TES:an Action-RPG. Which element would you prefer strengthen

Post » Thu Jun 23, 2011 5:19 pm

Poll is so ridiculously biased.


Yeah "flashy effects" gave away the author's opinion pretty obviously.
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Marina Leigh
 
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Post » Thu Jun 23, 2011 2:32 pm

so wait why can't we have both on an equall level isn't that what skyrim is doing?
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Kayleigh Mcneil
 
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Post » Thu Jun 23, 2011 5:32 am

Oblivion had almost 0 RPG elements when it came to actually interacting with the world (the only meaningful element of an RPG). Fallout 3 is still extremely bare-bones and barely an RPG (still not sure about that). Go play some CRPGs from the late 90's and early 2000's like Balder's Gate 2, Planescape: Torment, etc... You will find TES games to woefully inadequate as RPG's... probably even Morrowind. They are great playground games that allow you to... wander around sight-seeing, but that is about it.
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Lily
 
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Post » Thu Jun 23, 2011 4:19 pm

The dichotomy between action and RPG are completely imaginary, arbitrary, and responds to market labels and not to genuine conceptualization.
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Jack
 
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Post » Thu Jun 23, 2011 1:52 am

Oblivion had almost 0 RPG elements when it came to actually interacting with the world (the only meaningful element of an RPG). Fallout 3 is still extremely bare-bones and barely an RPG (still not sure about that). Go play some CRPGs from the late 90's and early 2000's like Balder's Gate 2, Planescape: Torment, etc... You will find TES games to woefully inadequate as RPG's... probably even Morrowind. They are great playground games that allow you to... wander around sight-seeing, but that is about it.

For those people who have not played the games you mentioned, do you care to provide any comparative examples of how TES is "woefully inadequate"?
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cheryl wright
 
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Post » Thu Jun 23, 2011 5:20 am

Balance is key.
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Naomi Ward
 
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Post » Thu Jun 23, 2011 9:01 am

For those people who have not played the games you mentioned, do you care to provide any comparative examples of how TES is "woefully inadequate"?


Well.... I would recommend forking over the $7 they cost and playing them to see for yourself.

EDIT: They almost universally have slow combat that will be hard to keep your attention if you are not used to the style. Some of them, like Planescape: Torment focus almost entirely on the RP aspect with combat hastily tacked on. That is the opposite of Oblivion.
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GLOW...
 
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Post » Thu Jun 23, 2011 8:57 am

I'm ignoring your silly poll, but my vote is for action. Bethesda has never let me down as far as crafting a rich world to explore, interesting ways to interact with it, NPCs to populate it that I actually give a damn about (well, maybe not Arena or Daggerfall...), or engaging storylines to carry me through it. Skyrim already looks like it will top all of them in this regard, I'd rather them put their remaining resources into making the actual game mechanics not terrible. Make dialogue feel like I'm actually talking to another human being. Make menu management feel like I'm not just pulling up an Excel spreadsheet. When I attack an enemy, I want it to feel natural and visceral and realistic, rather than thinking about statistics and percentages. The Elder Scrolls games are some of the least immersive I've ever played. The more I'm thinking about the keyboard under my fingers, the more Bethesda has failed at their job. We get it, Bethesda, you made a beautiful playground for us. Now unlock the gate.
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TOYA toys
 
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Post » Thu Jun 23, 2011 7:08 am

Well.... I would recommend forking over the $7 they cost and playing them to see for yourself.

EDIT: They almost universally have slow combat that will be hard to keep your attention if you are not used to the style. Some of them, like Planescape: Torment focus almost entirely on the RP aspect with combat hastily tacked on. That is the opposite of Oblivion.

I'm not going to play them, I'm just curious why think TES is an inadequate RPG compared to those others. Just curious what those games have that TES doesn't, and I'm not willing to accept that those games are better just because you say so. No offense (truly).
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Frank Firefly
 
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Post » Thu Jun 23, 2011 11:53 am

bring back the skills
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^_^
 
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Post » Thu Jun 23, 2011 8:39 am

Part of the roleplaying experience of Morrowind was feeling like a part of the world. However, Oblivion's world building (mostly procedurally generated), as well as that god-awful level scaling mechanic turned the game into a formulaic experience. In Morrowind, there were [many] times where I actually felt like I was part of the world. I could exit Rethan manor and cruise the streets of Balmora as Hlaalu grandmaster, and actually picture to myself "These are my people", because how the game so effectively wove many detailed aspects of every day life into their game. Though the world was actually static, the details brought out a sense of life and believability that, by contrast, was totally missing in Oblivion. Oblivion felt, from the moment Uriel Septim VII spoke, to the last day I played it, a game through and through. Thoroughly entertaining, but I could never have that deep connection, because they sold the world short of the details that bind it together as an 'actual' place.

Fallout 3 recaptured that. Even though a lot of the details are sketchy at best (For example, there's no way the entirety of Megaon subsides off scavenged food or a single trader) it still effectively captured a sense of unity. The game set itself up so well too. Being a Vault-dweller, you grew up and knew pretty much what we as real humans know, and stepping out into the wasteland for the first time, you learn with your character. That creates an amazing and immersive connection. Learning the mundane little details of life in this stranger world was not unique to Fallout, but also part of the experience in Morrowind. Just like you learn the Caravan trade routes, and where to find clean(ish) water in Fallout, you learn about the Egg Mining operations, the oppressive imperial laws regarding trade, and all sorts of other details that help suspend disbelief. Even their Fast Travel system is explained as an every-day norm for the inhabitants, unlike Oblivion, where it's just a menu and "Poof".

Anyway, I'm starting to ramble. My main point is, you need to look at RPG mechanics, particularly character development, beyond your own character. As Todd Howard says, the actual main character of all their games, is the world itself, and Oblivion[Cyrodiil] as a character, was poorly realized.


This should be quoted on every page of this thread, I have nothing more to add. :clap:
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Céline Rémy
 
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Post » Thu Jun 23, 2011 5:26 pm

RPG, what does Bethesda do best?Make open world RPGs.
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Ross
 
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Post » Thu Jun 23, 2011 6:51 am

Let's say at the very left of the spectrum are reserved for fans who love RPG elements of TES. At the very right are those more concerned with action elements of TES.


*At the very left of the spectrum are Elder Scrolls fans. At the very right are Oblivion fans.
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Darlene Delk
 
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Post » Thu Jun 23, 2011 4:06 pm

bring back the skills

Bring back the skills and the attributes.
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Chantel Hopkin
 
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Post » Thu Jun 23, 2011 3:06 am

RPG. I am already satisfied with the combat. I want more and more items to make the non-combat parts more fun. (Which make up most of the game, after all)
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Devils Cheek
 
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Post » Thu Jun 23, 2011 3:15 am

Top 2 please.
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Ria dell
 
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Post » Thu Jun 23, 2011 2:10 pm

Where is the option for RPG elements like having actual freedom in how to approach quests (I mean how it turns out and not how I killed the objective), and the ability to interact with NPCs in a meaningful way instead of black & white cliches.


This a million times.
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Laura Samson
 
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Post » Thu Jun 23, 2011 10:13 am

Wait Skrim doesn't have skills????
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Andrew
 
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Post » Thu Jun 23, 2011 12:16 pm

RPG, always more RPG.
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Jessica Colville
 
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Post » Thu Jun 23, 2011 1:45 am

They can do what they wish.
I'd buy and play a racing game or survival horror game if it was set on Tamriel.
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sexy zara
 
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Post » Thu Jun 23, 2011 8:24 am

Wait Skrim doesn't have skills????


Of course it has. I doesn't have Atributtes.
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Karl harris
 
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Post » Thu Jun 23, 2011 10:36 am

Ahh ok well actually looking at gameplay your attributes rise based on what you do right?
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Kevan Olson
 
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Post » Thu Jun 23, 2011 1:54 pm

No, your skills do. There are no attributes. Except for health, magicka, and stamina I guess.
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Richard Dixon
 
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Post » Thu Jun 23, 2011 11:45 am

I have to agree, even though Morrowind was my favorite of the three, save for the tremendously rewarding exploration, the gameplay itself doesn't engage you the same way as even Oblivion. Had the world not been one of the greatest realizations of fantasy lore in history, I don't think Morrowind would have been nearly as memorable. Unfortunately, Oblivion traded one for the other at a 1:1 ratio, so while the game was entertaining to actually play, I found myself wanting for lack of the rich world Morrowind had given. Fallout 3 gave us at least a portion of both worlds, and I feel it's Bethesda's second strongest title because of that.


Skyrim is looking to further both the action and the RPG. I don't understand a lot of the arguments against Skyrim's development system from a position citing any game but Daggerfall as a better example, Both Morrowind and Oblivion had nearly meaningless character development, each character may have taken different paths, but they all ended up the same place at the end, and that's just assuming you didn't try to cheat the system, which virtually everybody did. At least with the Skillperk Trees, a Warrior will be tangibly different than a Mage or Assassin.

thank you for that.
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Lindsay Dunn
 
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Post » Thu Jun 23, 2011 4:08 pm

The thing that matters most for me is the size and detail of the world, and how much content is in it.

If I had to choose one thing for Bethesda to do, it would be to maximize the length of a single play-through... 1000+ hours would be best case scenario.

(one thing for them to do that they haven't already done that is; I wouldn't want them to remove any of the graphical advancements or UI changes or the other things they've shown or talked about)
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Lynne Hinton
 
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