Background (Real Life):
Since it seems that the Trapped in the Imperial City thread has reached its lasts gasps of life, I have officially decided to end it. However, the Trapped in Series continues in this newest incarnation. While it remains true to its roots of placing yourself in Tamriel and seeing how you survive, this particular RP takes it into a whole new direction; a Guild. As the topic description says this is a sequel of sorts to the "Trapped in the Imperial City" line of the RP, and therefore all members of that RP can move their characters from their to here. New members, however, are encouraged to join as well. Now then, lets see whats instore for ourselves.
Story:
It has been two years since the arrival of the people from Earth into the world of Tamriel. Through many trials and tribulations, from learning magic to fighting those vicious mudcrabs, the group has survived and even prospered. However, there has been no progress in finding a way home, and though things have gotten better for the group there are still many challenges to face. It is because of these challenges that those people from Earth have banded together to create a small guild; the Terra Guild located in the rebuilding city of Kvatch. Here those who have found themselves flung into Tamriel can gather to rest, learn from its members, trade, and train themselves.
The guild also offers a sanctuary for Earth culture, though rules are very strict when it comes to the release of this culture to Tamriel. While the guild does perform the occasional Shakespearean play and write some books based on Earth cultures throughout time, the advanced technology of Earth stays within the confines of the building the guild has bought for its use.
The guild also has one last purpose; the gathering of resources in order to find a way home. While many members have come to love Tamriel, just as many long for home. The goal of the guild is that eventually it would gain enough influence, money, and knowledge to reach the goal of returning home.
Guild Structure:
The guild is relatively simple in its structure. Unlike the other guilds of Tamriel with complex hiearchy, there are only two levels of hierarchy; Member and Counsel. This is because the guild has been designed into a very democratic system. The members vote on electing five or so members that act as a counsel, which is responsible for day to day operations and are free to divide the tasks up amongst themselves as they see fit. Major decisions, however, are made by a majority vote and include such things as letting in a non-Earth person into the guild, letting them know the truth behind the guild, and adopting a major mission.
Guild Rules:
The Guild only has five rules, though the first two are not publicaly stated:
1.DO NOT tell anyone we are from Earth unless majority votes that the person can be trusted.
2.DO NOT drastically advance Tamriel technology under any circumstances (no guns,computers,etc.).Personal use allowed.
3.DO NOT kill or severely injure another guild member.
4.DO NOT steal from another guild member.
5.DO NOT steal from the guild.
Breaking of any of these rules will result in expulsion of the member as well as notification of the authorities.
Roleplay Rules:
1.Be respectful to all your fellow RPers.
2.No powerplaying or god-modding, especially if you are and Earth Person (explained later).
3.No character control.
4.Be literate. That means use good grammar, post at least a paragraph,etc.
5.PM me all profiles for approval.
6.I am in charge, as well as any moderators I may appoint. What they say,goes. Only I can overrule them.
7.Have Fun!
Character Sheet:
Type: From Earth or Tamriel?
Age:
Gender:
Race:
Height:
Weight:
General Description (Body):
General Description (Clothing):
Personality:
Bio:
Equipment:
Factions: Feel free to part of more than just the Terra Guild Faction.
Spells:
Mission Board:
Mages Guild Investigation: We are currently under investigation by the Mages Guild. All members are to treat them with respect and dignity and to assist them in any way. Please make sure that all personal items and/or information is in order for the investigators.
Thread Summaries:
Thread I: The members of the Terran Guild wake up to another day of life in Tamriel. By the end, however, things have turned completely upside down. Savilius is now the Count of Kvatch, and the Mages Guild has launched an investigation into the workings of the guild. Also, more people from Earth have now reached or are heading towards Kvatch. All in all, things are going to be getting real complicated.