[WIPz] Terran Vampires v2.0

Post » Thu May 26, 2011 10:36 pm

in my honest opinion there is no reason to download the current version of TV and Nature of the Beast, since the currently released version focuses soley on the PC vamp powers and since you can't be lithian vamp and a terran vamp at the same time it would be pointless. The new version however will offer a vampyric society, new buildings, new artifacts, and quests so one could very much enjoy it alongside LNotB, but until v2 come out i'd say just choose one or the other :)

Some of the powers in LNotB looked really cool. I'll try them out and see which one I like better.
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KU Fint
 
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Post » Fri May 27, 2011 2:21 pm

in my honest opinion there is no reason to download the current version of TV and Nature of the Beast, since the currently released version focuses soley on the PC vamp powers and since you can't be lithian vamp and a terran vamp at the same time it would be pointless. The new version however will offer a vampyric society, new buildings, new artifacts, and quests so one could very much enjoy it alongside LNotB, but until v2 come out i'd say just choose one or the other :)

And i believe the current version (v1.4) is compatible with SVVR since it doesn't edit spawn points, it just adds them :)

this was a major complaint for MANY people so the weight of the sun is non existent in v2.0, however the sundamage has been increased so although you can move around during the day, i wouldn't suggest goin outside :P


Excellent, then I will look forward to your released version of Terran Vampires 2.0
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rebecca moody
 
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Post » Fri May 27, 2011 3:28 am

Meh.. not compatible with Better cities? :( I'd have loved to play both since yours and better cities are so good
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AnDres MeZa
 
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Post » Fri May 27, 2011 11:00 am

Meh.. not compatible with Better cities? :( I'd have loved to play both since yours and better cities are so good

:slap: v2.0 will (is) be completely compatible with BC...
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Hazel Sian ogden
 
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Post » Fri May 27, 2011 8:59 am

:slap: v2.0 will (is) be completely compatible with BC...

Sweet! :) Btw, where do I start with getting into the Coven or isnt it done yet? I got the latest version.
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DeeD
 
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Post » Thu May 26, 2011 11:01 pm

Sweet! :) Btw, where do I start with getting into the Coven or isnt it done yet? I got the latest version.

the version you have is over a year old lol, v2.0 is not released yet :)
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Nancy RIP
 
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Post » Fri May 27, 2011 10:00 am

the version you have is over a year old lol, v2.0 is not released yet :)

A year old..? O_o 1.4 is the one I got, and when is V2.0 is gonna be released if I may ask? =)
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kasia
 
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Post » Fri May 27, 2011 2:09 pm

Is the previous version playable at all?

I'm installed it but I can't feed (a bit of a problem for a vampire); that is, I get the option for Covert whatsit and the animation happens but not blood gets added, no message, nothing. Also when I try a Covert Attack or Earth Meld, the controls stop responding and I need to end the game and reload a previous save.

I'd love to keep playing this but it seems too broken. Or am I missing something?

Holdit
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Laura
 
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Post » Fri May 27, 2011 9:10 am

@valis123-
yep, v1.4 is over a year old :) and i'm still working on v2.o so it'll be released when i'm done, sorry , that's all i can give ya.

@Holit66-
yes it's playable, but there's no quests, not many npcs, not much architecture, and and the Thanaturges (renamed to Genovese in v2) are unplayable). So yes it's playable, but's it's largely incomplete and a bit buggy as you may have noticed with your feeding problems. Remember that the version you have is v1.4 BETA. i don't know what to say for your problems and unfortunately i'm a bit busy to be bug fixing right now on top of everything else :( that being said, when the time comes i hopefully all the current bugs will be ironed out for the release of v2...but that's not for a while now.
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Matt Bigelow
 
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Post » Fri May 27, 2011 6:11 am

@valis123-
yep, v1.4 is over a year old :) and i'm still working on v2.o so it'll be released when i'm done, sorry , that's all i can give ya.

@Holit66-
yes it's playable, but there's no quests, not many npcs, not much architecture, and and the Thanaturges (renamed to Genovese in v2) are unplayable). So yes it's playable, but's it's largely incomplete and a bit buggy as you may have noticed with your feeding problems. Remember that the version you have is v1.4 BETA. i don't know what to say for your problems and unfortunately i'm a bit busy to be bug fixing right now on top of everything else :( that being said, when the time comes i hopefully all the current bugs will be ironed out for the release of v2...but that's not for a while now.


Thanks for the quick response. I've removed it. While waiting for version 2.0, which vampire mods are considered to be the best of the rest?

Holdit

P.S. Hope you're keeping the daytime robes - they look great.
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:)Colleenn
 
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Post » Fri May 27, 2011 4:30 am

A quick set of questions:

1) Is the ability tech tree fully accessible?

2) Is there any chance that you can learn some clan abilities even if you dont belong to that clan?

3) Once you join a clan and complete all the quests can you join the other one as you do with fighter guild, mages guild, etc.? It's that I find it such a waste to have so many cool abilities and being able to choose only a select few.

4) You think maybe through ageing or feeding from an ancient of each clan you can gain their powers? Or at least give you the faculty to start learning them? That seems viable lore-wise in my opinion.

5) In the vampire the masquerade series, who is (or was) the oldest vampire of them all and what were his abilities? Just to get an idea of what the pinnacle of vampiric power is that series, so maybe you can implement it and make it an attainable position in your mod :)

Thanks for taking your time answering these questions.
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Kim Bradley
 
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Post » Fri May 27, 2011 9:50 am

1) Is the ability tech tree fully accessible?

Yep

2) Is there any chance that you can learn some clan abilities even if you dont belong to that clan?

yep, they just cost more blood potency to learn

3) Once you join a clan and complete all the quests can you join the other one as you do with fighter guild, mages guild, etc.? It's that I find it such a waste to have so many cool abilities and being able to choose only a select few.

1st, there are no quests in v1.4, secondly, think of a clan like a race. So no you can't switch clans once you are embraced into one.

4) You think maybe through ageing or feeding from an ancient of each clan you can gain their powers? Or at least give you the faculty to start learning them? That seems viable lore-wise in my opinion.

already implemented. see the manual that comes with the download :)

5) In the vampire the masquerade series, who is (or was) the oldest vampire of them all and what were his abilities? Just to get an idea of what the pinnacle of vampiric power is that series, so maybe you can implement it and make it an attainable position in your mod :)

well that would be Cain (Abel's brother), and he is literally God on earth, so that might be a little overpowering lol

Thanks for taking your time answering these questions.

no problem :)
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Jack Moves
 
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Post » Fri May 27, 2011 10:07 am

Forgive me if my questions have already been asked.

Any plans to allow player characters to commit diablerie on npc vamps?

What about level elder powers?

Finally, can player vamps advance in rank within their coven/clan.
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Auguste Bartholdi
 
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Post » Thu May 26, 2011 10:52 pm

Any plans to allow player characters to commit diablerie on npc vamps?

yes...and it already available in v1.4

What about level elder powers?

maybe :)

Finally, can player vamps advance in rank within their coven/clan.

to a degree, as in you will never be able to become the leader
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Chris Cross Cabaret Man
 
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Post » Fri May 27, 2011 10:26 am

Thanks for the quick reply.

I'm a huge Vtm fan so I'm -really- looking forward to this mod. :D
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WTW
 
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Post » Fri May 27, 2011 6:55 am

Absolutely...LOVE THIS.
I'm a huge VTM player myself, so just reading your ideas and plans is nothing short of orgismic. xD
My only real question is this: Why have you changed "Camarilla" to "Coven"?
Also, some of the clan names were changed. (I think)
Apologies in advance if someone has already asked, I'm simply too lazy to read all seven pages of comments.
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Nichola Haynes
 
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Post » Fri May 27, 2011 2:24 pm

Absolutely...LOVE THIS.
I'm a huge VTM player myself, so just reading your ideas and plans is nothing short of orgismic. xD
My only real question is this: Why have you changed "Camarilla" to "Coven"?
Also, some of the clan names were changed. (I think)
Apologies in advance if someone has already asked, I'm simply too lazy to read all seven pages of comments.

just a precaution for copyrights :)
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latrina
 
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Post » Thu May 26, 2011 10:24 pm

I'm not sure how this will go over, probably not very well because it's rather simplified, but though I think Coven vs. Camarilla doesn't really matter (both sound good to me) I think a streamlined naming system for the clans would be better. If you're learning a roleplaying system it's pretty easy to pick up, but if you get newcomers to VtM who want to see how it works, more obvious names can make the mod much more user-friendly. I think having a name and a nickname is way too much for a single mod, and that to be more accessible, sticking with the original names in some cases is better, but in other cases not so good an idea.

--Regents is pretty descriptive already. Berserkers, Connoisseurs, Savants, Arcanists... all pretty good. Fiends works for the Tzimisce.
--The Barons I would want to switch to Shadows, or the Clan of Shadow, something along those lines.
--Nosferatu... Wraiths was always way too generic for me. How about Horrors or Nightmares? Otherwise, Nosferatu probably works pretty well by itself.
--Gangrel is way too obscure for the uninitiated. I'd say the clan of the Beast, or the Beasts, and then work from there.
--Genovese, Thanaturges... I think it was way too vague in the original mod. How about Clan Skull or the Bone Clan? Clan Wraith actually works better for these than the Nosferatu, I think. (Unless I'm mistaken and this isn't the Giovanni equivalent.) But in truth I don't find that particular clan very interesting.
--The Salubri... Clerics just sounds a bit stuffy. The Soul Clan is nice and ambiguous; outsiders can say they steal souls, insiders can say they heal souls.
--The Forsaken makes me think of the movie the Forsaken... but I still can't help liking it.

I think one of the best ways to transcend the player's expectations is the have Lucius actually be a decent guy, but somebody with a lot of knives pointed at his back--sort of like if Nines had been sired by a Ventrue. Everybody who's played Bloodlines will expect him to be the big bad. You could just as easily make one of his lieutenants the scheming bad guy, and then put the player in an interesting morally ambiguous position of trying to keep in power a decent guy who shouldn't be able to rule, or trying to help him put a less capable but reasonably decent guy on his former throne. But I'm not really fond of the older look for him--most elder vampires were young because they were sired early before there was a chance of them succumbing to disease or being killed in battle. Looking deceptively young is also much more interesting for a vampire, I think. For him to be old and look old is more human-seeming than vampire.

Also, when it comes to the Connoisseurs... any reason a man is now in place of the original female? I think a beautiful woman ruling them is much more fitting, especially when there are already so many males in power amongst the Terrans. Just remember that in Oblivion sixism pretty much doesn't exist, and in VtM it already didn't--I know I have trouble writing the opposite six because it's a mindset that's rather different from my own, but you're going to have women playing this mod too, and you don't want it to seem too much like a boys' club because that would stand out. And further about the Connoisseurs--there are also gay male gamers out there. They, and we ladies, like eye candy too. Keep that in mind for the brothels, okay? *cheeky grin*

I'd recommend, just to make sure you don't get burned out, trying to only implement the most interesting clans--not for VtM itself but for Oblivion. For instance, none of the Independent clans really stand out here to me personally except the Salubri. First of all, being able to heal and protect others is not only unconventional for a vampire, but it's highly useful in Oblivion during quests, and adds an interesting dynamic if the player chooses to either ( a ) conceal the fact that they are Salubri and spy for the clan at court or ( b ) if not a Salubri, to help them re-establish themselves as a part of the court in a land where mortals are far more powerful and liberated than what they were probably used to. Here, the Salubri can repopulate free of the delusions and lies that led to their near-extinction... or maybe they were already in the process of repopulating. Either way, they'll need some help. To play a vampire who has to use her (Obeah) powers carefully (perhaps in stealth mode, if that's possible?) and can't feed in battle yet perhaps takes a lot less sun damage could be interesting, particularly if you are part of a secret society of ironically gentle monsters who carry a death sentence with them wherever they go simply because they shamed the others by existing and trying to do good in the world rather than just be parasites. But I realize that would likely be a lot of work, and I think you're already taking on a lot. Personally, I'd prefer three well-done clans to 10 or 15 which only have a few NPCs and quests.

In general, I think that you shouldn't limit the player's generation in any way. Meaning, they can develop whatever powers are interesting and can be implemented, casting out what VtM originally was in favor of whatever is fun. That's the biggest and most important concept of all--whatever makes it fun.
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roxanna matoorah
 
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Post » Fri May 27, 2011 9:34 am

ah...finally :P
thank you so very much for your input.

-i like your idea about King Marcus not being the corrupt ruler, but i actually think that having him the way he is age wise will add to the deception. Personally, old guys look more menacing than young guys and it may add to the surprise that he might not be such a bad guy, what ya think?

-RE the Toradore councilor being male, i did this because i was very much thinking of sixism in oblivion, i didn't realize it was non-existent...he will now be a she :)

-RE implementing other clans, i wasn't really goin to implement them per-say, just introduce that they exist via dialogue. i.e. maybe one mission you have to meet with a Hashash (Assamitite) to get some info., etc.

thnx a gain for taking the time to post well thought out suggestions, please continue to do so :)
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Project
 
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Post » Fri May 27, 2011 5:56 am

do you guys need any help, im good at a few things, im a member of dragon captions, but i could help you in my spare time. im also a great beta tester and quest writer. i also do voice acting and voice enhancements. let me know by posting a reply here.
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Kit Marsden
 
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Post » Thu May 26, 2011 11:39 pm

quest writing sounds perfect :)
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{Richies Mommy}
 
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Post » Fri May 27, 2011 1:10 am

sounds great just let me know what to do and when to start. thanks for the great honor. i will not let you guys down.
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BaNK.RoLL
 
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Post » Fri May 27, 2011 8:40 am

now when you say write quests, do you mean actually scripting them or just outlines?
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Alexander Horton
 
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Post » Thu May 26, 2011 11:03 pm

hey Badcompany srry i havent be around im still wanting to help my 3d modeling computer actually went bottom up and ive spent the last couple months i guess it feels like trying to replace parts when i find money but if u still will accept my help id love to help out still. srry for the lack of contact with u guys. btw im gonna try and get my friend still who is the coder he is in the room with me so ill continue talking with him so u can have another coder. im glad to see things r moving along on this ur doing Great Badcompany. anyways id love to help in what ever way i can im making up alot of lost things right now from having to drop that part of my school year bc of it but id love to help since i did offer to aid i felt dike for not being able to do anything so far. btw how much farther have u guys gotten on this and any idea of how much more is to go or what else is needing to be done till 2.0 standards?


well ill try and see if i can get my coder friend to get on here and make a post and talk to u guys.


Astaras
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Eve Booker
 
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Post » Fri May 27, 2011 1:48 am

well i've finished a ton of the architecture :), so one i finish it all, which is only like 10% left, then i'll do the npcs, then we can do quests etc.

Don't worry about the 3'd modeling, just tell me when you are able to pitch in your skills :), i am patient :P
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Scotties Hottie
 
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