TES:an Action-RPG. Which element would you prefer strengthen

Post » Thu Jun 23, 2011 8:06 am

I have to agree, even though Morrowind was my favorite of the three, save for the tremendously rewarding exploration, the gameplay itself doesn't engage you the same way as even Oblivion. Had the world not been one of the greatest realizations of fantasy lore in history, I don't think Morrowind would have been nearly as memorable. Unfortunately, Oblivion traded one for the other at a 1:1 ratio, so while the game was entertaining to actually play, I found myself wanting for lack of the rich world Morrowind had given. Fallout 3 gave us at least a portion of both worlds, and I feel it's Bethesda's second strongest title because of that.

+++
Exactly my thoughts.
I wouldn't worry about Skyrim: since Fallout they turned into the right direction. Though there might be more handholding in Skyrim than before (hopefully kind of toggable, if not I remove all these helpful HUD-Elements on pc).
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Thu Jun 23, 2011 1:31 pm

I think they already have the RPG elements down well enough, the combat is what needs improvement the most.
It's no surprise a lot of people are picking RPG though, people don't want to admit to themselves or others that anything is more or equally important to them as what they consider RPG elements. Skyrim will change some people's minds though I have a feeling, I somehow doubt we'll see anywhere near as much complaining over not having classes or attributes and so on once it's out.
User avatar
John Moore
 
Posts: 3294
Joined: Sun Jun 10, 2007 8:18 am

Post » Thu Jun 23, 2011 3:09 pm

Thank you. I think this is the best way of summing up the difference between Morrowind and Oblivion I have seen so far on this site.



Thanks, forgive the overuse of commas. I tend to instinctively place them whenever I pause for thought while typing even when it doesn't make grammatical sense, and I tend to not clean up my posts late at night.
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Thu Jun 23, 2011 9:27 am

Thanks, forgive the overuse of commas. I tend to instinctively place them whenever I pause for thought while typing even when it doesn't make grammatical sense, and I tend to not clean up my posts late at night.

All good don't worry about it. It made sense in a few instances - it emphasised points. Others I barely even noticed. I myself am noticing that I do a lot of blooming apostrophes for possession/contraction EVERYWHERE, like "Other's I barely noticed" and "You're store". It's just a side effect of these forums.
User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Thu Jun 23, 2011 12:01 pm

Can you name any games that have the right combination, if not then the answer appears to be no.

Witcher 2

Also I want a better storyline than Oblivion had. And if possible, the same depth of Morrowind's factions. :sadvaultboy:
User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Thu Jun 23, 2011 7:21 am

I'm not voting as I think RPG elements and action elements are equally important, and one with less than the other makes the game watered down any way you look at it.
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Thu Jun 23, 2011 6:14 am

I'd like to pick both first choices, thanks. :)



Also, I'd say "but not at the expense of the story", but I've never really played OB and FO3 for the story - good story tends to be more in solidly-plotted mostly-linear games. Open world is more about exploring and experiencing the world, with enough story to give you a reason to wander around. (I bring this up because of Mass Effect 2 - they improved the action, and improved the "RPG elements", but the story wasn't quite as solid as ME1's. Oh, in this case "RPG elements" = the dialogue and decisionmaking. Not trivial stuff like inventory micromanagement.)
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Thu Jun 23, 2011 8:39 am

In this day and age, can't I have both action & RPG elements combined?

User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Thu Jun 23, 2011 3:47 am

More gore, finishing moves, non-spreadsheet stats, another combat revamp, all make me think Skyrim is heading too far into the action game aspect. I hope they put jsut as much effort into the quests and story otherwise I won't buy the game. :nope:
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Thu Jun 23, 2011 1:49 pm

Personally I'd really like to see some deeper RPG elements.
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Thu Jun 23, 2011 4:04 am

Characters and dialogue?
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Thu Jun 23, 2011 1:07 pm

Action.
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Thu Jun 23, 2011 2:50 pm

RPG elements. Morrowind had terrible combat an I still loved it so I guess I don't honestly care so much about it.
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Thu Jun 23, 2011 2:04 am

In this day and age, can't I have both action & RPG elements combined?


This. These aren't mutually exclusive elements.
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Thu Jun 23, 2011 1:31 pm

I'd most like the RPG elements strengthened particularly choices and consequences in quests, lore playing an important part in quests, wide range of factions that interact with each other etc
I'm not too worried if the mechanics go much action than RPG. TES series mechanics were always pretty mediocre but that didn't prevent MW being a good game because the world was so well done
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Thu Jun 23, 2011 8:53 am

My main problem trying to play Morrowind... is the combat. Yes, the world is amazing and all of that, but while normally I enjoy fighting enemies in games... I hate it in Morrowind. Especially melee combat. Oblivion improved it, and I expect the same from Skyrim. So a combat improvement is what I expect, talking about action.

Concerning ROG elements, I think they did a great job in Morrowind and Oblivion... so if it continues like that I would be happy. I would like to see some imporvements about "choices and consequences".

Overall, I would expect a bigger progress in the "Action" part.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Thu Jun 23, 2011 9:04 am

I'm just looking forward to playing the game. Using perks to define your character provides a greater depth of experience. Consider how some perks from Fallout 3 and Fallout: New Vegas were more action oriented while others were more RPG oriented. "Bloody Mess" has no bearing on any RPG element of either game, while "Ladies Man" and "Eligible Bachelor" gave you more dialogue options. I'm sure anyone here can think of better examples than those, but I haven't had my coffee this morning, so I'm really not functioning very well.

To answer the question, though, I think every game contains action--why else would we play them?--and Bethesda games are heavily focused on developing your own character--the essence of RPGs--so I really think Bethesda is doing the right thing with the TES series by allowing the player to blend action and RPG elements (via perks) into their character as they see fit. Practically, this provides the gamer with the option to focus on action or RPG elements without the developer deciding for them. The perk system in FO3 and FO:NV certainly provided me with more freedom than Oblivion or Morrowind to dynamically create my player as I played the game rather than having to know how I would try to play the entire game from the start. I think the new system will work wonders and do not consider the overhauls made to the series as something negative.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Thu Jun 23, 2011 3:07 pm

Both Action and RPG. However, if I were forced to chose I would like deeper RPG elements in NPC interaction and multilayered plots. If Skyrim takes the best parts of Morrowind and Oblivion and combines them together with a couple of new features then it will be an unmatched RPG for years to come.
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Thu Jun 23, 2011 5:49 am

I think the RPG mechanics should be more stats oriented, which is the opposite direction they're going right now. The action part is improving with each installment, they should focus more on character customization and c&c.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Thu Jun 23, 2011 11:51 am

Poll is so ridiculously biased.
User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Thu Jun 23, 2011 1:46 am

I don't see why Action has to come at the sacrifice of stuff like Spellmaking and separate cuirass and greaves. I know these things don't interfere the action that comes during questing. I don't understand it when Bethesda infers they streamlined customization to let people jump into the game.

Jump into the game?

Bethesda, Bethesda, what am I going to do with you? Are you so concerned with the more casual gamer's ability to play on the fly for an hour that you'd design a game with a few hundred hours of content around the habits of an iPhone gamer?

Tell me that makes sense.

Tell me that the casual gamer isn't going to drop Skyrim in a month or two anyway when the next big game comes out.

Tell me that the casual gamer will come back to buy the all DLC for a game they dropped with 2/3 the content untouched.


Bethesda, tell me why I or other RPG gamers should preorder Skyrim instead of waiting a few weeks to buy it on sale during the holidays?

Bethesda, why do you slight us?
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Thu Jun 23, 2011 1:38 pm

RPG elements. PLEASE!!!

I still see TES as being an open-world RPG series, not an open-world action-adventure series. Please don't let that change, Bethesda.
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Thu Jun 23, 2011 6:52 am

Bethesda: Dear forumite, we've heard your concerns and we must sadley inform you that Financial gain is a somewhat greater priority, we apologize if our initial "just make the game" mentality has given way to aspiring to garner a larger base on which we can float on, times changed and so have we and this is what we feel is wanted.
we thank you for your input, remember to get Skyrim 11.11.11 :teehee:


seriously though I don't think its some massive conspiracy, and before someone barks they aren't making the game for you, he's the same 1 in that 5 million that purchased Oblivion and or past games as well, I rather they cater to no one as they did Morrowind even though thats the first mainstream title, then cater to anyone at all.
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Thu Jun 23, 2011 7:20 am

Both, or neither. I liked Morrowind for it's RPG elements, but it lacked action wise, and vice versa for Oblivion.
I would love them to get the balance right, but I can't see it happening, so either is great.


Pretty much where I am. Choosing between RP and action in a game sure to feature plenty of both seems pretty artificial. I suppose there are folks who really only care about one or the other, but I'd expect them to be a minority among TES fans.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Thu Jun 23, 2011 5:31 am

Part of the roleplaying experience of Morrowind was feeling like a part of the world. However, Oblivion's world building (mostly procedurally generated), as well as that god-awful level scaling mechanic turned the game into a formulaic experience. In Morrowind, there were [many] times where I actually felt like I was part of the world. I could exit Rethan manor and cruise the streets of Balmora as Hlaalu grandmaster, and actually picture to myself "These are my people", because how the game so effectively wove many detailed aspects of every day life into their game. Though the world was actually static, the details brought out a sense of life and believability that, by contrast, was totally missing in Oblivion. Oblivion felt, from the moment Uriel Septim VII spoke, to the last day I played it, a game through and through. Thoroughly entertaining, but I could never have that deep connection, because they sold the world short of the details that bind it together as an 'actual' place.

Anyway, I'm starting to ramble. My main point is, you need to look at RPG mechanics, particularly character development, beyond your own character. As Todd Howard says, the actual main character of all their games, is the world itself, and Oblivion[Cyrodiil] as a character, was poorly realized.


This all boils down to opinion. Morrowind to me felt like a stale, never-changing world. Nobody ever ate, or walked around, visited the tavern, there wasn't an arena deeply-steeped in history, and character dialogue was as stiff as a dry plank. See how that's a defendable opinion as well?

Also, to the poster that said TES isn't RPG.. LOL!
User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

PreviousNext

Return to V - Skyrim