is tes going to continue to get simplified ?

Post » Tue Aug 10, 2010 11:08 am

Did you read the Skyrim game informer cover story? Apple directly influenced the design of the menu's! :P


I know, darnit <_< Kinda irritated by that, but I have trust in Bethesda.
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Ron
 
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Post » Tue Aug 10, 2010 9:13 am

iTunes has to be one of the slowest and otherwise most horrible ui that i have been forced to use in the last few years and Bethesda wants to copy that? Why?
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Alexander Horton
 
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Post » Tue Aug 10, 2010 1:46 pm

itunes has to be one of the slowest and oterwise most horrible ui that i have been forced to use in the last few years and bethesda wants to copy that? Why?

Todd specifically mentioned the part of iTunes where you are browsing through your albums, and instead of looking at the data only you are also looking at the album art. This added visual makes it easy for some of us to maneuver through data (because it uses a different part of the brain I would reckon). I think Todd is saying from a design and user friendly perspective Apple as a company employs good techniques. This isn't tied into their other practices, and it would be illogical to take what Todd meant out of context and imply that he looks to Apple for all of his new design ideas.
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Emily Graham
 
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Post » Tue Aug 10, 2010 3:27 am

Todd specifically mentioned the part of iTunes where you are browsing through your albums, and instead of looking at the data only you are also looking at the album art. This added visual makes it easy for some of us to maneuver through data (because it uses a different part of the brain I would reckon). I think Todd is saying from a design and user friendly perspective Apple as a company employs good techniques. This isn't tied into their other practices, and it would be illogical to take what Todd meant out of context and imply that he looks to Apple for all of his new design ideas.


You're probably right, I just don't like seeing Apple touching things I like <_<

To anyone who likes apple, feel free to like it. I'm not trying to bash you.
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Vahpie
 
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Post » Tue Aug 10, 2010 3:14 pm

Instead of looking at text of the weapon or item, you are shown the actual 3d version of it.
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Adriana Lenzo
 
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Post » Tue Aug 10, 2010 11:06 am

Pretty much, devs love to believe putting less in a game makes it better. And people love to defend them and make up reasons about why it's a good thing, "maybe it'll work this way!" they say. Desperately trying to convince themselves of something other than what has been stated.

The reason is people tend to get into trends, and think they are correct. "Only sequels can ever make money!" says Hollywood. Then Avatar hit's #1 of all time and Incpetion hits number one this year (By the way 80% of the top 100 grossing movies of all time are not sequels). For developers right now it's "streamlining" or "make it easier to understand by taking stuff out." They could just make better tutorials, better interfaces, and etc. But taking stuff out is the popular thing so that's what they do. Eventually someone, somewhere will realize that having stuff in the game is what makes it a game (cough, Modern Warfare ADDDED menus, points, and etc. to get so popular) and then there will be a new trend.
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Amysaurusrex
 
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Post » Tue Aug 10, 2010 11:21 am


skyrim- even fewer skils, removal of lots of stuff even from oblivion, combat is main focus, more conan and less tes, armour designs dont belong in tes.



Not sure why people are crying over the fact that there will be less skills in Skyrim as it is not like Bethesda are removing the skills altogether but merging superfluous skills with other skills, mysticism will still be in the game just now the spells that used to fall under that skill will be split up amongst the other magic skills. But where did you hear that there will be "removal of lots of stuff even from oblivion" and "combat is main focus"? So far I have heard nothing of the like, sure I know Oblivion took away a few of the equipment and magic options that we had in Morrowind, I understand their reasons for doing this however there is nothing to say that there is anything stopping Bethesda from bringing them back in Skyrim (this could be false hope on my part however if they dont it is not like it could be any worse than Oblivion right?), besides Skyrim will undoubtedly bring a few new features to the table as well such as the dual wield system.

As for Skyrim becoming "more conan" and your gripe about the armour styles what the hell did you expect? We are going to Skyrim the home of the nords after all, of course the game will feature a heavy viking influence. But really how much of the armour have we actually seen? to complain about such things at this stage without having had a closer look is just stupid and from what I have seen there will be plenty of armour sets that arent of norse influence.

The only things I have heard that I am dissapointed with so far are the inclusion of the stuff I did not like from Oblivion such as level scaling, other than that it looks pretty good so far and I really dont have much information to make the judgement that it is going to svck.
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Ebony Lawson
 
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Post » Tue Aug 10, 2010 11:18 am

Pretty much, devs love to believe putting less in a game makes it better. And people love to defend them and make up reasons about why it's a good thing, "maybe it'll work this way!" they say. Desperately trying to convince themselves of something other than what has been stated.

They got rid of stuff? I'm pretty sure I'll still be able to walk from a to b, kill monster c, finish quest d. They ADDED more perks. Crafting got added. You can cut down trees. Smithing and mining are new. There are 18 birth sign possibilities I believe. More magic effects. Two handed combat. Better ai reactions from what we're told. The Quest count probably will go up due to radiant questing. Freeking dragons got added for petes sake. The only thing to infact go down that I can think of are skills. But guess what, I actually could work better that way. You don't know for fact that it will or not.
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Shaylee Shaw
 
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Post » Tue Aug 10, 2010 2:37 pm

ignoring arena...

daggerfall- insane amount of skills,insanely large world, lots of lore and factions. multiple endings to the plot


skyrim- even fewer skils, removal of lots of stuff even from oblivion, combat is main focus, more conan and less tes, armour designs dont belong in tes.


/extreme pessimism


Daggerfall had 9 skills that were meaningless and would be laughed at if included in a mondern game

Skyrim has more skill type stuff than OB and perhaps as much or more than MW. There is at least twice the number of perks and you can choose them. There are now more options, like Two Handed weapons, blunt, dagger, axe differentiated,etc Plus there adding crafting too, Thats more not less.
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Darren
 
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Post » Tue Aug 10, 2010 4:36 pm

Yes, games will keep being "simplified"; come to grips with the fact, and you might even get to enjoy some of them in a different way.

If you really can't stand it in Skyrim, then buy it a year late and download some mods that make it better.
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Gisela Amaya
 
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Post » Tue Aug 10, 2010 4:14 am

i like to see text about items, i like it in-game when you get a short history of unique items.
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Peter lopez
 
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Post » Tue Aug 10, 2010 6:09 am

ignoring arena...

daggerfall- insane amount of skills,insanely large world, lots of lore and factions. multiple endings to the plot

morrowind- comparatively very small world but balanced out by incredibly detailed lore and landscape. highly detailed guild system. plot fleshed out fantastically. fantastic world. tod remains fairly uninfluenced

So a pre-rendered world instead of an auto generated one is worse? Also one with MUCH better graphics is worse? yea... you loose alot of credibility for that statement. Also, how is the plot fleshed out fantastically? you spent 90% of the game it seemed like uniting these 3 factions to fight the evil, yet they never do anything making it completly pointless and you alone go in to destroy the bad guy! That is [censored] story telling.

oblivion - few skills, low amount of armour slots, removal of cool stuff. low amount of lore, uninspired and repetitive landscape, basic guild system, generic and illogical plot. more emphasis on combat (although by itself the combat was still pretty poor). land is blatantly Tolkienified

Few skills? 21 is quite a bit and they removed redundant pointless never used skills. low amount of armor slots = balancing. define "cool stuff" i personally found throwing stars and the like pointless if that is what you are referring too. Low amount of lore? LOL yea right. The land scape is highly highly inspired. The original concept for that part of cyrodil was initially intended even before oblivion was made to be like that. Just because you may draw some parallels to tolkien doesnt mean it isnt "uninspired" If oblivion is "generic" then so is morrowind and all the others. Ancient power being remade to conqure the world... yea thats been done. Gates of hell opening and you have to protect the 1 person that has the blessing of the "gods" to reform the barriers and banish the demons. Sounds alot more original to me than "ancient weapon, unit the factions, destroy the bad guy". Dont get me wrong morrowind was good, but saying oblivion is illogical and generic is simply ignorant. IDK about you, but what is there to ANY game other than combat? If there is 0 combat then you are watching a movie. I much prefered oblivion's combat to morrowind's.

skyrim- even fewer skils, removal of lots of stuff even from oblivion, combat is main focus, more conan and less tes, armour designs dont belong in tes.

excuse me but how is fewer skills bad? athletics and acrobatics were the most annoying skills in the world to level in TES, combining them makes ALOT of sense and reduces redundancy. Same with speech and mercantile. It isnt "simplified" it is SMARTER. How exactly do you know they "removed" stuff???? Prove it to me, otherwise this is an assanine assumption based on pure ignorance and irrational disgruntled ranting. see above for combat rebuttal. Who says the 2-3 armor concept designs you have seen dont belong??? Most certainly not you, as it is not your intellectual property. If the author/designer says it belongs, it belongs no matter how much you disagree.

estimated tes 6- even fewer skills, tiny randomly generated land, most likeley tod trying to imitate the latest fantasy movie with a little tes.

estimated tes 7- skills are combat,stealth and magic. another fantasy movie ripoff with a little tes involved.

Assanine ignorant assumptions. plain and simple.




(edit: everything they tell us about skyrim is that it is still simplified, the only instances that involve skyrim not being simplified is a dynamic overlay system for warpaint and stuff,the return of enchant and combat. thats it.

/extreme pessimism


All in all, you are wasting your time on these forums if you so blatently hate the series as you demonstrated in this post. Find something constructive to do other than moaning about something to people who really dont give a crap about your opinion.
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Honey Suckle
 
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Post » Tue Aug 10, 2010 9:20 am

we won't miss you when you're gone.

Speak for yourself, he is a stark contrast to most of us and his presence(other haters too) actually serves as an adhesive that bonds all that disagree with him in solidarity.


And people love to defend them and make up reasons about why it's a good thing, "maybe it'll work this way!" they say. Desperately trying to convince themselves of something other than what has been stated.


We defender's of Bethesda out number the haters 10 to 1.
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Juan Cerda
 
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Post » Tue Aug 10, 2010 9:07 am

Why are you even on this forum discussing the game if all you do is complain? Perhaps you should consider joining the forum of your favorite series and discussing the upcoming title or complaining about how there isn't going to be an upcoming title.

A lot of the skills also don't matter, same thing with the classes. Why would I need to jump high? Sure it's cool and all but I don't see the point.

Don't get me wrong though, I'm not saying simplifying is a good thing, in fact, that was one of the reasons I find ME2 inferior to ME1, they removed almost everything instead of improving it.

Back on TES, you don't need those many skills, you just need the most important things, but see if you can divide them, such as dividing melee weapons in two-handed and one-handed and then dividing those into another type such as one-handed blunt weapons and one-handed axes or something.
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Lady Shocka
 
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Post » Tue Aug 10, 2010 9:06 am

Are they actually removing the ability to do things we used to with skills? For the most part, that answer seems to be no.

I don't understand the obsession with number of skills. Dividing actions among more arbitrary stats is not going to make the game more complex.

The combat in Oblivion and Morrowind was mainly just point and click regardless of how many individual skill categories we had. I am 90% sure Skyrim will be more complex from what I've read about it.


It's a valid point to say they lost a lot of imagination as far as game world and story going from Morrowind to Cyrodil though. Despite that, we haven't seen Skyrim's yet, I don't think it's fair to pass it off as completely bland and derivative until we've played it.
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Grace Francis
 
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Post » Tue Aug 10, 2010 4:39 am

Doesn't more choices and more things to do make a better game? :shrug: I just don't understand why take out things that didn't hurt the game in the first place and then add nothing.
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Paula Rose
 
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Post » Tue Aug 10, 2010 4:02 pm

Doesn't more choices and more things to do make a better game? :shrug: I just don't understand why take out things that didn't hurt the game in the first place and then add nothing.

No, they don't. If those choices are useless, redundant, or overly segmented and if those things to do are greater in number but highly repetitive, what does that add?
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Logan Greenwood
 
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Post » Tue Aug 10, 2010 5:16 am

There is a huge difference between rational, constructive criticism and complaining for the sake of complaining. I think its safe to say that the OP falls into the latter category, taking into consideration the sheer amount of baiting he's done in the numerous posts he's made (all virtually about the same damn thing).
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Ruben Bernal
 
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Post » Tue Aug 10, 2010 9:18 am

There is a huge difference between rational, constructive criticism and complaining for the sake of complaining. I think its safe to say that the OP falls into the latter category, taking into consideration the sheer amount of baiting he's done in the numerous posts he's made (all virtually about the same damn thing).


yes. epic trolling because i made one or two threads about how i dont like armour suddenly becoming skin tight on women, how i dont like how there doesn't appear to be many armour pieces, and how i dont like how orcish armour has gone from lore correct samurai/ mongol to moria goblin?
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Gill Mackin
 
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Post » Tue Aug 10, 2010 6:47 am

yes. epic trolling because i made one or two threads about how i dont like armour suddenly becoming skin tight on women, how i dont like how their doesn't appear to be many armour pieces, and how i dont like how orcish armour has gone from lore correct samurai/ mongol to moria goblin?

There was nothing Japanese or Mongolian about Orcish armor in Daggerfall...
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Ilona Neumann
 
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Post » Tue Aug 10, 2010 1:23 am

There was nothing Japanese or Mongolian about Orcish armor in Daggerfall...




would that possibly be because daggerfal didnt have the capability to make anything with more than 20 pixels?
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Yonah
 
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Post » Tue Aug 10, 2010 5:04 am

You claimed Daggerfall was highly detailed and had more lore than Oblivion while Oblivion had bland landscapes? Daggerfall's landscape is infinitely more bland than Oblivion's, Oblivion has more lore, and Daggerfall's factions are as repetitive as you can get. Daggerfall's skills were largely useless and the game is a buggy, half-finished mess. This is just an "I irrationally hate Oblivion thread" and you know it. Anyone who's actually played Daggerfall knows what you're saying about Daggerfall in comparison to Oblivion is false... whether they like to admit it or not.


Only made it as far as this post, had to respond: I don't agree with the OP, I have high hopes for Skyrim, but I'm sorry, I've played every TES from almost the moment they came out, and Oblivion can not compare to Daggerfall. Don't get me wrong, oblivion is a decent game,(I had a good bit of fun playing it, and if I ever get around to installing the 10 gigs of mods a buddy d/led for me, I'm sure I"ll have even more fun with it) interesting storyline(if a bit short), but compared to daggerfall, it's a joke. And if you're going to say "it has better graphics" well, of course it does, Oblivion is 10+ years newer. If they were to overhaul it's graphics...ahh, that would be a dream. And yes, daggerfall had it's bugs, but ya know what? So did Oblivion. hell, morrowind did too(And for all 3, those bugs could be game-breaking). The only difference, is Morrowind and Oblivion were moddable, thus fixable by the general community. Not really a fair comparison at all.
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Hazel Sian ogden
 
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Post » Tue Aug 10, 2010 4:47 am

would that possibly be because daggerfal didnt have the capability to make anything with more than 20 pixels?

No, that was because there was nothing Japanese or Mongolian about Orcish armor in Daggerfall. It looked medieval European.
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jason worrell
 
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Post » Tue Aug 10, 2010 12:34 pm

No, they don't. If those choices are useless, redundant, or overly segmented and if those things to do are greater in number but highly repetitive, what does that add?


Why do they have to sacrifice one for the other? I mean it really isn't all that difficult to make quest that aren't redundant, but than again isn't that what they are doing with these random quest they added? I don't know if you played red dead redemption but they had something similar to random quest while traveling and it got old real quick. Now i'm not saying that Skyrim will be the same way but it is very possible. Why can't they add more and put some quality time into it instead of taking things out and making the game shorter or leaving things out for the DLC?
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Caroline flitcroft
 
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Post » Tue Aug 10, 2010 3:22 pm

Why do they have to sacrifice one for the other? I mean it really isn't all that difficult to make quest that aren't redundant, but than again isn't that what they are doing with these random quest they added? I don't know if you played red dead redemption but they had something similar to random quest while traveling and it got old real quick. Now i'm not saying that Skyrim will be the same way but it is very possible. Why can't they add more more and put some quality time into it instead of taking things out and making the game shorter or leaving things out for the DLC?

They spent four years making Morrowind and four years making Oblivion. If you're wondering why we don't have a Morrowind-sized game with each quest being unique and all skills being useful and brilliant combined with modern technology and costs for making a game, I think it would take too much time and require too much of the developers. As a gamer, I would love such a thing, but it isn't likely simply because of how much time it would demand.

Only made it as far as this post, had to respond: I don't agree with the OP, I have high hopes for Skyrim, but I'm sorry, I've played every TES from almost the moment they came out, and Oblivion can not compare to Daggerfall. Don't get me wrong, oblivion is a decent game,(I had a good bit of fun playing it, and if I ever get around to installing the 10 gigs of mods a buddy d/led for me, I'm sure I"ll have even more fun with it) interesting storyline(if a bit short), but compared to daggerfall, it's a joke. And if you're going to say "it has better graphics" well, of course it does, Oblivion is 10+ years newer. If they were to overhaul it's graphics...ahh, that would be a dream. And yes, daggerfall had it's bugs, but ya know what? So did Oblivion. hell, morrowind did too(And for all 3, those bugs could be game-breaking). The only difference, is Morrowind and Oblivion were moddable, thus fixable by the general community. Not really a fair comparison at all.

Daggerfall's main questline was unplayable and the game crashed far too often before they patched it up and, as a console player, I'm not using any unofficial patches for Oblivion, and I can easily say it's a more stable game than even the current version of Daggerfall. I fell through my ship's hull and into the void, again, and my game crashed when I asked for directions to different places too quickly, the other day. Daggerfall was an overly ambitious project that promised far more than it offered. They pushed the game out the door after two years of development and the result was clear. If you enjoy Daggerfall more than Oblivion, I won't argue against your opinion, but you can't honestly tell me that you feel Daggerfall's entirely randomly-generated gameworld and quests are of a higher, more detailed quality than Oblivion's because that just isn't true and the game was literally released in a half-finished state with a crapload of unused game files and half-finished promises thrown into it. If the same thing happened with Skyrim... I wouldn't want to see the reactions on the forums.

I didn't say Daggerfall didn't have its strong points, but it certainly did not beat Oblivion in gameworld design, quest design, or useful skill implementation. The armor variety in Daggerfall is pathetic and easily beaten by Oblivion's... especially considering all of Daggerfall's armors are, aesthetically, direct copies of each other but with different coloration. The supposed complexity of Daggerfall involved the same, repetitive tasks over and over again. The reputation system is one of Daggerfall's strengths, in my opinion, but the quests and factions involved in that reputation system are too repetitive and flavorless, in my opinion. The dungeons, towns, and NPCs are the same way, in my opinion. Once you've seen a handful of side quests, you've pretty much seen them all. I fail to see how Daggerfall makes Oblivion look like a joke. Daggerfall has its strengths and much of what one prefers is subjective, but it doesn't make Oblivion look like a dumbed-down pile of goo.

Also, I never mentioned graphics. Why do you assume that I would, because I'm an Oblivion lover and therefore have nothing to prefer but technological advances? I've yet to see some actual reasons as to how Daggerfall makes Oblivion look like a joke. I've seen people claim it and attempt to back it up by claiming it has more of everything, but I've seen little elaboration beyond that. I've stated my reasons for thinking the opposite and that's all I can say. What I think can't be swayed and I'm sure it's the same for you.
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leni
 
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