» Thu May 26, 2011 9:58 pm
Well, just several ideas that may be of use) Kindred are really into manipulating, everybody who is at least a bit acquainted with the game knows that. But why should the player be any different? For example, the player has a rival in the clan, who, for some reason, disliked the player ever since his first appearance in the clan. And at some point in the story, they are competing for the right to move up the kindred hierarchy. And the player has three choices - he might set off to fulfill a long and difficult quest to prove that he is the right guy for the job, he might try to dig up some dirty laundry on the rival, or he might manipulate several NPCs into setting up the rival. To do that, the player might have two put a letter in the rivals apartment (a letter describing the rival a a Sabbath spy, etc), make somebody else do it by intimidating him\her. persuading that the action is for the good of the Coven, simply dominating - you got the point) To summarize, this is about meeting other NPCs, making the right choices in dialogs, etc.