is tes going to continue to get simplified ?

Post » Tue Aug 10, 2010 8:29 am

Morrowind is not (and never was imho) the pinnacle of the TES series. There is no TES game that holds that title.



Nah, Morrowind is currently the pinnacle.
Oblivion made some improvements but fell short in key areas and most players realized this which is why Morrowind always wins the countless "which game is better" polls on these boards.
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Jarrett Willis
 
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Post » Tue Aug 10, 2010 12:16 pm

You never know maby they are removing some to add new? They added smithing and duel wielding. They may also add mounted combat as a skill with multiple branches like bow lance then closer weapons. I have some confidence yet I am still very exited and if thisone svcks too I will never buy another TES game again probobly.

your name is oblivionfreak???? "if this one svcks too"????? are you serious?
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Rusty Billiot
 
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Post » Tue Aug 10, 2010 5:19 am

They got rid of stuff? I'm pretty sure I'll still be able to walk from a to b, kill monster c, finish quest d. They ADDED more perks. Crafting got added. You can cut down trees. Smithing and mining are new. There are 18 birth sign possibilities I believe. More magic effects. Two handed combat. Better ai reactions from what we're told. The Quest count probably will go up due to radiant questing. Freeking dragons got added for petes sake. The only thing to infact go down that I can think of are skills. But guess what, I actually could work better that way. You don't know for fact that it will or not.


I can take a wild swing and say every other game in the past decade removing stuff like this has made the game less interesting. Dragons are just a new enemy, two handed combat was always in, the quest count will go down because it takes more time to set up quests.

It's not entirely dumb like Fable 2 to 3. I just don't see why they needed to remove skills when every fan asked for more of them.
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stephanie eastwood
 
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Post » Tue Aug 10, 2010 8:00 am

It's not entirely dumb like Fable 2 to 3. I just don't see why they needed to remove skills when every fan asked for more of them.


What would you have then? A skill for every single possible action in the game? What's the difference between athletics and acrobatics?
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Dan Stevens
 
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Post » Tue Aug 10, 2010 3:35 pm

There's a reason people say "Less is more". If something is boring or useless, cut it. Never keep something in a game just for the sake of having it,having a huge list of skills and abilitites is not a goal in itself, having skills and abilities that are rewarding to use is. Simplifying is not a bad thing, why would I pay good money for a game that is cluttered with all kinds of things that are not and never have been engaging? Don't get me wrong, I like old school RPG's and other games that require hours spent in menus and lists. I don't like them because of that though, but in spite of it.

Even so, a good game will cut back on the tedious busywork and just get right to business, if I pay 60$ for ana ctivity to do in the little leisure time I have, I do not want my time wasted. Wasting someone's time is one of the worst insults in the world as far as I'm concerned.

Does that mean I'm some impatient kid who just wants to shoot stuff in the face and can't understand depth? No. In fact I'd say it's people who are clinging desperately to dated concepts such as excessive menu browsing who have misunderstood the term depth. Depth for depth's sake is pointless, if the content isn't fun, rewarding and interesting then what the hell is the point of even doing it when I could do something else that I actually enjoy? Some people here need to get off their high horses and understand that times change, and games change with them. If games never evolved, all games today would be incredibly boring. No matter how good a game is, you will get tired of playing it over and over again.

I can take a wild swing and say every other game in the past decade removing stuff like this has made the game less interesting. Dragons are just a new enemy, two handed combat was always in, the quest count will go down because it takes more time to set up quests.

First, he obviously means dual wielding.

And no,the quest time will not go down, that's the complete opposite of how RadiantQuest works. I suggest you do some research on it before you make absolute statements next time.
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(G-yen)
 
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Post » Tue Aug 10, 2010 3:03 pm

What would you have then? A skill for every single possible action in the game? What's the difference between athletics and acrobatics?


People who are good at gymnastics would (generally) get beaten to a pulp by people who run regularly in a marathon. Yes, it's relevant. This is the entire reason the skills are called "Athletics" or "Acrobatics" in the first place, for the sake of roleplaying. It seems that Todd has forgotten this and is just looking at it from the perspective of "numbers", but plenty of other people (pretty much every player) is going to think "why do I get better at jumping when all I do is swim?"
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Chrissie Pillinger
 
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Post » Tue Aug 10, 2010 1:46 am

Are you going to continue making more and more biased and very similar threads?

Seriously, half the stuff you said in that post was not only completely subjective, but had absolutely no backing up other than assumptions.
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Gen Daley
 
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Post » Tue Aug 10, 2010 12:38 pm

People who are good at gymnastics would (generally) get beaten to a pulp by people who run regularly in a marathon. Yes, it's relevant. This is the entire reason the skills are called "Athletics" or "Acrobatics" in the first place, for the sake of roleplaying. It seems that Todd has forgotten this and is just looking at it from the perspective of "numbers", but plenty of other people (pretty much every player) is going to think "why do I get better at jumping when all I do is swim?"


I find that kinda redundant. What's the point of having a skill for swiming, jumping, running, skipping, breathing, walking, and sneezing? Obviously I'm exagerating, but think about it. A person who at least does swimming and running is going to be a better jumper than somone who is just does running. Swimming would build muscle, and that muscle could in turn be used for jumping. The only reason I could see for separating each activity into a separate skill is if the olimpics comes to skyrim along with the dragons.
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Isabell Hoffmann
 
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Post » Tue Aug 10, 2010 9:41 am

That is a horrible way to look at it. Oblivion was a very good game. There's a difference between streamlining and stripping down a game. Mass Effect to Mass Effect 2 was the real mistake. Oblivion to Skyrim will be a vast improvement.

yea i agee.i loved Oblivion
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Angelina Mayo
 
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Post » Tue Aug 10, 2010 1:11 pm

Oblivion felt just, well it feelt empty, pointless and shallow. Thats the way I look att it. it had its good moments yes, but far to few to really make any difference.
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GLOW...
 
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Post » Tue Aug 10, 2010 1:50 am

Can someone please explain what they mean with "streamlining" skills? Does it mean the skills are going faster ???? :bolt: I think Beth is fooling us by giving us a marketing term as "streamlining" to make the younger audience enthousiastic (sp) and at the same time try to keep hold of the older players.

As I understand Beth is simplifiying skills by reducing them. I can see no other explanation.
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Nathan Maughan
 
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Post » Tue Aug 10, 2010 12:34 pm

It all boils down to subjectivity. I may like a particular game from the TES series while you may appreciate another. No TES game is better than the other. I've seen major improvements in the series from Arena and each has had it's pros and cons as stated numerous times. Also, the term "simplification" could never apply to the whole game. Only, certain aspects had been "toned down" while some others improved. However, simultaneously, improvisation was not sacrificed as is reflected with each iteration of TES.

Skyrim is also another addition to the franchise and will improve over it's predecessor in various aspects by the looks of it. And I sure am waiting to lay my hands on it!
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Liv Brown
 
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Post » Tue Aug 10, 2010 7:23 am

People are such asses. You complain about a game you haven't played yet. Wait until you have played it and then make up your opinion.

Also the extreme negativity aimed towards anything that is different from earlier TES should cease to exist immediatley, because we all know that if it was exactly the same as Oblivion there would be even more complians about how similiar they are.
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Kira! :)))
 
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Post » Tue Aug 10, 2010 6:37 am

"more conan and less tes"

Yessss.... a decent conan type game then.. :D
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danni Marchant
 
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Post » Tue Aug 10, 2010 5:32 am

I just don't see why they needed to remove skills when every fan asked for more of them.


I dont remember asking for more skills, what matters to me is not how many skills there but more how many actions you can perform and I see no problem with merging superfluous skills to reduce the clutter.
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Michael Russ
 
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Post » Tue Aug 10, 2010 7:53 am

For those of you who have been going on and on about whether Morrowind or Oblivion was better, think of it this way:
You can't exactly compare them as far as game play goes.
Sure, some of you where disappointed with Oblivion because you couldn't get into it, but guess what? It was made years ago along with Morrowind. Can we please stop starting threads about how you didn't like Oblivion as much, before it becomes an annoying issue.
Yes, Morrowind had it's ups and downs just as Oblivion did. So what? It's nothing to be at each other's throats about which game's downs where more... downy.

None of this even matters. We should all just agree that Skyrim will be amazing.
And something else many of us can agree on: The prisoner thing get's boring after five games so Bethesda, please change the beginning.
That and, Black Ops can svck it. :whoops:
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N Only WhiTe girl
 
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Post » Tue Aug 10, 2010 8:49 am

Both had its strengths and weaknesses. Personally, I enjoyed Morrowind more, but Oblivion had aspects far superior to Morrowind as well.
So, let's put some faith into the devs and see how this one comes out.
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Rozlyn Robinson
 
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Post » Tue Aug 10, 2010 12:03 pm

Unless this is an anti-flame thread reminding us all why we liked oblivion so much... :thumbsup:
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sharon
 
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Post » Tue Aug 10, 2010 12:56 pm

I'm not worried, and I'm not one to immediately view every change as a "dumbing down" move - change can be positive. I'll wait until I play it to see.
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Symone Velez
 
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Post » Tue Aug 10, 2010 3:05 pm

People are such asses. You complain about a game you haven't played yet. Wait until you have played it and then make up your opinion.

Also the extreme negativity aimed towards anything that is different from earlier TES should cease to exist immediatley, because we all know that if it was exactly the same as Oblivion there would be even more complians about how similiar they are.

Exactly, if Bethesda made the same game over and over again players would get tired of it, the developers themselves would get tired of it and sales would go down like the Titanic.
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Verity Hurding
 
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Post » Tue Aug 10, 2010 1:48 pm

Exactly, if Bethesda made the same game over and over again players would get tired of it, the developers themselves would get tired of it and sales would go down like the Titanic.


what about call of duty :intergalactic:
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Johanna Van Drunick
 
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Post » Tue Aug 10, 2010 12:51 pm

i like the new skills tbh. and the new level system sounds great!! about lore, factions etc - we dont know nothing about it in skyrim. combat is really important, so im glad theyre upgrading it alot. what im afraid of is that they keep the low amount of weapon/armor types from oblivion. i hope spears are back in, and atleast 1 other marksman-weapon. be it stars or crossbow.
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Miragel Ginza
 
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Post » Tue Aug 10, 2010 7:25 am

what about call of duty :intergalactic:

There's a difference between familiarity and making no advancements. I've played all of the CoD games and there are differences, subtle differences for the most part, but the series has evolved quite a bit over the years. I'm talking about evolution, not revolution.
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Catherine Harte
 
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Post » Tue Aug 10, 2010 5:49 pm

Jesus Christ, man. I swear, every time I read another thread about how god awful Oblivion was, how flawless in every way Morrowind was, and how Skyrim is going to have the depth a Michael Bay film -- every time this happens, I love Oblivion a little more, and Morrowind a little less.
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Juan Suarez
 
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Post » Tue Aug 10, 2010 6:05 am

This thread reminds me of those rabid FFVII fans that pester Square Enix to remake that game for modern consoles and outright reject the later editions well before release.

Anyway, if streamlining TES results in a more fun game overall then I'm all for it. At the same time I really don't think BGS will pull a Mass Effect 2 on us and start deleting entire sections of the gameplay, because it was too much trouble to get them working right.
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mishionary
 
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