A TES game without a mainquest

Post » Sat Jun 18, 2011 11:46 pm

It'd be a bit of a turn-off for me.
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Claudia Cook
 
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Post » Sun Jun 19, 2011 12:51 am

It'd work, but it wouldn't be as good. The Main Quest is the meat of the game, the glue that sticks all the different parts together. Without that, it would be a lot emptier.
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kristy dunn
 
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Post » Sat Jun 18, 2011 3:27 pm

I think the main quest isn't mentioned much or looked forward to because frankley, it's just not that interesting We have to kill Dragons and do a bunch of other crap so we'll be strong enough to fight the even bigger Dragon who wants to Eat The World?!

that and there's just too much other game to explore. I'ld be more excited for the story if half of it wasn't ruined via previews and it was well written.


I'm not that into dragons at all, and had a really weird mixed reaction when I saw the first trailer. I both realized they were actually making another elder scrolls which is crazy awesome and realized it wasn't going to fit my style at the same time. When I first heard "Dragon Born!!!" I wanted to cry. Maybe I did cry a little. That being said, I think the concept has potential and even though it's not my thing, I don't think the lack of spoilers in advertising is a reason to get all pessimistic about the writing, TES has some great writers and puts out way too much impressive work for me to understand the pessimism.
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Mrs Pooh
 
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Post » Sat Jun 18, 2011 5:23 pm

Wouldn't bother me, but I think overall it wouldn't be received well.
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JUDY FIGHTS
 
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Post » Sun Jun 19, 2011 4:44 am

Ok... Maybe a TES game with a mainquest is not how the series will continue...

... Let's change the idea a little, how about radiant mainquest...

How would it work? And would you like it? A adaptive mainquest which is tailored to your character!
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Jonathan Egan
 
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