TES and voice acting

Post » Sun Dec 11, 2011 5:12 pm

Bethesda is pretty much shooting themselves in the leg with this in my opinion. Skyrim's voice acting is great, but there's the problem that if you have to record every bit of dialogue they simply won't have as much as they would have if it was just written. Since all the dialogue is voice acted the npc can't just give you specific directions to places, people, etc, he information just magicly appears on your map or quest log.

I'm loving Skyrim, the combat and magicks are way cool, I haven't had any game-breaking bugs, still have hundreds of places to explore and the game is just beatiful. But the fact that all conversation with npcs are just a few lines and those can be just skipped since the quest markers will show up on your map, it's really immersion breaking.

I've no "solution" for this "problem" that would actually work, recording all those lines of dialogue that we had in Morrowind for example would be a gargantuan task and just dropping the voice acting for most part and having to actually read what the quests entail would drive away a lot of players. Personally though, I'd be happy with just written dialogue. So, anyways, that's my gripe with Skyrim.
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Sun Dec 11, 2011 5:48 am

Beth would get massive criticism for dropping voice-acting after all the work they've put into it in Skyrim. The American guy who plays Belethor, Mercer, Boetiah's Champion etc is used far too much IMO, I'm hearing him everywhere. But other than that, it hasn't been too bad - certainly a massive improvement on the one-voice-per-race Oblivion (even though it had the mighty Sean Bean).
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Sun Dec 11, 2011 12:35 pm

My #1 issue with Skyrim. (Especially the quests part.)
I'd much prefer text only over the crap we have now in Skyrim. Questing is about as fun as trying to amputate your leg with a cardboard box.

And it can't be fixed with mods either.
User avatar
Ron
 
Posts: 3408
Joined: Tue Jan 16, 2007 4:34 am

Post » Sun Dec 11, 2011 5:19 am

They probably would get worse reviews and sells if they didn't voice act their games. Also there would be a [censored]load of fans raging about it here. Also you dont HAVE TO SKIP the voice acting if you find doing that immersion breaking...
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Sun Dec 11, 2011 4:06 pm

i got an idea, just make a pop-up (a big one so evetyone can see it, like the oblivion quest pop-ups) appear after the conversation saying "so and so told you to go x way for y amount of time and you shoul come across z bandit camp/cave/ect with _____ item that looks like _______" or some messages alongthose lines that tell you so's directions and what so's item is and could be easily skiped by pressing whatver button (aftwards it gives quest markers to the compass/map fo those who want to use it), solves quests at least
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Sun Dec 11, 2011 4:36 pm

I hate walking by a stranger and they they tell me their life story. WTF lol.
*walks by random dude*
"My name is Bob.... I was once captain but i retired so now i am living here with my wife, Wifey."

Either something is wrong or the people of Skyrim are VERY nice people.
User avatar
мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Sun Dec 11, 2011 6:54 am

Well I think even if they had as much text as in Morrowind, they could've voiced it ... Isn't it very easy to just read the sentances? And in few years, they could record unlimited material ... Few more dollars to the voice actors ... Still, voice acting is very easy and I would do it for free, just to become a part of the game, forever !
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Sun Dec 11, 2011 10:06 am

Also you dont HAVE TO SKIP the voice acting if you find doing that immersion breaking...


No, I suppose I don't have to skip the dialogue. But still the dialogue doesn't go into detail why I have to get object X from place Y or why object X is important or what history it has, or what kind of dangers I can expect on the road to Y or where Y is. Simply the dialogue options offered by Skyrim's npc aren't at all important, I'll just follow the magic marker on my map and be done with it.
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Sun Dec 11, 2011 1:53 pm

I honestly don't understand this criticism. Most of what I've been doing in the game is listening to the NPCs talk. They have quite a lot to say if you want to listen. I don't like how everyone talks to me as I walk by them, though. That's something I've always disliked in these games.
User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Sun Dec 11, 2011 2:48 pm

My #1 issue with Skyrim. (Especially the quests part.)
I'd much prefer text only over the crap we have now in Skyrim. Questing is about as fun as trying to amputate your leg with a cardboard box.

And it can't be fixed with mods either.



You'd prefer a bunch of mutes flapping their gums, as babbling brooks, birds, bears, dragons etc add their noises to the background. And on top of it, you don't consider the fact that none of them could make sounds with their voices, would be less effective than actually allowing people, in a game made in 2011, to talk. I consider that a pretty nutty opinion, take it all 'round
User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Sun Dec 11, 2011 4:13 pm

I agree, but these are mainstream products now and the mainstream want voice acting. Nothing Bethesda can really do about it, honestly.
User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Sun Dec 11, 2011 11:58 am

If they added text only now....the ES would cease to exist due to sales and criticism. I'd rather they keep the ES alive please.
User avatar
lucile
 
Posts: 3371
Joined: Thu Mar 22, 2007 4:37 pm

Post » Sun Dec 11, 2011 2:43 am

I do not get why anyone rages over the voice acting.....IMO it is better then the lousy 7 to 10 people they used in Oblivion. Yes some of the stuff they say is no more corny and cliche as Ob had been. I swear the more people whine and complain, the more I see Todd and Pete chucking the TES franchise in the basket and ending it. Which would be sad as all h**l.
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Sun Dec 11, 2011 5:04 am

I do not get why anyone rages over the voice acting.....IMO it is better then the lousy 7 to 10 people they used in Oblivion. Yes some of the stuff they say is no more corny and cliche as Ob had been. I swear the more people whine and complain, the more I see Todd and Pete chucking the TES franchise in the basket and ending it. Which would be sad as all h**l.

I wouldn't say people are necessarily raging over it, but it's not unreasonable to comment considering that many people feel that the voice acting is disappointing. Given that it's a major part of the way the player interfaces with the game, it's hard to ignore if one finds it somewhat lacking.
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Sun Dec 11, 2011 2:34 am

I'd like to not hear Farkas everywhere I go when it's not Farkas speaking. They use the same five voice actors way too much.
User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Sun Dec 11, 2011 9:12 am

If they added text only now....the ES would cease to exist due to sales and criticism. I'd rather they keep the ES alive please.


Well it would need to be text only, conversations between different NPCs could be in voice. Conversation between an NPC and the player could be in text, seeing as the player doesn't have a voice actor anyways.

I feel that it would just add much needed depth into the game if you actually had to "listen/read" what the NPC had to say about things, instead of maybe listening to them telling about some bandit camp and suddenly having that place appear on your map.
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Sun Dec 11, 2011 5:41 pm

Well it would need to be text only, conversations between different NPCs could be in voice. Conversation between an NPC and the player could be in text, seeing as the player doesn't have a voice actor anyways.

I feel that it would just add much needed depth into the game if you actually had to "listen/read" what the NPC had to say about things, instead of maybe listening to them telling about some bandit camp and suddenly having that place appear on your map.



It's your choice to skip the dialog or not. If you're constantly clicking through conversations without listening, it seems to me that you don't really want to listen/read anyway. What's the problem exactly?
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Sun Dec 11, 2011 3:11 pm

It's really odd, because I have Farkas as a companion, but often I find npcs who speak with his same voice.
And I don't just mean that it's obviously the same voiceactor. I mean the same tone, the same manner of speaking, the same attitude. Ok for using the same voiceactor, but actually pasting a character's personality? Do the voiceactors even kow their lines aren't always supposed to be spoken by the same character?
User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Sun Dec 11, 2011 2:53 pm

I don't even know what you're saying. And opinions can't be lousy.



If you can't understand, try real hard to think about what the words mean

And yes, opinions can be very lousy when they are uninformed or not made with any consideration to what the opinion means, but you keep right on telling yourself that your opinions are always valid no matter what
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Sun Dec 11, 2011 3:23 pm

It's really odd, because I have Farkas as a companion, but often I find npcs who speak with his same voice.
And I don't just mean that it's obviously the same voiceactor. I mean the same tone, the same manner of speaking, the same attitude. Ok for using the same voiceactor, but actually pasting a character's personality? Do the voiceactors even kow their lines aren't always supposed to be spoken by the same character?


Yeah most don't really give you the impression they're voiceACTORS. They could've just picked a guy off the street, offered him 50 dollars to say a few lines for 10 minutes and have a unique voice for every NPC.
I'm probably wrong but it seems to me they handled it rather badly.

Also multiple voice actors voicing the same line, such as "Trinkets, odds and ends. That sort of thing."... It's beyond me why they didn't just have every guy voice his own line to add some variety to shopkeepers.

If you can't understand, try real hard to think about what the words mean

And yes, opinions can be very lousy when they are uninformed or not made with any consideration to what the opinion means, but you keep right on telling yourself that your opinions are always valid no matter what


Still not a clue what you mean. Maybe you should try and be more clear.
And my opinion is not invalid because I would prefer Morrowind's text style system over Oblivion and Skyrim's fully voiced over system. Don't be silly.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Sun Dec 11, 2011 4:24 am

It's your choice to skip the dialog or not. If you're constantly clicking through conversations without listening, it seems to me that you don't really want to listen/read anyway. What's the problem exactly?


My problem is that I can't get immersed into the game like I could in Morrowind, when the NPCs just tell you "Get/Kill/Talk to X, in Y" and Y suddenly pops up in your map like you've always know it's there. It's really frickin immersion breaking, it feels like I'm playing wow again, running dungeons for valor points or whateverthehell they were.
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Sun Dec 11, 2011 1:35 pm

My problem is that I can't get immersed into the game like I could in Morrowind, when the NPCs just tell you "Get/Kill/Talk to X, in Y" and Y suddenly pops up in your map like you've always know it's there. It's really frickin immersion breaking, it feels like I'm playing wow again, running dungeons for valor points or whateverthehell they were.


Indeed, it feels very similar to MMORPG questing. Which is bad, yes MMO quests are genuinly bad.
People will most likely be petty and try to dismiss your argument because you mentioned WoW, though. For a community that constantly feels the need to voice their intellectual dominance over the CoD one people here are rather immature.
User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Sun Dec 11, 2011 7:34 am

My problem is that I can't get immersed into the game like I could in Morrowind, when the NPCs just tell you "Get/Kill/Talk to X, in Y" and Y suddenly pops up in your map like you've always know it's there. It's really frickin immersion breaking, it feels like I'm playing wow again, running dungeons for valor points or whateverthehell they were.


Not trying to be condescending, but it sounds to me like you lack discipline.
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Sun Dec 11, 2011 3:16 pm

Bethesda is pretty much shooting themselves in the leg with this in my opinion. Skyrim's voice acting is great, but there's the problem that if you have to record every bit of dialogue they simply won't have as much as they would have if it was just written. Since all the dialogue is voice acted the npc can't just give you specific directions to places, people, etc, he information just magicly appears on your map or quest log.

I'm loving Skyrim, the combat and magicks are way cool, I haven't had any game-breaking bugs, still have hundreds of places to explore and the game is just beatiful. But the fact that all conversation with npcs are just a few lines and those can be just skipped since the quest markers will show up on your map, it's really immersion breaking.

I've no "solution" for this "problem" that would actually work, recording all those lines of dialogue that we had in Morrowind for example would be a gargantuan task and just dropping the voice acting for most part and having to actually read what the quests entail would drive away a lot of players. Personally though, I'd be happy with just written dialogue. So, anyways, that's my gripe with Skyrim.

The trouble is that 99.99999999999% of gamers want voice and not to read. Dropping voice and having alot more text would make the company quickly go bankrupt for certain. It's not even a plausable option.

Honestly, I prefer voice and less text. Quality of quantity. Nothing adds more to the mood of a small tavern, dimly lit by a fire pit in the middle of the snowy mountains, than to talk to someone with a heavy Nordic accent.
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Sun Dec 11, 2011 10:41 am

Not trying to be condescending, but it sounds to me like you lack discipline.


Excuse me, but I don't get what you mean.

Your reply would have made perfect sense to me if it was possible to complete quests or find quests objectives without looking at your map or with the quest arrows toggled off, but this is simply impossible.

Honestly, I prefer voice and less text. Quality of quantity. Nothing adds more to the mood of a small tavern, dimly lit by a fire pit in the middle of the snowy mountains, than to talk to someone with a heavy Nordic accent.


Fair opinion. However I feel that the quality of the quests has severely suffered due to voice acting, and quests are a quite essential part of an RPG.
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Next

Return to V - Skyrim