game, a sore reminder of one of my character's bad decisions.

I didn't know Tenpenny was involved in a few other shady things around the Wasteland though, until I read a couple of posts here. I'm gonna wanna look into that next play through.
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Susan
 
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Post » Fri May 04, 2012 6:45 am

I simply popped Roy's head off with a double barrel shotgun after coming back to Tenpenny Tower for the first time and finding out what happened. Then I proceeded to confront other ghouls to find out what they had to say about me finishing off Roy. Of course when I came back downstairs most other ghouls had apparently already left with the exception of Roy's lacky, who attacked me and I returned the favor with the same shotgun. Now unfortunately Tenpenny Tower sits a ghost tower in my game, a sore reminder of one of my character's bad decisions.

I didn't know Tenpenny was involved in a few other shady things around the Wasteland though, until I read a couple of posts here. I'm gonna wanna look into that next play through.

Shady? Like what? Sure he had a slave but that's not really shady.
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Rhysa Hughes
 
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Post » Fri May 04, 2012 11:55 am

Shady? Like what? Sure he had a slave but that's not really shady.

Tenpenny deserved it for comissioning the destruction of Megaton, even though I stopped that particular scheme.
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Ludivine Poussineau
 
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Post » Fri May 04, 2012 8:15 am


Spoiler
That was only time the game storyline actually made me very angry.

I burned him alive with the flamer, until he died. Then, I stole everything that he owned. Then I emptied
3 magazines into his corpse.
I threw a threw a nuka grenade at him.
He scattered into little tiny pieces. They went flying all over the bedroom walls. Bouncing on the walls. Squishing.
Then, I set every one of his little pieces I could find, on fire again and I hosed the walls down.
I threw another 3 frag grenades, watched his little bits fly around some more. Finally I threw another nuka
grenade at him. It was nice, they were all burning all at once. Then I left.

I didn't kill the rest of the ghouls.
I ran out of the tower, and then I launched 10 missiles at tenpenny tower. After that I threw another nuka grenade against it and I left.

It was excellent roleplay. I felt better after that.

I liked to think RP wise I'd left it as a less windowed, more ragged charred heap with bricks falling off all over. Like swiss cheese. Worse for wear, but still standing.
A slight PITA for the residents living in it to remember me for.
I never came back again to tenpenny tower after that.

Can't remember what I did then afterward. Think I went to Megaton.

LOL I bet you felt really good after that! :D

Well, yea, my fear of Reaver's got the better of me and I opted to help Roy for selfish reasons (to get the mask) -.-

I think during my 2nd play-through, I will kill Roy and his croonies!
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Richard
 
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Post » Fri May 04, 2012 9:45 am

its one of the first places i went too after megaton. hated those snobs. one of the best quests imo.
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Chica Cheve
 
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Post » Fri May 04, 2012 2:49 am

LOL

You're basically deciding between three options:

-Tenpenny and his residents want the Ghouls to leave because they are afraid of the uncertain, and Ghouls are definitely an uncertainty for them. This is because they are very isolated from the world, and are not used to them. They are simply afraid and don't know what to expect, so they simply want them gone.

-Roy wants inside Tenpenny Tower, but isn't let in, and he keeps trying. After a while I think he just doesn't care anymore, and simply wants to prove his point to Tenpenny.

1. You go into the cave and kill Roy Phillips+ his followers, (you can side with Tenpenny Tower even after you get the ghoul mask), and everything goes back to normal.

2. You simply slaughter the humans inside the tower, which can be accomplished two ways. You can kill them all yourself, or use the feral ghouls.

3. You come to a peaceful solution that isn't all that peaceful. Roy Phillips gets picky, even after being let in, and decides to kill everyone in Tenpenny tower (including completely innocent people such as Dashwood) and dumps them in the metro.

I almost always side with Chief Gustavo and his plan to get rid of the ghouls.
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Kate Norris
 
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Post » Fri May 04, 2012 7:21 am

First time I played I sided with Tenpenny, the second time I played I sided with the ghouls because of the mask that Roy gives you the Ghoul Mask that is very useful in the metro tunnels
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Samantha Jane Adams
 
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