TES for DS and/or PSP

Post » Tue Feb 01, 2011 8:57 pm

I think the DS would be best for a TES game, because if they put the exact same controls in LOZ: Phantom Hourglass into a TES game, it would seem fairly easy to play, don't you think?

No, not really. Phantom Hourglass wasn't a very complex game (not to mention that it was entirely different from the TES games), and I doubt they'd be able to transition it well if that was the game they tried to mimic.
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Gaelle Courant
 
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Post » Tue Feb 01, 2011 11:46 pm

LoZ Phantom Hourglass, was a great game(to me anyways) But its gameplay would be nothing like a TES game for DS if they made one, which i wish they did....TES is by far one of the best, if not the best, rpg franchise's
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Darian Ennels
 
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Post » Tue Feb 01, 2011 5:57 pm

Wow I am very surpised that noone has posted these screens of Deep Labyrinth yet cause they are an excellent comparsion for what a TES game would like (Well TES is made by a better company so it would look better I would think).

http://media.ds.ign.com/media/707/707530/imgs_1.html

Deep Labyrinth is pretty cool. I have it. You slash the screen to attack. its just kinda repetitive. Anyways. I also have Shadowkey for the N-gage which I have put lots and lots of hours into. Even an updated version of that for the PSP or DS would be an excellent game. Faster frames per second, better graphics and a better draw distance is all Shadowkey needs to be a truly worthy TES game. My whole opinion thing on this PSP versus DS is who cares.....there are plenty of games exclusive to each system and the games that are made for both are tailored to their corresponding system. If they released for the DS and the PSP owners played it then they would end up getting a DS and learn about more of the cool games for it. The same goes for the DS owners, if a TES game does finally come out for the PSP then if a DS owner got to play it they would want to get a PSP then find the other very enjoyable games for the PSP. I have both the DS and PSP, I really would like to see it come to both. But if it could only come to one then I would be happy with either system getting the game, cause I know that they would make sure it worked probably for that system.
Ds wouldn't have as good of graphics but it would have a very good control system. The psp would have really good graphics with an adequite control system much like the what others have came up with here.
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Sarah Kim
 
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Post » Tue Feb 01, 2011 11:50 pm

I'm thinking Orcs and Elves here, in terms of gameplay. That's very similar to the earlier entries of the TES games. With a refreash of graphics, it would look sweet on the DS. I don't know anything about PSP, personally. I imagine anything DS can handle the PSP can as well.
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Laura Elizabeth
 
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Post » Tue Feb 01, 2011 8:02 pm

I'm thinking Orcs and Elves here, in terms of gameplay. That's very similar to the earlier entries of the TES games. With a refreash of graphics, it would look sweet on the DS. I don't know anything about PSP, personally. I imagine anything DS can handle the PSP can as well.


Except games that need dual screens :3
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Alyce Argabright
 
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Post » Tue Feb 01, 2011 10:13 am

As an owner of both systems I'd have to day that the DS would be my choice because of the touch screen features. Games on the DS like Metroid Prime and Star Fox prove that the touch screen can be used to create smooth controls that are easy to learn and can make things like menu interaction much easier.

My big problem with the PSP besides its lack of buttons is that it would appear that most people suggesting a control scheme for a PSP version have never actually played on one. The anolog nub on the PSP is very unfriendly to character control. In my opinion, it would be put to better use as a kind of hotkey wheel, like the d-pad in the 360 version of oblivion.

I like the feel of the PSP (when not using the nub) and I can play games on it as long as I want without having to worry about nerve pain shooting up my arm (an issue I have with DS games that are heavy on the shoulder buttons), so if you can find a way around the lack of buttons, and avoid the anolog nub at all costs for character control purposes, I'd like to see a PSP version. The DS doesn't have the same downfalls in the control sector, but the processing limitations could pose a problem. I feel it necessary to point out the "flaws" in each option, as that way people can then focus on the solutions to them.
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Dean
 
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Post » Tue Feb 01, 2011 11:01 pm

As Alucard69 mentioned, Deep Labyrinth is a good comparison for controls, it worked quite well, IMO.
My big problem with the PSP besides its lack of buttons is that it would appear that most people suggesting a control scheme for a PSP version have never actually played on one. The anolog nub on the PSP is very unfriendly to character control. In my opinion, it would be put to better use as a kind of hotkey wheel, like the d-pad in the 360 version of oblivion.

While I prefer using the control stick myself, I must say it would have been much more comfortable to use if it wasn't positioned so low on the system, but rather on either the left or right side of the D-pad.
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Romy Welsch
 
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Post » Tue Feb 01, 2011 12:06 pm

My big problem with the PSP besides its lack of buttons is that it would appear that most people suggesting a control scheme for a PSP version have never actually played on one. The anolog nub on the PSP is very unfriendly to character control. In my opinion, it would be put to better use as a kind of hotkey wheel, like the d-pad in the 360 version of oblivion.

I disagree. I'd really greatly prefer it if the nub was used for look controls (anyone who's played left-handed on a PSP shooter knows how awesome that is, even if it takes a while to get used to the controls being "backwards").
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Zualett
 
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Post » Tue Feb 01, 2011 10:45 pm

Yeh - you don't need hotkeys (if you had hotkeys then there would not be enough buttons for other things) my preferred contolls on psp:

anolog nub - looking
Triangle, O, X, Square - movement
select - journal & inventory
start - main menus & wait & change view perspective
R - Fight with weapon
Up - Ready Weapon
right- magic
down - crouch
left - sneak
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Lance Vannortwick
 
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Post » Wed Feb 02, 2011 1:19 am

Here's an idea of it on PSP:

http://img525.imageshack.us/img525/2431/redguardonpspnk4.png

Doesn't look very good, does it?

I say DS is far superior for a TES game, featuring two card slots for extra memory, a touch screen and two screens! Think of browsing your inventory while valiantly fighting skeletons! and if you think graphics is a large factor, you obviously aren't looking at how fun it would be.
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Roddy
 
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Post » Tue Feb 01, 2011 3:04 pm

I say that PSP is obviously way more powerful, that image is showing redguard - not Oblivion PSP and heres an idea of what TES DS would look like: http://ekonefe.files.wordpress.com/2007/06/ugly-alan.jpg

Note: you also contradicted yourself, postimg an image with bad graphics, then saying graphics don't matter
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Nauty
 
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Post » Tue Feb 01, 2011 12:21 pm

I was not using the graphics as the main factor of that picture, I was using the setting of the screen. It looks dull with just Health, Magic and Fatigue bars on screen and some in-game action, where as the DS example has a screen -wait- two screens full of excitement and information, giving an exciting feel to it.

And nice picture, did you make that best morrowind secret ever video on youtube?
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GRAEME
 
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Post » Tue Feb 01, 2011 12:28 pm

It would work on the PSP which could do the 3D. The DS does not have the graphical capability. 3D on the DS is really bad. Many games on the DS aren't even 3D, which makes me wonder why they bothered to make it in the first place.
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Jaylene Brower
 
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Post » Tue Feb 01, 2011 7:03 pm

Here's an idea of it on PSP:

http://img525.imageshack.us/img525/2431/redguardonpspnk4.png

Doesn't look very good, does it?

I say DS is far superior for a TES game, featuring two card slots for extra memory, a touch screen and two screens! Think of browsing your inventory while valiantly fighting skeletons! and if you think graphics is a large factor, you obviously aren't looking at how fun it would be.


Looks better than it would on DS, that's for sure. You know I knew that the next Nintendo handheld after GBA would be 3D, but I didn't know that they wouldn't utilize its full abilities or use it at all. Games that are 3D are rare and games with the 3D of Mario DS are rarer still. Most 3D games on the DS don't match up to 64 graphics. They don't even make an effort. Doesn't really matter to them, since most DS games use GBA-level graphics.
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Britta Gronkowski
 
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Post » Tue Feb 01, 2011 10:46 am

Yeah, I think DS games are good and everything, but for a deep game like TES the PSP is the obvious choice - more power, more data storage, better 3D graphics etc - you can even download content for some PSP games.
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jesse villaneda
 
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Post » Wed Feb 02, 2011 12:35 am

Yeah, I think DS games are good and everything, but for a deep game like TES the PSP is the obvious choice - more power, more data storage, better 3D graphics etc - you can even download content for some PSP games.

Oh Bruntie, the way you constantly attack the DS is just so adorable...

Now, let's see your points:
  • More power: They've made it clear that they couldn't (or wouldn't want to try to) get a massive, open world, first-person RPG onto either platform - we're looking at some kind of dungeon crawler whether it's the PSP or the DS. In that kind of context, what use would "more power" be? Either of them has ample power for running around in narrow corridors, slashing the crap out of stuff until it dies.


  • More data storage: Yeah, the PSP's UMDs definitely hold more data. You make a game on the PSP and you can count on people expecting far better models, far higher-resolution textures, MP3-quality music and spectacular overall presentation. Maybe even voice acting. The DS is neither capable of nor focused on that level of presentation, meaning that its various assets would take up far, far less space. As to whether or not the difference in space is enough to make a DS TES game more reasonable... well, if it's going to be a dungeon crawl, I don't know how big you can reasonably expect it to be.


  • Better 3D graphics: Look at the size of the screens. No one's going to care if the DS's graphics are low-quality, because the small size makes them far easier to stomach. Also, you've vastly exaggerated the weakness of the DS in that area (I'm guessing you haven't played Dementium or Ninja Gaiden: DS). And, as always, we'll have to invoke the "graphics don't matter" stuff. Really, they're the least important part here.


  • Downloadable content: Wouldn't be in a PSP TES game. Downloadable content isn't that common to begin with, and Bethesda certainly isn't likely to start providing FREE content for a spin-off that, in all likelihood, would be little more than a cheap cash-in game.

Now, I think I could probably come up with some more convincing reasons why it should be on DS.
  • It's a natural fit: The TES series has traditionally been controlled with a mouse and keyboard, and while the DS doesn't have an entire keyboard at its disposal, it does have the next best thing to a mouse: a stylus. In fact, the DS's stylus is perfectly suited for the style of combat in the older TES titles, where the swing of your weapon was determined by the motion you moved your mouse with. It's also easily tops for menu navigation, inventory and character screen navigation and manipulation, and interaction with environments and other things, all of which feature fairly prominently in the TES series.


  • It would be cheaper to develop and likely more successful: The DS's development costs are extremely low, by far the lowest of any current gaming machine. This means that the investment in the system that Bethesda would have to make would be extremely small. In addition, the platform's proven to be a haven for older styles of games, things like TBSs, graphical adventures, and - you guessed it - RPGs. Add to that the size of the DS's user base (over 70 million, which is more than double the PSP's 34 million or so), and they've got a recipe for success, something that could lead to more portable TES titles and more interest from Bethesda in expanding the Travels franchise (not to mention that it's just good business sense on their part).

That's it, actually. I'd wanted to come up with three reasons, but I can't think of a third. After all, if the fact that it'd be considerably more playable and (if done right) probably considerably more fun, or that it'd be more likely to lead to more portable TES games across all handheld platforms, isn't enough to convince you, then I'm not sure what would be.
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Vera Maslar
 
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Post » Tue Feb 01, 2011 10:29 pm

It would be cheaper to develop and likely more successful


I'll have to disagree with that part actually, as it has already beeen proven that this type of game sells better for the PSP. Let's take Squeenix's recent portable games for example - their one PSP game, (Crisis Core Final Fantasy VII) did alot better than most of it's DS games (Final Fantasy III, IV etc).

If you don't believe me check it out at their site.
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Lucky Girl
 
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Post » Wed Feb 02, 2011 12:46 am

I'll have to disagree with that part actually, as it has already beeen proven that this type of game sells better for the PSP. Let's take Squeenix's recent portable games for example - their one PSP game, (Crisis Core Final Fantasy VII) did alot better than most of it's DS games (Final Fantasy III, IV etc).

Three GAPING flaws with that argument:
  • You're comparing a derivative of Final Fantasy VII to derivatives of other Final Fantasy games. You should know well enough that FF VII blew all the other games away in sales, past or present. It has the strongest following, even today, as is readily evidenced by all the fans you run into on the Internet. FF VII sold nearly 10 million copies; the originals for FF IV and VI were less than 3 million, and FF III sold less than 1 million copies.
  • Also, I checked the numbers as you invited, as it turns out, you are completely wrong. Crysis Core: Final Fantasy VII, happend to http://en.wikipedia.org/wiki/List_of_best-selling_video_games#PlayStation_Portable, compared to http://en.wikipedia.org/wiki/List_of_best-selling_video_games#Nintendo_DS. So, yeah, your entire premise is wrong.
  • Lastly, I'd note that the sales of Final Fantasy games has little bearing on the sales of TES games. It's worth noting that "Japanese" RPGs and "Western" RPGs are effectively two different genres, as is evidenced by how well they sell in each region; while both are quite visible in North America, Japanese RPGs are far less prevalent in Europe, while Western RPGs are far less prevalent in Japan.
(edit; that's THREE flaws I found, not TWO.)
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Krystal Wilson
 
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Post » Tue Feb 01, 2011 10:06 am

Guys, DS and PSP are great and all, really. But Bethesda really needs to keep their eyes on the gold here.

When we're honest with ourselves, we know that the future of gaming lies on the NGage. And cell phones.

Right guys?

Eh?
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Gaelle Courant
 
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Post » Tue Feb 01, 2011 3:28 pm

You're joking, right?
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Beast Attire
 
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Post » Tue Feb 01, 2011 7:29 pm

You're joking, right?

Yes.

:P
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Sarah Bishop
 
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Post » Wed Feb 02, 2011 1:48 am

Good. I was going to say...
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Hannah Whitlock
 
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Post » Tue Feb 01, 2011 1:06 pm

The Elder Scrolls Travels ...
It MUST be developed. For PSP AND nDS only. Im personally a fan of Sony, but I respect Nintendo as much.

TES with entirely new lore and world.
Im saying to devs, be the first, and push next gen portables to the very limit.

Ill make a tread tomorrow, and youll see, what we, TES fans REALLY mean!
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brenden casey
 
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Post » Tue Feb 01, 2011 6:19 pm

All I hear is ds having poor graphics. Are you guys insane? Its a handheld nintendo 64, with more power. Its capable of 3D graphics and all the 3D special effects. I think the games look great. Imagine how cool it would be if they used well animated 2D sprites for the characters and effects, in a 3D world. You dont need an anolog to play 3D games, I use digital any chance I get, It feels more accurate. If you need anolog you can put your thumb in that thing. the loading times on psp would be horrible. hands down, ds would be much better.
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Add Meeh
 
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Post » Tue Feb 01, 2011 8:07 pm

All I hear is ds having poor graphics. Are you guys insane? Its a handheld nintendo 64, with more power. Its capable of 3D graphics and all the 3D special effects. I think the games look great. Imagine how cool it would be if they used well animated 2D sprites for the characters and effects, in a 3D world. You dont need an anolog to play 3D games, I use digital any chance I get, It feels more accurate. If you need anolog you can put your thumb in that thing. the loading times on psp would be horrible. hands down, ds would be much better.


Its actually got LESS power, its just todays game makers are better at resource management and making 3D models! :nerd:
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Chrissie Pillinger
 
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