TES for DS and/or PSP

Post » Wed Feb 02, 2011 12:40 am

daggerfall would never happen, reason is because of the dang esrb, things in daggerfall would earn at least a m rating.

I don't see how that would prevent the game's release, considering how many M-rated games have been released in the past and that there are already several on the PSP.

EDIT: I'd think that Oblivion would be less likely for the PSP. It's far too power-hungry to run on the system and with the lack of anologue look controls (for future notice, the PSP's anologue nub doesn't really matter for FPSs because it's on the wrong side for it to be of any use) they'd have to change things to make it work better for the input possibilities available on the system. If it came out on the thing, it would almost certainly be Oblivion in name only.
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Trevi
 
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Post » Tue Feb 01, 2011 7:42 pm

found this(probably fake): http://xs.to/xs.php?f=oblivionpsp.jpg&h=xs78&d=06173

Anyway, I think it would be very smart to make a TES game for PSP.
PSP owners are still waiting for a good RPG(altought Tales of Eternia is not that bad), so a LOT of PSP owners would buy it. Look at what happened to GTA:LS, its a big succes.
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Haley Cooper
 
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Post » Tue Feb 01, 2011 11:17 pm

found this(probably fake): http://xs.to/xs.php?f=oblivionpsp.jpg&h=xs78&d=06173

Yep, it's fake. It's just a screenshot of a TES game on PC being displayed on a PSP.

Anyway, I think it would be very smart to make a TES game for PSP.
PSP owners are still waiting for a good RPG(altought Tales of Eternia is not that bad), so a LOT of PSP owners would buy it. Look at what happened to GTA:LS, its a big succes.

At this point I think it'd be smart for Zenimax to bring the franchise to as many major systems as possible. It's gotten hugely popular, especially with Oblivion, and they'd have to be stupid to avoid milking that cow as much as they can.
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Davorah Katz
 
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Post » Tue Feb 01, 2011 2:06 pm

PSP has Oblivion
N-gage has shadowkey
DS has Nothing.
Give the DS a game.


The DS has a good control scheme and with two screens is essential for a great RPG adventure.

What's with the whole "it would be true to the original games" thing? There's no touchscreen in DOS or Windows.

Do you people seriously like the idea of having to play an FPS with a stylus, or the crappy DS equivalent of one? Good Lord that would svck!

The PSP has better graphics.


Erm.... Who cares 'bout graphics?
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dean Cutler
 
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Post » Tue Feb 01, 2011 12:25 pm

Hello everyone, I'm new here, I am a big fan of the elder scrolls series and like other people I think a portable Elder Scrolls would work. I'm a Nintendo gamer so I would prefer one for DS, I know, PSP is more powerful, better graphics but does that really make sense. I want to share my Ideas on how an Eldels Scrolls would work on DS and I'm sure it would work like this! Let us start with the DS hardware, It's not that powerful but when you look at some games like Metroid Prime Hunters you know that it can handle a first person game. One of the major problems is that a DS-card only has a total of 128MB of space, and that is not enough, But I'm sure Nintendo could produce a DS-gamecard with memory up to 512MB, maybe even 1GB. The price will be higher but I'm would be prepared to pay! Next, the DS and it's small amount of RAM (only 4MB), Again, there is a solution. They could include a GBA optionpak like with the DS webbrowser, with this you could have more RAM to work with. I think that, with these expansions, it would be alot "easier" to make an elder scrolls on DS. If Bethesda would work together with Nintendo to make it, it could become a great game (They could just use the Metroid prime Hunters engine for this game).
Now next question, how do you play an Elder Scrolls on DS, how does the touchscreen interface look like? I made a simple mockup screenshot:

[img]http://img299.imageshack.us/img299/2081/elderscrollsdstv7.png[/img]

On the top screen you see the game in a first person view, the draw distance is not so big, there's a fog effect in the distance just like in Morrowind. The world is fully 3D. A world like in Shadow key is good enough but with a more powerful device like the DS it can look even better. then on the bottom screen you have a local map, at the top you have the 3 bars for health, magic and fatigue. In the top corners you have your magic and weapon, when you touch the icon you will equip/unequip your weapon/magic. with the arrows next to the icons you can quickly switch between your weapons/spells. at the bottom of the screen you have a button to rest and a button to choose between walking and sneaking. If you are looking at an item at that moment you will see the name of it under the TAKE button and when you press that button you will take that item. by moving your stylus over the map you will be able to look around and by tapping twice you will jump (just like in Metroid and some other FPS games on DS). If your right-handed you use the D-pad for walking and the L-button for attacking (weapon or magic), if you're left-handed you use the ABXY-buttons and R. Pressing start will pause the game on the top screen and on the bottom screen you can choose for Continue, Save, Load, Option, Exit. Pressing Select while playing will also pause the game but here you will be in you journal with item list, worldmap, questlog,... I think this would work. And for the question: PSP or DS? I would say DS cause that the best selling of the 2. More people with a DS, more people to buy the game. The DS is actually the overall best selling device so if they make oblivion for a "none" selling console like the PS3, why not make one for the consoles that do sell.
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Britney Lopez
 
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Post » Tue Feb 01, 2011 1:34 pm

I think I have come up with some foolproof controls.

PSP

anolog stick to move
Left trigger/right trigger- Look left/right
X-Activate
O-Cast spell
[]- Swing weapon if drawn
/_\- Jump
X + [] - Block
Down arrow- Draw/sheath weapon
Up, left, right arrows- Hotkeys
Start-Pause
Select-Menu

DS

Basically the same controls, but replaceing shapes with letters. However, the hotkeys would be on the touch screen.

However, there could be a second control scheme for DS.

Dpad to move. L to block. To cast magic, you would draw a shape on the touch screen that corrisponds with the spell (draw a flame for fire ball, or a cross for healing) For attacking you would draw a straight line in any direction, and your character would swing along with it. To block, you would draw a circle and hold the end of it. Sneaking could be a spell. Could be better than my other idea.
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Melanie Steinberg
 
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Post » Tue Feb 01, 2011 9:12 pm

Ok, seeing as most ppl here are obviously DS fans, or owned a PSP in the past and immediatly returned it due to its horrid load times and terrible control scheme, Id like to put my input.

I have a PSP to start off. Supposedly its been confirmed a while ago that ES Travels: oblivion IS coming out for PSP, so that pretty much answers most questions here. What I dont like thought is the fact that most people are complaining that the PSP would have better graffix than the DS version and that would make it better. In my opinion, who cares if the graffix are awesome on the PSP. Seriously, thats why you have the console versions of ES IV. Even though I own a PSP, and think its way better than the DS, I think the DS version would be superior, just because of its easy control scheme. It would also be better if they used the touch screen for attacking since most ppl here are recomending a Daggerfall port to the DS. I dont really know how the DS would be able to handle a game like Daggerfall. The game is close to 500-600MB, and thats with the not so great graffix. Even worse would be the fact that Daggerfall was very critical in violence, and sixuall themes. I don't really think Nintendo would allow such a game on their system, unless it was modified to be less explicit. But even then I dont really think they could fit all of Hammerfell and Daggerfall on that little NDS game chip. The PSP would easily be able to fit a game like daggerfall on one of its UMDs. Then again most ppl complain about Battery life. Who cares, everybody knows the PSP's battery svcks. Its part of what you have to put up with when you get it. If you don't have one, then don't compain about it, becuase it isnt your problem.
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Fanny Rouyé
 
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Post » Tue Feb 01, 2011 1:57 pm

I think I have come up with some foolproof controls.

PSP

anolog stick to move
Left trigger/right trigger- Look left/right
X-Activate
O-Cast spell
[]- Swing weapon if drawn
/_\- Jump
X + [] - Block
Down arrow- Draw/sheath weapon
Up, left, right arrows- Hotkeys
Start-Pause
Select-Menu

DS

Basically the same controls, but replaceing shapes with letters. However, the hotkeys would be on the touch screen.

However, there could be a second control scheme for DS.

Dpad to move. L to block. To cast magic, you would draw a shape on the touch screen that corrisponds with the spell (draw a flame for fire ball, or a cross for healing) For attacking you would draw a straight line in any direction, and your character would swing along with it. To block, you would draw a circle and hold the end of it. Sneaking could be a spell. Could be better than my other idea.

Sounds perfect. As an NDS owner, but an admirer of the PSP's capabilities, I think it'd work well on both. TES has gone to the mobile phone before, so why not put it on something mobile that was made for gaming?
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Claudia Cook
 
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Post » Tue Feb 01, 2011 12:09 pm

Well actually Bethesda could do what most other game makers have down to put their games onto psp/ds. Tone done the graphics. Look at Battlefront 2 for example. So it might work.

The Dark Hart :)

It think it should be done so you see your charecter only from overhead, and keep all the quests; leave nothing out.
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ladyflames
 
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Post » Tue Feb 01, 2011 11:05 am

sorta off topic but what about a xbox handheld
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OJY
 
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Post » Tue Feb 01, 2011 2:25 pm

sorta off topic but what about a xbox handheld

No. Microsoft is doing fine with consoles. Leave handhelds to the two companies that know what they're doing.
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Greg Swan
 
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Post » Tue Feb 01, 2011 5:28 pm

Well. I guess the controls could be like this.

PSP-
Walking-Control stick
Attacking- R
Blocking-L
Looking up-Triangle(works for battle front)
Looking down- X
Looking left- Square
Looking right- O
Menu- Select(control in menues would be like XBOX Morrowind)
Pause- Start
Cycle magic- Up/Down
Cycle weapons- Left/Right
Jump- L+X
Ready weapon- L+Square
Ready magic- L+Triangle
Rest- L+O
DS-(Walking and looking around would be the same, but with the Dpad as moving instead of the control stick)
Attacking-R
Blocking-L
Menu-Select (would pause game, navigation would use the stylus)
Pause-Start
Cycle magic/weapons- touchscreen (while ingame)
Rest-Not sure... menu option?

Swap the D-Pad and Shape for movement controls and I think that could work.
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Lilit Ager
 
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Post » Tue Feb 01, 2011 11:51 pm

Well. I guess the controls could be like this.

PSP-
Walking-Control stick
Attacking- R
Blocking-L
Looking up-Triangle(works for battle front)
Looking down- X
Looking left- Square
Looking right- O
Menu- Select(control in menues would be like XBOX Morrowind)
Pause- Start
Cycle magic- Up/Down
Cycle weapons- Left/Right
Jump- L+X
Ready weapon- L+Square
Ready magic- L+Triangle
Rest- L+O
DS-(Walking and looking around would be the same, but with the Dpad as moving instead of the control stick)
Attacking-R
Blocking-L
Menu-Select (would pause game, navigation would use the stylus)
Pause-Start
Cycle magic/weapons- touchscreen (while ingame)
Rest-Not sure... menu option?


It would work better without the cycle through weapons thing on the PSP.
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Michelle Chau
 
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Post » Tue Feb 01, 2011 12:15 pm

Fitting the world onto the PSP could be very possible, I mean look at the GTA series, and Test Drive Unlimited, with the latter almost the same size as Oblivions, Cyrodiil World. And compared to its console counterparts, the only tone down in TDU is the exclusion of bikes. So a PSP Elder Scrolls, would of course have to be toned down, maybe removing a few boring quests, and pointless spells. But also that, adding a few more dungeons to explore and what not.

Failing that, go Homebrew, and make a fan game port. Just... dont sell it and it should be all right.
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Gemma Flanagan
 
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Post » Tue Feb 01, 2011 7:37 pm

if there was a TES DS game I would run out of my house at the first moment of hearing about it and line up outside EB games.
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des lynam
 
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Post » Wed Feb 02, 2011 12:37 am

I would love to play any type of TES game on DS. Preferably first-person view, custom-class option, and as non-linear as possible for replay/forever-play value.
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yermom
 
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Post » Tue Feb 01, 2011 2:13 pm

It got cancelled.
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Bee Baby
 
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Post » Tue Feb 01, 2011 5:04 pm

"Delayed indefinitely" is a more accurate description. ;)
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Heather Stewart
 
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Post » Tue Feb 01, 2011 8:08 pm

"Delayed indefinitely" is a more accurate description. ;)


Yes, I heard the same on some other forums. Seems like a good idea to me though. HAving the ELder Scrolls, on multiple devices means more name recognition. And hopefully more sales..
I'm just an artist though, so what do I know. ;)

Mark Jones
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AnDres MeZa
 
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Post » Tue Feb 01, 2011 6:45 pm

I think I have come up with some foolproof controls.

PSP

anolog stick to move
Left trigger/right trigger- Look left/right
X-Activate
O-Cast spell
[]- Swing weapon if drawn
/_\- Jump
X + [] - Block
Down arrow- Draw/sheath weapon
Up, left, right arrows- Hotkeys
Start-Pause
Select-Menu

That's not really foolproof. Using the triggers for look controls is... it's just not very good. It's awkward. Even worse, you can't look up or down at all. There's also no stealth stuff in there.

I think that for the PSP, they could go in one of two directions. First one:

anolog nub to turn left and right and to move forwards and backwards.
Right trigger (hold) to lock on to enemies. If you aren't locked on, holding it makes you strafe instead of turn.
Left trigger to block.
Triangle jumps, Square attacks, Circle does magic, X activates, basically as you had it.
Down on D-pad to draw and sheath weapon, like you had.
Up on D-pad to activate/deactivate stealth.
Right to access inventory.
Left to access map.
Press Select to enter free look (use anolog stick for look controls instead of moving and turning), and again to exit it (probably exits automatically if you get hit).
Start button accesses character sheet and main menus.

Second one (better thanks to the placement of the nub, and probably the best way to do first-person games on the system, but it takes getting used to for people who aren't left-handed):

anolog nub for look controls.
Face buttons for movement controls (forward, backwards, strafing).
Right trigger uses whatever's currently equipped or casts prepared spells.
Left trigger blocks.
Down on the D-pad jumps.
Right on the D-pad sheaths/unsheaths currently equipped weapon.
Left on the D-pad either casts spells (if they aren't On Target effects) or prepares a spell that you can then cast by hitting the right trigger (if they are On Target effects).
Up on the D-pad to activate/deactivate stealth.
Start to access main menu.
Select to access character menus.

There's no hotkeys in either, but... well, when you have as little to work with as you do on the handhelds in terms of controls, you need to prioritize things, and hotkeys are not a priority.

DS

Basically the same controls, but replaceing shapes with letters. However, the hotkeys would be on the touch screen.

However, there could be a second control scheme for DS.

Dpad to move. L to block. To cast magic, you would draw a shape on the touch screen that corrisponds with the spell (draw a flame for fire ball, or a cross for healing) For attacking you would draw a straight line in any direction, and your character would swing along with it. To block, you would draw a circle and hold the end of it. Sneaking could be a spell. Could be better than my other idea.

Oh no. No, no, no. I've played enough games on DS with gimmicky controls where you traced shapes for everything to know that it's not a good idea. Use the touch screen for look controls, and maybe a couple of hotkeys, maybe attacks (but not by slashing on the screen, more by tapping either an attack button or tapping quickly on enemies, but not by tracing lines), but that's it. If you want to use stealth then you should be holding a button, not tracing arbitrary shapes across the touch screen.

Fitting the world onto the PSP could be very possible, I mean look at the GTA series, and Test Drive Unlimited, with the latter almost the same size as Oblivions, Cyrodiil World. And compared to its console counterparts, the only tone down in TDU is the exclusion of bikes. So a PSP Elder Scrolls, would of course have to be toned down, maybe removing a few boring quests, and pointless spells. But also that, adding a few more dungeons to explore and what not.

TDU and Oblivion aren't really the same thing. Ditto on GTA and Oblivion. There's differences not only in the visual quality of the worlds, but also in the depth and complexity - GTA doesn't really have any dialogue, and the same applies to TDU from what I've seen. NPCs are, at best, fodder for your car's front fender. On top of that, it's basically just a big outdoor sprawl. There's lots of buildings, but they're all just sort of... there. You can't really go into the vast majority of them, or even do much of anything with them. They're basically walls.

Basically, it's not just the size of the world that prevents the game from being on PSP. Really, that's not that major of a consideration - it could easily fit something like Morrowind given the amount of space on the UMD. It's actually running that world and everything in it that's the problem.

Failing that, go Homebrew, and make a fan game port. Just... dont sell it and it should be all right.

It doesn't work that way. Regardless of whether or not you're selling it, an unlicensed, unofficial port made without permission from the original creators of the game is illegal, and will almost inevitably lead to a cease and desist order (especially if it was a port of either Morrowind of Oblivion, both of which are still being sold by Bethesda).
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Dustin Brown
 
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Post » Tue Feb 01, 2011 4:33 pm

I am currently playing Orcs & Elves on the Nintendo DS, based on an enhanced version of the DoomRPG engine from mobile/cell gaming. I would love to see an Elderscrolls gane use this engine for both cell and DS gaming. Bethesda could add a huge amount of depth to this great engine. I would love to see Oblivion NPC day/night cycles in such a game.
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Steve Bates
 
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Post » Wed Feb 02, 2011 1:31 am

if there was a TES DS game I would run out of my house at the first moment of hearing about it and line up outside EB games.

Seconded, but I sadly doubt it will ever be. :(
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Brian LeHury
 
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Post » Tue Feb 01, 2011 3:58 pm

I suppose the only thing they could really make for DS is a similar game to Redguard or Battlespire. I think a freeroaming RPG like Daggerfall, Morrowind or Oblivion is just out of the question. The hardware couldn't cope.
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Marquis T
 
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Post » Tue Feb 01, 2011 4:32 pm

I suppose the only thing they could really make for DS is a similar game to Redguard or Battlespire. I think a freeroaming RPG like Daggerfall, Morrowind or Oblivion is just out of the question. The hardware couldn't cope.

Hardly. The DS has a stronger processor (and a co-processor, which would likely help) and better video processing capabilities than the computers Daggerfall was designed for. It has only half as much RAM, but given how recent of a platform the DS is I'd imagine that the RAM is considerably better than what those systems ran on, and even if it weren't it's very conceivable that they could lower the RAM requirements for the game if they were to port it. The only other hardware issue that I could really see getting in the way would be the amount of space on the DS's game cards, which can only hold 256MB of data (quite a bit less than Daggerfall), but there are a lot of ways that could be dealt with (I'm pretty sure that either lowering the quality of or outright removing the FMVs from the game or compressing the data would be more than enough to make it fit).

Something like Daggerfall is far from impossible for the hardware on a platform like the DS, and even games like Morrowind are mostly hindered by their visual quality or controls more than anything. Daggerfall still couldn't come to the DS, but there's nothing about the platform's hardware that would prevent it, only the amount of work and difficulty involved in porting the title to any system (and, of course, the fact that they'd have to finish the game).
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Emzy Baby!
 
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Post » Tue Feb 01, 2011 2:12 pm

I think the DS would be best for a TES game, because if they put the exact same controls in LOZ: Phantom Hourglass into a TES game, it would seem fairly easy to play, don't you think?
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electro_fantics
 
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