but i'll avoid those as i am more interested in the rest of the areas, the PvP areas, in my opinion the lone wanderer in MMO PvP is not realistic, there is just no way for you to influence the world by few choice dialogue option to determine if VS will be swallowed by NCR or remain natural or who will control reading, when the world is full in thousand of guys with the same dialogue options...
what you can do is, in post apoc world is team up with other guys and make it happen, you'll be the equivalent of the New reno raiders trying to push VC.
so my hopes that PvP area will be divide to zones and made into territorial conquest gameplay, because i find the normal PvP boring, its just like diablo mindless hack& slash.
so what i had in mind, is mutant riden waste, not a hospitable place for the lone wanderer trying to get salvage stuff and secure resources.
so we will have to group and expand our "safe" zone, securing the precious resources around (different metals for crafting etc), securing = starting outpost, that eventually can be upgrade into settlements providing us with caravans, markets, guards, medics and other basic utilities(all of which you'll have to build by investing resources) that normally you would have to travel very far to your initial areas for.
so securing those outpost will, provide you with strategical and economical benefits and another layer of progression outside of the usual equipment and clothing, you'll want to take control of those outpost so you can gain easier excess to crafting resources and thus better equipment from crafters (i hope no supper crafters who can make it all) and less threat from mutants.
and the best part will be of course, the faction wars, because we cant have those VC pricks have that territory are we ?
obviously you could eventually build and deploy defensive structures and there will be some kind of raid events etc...
so any ideas?
p.s. please avoid comments if a. you think its just a wall of text b. if you wan to post OT about full loot/steaking *looking pointedly at gray*