TES: Direct Sequel?

Post » Mon Mar 14, 2011 6:35 pm

This thread may have been done before, but not that I could see.

I was wondering how people would feel, hypothetically, about the idea of a new TES game that's a direct sequel to an existing one, either DF, MW, or Oblivion, take your pick.

I was thinking similar in style to how the Baldur's Gate series works, in that you retain your god-like stats, abilities and possibly equipment from the previous game, but you're facing off against incredibly powerful opponents. Skill cap could go up to 200, or even higher if required, more powerful enchantments (beyond what is already in place) could happen, and awe-inspiring spells could be put in place.

I guess what I feel is missing the most from every TES game I've played is the art of the truly epic battle. It happens infrequently, if at all, and while it can be satisfying when it does, it's still far too rare. It'd be cool to see opponents that are designed to match up against a level 30 character with a Daedric Dai-Katana that does a ton of magical damage, or to have insanely powerful artifacts for sale that are worth the player gathering tens of thousands of gold for. I remember Bloodmoon did this to an extent, but I'm talking even further.

Anyway, I highly doubt that Bethesda would ever make a game like this anytime soon, but I thought it'd make for a cool hypothetical discussion. What do you think? More high level challenges?
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Kit Marsden
 
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Post » Mon Mar 14, 2011 3:45 pm

I don't know, I like to start out with a fresh slate and new story each game.
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Justin
 
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Post » Tue Mar 15, 2011 4:22 am

I don't know, I like to start out with a fresh slate and new story each game.

Me too, but they're all connected, to a degree.
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Pat RiMsey
 
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Post » Tue Mar 15, 2011 4:51 am

Another reason why I think they should try another Adventures game.

The Nerevarine in Akavir, or something.

Chargen a new guy or import a save and it will make a similar guy, why not?
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Laura Mclean
 
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Post » Mon Mar 14, 2011 2:35 pm

Another reason why I think they should try another Adventures game.

The Nerevarine in Akavir, or something.

Chargen a new guy or import a save and it will make a similar guy, why not?

The Nerevarine is gone, never to be seen again. What happened to him after he went off to Akavir is for you to decide, and Bethesda's last Adventures game nearly ruined them.
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Becky Palmer
 
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Post » Tue Mar 15, 2011 12:37 am

The Nerevarine is gone, never to be seen again. What happened to him after he went off to Akavir is for you to decide, and Bethesda's last Adventures game nearly ruined them.

That was then.

There are so many people who want more to kill, less to think about and to play as a deadra. They ask for it all the time. A new Adventures game would make money now and appease some of the riffraff. Leading to a deeper TESV.

You want a deeper TESV.
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Katy Hogben
 
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Post » Mon Mar 14, 2011 11:03 pm

That was then.

There are so many people who want more to kill, less to think about and to play as a deadra. They ask for it all the time. A new Adventures game would make money now and appease some of the riffraff. Leading to a deeper TESV.

You want a deeper TESV.

Seti(in a hypnotized trance): I want a deeper TES V.

People don't like deep games(I do, but I'm not a person), so I doubt even TES V will be deeper, otherwise people might not like it enough. A successful action Elder Scrolls game will inspire more action in the main series, since action sells. A new Adventures game would take development time away from TES V, and I just want TES V.
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Marine x
 
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Post » Mon Mar 14, 2011 3:35 pm

Seti(in a hypnotized trance): I want a deeper TES V.

People don't like deep games(I do, but I'm not a person), so I doubt even TES V will be deeper, otherwise people might not like it enough. A successful action Elder Scrolls game will inspire more action in the main series, since action sells. A new Adventures game would take development time away from TES V, and I just want TES V.


I don't care how long they take to release TES:V, honestly, as long as I'm not dead before it's released. I have plenty of stuff left to do in Morrowind still, and a little tiny bit left in Oblivion.

Then there's mods.
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Nicole Elocin
 
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Post » Mon Mar 14, 2011 4:18 pm

I don't care how long they take to release TES:V, honestly, as long as I'm not dead before it's released. I have plenty of stuff left to do in Morrowind still, and a little tiny bit left in Oblivion.

Then there's mods.

I don't care how long they take, either, but I want them to be focusing on TES V during that entire time. The more time they spend on it, the better. I don't want some adventure game taking away from TES V's development time, I want TES V to be worked on exclusively until completion.
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An Lor
 
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Post » Mon Mar 14, 2011 2:14 pm

Yep. I like a new fresh start, but agree to that they're all connected to a certain degree.
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The Time Car
 
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Post » Mon Mar 14, 2011 11:28 pm

In the land of TES, direct sequels are called expansions. Shivering Isles (and maybe Bloodmoon) were larger and longer than most other retail games.
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Captian Caveman
 
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Post » Mon Mar 14, 2011 4:24 pm

In the land of TES, direct sequels are called expansions. Shivering Isles (and maybe Bloodmoon) were larger and longer than most other retail games.


This.

Take a game like Prince of Persia: The Forgotten Sands. This is a full length game that sells for ~$60. I beat it in the same amount of time that it took me to beat Knights of the Nine, a relatively small quest in comparison to the likes of say, Shivering Isles.
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Brittany Abner
 
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Post » Mon Mar 14, 2011 11:44 pm

This thread may have been done before, but not that I could see.

I was wondering how people would feel, hypothetically, about the idea of a new TES game that's a direct sequel to an existing one, either DF, MW, or Oblivion, take your pick.

I was thinking similar in style to how the Baldur's Gate series works, in that you retain your god-like stats, abilities and possibly equipment from the previous game, but you're facing off against incredibly powerful opponents. Skill cap could go up to 200, or even higher if required, more powerful enchantments (beyond what is already in place) could happen, and awe-inspiring spells could be put in place.

I guess what I feel is missing the most from every TES game I've played is the art of the truly epic battle. It happens infrequently, if at all, and while it can be satisfying when it does, it's still far too rare. It'd be cool to see opponents that are designed to match up against a level 30 character with a Daedric Dai-Katana that does a ton of magical damage, or to have insanely powerful artifacts for sale that are worth the player gathering tens of thousands of gold for. I remember Bloodmoon did this to an extent, but I'm talking even further.

Anyway, I highly doubt that Bethesda would ever make a game like this anytime soon, but I thought it'd make for a cool hypothetical discussion. What do you think? More high level challenges?



Nope
Thats what expansions like Bloodmoon and Shivering Isles are for. I wouldn't mind more than 1 or 2 expansions for a game but I like each game in the TES series to cover a different area and time period. I certainly don't want to ever see insanely powerful artifacts for sale.
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STEVI INQUE
 
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Post » Mon Mar 14, 2011 5:54 pm

Must admit, for me, it would make an interesting cinematic opening scene for the game if they used just the scuttlebut from the streets of Cyrodiil:

The people of Ald'Ruhn walk and play about their day. Merchants hawk their wares and Dunmer and Altmer children run past Redoran guards on duty. Their armored forms march about as a swirling darkness forms above the shell of Skar and the ground shakes. Then, to the horror of all, an immense Oblivion gate shatters the Skar with flame and rubble as the people scream and run.

Fade to Raven Rock. The last ships of Imperial guards leave as the few citizens look back in sadness. The new hope of a town fails.

Fade to a temple priest, making his rounds to deliver prayers and such to Vivec, opening the door to his temple only to find him missing. The fires normally about him cold and turned over with no indication of how or where he disappeared to.

Fade to a quick scene of Orcs and Nords preparing for war. Blades are sharpened by Orc smiths and Nord women bind leather to axes and fill quivers. Show them (Orcs and Nords all) marching off in columns in the wooded Solstheim wilderness.

(not from the street gossip but equally essential) A panoramic shot of the main hall in Cyrodiil, where nobles, temple priests, factions, and guilds shout back and forth as to who and what should rule the city. Arms and fists shake, voices and vying to be heard.

Lastly, open to a scene where a hooded and cloaked Nerevarine (since we all play as any ethnicity and any gender) stands aboard a longship at the fore with a small crew, the sail a deep blue bearing the sigil of Azura, the Moon and Star in gold. As the camera pans around the ship at sea to the front of the Nerevarine, the screen whites out and The Elder Scrolls (whatever number or locale they decide) fills the screen.


It could work. No real single point main quest, just tons of chaos due to what is already mentioned before in the games, books, and so forth, and perhaps the option of your character to chose any and all of those things to look into.

Also, instead of the usual "convict" beginning, after you generate your character, you chose where you want to start. At the temple with inquisitors. On the longship on your way to Akavir (imagine a raid by the Tsaeci leaving you on the shore shipwrecked. Marching with the Nords and Orcs driving out the last of the Imperial forces.
Smack in the middle of the Ald'Ruhn destruction, as beasts and Markynaz file out of the gate and kill those about. Or you are on the last ship leaving Raven Rock, with the entire lands of the Elders Scrolls to pick where you want to be left off and start your life and adventure there..the epitome of open-ended since there would be no main quest to compel you to go.
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clelia vega
 
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Post » Tue Mar 15, 2011 5:37 am

I think a mild sequel to Morrowind would be interesting. Such as the start of the starting point of the game, is that the act of the Nerevarine disappearing into Akavir, and the rumors of him going. Inspired adventurers and all manner of Guilds/organizations/Dumner House/Tameriel Politics to send/ask others to follow in the Nerevarine's foot steps.. Incase theres anything to benefit in Akavir

I personally would think it'd make for an interesting story. Might even end up in another war
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Donald Richards
 
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Post » Mon Mar 14, 2011 2:36 pm

I think a mild sequel to Morrowind would be interesting. Such as the start of the starting point of the game, is that the act of the Nerevarine disappearing into Akavir, and the rumors of him going. Inspired adventurers and all manner of Guilds/organizations/Dumner House/Tameriel Politics to send/ask others to follow in the Nerevarine's foot steps.. Incase theres anything to benefit in Akavir

I personally would think it'd make for an interesting story. Might even end up in another war



I agree, whether following the Nerevarine's foot steps or starting off as the Nerevarine in Akavir it could be a well done interesting sequel
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Baylea Isaacs
 
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