Do TES and Fallout really appeal to different fans?

Post » Fri Jun 24, 2011 9:08 am

Some have suggested that TES and Fallout fans are in completely different bases. I disagree. Perhaps we'll get a better idea from this poll. Also, I did not give the option to be on the fence in the second poll. Unless you have not played Fallout, you know how perks generally affect character development. Weigh the pros and the cons (if you have not already done so) and vote.
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M!KkI
 
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Post » Fri Jun 24, 2011 2:13 am

I love both games since they are both VERY different I cant wait till they make a new fallout...Sometimes I feel like shooting things with a gun, sometimes i feel like throwing a fire ball at a troll
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GabiiE Liiziiouz
 
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Post » Fri Jun 24, 2011 4:42 am

I love both, I never played the older Fallout games though. Nor the older ElderScrolls games for that matter.
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Trish
 
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Post » Fri Jun 24, 2011 11:04 am

I love both games since they are both VERY different I cant wait till they make a new fallout...Sometimes I feel like shooting things with a gun, sometimes i feel like throwing a fire ball at a troll


This
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Jessica Colville
 
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Post » Fri Jun 24, 2011 8:21 am

The only relationship between Fallout 3 perks and Skyrim perks is the name. If they'd called them Talents you wouldn't be saying that. (But I'm sure someone would be saying that they copied from Diablo or WoW).

As for the one thing they have explicitly connected, the fact that Skyrim's level scaling is inspired by/like Fallout 3's? Yeah, that's a good thing.



(On a more general note, I have to imagine that game companies learn and improve with each game they make. So, from that point of view, YES - I hope that the game design lessons they learned making Fallout 3 weren't ignored when they made Skyrim. Doesn't mean that there'll be mutants or guns in the next game, just better game design.)
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Cool Man Sam
 
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Post » Fri Jun 24, 2011 2:29 am

The only reason I ever picked up Fallout was because it was so similar to morrowind/oblivion. I consider the Fallout games to be the same basic games as TES but with a different theme and a stronger emphasis on ranged combat.
I'm happy with some Fallout features being brought into Skyrim, I'm sure the devs will use what they learned in Fallout to good effect.
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k a t e
 
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Post » Fri Jun 24, 2011 7:10 am

If it works, and works well, put it in, we are talking game mechanics, not guns and lore.
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Erika Ellsworth
 
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Post » Fri Jun 24, 2011 10:19 am

I played Fallout 3 before I played any Elder Scrolls game, and I loved it. Then I picked up a copy of Oblivion (I wish I had gotten GOTY edition :rolleyes:) and loved it even more, but noticed that the two games had very similar controls and concepts, and that Oblivion could have been improved if given some of the Fallout 3 mechanics. I like both, but prefer fantasy settings over sci-fi settings (although Fallout is a very interesting sci-fi concept for sure), so I prefer Elder Scrolls over Fallout. I just hope they bring some of the revamped mechanics they had in Fallout to Skyrim.
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Claudz
 
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Post » Fri Jun 24, 2011 8:13 am

They are both CRPGs so inevitably there is going to be some crossover between fanbases.
Not convinced there is much influence directly attributable to FO3 in Skyrim.
Level-scaling appeared in Oblivion, it was improved in FO3 but is hardly a Fallout feature.
Perks in Skyrim don't look much like perks in Fallout 3. Sure you get 1 per level but they are all skill related and seem to be organised into perk trees. The main thing they have in common is the name.

Hopefully Bethesda learn something from every game they make so I'm not surprised there is some FO3 influence, I just don't see much.
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Shelby McDonald
 
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Post » Fri Jun 24, 2011 1:49 pm

Which fallout do you mean? i liked fallout 3 but hated new vegas, i don't have a problem with fallout 3 influencing Skyrim a little but don't want vegas' boring dialogue and unimaginative architecture showing up again in Skyrim, your poll needs more options, and if i had to choose between the two worlds i'd choose ES every time, wouldn't be particularly bothered if BGS had never entered the fallout universe.
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Holli Dillon
 
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Post » Fri Jun 24, 2011 1:41 pm

I would have preferred an "I have not played Skyrim yet and I reserve judgement" option on the second question.

I have played every fallout (1+2 AFTER 3 though) And almost every TES. I do prefer TES games mostly because of the world and the lore. But Fallout is still great.

I don't mind them mixing a few aspects of both games, as long as guns don't make the transition....

I did like perks quite a bit, so I'll just have to wait and see how well they implement them in Skyrim.
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Lew.p
 
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Post » Fri Jun 24, 2011 4:23 am

I'm hoping fallout 4 takes skyrim's leveling system, provided it works as well as I think it will
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Leilene Nessel
 
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Post » Fri Jun 24, 2011 4:51 pm

Which fallout do you mean? i liked fallout 3 but hated new vegas, i don't have a problem with fallout 3 influencing Skyrim a little but don't want vegas' boring dialogue and unimaginative architecture showing up again in Skyrim, your poll needs more options, and if i had to choose between the two worlds i'd choose ES every time, wouldn't be particularly bothered if BGS had never entered the fallout universe.


Don't worry, New Vegas wasn't developed by Bethesda, it was Obsidian that did New Vegas and they are infamous for releasing sup-par games.
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marie breen
 
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Post » Fri Jun 24, 2011 6:57 am

I love both, but for different reasons each. They're 2 unique flavors I can't get anywhere else. Fallout hasn't really influenced anything in Skyrim really, it's just that Bethesda is learning things as it makes games.
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rheanna bruining
 
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Post » Fri Jun 24, 2011 11:46 am

I haven't played Fallout 3 yet, but I will try it out this summer. It does appeal to me though, since it seems it's like Oblivion set in another environment and so on, so I chose "Both" on the first question. I don't care from where features are taken, as long as they make the game better. In this case, with the perks, I think they do.
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Causon-Chambers
 
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Post » Fri Jun 24, 2011 4:53 pm

They are both CRPGs so inevitably there is going to be some crossover between fanbases.
Not convinced there is much influence directly attributable to FO3 in Skyrim.
Level-scaling appeared in Oblivion, it was improved in FO3 but is hardly a Fallout feature.
Perks in Skyrim don't look much like perks in Fallout 3. Sure you get 1 per level but they are all skill related and seem to be organised into perk trees. The main thing they have in common is the name.

Hopefully Bethesda learn something from every game they make so I'm not surprised there is some FO3 influence, I just don't see much.

Just like they improved level scaling in Oblivion, so do I think they will improve perks in Skyrim. While the perks may not look like the perks from FO3, which is a good thing given one has guns and the other swords and magic, the influence is undeniably there.

BTW, Kiralyn, you give me no credit by saying I wouldn't have made the connection if perks had been called something else. Although, since they are called perks, your point is moot. And, yes, I completely agree with you in that the companies do learn from making other games. I hope they took notice of some things from Fallout and used them to improve Skyrim.
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celebrity
 
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Post » Fri Jun 24, 2011 1:23 am

Better game design by means of leveling and game flow all of this fallout 3 > Oblivion
Game world Fallout 3 < Oblivion

I have a mixed opinion but Fallout 3 is helping Skyrim, it'll be good.
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KU Fint
 
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Post » Fri Jun 24, 2011 4:54 pm

Don't worry, New Vegas wasn't developed by Bethesda, it was Obsidian that did New Vegas and they are infamous for releasing sup-par games.


I forgot to mention that the way the story dragged me around in a big U-shape on the map due to super hard monsters blocking off some areas and pointless weak ones in other areas that offered no challenge also really svcked, it made whole areas of the world pointless to re-visit, don't want that in Skyrim either.
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Richus Dude
 
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Post » Fri Jun 24, 2011 11:42 am

I forgot to mention that the way the story dragged me around in a big U-shape on the map due to super hard monsters blovking off some areas and pointless weak ones in other areas that offered no challenge also really svcked, it made whole areas of the world pointless to re-visit, don't want that in Skyrim either.


Yeah, about 30% of the map consisted of invisible walls the rest was blocked off to low level players due to level 20 Deathclaws, Cazadores and Giant Radscorpions. It was actually quite linear for an open world game, at least at first. Kinda bugged me as well.
But I don't think BGS will do that, they know what their fans love about the games they make and Pulling a stunt like that on us would be a mistake.
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Kelvin
 
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Post » Fri Jun 24, 2011 12:26 pm

Yeah, about 30% of the map consisted of invisible walls the rest was blocked off to low level players due to level 20 Deathclaws, Cazadores and Giant Radscorpions. It was actually quite linear for an open world game, at least at first. Kinda bugged me as well.
But I don't think BGS will do that, they know what their fans love about the games they make and Pulling a stunt like that on us would be a mistake.


Yeah it's like they were trying to make a linear game within an open world, from what i've read of Skyrim the leveling will be more like fallout 3 but should also challenge players when they revisit old areas, so for example if its all level ten creatures in an area and you return as a level 20, level 20 creatures should still spawn there now and again to make it worth returning, at least that is what i hope, otherwise the game world just dies behind you as you level up.
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Lou
 
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Post » Fri Jun 24, 2011 4:53 pm

I'm a big Fallout 3 & New Vegas fan (including modding). I’m not a “Fallout fan”, I’m a Beth game fan. I played those two games for countless hours the past few years.

Having said that, I played Oblivion for the first time ever for the past month, and I strongly agree with the kinds improvements that are being made to Skyrim. The things which I thought were bad with Oblivion are all being addressed (e.g. draw distance, voice actors, less rigid character creation, better levelling system, etc.). It is about what makes great game play.

I think Skyrim is the next step from Fallout 3 as far as great game play, regardless of whether a minority of people disagree with "streamlining" TES. And for depth, quality and complexity, there’s always mods. Mods are 33% of the fun.
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Smokey
 
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Post » Fri Jun 24, 2011 2:59 pm

I love both games since they are both VERY different I cant wait till they make a new fallout...Sometimes I feel like shooting things with a gun, sometimes i feel like throwing a fire ball at a troll

Can't wait for Fallout 4 in the Creation engine. From what we've seen of it running Skyrim, post-apocalyptia is going to look gorgeous.

OT: I like what they've done. Perks are an excellent system, good rewards that lend bonuses to specific elements.
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Daddy Cool!
 
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Post » Fri Jun 24, 2011 11:10 am

Yeah it's like they were trying to make a linear game within an open world, from what i've read of Skyrim the leveling will be more like fallout 3 but should also challenge players when they revisit old areas, so for example if its all level ten creatures in an area and you return as a level 20, level 20 creatures should still spawn there now and again to make it worth returning, at least that is what i hope, otherwise the game world just dies behind you as you level up.


Yeah, the Level Scaling in Fallout 3 was a lot better executed than it was in Oblivion because it wasn't just slapped on to everything without a second thought, It affected different areas and enemies differently and because of this, it was a lot less noticeable, sounds good to me. :thumbsup:
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GLOW...
 
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Post » Fri Jun 24, 2011 1:12 am

The only relationship between Fallout 3 perks and Skyrim perks is the name. If they'd called them Talents you wouldn't be saying that. (But I'm sure someone would be saying that they copied from Diablo or WoW).

As for the one thing they have explicitly connected, the fact that Skyrim's level scaling is inspired by/like Fallout 3's? Yeah, that's a good thing.


(On a more general note, I have to imagine that game companies learn and improve with each game they make. So, from that point of view, YES - I hope that the game design lessons they learned making Fallout 3 weren't ignored when they made Skyrim. Doesn't mean that there'll be mutants or guns in the next game, just better game design.)


I would take these thoughts and the second poll question even further back and suggest that the devs had these ideas after seeing the problems in Oblivion and the first chance they had to implement improvement ideas and test them was in Fallout 3. And, as you said, they'll take what they learned and improve it even more in Skyrim. It's a win/win for us when these improvements work and I don't care what they're called either. :)

:tes:
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Nick Tyler
 
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Post » Fri Jun 24, 2011 10:56 am

For what this poll is worth, I think we can agree that Fallout and TES fans generally overlap by a large margin. If anything, I thought the scales might be tipped toward TES since we are, well, in the Skyrim forum. Whether you like Fallout, TES, or just Bethesda games in general, most of us are not solely committed to Fallout or TES. So, there you have it. I am always very skeptical of claims made by anyone when they offer nothing support them.
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Miss Hayley
 
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