TES:IV to FO3 Conversion?

Post » Sat May 28, 2011 5:52 am

I been tossing this idea around in my head for awhile, but I'm not a modder (not yet at least) so the feasibility of it eludes me. I always thought it'd be awesome to have like a simulator in FO3 (similar to the Operation Anchorage one) where you enter Tamriel, or at least a portion of it, from Oblivion, maybe like an Oblivion realm or something.

How difficult would it be to adapt content from the TES4 CE to the GECK? I don't think the meshes/textures would be too difficult (except for modifying NPC textures for the violent break-aparts), but could you transfer the same heightmaps and such directly into the GECK or do they use a different format? Obviously you could just convert all the mesh/textures and "recreate" it but if attempting to do anything of significant scale (even a single Oblivion realm) keeping it looking accurate becomes a huge nightmare chore, where-as if you can simply import the cells it's a lot easier?


Thanks for any help in answering this. Also let me know if anyone has attempted to do something like this (beyond just throwing TES weapons into FO3). I have a hankering to go blow the heads off Scamps and see Spider Daedra hobbling on only 3 legs.
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Tiffany Carter
 
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Post » Sat May 28, 2011 7:48 am

I already brought this up a while ago and was faced with a rather rash response from most. And I was only suggesting moving a few items from one to the other. As for a total conversion, it simply cannot be done. The game runs of a slightly different version of the engine, so the esm files work in a different manner. Fo3.exe does not recognize the esm from obvlivion, or else you could easily make a 'patch' to send you from one to the other. But unfortunately you cannot. :/
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Milad Hajipour
 
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Post » Sat May 28, 2011 10:17 am

That and there are specific rules from Bethesda that we are not allowed to port TES content into the Fo3 engine - so even if we could overcome the technical challenges, we are simply not allowed to do it.
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Sasha Brown
 
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Post » Sat May 28, 2011 6:33 pm

That and there are specific rules from Bethesda that we are not allowed to port TES content into the Fo3 engine - so even if we could overcome the technical challenges, we are simply not allowed to do it.



Hmmm, I guess that would make sense, that way you aren't just giving someone a whole game they didn't pay for (albeit with wildly different control schemes)
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SiLa
 
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Post » Sat May 28, 2011 10:37 am

Hmmm, I guess that would make sense, that way you aren't just giving someone a whole game they didn't pay for (albeit with wildly different control schemes)


yes, when i first heard this, i was disappointed, because i purchased both Fallout 3 and TES4. So, Bethesda isn't really losing money.

But yes, if this was allowed, then many would take advantage and not pay for TES4.
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Lucy
 
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Post » Sat May 28, 2011 4:19 pm

I see how Bethesda wouldn't want us doing it, but does anything actually stop you from doing it? Like does the GECK somehow detect TES content or is it just "Don't do it or we'll magically find out and send assassins to your house."?

Not going to attempt piracy, it just seems like an unenforceable rule to me.
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Queen
 
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Post » Sat May 28, 2011 6:10 am

Well, that's the dissapointing part, most people who pirate content aren't going to buy that cetain piece of content anyway.
So It's not that bethesda is losing any money, they just aren't gaining any extra cash, sounds a bit like a cranky 5 year old.


This is Weak.

The good part is that Nexus quickly bans any such mods from wide distribution, so while some people can port content over all they want, such people can never wide distribute it Or get any credit for having done so.

I'm on the companies side with this, $50 bucks for Awesome content is not alot to ask - and I will (as do many) help keep such garbage out of circulation.

Miax
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*Chloe*
 
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Post » Sat May 28, 2011 4:50 am

That and there are specific rules from Bethesda that we are not allowed to port TES content into the Fo3 engine - so even if we could overcome the technical challenges, we are simply not allowed to do it.

This. /discussion.
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Emma louise Wendelk
 
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