ignoring arena...
daggerfall- insane amount of skills,insanely large world, lots of lore and factions. multiple endings to the plot
morrowind- comparatively very small world but balanced out by incredibly detailed lore and landscape. highly detailed guild system. plot fleshed out fantastically. fantastic world. tod remains fairly uninfluenced
oblivion - few skills, low amount of armour slots, removal of cool stuff. low amount of lore, uninspired and repetitive landscape, basic guild system, generic and illogical plot. more emphasis on combat (although by itself the combat was still pretty poor). land is blatantly Tolkienified
skyrim- even fewer skils, removal of lots of stuff even from oblivion, combat is main focus, more conan and less tes, armour designs dont belong in tes.
estimated tes 6- even fewer skills, tiny randomly generated land, most likeley tod trying to imitate the latest fantasy movie with a little tes.
estimated tes 7- skills are combat,stealth and magic. another fantasy movie ripoff with a little tes involved.
(edit: everything they tell us about skyrim is that it is still simplified, the only instances that involve skyrim not being simplified is a dynamic overlay system for warpaint and stuff,the return of enchant and combat. thats it
The skills being reduced doesn't take ANYTHING away from the gameplay.
the axe skill had been removed from MW to OB, yet you could still use an axe. that's just an example
and BTW, they're bringing back good landscapes!
Also, we've seen like what, TWO armors? and one of them is only a concept art
They NEVER said that combat is the main focus! it's just that in a RPG, stuff like evolutions to a combat system DO make a HUGE difference.
And you know what? I've seen games that had ONE armor slot: choose X or Y outfit.
And I honestly don't know what some here have against Tolkien. if he hadn't written his books, TES would have NEVER existed.
Also, I think that in LOTR the landscapes were simply amazing. If anything in OB got "tolkenified", it was the Daedric armor, which really looked similar to Sauron's one
and don't forget these points:
TES will NEVER be Fable. EVER. So there will still be skills, and enough of them to make the game fun
If all I cared about was numbers, I'd play other games, mostly FF (9999 hit anyone?). I prefer combat to be thrilling, rather than just "oh, I hit by 4! oh now I missed!"
that's pen and paper RPGs, doesn't really make good fun in a game
Also, are you REALLY a TES fan? if you were, you'd be a bit more optimistic, and understand why the games are different each time. I'll agree that Oblivion wasn't the best, but it didn't svck either.
and as opposite to the NFS series, it won't take 6 games before the developpers change what people don't like.
they TRY NEW THINGS, which is what sets them appart from the usual RPG maker
and you know what? don,t buy it. we don't need people that are SO negative around here. go play WOW or something like that