[WIPz] Terran Vampires v2.0

Post » Fri May 27, 2011 3:11 am

90% done the Genovese Villa Exteriors (this took forever since it's all new resources i had to import)
100% done Chorrols Elysium Exterior
100% done Forsaken Tavern Exterior
90% done Lord's Office in IC

I have the layout's for each city completely planned out


Awesome on both counts.

i came up with 22 quest ideas and Chown is working hard writing quest outlines and literature


If these are written up, could you PM me? I could help with the ones Chown isn't working on.

my most recent "speedbump" is making the vampires vaporize, leaving a charred skeleton when they are killed.
this is what i got...


You have some messy code. Try this:
-Initialize Stage to 0
-Don't check for death or force death within the dooncedeath == 1 block: if that variable is 1, the vampire is dead.
-You don't need the if stage = -1 check at the begining
-You reset Doonceondeath to 0 in the wrong place. This basicly keeps your entire script from working. I put it in after stage 3 is done.

ScriptName VmpNPCVampScriptref Selfref animalshort BPAmountshort doonceBPshort doonceDeathfloat timershort playerrankshort vamprankshort stagefloat disablecounterBegin OnLoad	set self to GetSelf	set dooncedeath to 0	set timer to 3	set stage to 0;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;NOTE: BP is now loaded as a leveled Item;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Powers are loaded up via a script on this activator;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;	VmpNpcPowersLoaderExp.enable	VmpNpcPowersLoaderExp.Activate self 1;	VmpNpcPowersLoaderExp.disableEndBegin GameModeSet Self to GetSelf	if dooncedeath == 1;&& (GetItemCount VmpBloodPower == 0) && (GetItemCount VmpIngredVampBlood == 0)		if timer > 0			set timer to timer - GetSecondsPassed		else; Tweak DisableCounter and its checks to adjust effect lengths....			if Stage == 0				additem VmpDeadVampireSkeleton 1				additem VmpDeadVampireSkull 1				PlayMagicShaderVisuals effectAtronachFlame				playsound VmpVampireDeadSound				playsound VmpVampireHiss				Set Stage to 1				set DisableCounter to 12			elseif Stage != -1				Set DisableCounter to ( DisableCounter - GetSecondsPassed )				if ( Stage == 1 )					if ( DisableCounter <= 10 ); Burning effect gets replaced by the "Blade" effect						set stage to 2						equipitem VmpDeadVampireSkeleton 1						equipitem VmpDeadVampireSkull 1						StopMagicShaderVisuals effectAtronachFlame						PlayMagicShaderVisuals VmpDeadShaderFire					endif				elseif ( stage == 2 ); This determines when the "Blade" effect gets replaced by the smoldering effect....					if ( DisableCounter <= 9 )						StopMagicShaderVisuals VmpDeadShaderFire						PlayMagicShaderVisuals VmpDeadShaderSmoke						set stage to 3					endif; This shuts off the smoking effect... ( So they don't smoke forever... )				elseif ( stage == 3 )					if ( DisableCounter <= 0 )						StopMagicShaderVisuals VmpDeadShaderSmoke						Set Stage to -1						set dooncedeath to 0					endif				endif			endif		endif	endifEndBegin OnDeath	set BPAmount to GetItemCount VmpNPCBloodPower	RemoveItem VmpNPCBloodPower BPAmount	AddItem VmpBaseCorpseBloodDrainMarker 1;;;This step is assumed by off blood drain script!	set playerrank to Player.GetFactionRank VmpFactionVampires	if GetInFaction VmpFactionVampires == 1		set vamprank to Self.GetFactionRank VmpFactionVampires	else		set vamprank to Self.GetFactionRank VmpFactionRenegade	endif;;;Convert remaining BP to BP the player can use (if PC is a vampire)	if Player.IsSpellTarget VmpBaseVampirism		AddItem VmpBloodPower BPAmount		set DoonceDeath to 1	else		AddItem VmpIngredVampBlood BPAmount		set DoonceDeath to 1	endifEnd

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Carolyne Bolt
 
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Post » Fri May 27, 2011 9:52 am

Awesome on both counts.

thnx, here's a small update in that area
Genovese Villa Exterior= 99% done
Chorrols Elysium Interior= 50% done
Forsaken Tavern Interior= 99% done
If these are written up, could you PM me? I could help with the ones Chown isn't working on.

yes sir, i will pm you asap, but remember they're merely ideas, not outlines

You have some messy code.

well there's a reason i'm not the scriptor lol

Try this

i [censored] love you man, it works now :foodndrink:

TERRAN VAMPIRES NOW VAPORIZE ON DEATH! (leaving a smoldering skeleton) :celebration: :drool: :bowdown: :celebrate:

now i really got get some screens (and hopefully movies) to show you guys!
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Michelle Smith
 
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Post » Thu May 26, 2011 11:31 pm

I'll pm him my long quest as well.
Maybe he can figure out what's going on XD
I'll send it to chown, too
Let me know what you think of it, guys XD
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Jade MacSpade
 
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Post » Thu May 26, 2011 11:36 pm

Very nice work! Now to try to see if I can rig this to play this and madmole's at the same time :P

At worst I'll have to alternate between characters.
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Emilie Joseph
 
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Post » Fri May 27, 2011 6:26 am

guys i have some gr8 ideas for an assamite questline but can u make them joinable?
the assasmites should have a castle in the top of the mountains and be nicknamed among other clans the hashashin
they should asassinate important members in the coven or the sabbat causing turmoil and u r the one to be blamed as u so that person and hour before
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zoe
 
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Post » Fri May 27, 2011 11:04 am

guys i have some gr8 ideas for an assamite questline but can u make them joinable?
the assasmites should have a castle in the top of the mountains and be nicknamed among other clans the hashashin
they should asassinate important members in the coven or the sabbat causing turmoil and u r the one to be blamed as u so that person and hour before

-for now i'm just want to get what we have set out for us done, than we'll worry about adding more playable clans

EDIT: also, we migt have a textured feral form by the end of this coming weekend :)
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Pants
 
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Post » Fri May 27, 2011 6:00 am

Hello,
How do you join clan Thanaturges in this game, I got to that room where you can talk to all the clan elders but when i went into the clan list in any npc clan Thanaturges was not listed, how do i join this clan?
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Assumptah George
 
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Post » Fri May 27, 2011 3:43 am

Hello,
How do you join clan Thanaturges in this game, I got to that room where you can talk to all the clan elders but when i went into the clan list in any npc clan Thanaturges was not listed, how do i join this clan?

in the current released version you cannot. Sorry. But you will be able to in v2.0 :)
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maya papps
 
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Post » Fri May 27, 2011 6:54 am

Any news? :)
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leigh stewart
 
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Post » Fri May 27, 2011 11:27 am

their building suspense ;)
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Isabella X
 
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Post » Thu May 26, 2011 10:31 pm

well, right now i'm working on varous things all at once so there isn't much to report lol, but the Nosferatu haven under the IC is about 75% complete.
Also, i should have the Gangerl's War Form textured by today or tomorrow if all goes well, and i have made meshes for the tzimitze war ghoul and Vohzd, so i need some textures for those. By the end of the week though i'm goin to start taking up on some offers to help as i will be starting back at college :)

So all in all, everything is fine and progressing smoothly. I'm actually off from work today so i'll see if i can get some screens/vids posted up :goodjob:
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Rudi Carter
 
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Post » Fri May 27, 2011 1:31 pm

Im loving this mod excellent work. But for those of us who have Terran 1.4 and have already been accepted to a clan how will replacing the previous one with this one affect our gameplay because i am dying to have version 2.0 it is amazing
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Manuel rivera
 
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Post » Fri May 27, 2011 5:08 am

unforunetly you will need to remove/clean save as version 2.0 will be a whole new ballgame :)
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Red Sauce
 
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Post » Fri May 27, 2011 5:18 am

ok then i will remove immediately to prevent a huge back track. :) but i was stumped by the regents because they didnt tell you how to go about proving yourself. I think its the hardest clan to join as others seem to simply be attribute based requirements
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Kaylee Campbell
 
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Post » Fri May 27, 2011 6:45 am

wait the new ones out?
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Heather Kush
 
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Post » Fri May 27, 2011 2:28 am

nooooooo lol, not yet...
i'm still working diligently :)
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scorpion972
 
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Post » Fri May 27, 2011 9:58 am

Do I need to already be a vamp for the representative to find me in the Imperial City? I tried waiting in Talos Plaza and Market district and He dosen;t find me. I completed the Battle for Kavatch quest.
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Da Missz
 
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Post » Fri May 27, 2011 11:52 am

Now, if they had setites and or ravnos, I'd be very very happy.
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keri seymour
 
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Post » Fri May 27, 2011 2:04 am

Hows it coming BadComapany? Been watching this for a couple days, looks really interesting but I figured the next version requires a clean save so I'll wait for it to try it out...
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JUan Martinez
 
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Post » Fri May 27, 2011 2:19 am

Hows it coming BadComapany? Been watching this for a couple days, looks really interesting but I figured the next version requires a clean save so I'll wait for it to try it out...

it's going great!
the architecture is 90% complete, the next step will be adding all the npcs (which i love doing btw :) ), then ai packages/pathing, then InsanitySorrow can do his thing (powers/menues), then the new initiation quest, then...release! (of course if timewalkers powerchains will be incorporated as well if possible)
-drakethedragon has been a huge help with the abominable form meshes
-sinblood is texturing my feral form meshes as we speak
-urkoftwilight was a major help in getting much of the cluttering/furnishing done
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JAY
 
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Post » Fri May 27, 2011 5:16 am

awesome great to hear from ya
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Richard Thompson
 
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Post » Fri May 27, 2011 8:46 am

Alright, from what I read on this post this SHOULD be compatable with Lithians Nature of the Beast. But I have heard some people (actually only one) say otherwise. And how compatable is this with StarX's vanilla vampire revised. Starx's changes the vampire dungeons drastically, to make them more vampirelike. Does this conflict with anything in terran vampires?
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Jhenna lee Lizama
 
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Post » Fri May 27, 2011 2:09 pm

Alright, from what I read on this post this SHOULD be compatable with Lithians Nature of the Beast. But I have heard some people (actually only one) say otherwise. And how compatable is this with StarX's vanilla vampire revised. Starx's changes the vampire dungeons drastically, to make them more vampirelike. Does this conflict with anything in terran vampires?


Does anyone know this?
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Averielle Garcia
 
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Post » Fri May 27, 2011 3:10 am

This mod was a pain for me, I received sun damage no matter where I was whether inside a cave or a home and always get taken out by "THE WEIGHT OF THE SUN!". Annoying, too bad for me I guess considering this mod looked great
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Dan Wright
 
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Post » Thu May 26, 2011 11:53 pm

in my honest opinion there is no reason to download the current version of TV and Nature of the Beast, since the currently released version focuses soley on the PC vamp powers and since you can't be lithian vamp and a terran vamp at the same time it would be pointless. The new version however will offer a vampyric society, new buildings, new artifacts, and quests so one could very much enjoy it alongside LNotB, but until v2 come out i'd say just choose one or the other :)

And i believe the current version (v1.4) is compatible with SVVR since it doesn't edit spawn points, it just adds them :)
This mod was a pain for me, I received sun damage no matter where I was whether inside a cave or a home and always get taken out by "THE WEIGHT OF THE SUN!". Annoying, too bad for me I guess considering this mod looked great

this was a major complaint for MANY people so the weight of the sun is non existent in v2.0, however the sundamage has been increased so although you can move around during the day, i wouldn't suggest goin outside :P
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glot
 
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